|
|
(19 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| == Introduction ==
| |
| '''VGA Planets''' is one of the deepest and most complex strategy series ever developed, and '''Planets Nu''' is no exception.
| |
|
| |
|
| The objective of '''Planets Nu''' is to achieve galactic conquest by conquering as many [[planet]]s as you can.
| |
|
| |
| == The First Turn ==
| |
| When you join a non-'''Giant Melee''' multiplayer game, you typically start with one [[planet]], accompanied by a [[starbase]] and a [[Medium Deep Space Freighter|Medium Freighter]].
| |
|
| |
| === The freighter ===
| |
| To start colonizing planets, you load up clans and supplies on your starting freighter and move to adjacent planets. Make every attempt to avoid going into deep space (or use [[Disguising Ship Movement]] if unavoidable). Your freighter can move up to 81.54 ly each turn, although a '''warp well''' can allow you to go further.
| |
|
| |
| === The planet ===
| |
| With respect to the home planet, there are two different approaches to [[taxation]] practices that you can use to raise [[megacredits]]. It is imperative that you learn to ''growth tax'', especially if you are playing as [[The Lizard Alliance]]. This way, you get the most of your [[colonists]] and, therefore, your [[megacredits]].
| |
|
| |
| It is also a good idea to build some mines and factories, but do ''not'' go overboard on mines unless you are playing [[The Solar Federation]], as the '''Feds''' suffer from reduced mining.
| |
|
| |
| {{stub}}
| |
|
| |
| [[Category:Tutorials]]
| |