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| =Torpedoes=
| | #REDIRECT [[Torpedo]] |
| Torpedoes are the only form of ordinance type weapons within game. they come in 10 types. and are a visual weapon used in combat. torpedoes are carried as standard [[cargo]] witihin your ship. ships must have torpedo tubes of the same class of the torpedo to be carried. torpedoes can also be converted into spacemines to create [[minefields]]. torpedoes are created at [[starbase]]s with the appropriate torpedo [[tech level]].Each torpedo type has different Damage specs.
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| ==Torpedo Class==
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| in order to be used in combat the torpedo carried within the ship must be of the same class as the the tube on the ship, i.e. a gamma bomb torpedo tube ship cannot carry proton torpedoes. the class of tubes and torpedoes must match in order to carry them.
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| <br>
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| {| border="1" cellpadding="5" cellspacing="0" align=center
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| |-
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| ! width ="150" align="center" |Torpedo Type/Class!
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| ! width ="150" align="center" |Starbase Tech Required!
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| ! width ="50" align="center" |Damage!
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| ! width ="50" align="center" |Crew Kill!
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| ! width ="50" align="center" |Spacemine Conversion
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| {| class="wikitable" cellpadding="2"
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| |-
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| ! Tech
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| ! Name
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| ! Mass
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| ! Damage
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| ! Crew Kill
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| ! Mine Lay
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| ! MC
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| ! Dur
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| ! Trit
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| ! Moly
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| ! Torp cost (mc)
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| |-
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| | 1
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| | Mark 1 Photon
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| | 2
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| | 5
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| | 4
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| | 1
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| | 1
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| | 1
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| | 1
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| | 0
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| | 1
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| |-
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| | 2
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| | Proton torp
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| | 2
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| | 8
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| | 6
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| | 4
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| | 4
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| | 0
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| | 1
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| | 0
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| | 2
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| |-
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| | 3
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| | Mark 2 Photon
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| | 2
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| | 10
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| | 3
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| | 9
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| | 4
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| | 4
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| | 1
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| | 0
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| | 5
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| |-
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| | 3
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| | Gamma bomb
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| | 4
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| | 2
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| | 15
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| | 16
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| | 6
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| | 3
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| | 1
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| | 1
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| | 10
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| |-
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| | 4
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| | Mark 3 Photon
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| | 2
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| | 15
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| | 9
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| | 25
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| | 5
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| | 1
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| | 1
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| | 5
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| | 12
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| |-
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| | 5
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| | Mark 4 Photon
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| | 2
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| | 30
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| | 13
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| | 36
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| | 20
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| | 4
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| | 1
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| | 1
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| | 13
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| |-
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| | 6
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| | Mark 5 Photon
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| | 3
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| | 35
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| | 17
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| | 49
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| | 57
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| | 7
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| | 1
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| | 14
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| | 31
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| |-
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| | 7
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| | Mark 6 Photon
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| | 2
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| | 40
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| | 23
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| | 64
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| | 100
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| | 2
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| | 1
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| | 7
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| | 35
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| |-
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| | 8
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| | Mark 7 Photon
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| | 3
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| | 48
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| | 25
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| | 81
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| | 120
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| | 3
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| | 1
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| | 8
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| | 36
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| |-
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| | 10
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| | Mark 8 Photon
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| | 3
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| | 55
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| | 35
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| | 100
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| | 190
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| | 1
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| | 1
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| | 9
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| | 54
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| |}
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| ==Torpedoes Within The VCR ==
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| The [[VCR]] Begins combat when ships are within 60,000 [[Killicams]]. thats the range when [[Fighter]]s can first begin to launch. Torpedoes are fired when the distance closes to within 30,000 [[Killicam]]s. meaning any ship carrying torpedoes into the fight may have to survive [[fighter]] attacks before the torpedoes can launch. the number of torpedoes launched is determined by the number of tubes per folly. several folly's can be fired within a single [[VCR]] depending upon reload time, torpedo supply and damage. torpedo accuracy varies a little bit, but upon average 1 in 3 will hit the target. [[fighter]]s generally are better than torps but torps are far more cost efficient, and do not get shot down by enemy [[Beams|beam weapons]]. ships carrying torpedoes have a distinct advantage when firing from the right side of the VCR. see "[[VCR Side Advantage]] for more details.
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| ==Torpedoes For Capture of Enemy Vessels==
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| Capturing enemy vessels within a [[VCR]] occurs when all [[crew]] have been killed but the ship is not destroyed. to do this it is neccessary to choose [[weapons]] that are more likely to kill [[crew]] than do damage to the vessel. in this case when attempting to [[capture]] enemy vessels it is reccomended that you use gamma bomb torpedoes as they have a higher [[crew]] kill than its damage. all other torpedoes have higher damage than [[crew]] kill and are thus less likely to [[capture]] ships.
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| ==Torpedoes for Minelaying==
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| When laying minefields extensively is best to determine the biggest supply of spacemines per buck. technically the mark 1 is the most cost efficient 1 megacredit per spacemine, but will take5 times as long to deliver in ample amounts. thus the recommended torpedo for minelaying is the mark 5 as it produces 49 spacemines per torpedo at a cost of 1.58 megacredits per spacemine.
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