Happiness: Difference between revisions

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The change in happiness for [[natives]] is as follows, with the above identification, plus ''g'' being the government:
The change in happiness for [[natives]] is as follows, with the above identification, plus ''g'' being the government, ranging from Anarchy (1) to Unity (9):


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== Impact ==
== Impact ==
What impact the happiness will have is dependent on the happiness level after it has been changed. Apply all of the following as applicable:
What impact the happiness will have is dependent on the happiness level after it has been changed. Apply all of the following as appropriate:
*Below 70: '''No growth'''
*Below 70 - '''No growth'''
*Below 40: '''Rioting''': [[Colonists]] will destroy 10 mines and 8 factories, and/or [[natives]] will destroy 5 mines and 3 factories.
*Below 40 - '''Rioting''': If the [[colonists]] are rioting, then they will destroy 10 mines and 8 factories. Likewise, if the [[natives]] are rioting, then they will destroy 5 mines and 3 factories.
*Below 31: No [[taxes]] may be collected. Also applies if below 31 prior to the change. [[Natives]] may not be taxed while below 31.
*Below 31 - No [[taxes]] may be collected. Also applies if below 31 prior to the change. [[Natives]] may not be taxed while below 31.
*Below 0: '''Civil war''': [[Colonists]] and [[natives]] will kill each other (by 30% plus 100 [[clans]]), and destroy 10 mines and 8 factories.
*Below 0 - '''Civil war''': For each civil war, [[colonists]] and [[natives]] will kill each other (by 30% plus 100 [[clans]]), and destroy 10 mines and 8 factories. There may be two civil wars on the same [[planet]], if both happiness levels are below 0

Latest revision as of 17:18, 4 August 2017

Overview

There are a wide variety of factors that contributes to the happiness of the colonists or natives of a planet. These factors include taxes, population, planetary structures, climate (for colonists), and government (for natives).

The change in happiness for non-Crystalline colonists is as follows, where r is the tax rate, p is the population, m is mines, f is factories, and t is temperature:

The change in happiness for Crystalline colonists is as follows, with letter identification is identical to above:

The change in happiness for natives is as follows, with the above identification, plus g being the government, ranging from Anarchy (1) to Unity (9):

Impact

What impact the happiness will have is dependent on the happiness level after it has been changed. Apply all of the following as appropriate:

  • Below 70 - No growth
  • Below 40 - Rioting: If the colonists are rioting, then they will destroy 10 mines and 8 factories. Likewise, if the natives are rioting, then they will destroy 5 mines and 3 factories.
  • Below 31 - No taxes may be collected. Also applies if below 31 prior to the change. Natives may not be taxed while below 31.
  • Below 0 - Civil war: For each civil war, colonists and natives will kill each other (by 30% plus 100 clans), and destroy 10 mines and 8 factories. There may be two civil wars on the same planet, if both happiness levels are below 0