Combat Order: Difference between revisions

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(Created page with "Following table should help, sorted by combat order * Mission: Kill * PE: Enemy * all other ships, which get attacked Ships with the higher combat order will engage from the le…")
 
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Following table should help, sorted by combat order
===Priority Intercept Attack===


* Mission: Kill
Ships with a [[Cloaking Device]], the mission [[Intercept]], and [[Primary Enemy]] set appropriately will always attack first (presumably in order of ship ID or [[Friendly Codes|friendly code]]), and they will specifically attack the target they are set to intercept.  Once they have intercepted (and presumably destroyed) their target, they will then be decloaked and participate in the main combat order.
* PE: Enemy
* all other ships, which get attacked


Ships with the higher combat order will engage from the left side.


You can make the combat order much more detailed with fcodes.
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First everything is decided by the above table, after that, ships will fight in the order of their fcodes.
If you set only numbers in the fcode, they use it to sort the ship attacking order. Lower means, they attack first.
So, a ship with the fcode 001 attacks before 010, .... If there is a letter, the whole fcode is counted as 1000.


If 2 ships are identical in both things, mentioned above, they will fight in the order of their ship id's. Lower comes first.
===Main combat order===
Ships fight according to their battlevalue. Lowest battlevalue begins.
 
Battlevalue:
 
* if friendlycode is numerical: friendlycode
* else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)
 
===2nd combat order===
(if both ships have the same main combat order)
 
Combat order sorted by ship [[ID]]s. Ships with a lower ship [[ID]] attack earlier.
 
 
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===Comment===
 
This means, that your ships fight in the following order:
 
* Ships with friendly codes from 001 to 999, the lowest number fights first
* Ship with friendly code that contains at least one letter  '''+'''  Mission 'Kill'  '''+'''  Primary Enemy set
* Ship with friendly code that contains at least one letter  '''+'''  Mission 'Kill'
* Ship with friendly code that contains at least one letter  '''+'''  Primary Enemy set
* Ship with friendly code that contains at least one letter  '''+'''  the opponent has to attack
 
 
If two of your ships meet the same conditions, then the ship with the lower ID# attacks first.
 
 
Mission 'Kill' and Primary Enemy set ''do not'' influence friendly codes between 001 and 999

Latest revision as of 23:54, 9 February 2018

Priority Intercept Attack

Ships with a Cloaking Device, the mission Intercept, and Primary Enemy set appropriately will always attack first (presumably in order of ship ID or friendly code), and they will specifically attack the target they are set to intercept. Once they have intercepted (and presumably destroyed) their target, they will then be decloaked and participate in the main combat order.



Main combat order

Ships fight according to their battlevalue. Lowest battlevalue begins.

Battlevalue:

  • if friendlycode is numerical: friendlycode
  • else: 1000 + 10 (if mission is NOT kill) + 5 (if NO Primary Enemy is set)

2nd combat order

(if both ships have the same main combat order)

Combat order sorted by ship IDs. Ships with a lower ship ID attack earlier.



Comment

This means, that your ships fight in the following order:

  • Ships with friendly codes from 001 to 999, the lowest number fights first
  • Ship with friendly code that contains at least one letter + Mission 'Kill' + Primary Enemy set
  • Ship with friendly code that contains at least one letter + Mission 'Kill'
  • Ship with friendly code that contains at least one letter + Primary Enemy set
  • Ship with friendly code that contains at least one letter + the opponent has to attack


If two of your ships meet the same conditions, then the ship with the lower ID# attacks first.


Mission 'Kill' and Primary Enemy set do not influence friendly codes between 001 and 999