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	<id>https://vgaplanets.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rbos</id>
	<title>VGA Planets Wiki - User contributions [en]</title>
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	<updated>2026-04-17T07:29:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://vgaplanets.org/index.php?title=File:No-flyers.png&amp;diff=5306</id>
		<title>File:No-flyers.png</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=File:No-flyers.png&amp;diff=5306"/>
		<updated>2026-02-14T23:56:45Z</updated>

		<summary type="html">&lt;p&gt;Rbos: asdftest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
asdftest&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5104</id>
		<title>User:Rbos</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5104"/>
		<updated>2023-11-20T15:27:14Z</updated>

		<summary type="html">&lt;p&gt;Rbos: Replaced content with &amp;quot;{{ShipTableHeader}} {{ShipLineByName|name=Outrider Class Scout}} {{ShipTableEnd}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5103</id>
		<title>User:Rbos</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5103"/>
		<updated>2023-11-15T22:02:20Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
Here is my list of recent grips (so far!):&lt;br /&gt;
&lt;br /&gt;
It is not 1992 and I am not 13 anymore, and my wrist makes crackly sounds. There are quite a few things you could do to make Planets less &amp;quot;clicky&amp;quot; and have a more congenial UI.&lt;br /&gt;
&lt;br /&gt;
=== Keybinds ===&lt;br /&gt;
&lt;br /&gt;
* map markers could be keybound somehow? In VPA map markers were just objects you could click on and delete, but maybe I&#039;m just using &#039;em wrong.&lt;br /&gt;
&lt;br /&gt;
* keybinds for map filters. capital D, T, M, $, S, F for minerals/cash/supplies/fuel. Annoying to navigate mouse UI elements for this.&lt;br /&gt;
&lt;br /&gt;
* mouseover keybind info for a lot more things. Hover over the &#039;ready&#039; checkbox and it should say &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
* the &#039;u&#039; hotkey to unload doesn&#039;t work if the planet is unowned or hostile? It should drop everything it can drop regardless.&lt;br /&gt;
&lt;br /&gt;
* When I hit &#039;m&#039; for mission I&#039;d like to hit a key (number?) to select one of the missions instead of a mouseclick&lt;br /&gt;
&lt;br /&gt;
=== Navigation ===&lt;br /&gt;
&lt;br /&gt;
* On a multi-step path I wish to say &amp;quot;don&#039;t bug me until it hits the waypoint&amp;quot;, so when the ship makes planetfall it should un-ready. This way I can do a multi-planet pickup route without having to think about the ship while it&#039;s in space&lt;br /&gt;
&lt;br /&gt;
- When I do a multi-step path, warp well destinations appear to be calculated with the ship&#039;s *current* location, rather than its hypothetical future location. Most of the time this doesn&#039;t matter so much. However, it can: I have a pair of planets that are *just* over 64ly apart. If I do a multiple-warp path at w8, it puts the ship *just* outside the warp well and takes an extra turn. If I instead wait until the ship is one hop away, and then send it, it calculates the warp well correctly and the ship takes one turn.&lt;br /&gt;
&lt;br /&gt;
* Often I get a little confused which direction a ship is moving. I know it&#039;s weird. Click on one ship, set a waypoint. It&#039;s just two yellow circles connected by a yellow line. I&#039;d like it to be more visually obvious which is the source and which is the destination. A little arrow indicator maybe, generated in the centre of the path, or replacing the &amp;quot;every turn&amp;quot; dots in the path.&lt;br /&gt;
&lt;br /&gt;
* movement arrow: triangle method used by plugin is pretty nice?&lt;br /&gt;
&lt;br /&gt;
* It would be nice if, in the ship panel, it showed the destination of the ship&#039;s waypoint. The name/ID of the planet, the name/ID of the ship, or the space coordinates. It might fit in nicely right next to the Warp: Turns: display.&lt;br /&gt;
&lt;br /&gt;
Dest: Bootes (403)&lt;br /&gt;
Dest: LARGE DEEP SPA (403)&lt;br /&gt;
Dest: x:2240 y:1815&lt;br /&gt;
&lt;br /&gt;
=== Transferring items ===&lt;br /&gt;
* Being able to transfer fighter/torp minerals/cash in the planet dialogue. Similar to the starbase transfer of fighter/torps, except it transfers the appropriate mats to the ship inventory. Doesn&#039;t set mkt/mkf though.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s great that you can shift, ctrl, shift-ctrl-arrow for different amounts of resource transfer, but there&#039;s no UI cue for it. There should maybe be a mouseover when using the GUI buttons or some kind of hint on the screen?&lt;br /&gt;
&lt;br /&gt;
* When transferring clans to a desert/arctic planet from a ship it should alert you if you&#039;re transferring more than the planet can sustain, even if you don&#039;t own the planet. Right now you have to switch to the planet, and then transfer the amount from the ship.&lt;br /&gt;
&lt;br /&gt;
* An &amp;quot;unload cargo&amp;quot; mission only for freighters would be nice for asteroid fields. It would save a lot of tedious clicking.&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;beam up all cargo&amp;quot; button on the planet UI would be nice, the way that there&#039;s a &amp;quot;drop all cargo&amp;quot; on ships. Save like five clicks.&lt;br /&gt;
&lt;br /&gt;
* on all transfer screens, you have to click on the resource, and then click on 1/10/100 etc. That could be individual smaller buttons beside every resource in a row, like&lt;br /&gt;
&lt;br /&gt;
** 74 mines [=&amp;gt;100] -&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;[MAX] [+1k] [+1h] [+10] [+1]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[-1] [-10] [-1h] [-1k] [-MAX]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Taxation ===&lt;br /&gt;
&lt;br /&gt;
* Taxation of colonists doesn&#039;t have the same options that taxation of natives does?&lt;br /&gt;
&lt;br /&gt;
* Borg taxation of natives doesn&#039;t have Growth/Growth+ etc options. Is that for a reason? &lt;br /&gt;
&lt;br /&gt;
* Tax and happiness calculations on planets do not take into account HISS missions.&lt;br /&gt;
&lt;br /&gt;
=== Starbase UI ===&lt;br /&gt;
&lt;br /&gt;
* Mousing over hulls in the ship build screen should give info about those hulls. It&#039;s pretty annoying to have to click through to them, and it&#039;s often hard to recognize the ship you need from an array of nearly-identical tiny pictures.&lt;br /&gt;
&lt;br /&gt;
* When I set a ship to &amp;quot;super refit&amp;quot; any subsequent click-backs of that ship should pull up the refit UI, I shouldn&#039;t have to set the mission a second time&lt;br /&gt;
** When I use &amp;quot;super refit&amp;quot;, buy parts, and then later make a ship at the same place, it uses the same parts to build the new ship, making the refit ship bereft&lt;br /&gt;
** when I refit a drive onto a ship the next turn it should auto-select the new maximum speed on the next turn&lt;br /&gt;
&lt;br /&gt;
* When repairing a ship at a starbase, its warp should automatically be set to its max.&lt;br /&gt;
&lt;br /&gt;
* The components you selected last turn should maybe already be up in the starbase ship build UI. It&#039;s annoying to have to rebuild the same ship every time since you&#039;re almost always going to want the same options. I&#039;m virtually never going to want anything but TW drives for instance, and I usually standardize my torp ships on mk7 or mk4 depending on game stage to simplify logistics. It should just remember your last selection and use that.&lt;br /&gt;
&lt;br /&gt;
* When building a ship, there&#039;s no option for &amp;quot;none&amp;quot; when it comes to torps/beams.&lt;br /&gt;
&lt;br /&gt;
=== Battle order ===&lt;br /&gt;
Setting battle order is a pain and involves very fiddly friendly-code setting. It is *incredibly* non-intuitive for new players and unpleasant for old.&lt;br /&gt;
&lt;br /&gt;
The default UI should have some kind of indication of battle order and the ability to visually change it.&lt;br /&gt;
&lt;br /&gt;
** A new button in pretty much all panels: sort by ship ID/combat order, and it should be persistent when switching ships. You might also want to add things like &amp;quot;sort by mass&amp;quot;, &amp;quot;sort by fuel/dur/trit&amp;quot;. Often I want to quickly find the ship in a large group with the most of something.&lt;br /&gt;
&lt;br /&gt;
** drag and drop in the ship select panels, or in (fingers crossed) the multiselect panel.&lt;br /&gt;
&lt;br /&gt;
The list starts off in order: numeric FCs first, non-numeric second. If you drag a ship to a certain spot in the order, all *numeric* friendly-codes of ships will be shuffled: generate N random numbers, order them, assign them to the ships in the appropriate sequence. A computer-generated random number is much less likely to collide with a human-generated &amp;quot;random&amp;quot; number.&lt;br /&gt;
&lt;br /&gt;
For instance, ships could be displayed in order with FCs: &lt;br /&gt;
&lt;br /&gt;
a:001, b:010, c:020, d:030, e:040, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Moving the fourth one to the first position might result in&lt;br /&gt;
&lt;br /&gt;
d:005, a: 007, b:021, c:023, e:045, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Thus creating the desired battle order.&lt;br /&gt;
&lt;br /&gt;
=== Multiselect ===&lt;br /&gt;
&lt;br /&gt;
* the ability to give orders to multiple ships/planets simultaneously to ease the &#039;clickiness&#039; of the UI. Prone to error, takes a long time, frustrating.&lt;br /&gt;
&lt;br /&gt;
starbase/planet/ship screens: ctrl-collect to create a multi-selection. Put a green box around any selected ship. &lt;br /&gt;
&lt;br /&gt;
Optionally on the starmap: ctrl-click, drag to select multiple. left-click on any ship or &#039;x&#039; to clear selection. A multi-selection on the starmap will have to create some kind of popup showing which ships are selected.&lt;br /&gt;
&lt;br /&gt;
** click on map - set waypoint/multiwaypoint for all ships.&lt;br /&gt;
** &#039;u&#039; - unload all ships where applicable.&lt;br /&gt;
** &#039;t&#039; - open a transfer window, select a target. Only valid if all ships are in the same location. &lt;br /&gt;
*** Any items transferred to the multiselect are distributed evenly cargo-room permitting. &lt;br /&gt;
*** Any items transferred out are transferred out (say) lowest-ID first, or evenly if you want to deal with rounding.&lt;br /&gt;
*** This enables use cases like &amp;quot;select 6 Cobols, dump fuel to planet, transfer back 120 fuel&amp;quot; so that each Cobol gets 20, or &amp;quot;select 3 Nebulas, transfer asteroid field cargo to waiting cargo ship&amp;quot;, with FAR fewer clicks.&lt;br /&gt;
*** Easy ammunition rebalancing. Transfer all ammunition to starbase or one ship, then transfer back.&lt;br /&gt;
&lt;br /&gt;
* Setting &amp;quot;send duranium&amp;quot; on a bunch of asteroids is tedious clickery and prone to error. It would be nice if I could multiple-select planets and simultaneously set mission for all of them.&lt;br /&gt;
&lt;br /&gt;
=== Planet economy planner ===&lt;br /&gt;
&lt;br /&gt;
The existing economy planner builds factories, then defence, then mines in a weird order. I almost never want to build defence posts before maxing out on mines. We should be able to configure that.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to be able to say eg &amp;quot;build up to 110 factories, then when that&#039;s complete, build up to 200 mines, then when that completes, build up to 20 defence posts&amp;quot;.  The UI could be a list, like:&lt;br /&gt;
&lt;br /&gt;
** build 110 factories&lt;br /&gt;
** build 200 mines&lt;br /&gt;
** build 20 def&lt;br /&gt;
&lt;br /&gt;
and you could modify it like&lt;br /&gt;
&lt;br /&gt;
** build to 50 factories&lt;br /&gt;
** build to 20 def&lt;br /&gt;
** build to 110 factories&lt;br /&gt;
** build to 30 mines&lt;br /&gt;
** build MAX factories&lt;br /&gt;
&lt;br /&gt;
* Alternatively, and probably way easier to implement, I should be able to clone the settings from an existing planet.&lt;br /&gt;
&lt;br /&gt;
* and there should be a &amp;quot;default&amp;quot; profile for planetary buildings that just automatically applies. For bonus points? Have different profiles you can apply.&lt;br /&gt;
&lt;br /&gt;
- building factories/etc: a &amp;quot;priority&amp;quot; concept might be a good use. &amp;quot;build these first&amp;quot;. Maybe drag &amp;amp; drop to order the build priority? Drag factories first in the order to build them first. This might be an alternative to a planetary build planner.&lt;br /&gt;
&lt;br /&gt;
=== misc ===&lt;br /&gt;
&lt;br /&gt;
* Clicking on the temperature of a planet should give you a popup about the danger level. Like estimated losses in percentages, maximum population. Shouldn&#039;t have to use help for this. Ditto other numbers in the UI.&lt;br /&gt;
&lt;br /&gt;
* We should be able to share map markers with people. Borders, for instance, you can agree on an unambiguous treaty line. It adds a layer of shenanigans too. Like you can draw a border line that LOOKS fair but isn&#039;t, or is conveniently straight or not-straight.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;home sector&amp;quot; training mission has an asteroid cluster and you have to colonize all the asteroids before you can continue, but that means putting stations on all of them, which is a Project, and there are no supplies for them to eat so you can&#039;t avoid them dying off in the interim. Maybe in &amp;quot;easy&amp;quot; mode, turn off death by vacuum or allow some minimum amount to live in inflatable habitats (10?) with no mining bonus.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to see clickable nodes along ship paths. If I want to do an intercept I should be able to click the ship to a spot, then navigate to another ship and click on the end of that line, or their projected next-turn location, as a waypoint without having to zoom into the grid and match the coordinate exactly. This would make precision manoeuvres much less time-consuming and fiddly.&lt;br /&gt;
&lt;br /&gt;
* selecting a different ship recentres the map on that ship, which makes setting waypoints for multiple ships annoying. Click, scroll, find spot, click, repeat. If I have both ships in view, I don&#039;t want the map recentring or zooming.&lt;br /&gt;
&lt;br /&gt;
* Cycling through ships - I&#039;m not sure what algorithm is in use to determine which ship is next (it seems to be at least partially proximity-based, which is good), but it would be nice if we could configure it a little. For instance I almost always will want to do freighters first.&lt;br /&gt;
&lt;br /&gt;
* It would be nice, if in the fleet overall summary screen, you could select ships via checkbox, and give some orders there. Randomize FCs, set PE, set mission. A &amp;quot;select all&amp;quot; would be nice too.&lt;br /&gt;
&lt;br /&gt;
* keybind: toggle the drawing layer, have a toolbar with tools. Say shift-L turns on drawing mode, then keys to do individual drawing items. It should also autoselect the default layer, and create it if needed. The workflow doesn&#039;t need a lot of tweaking but it could be a lot smoother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* viewing planet/sb mission on mouseover would be handy, like for instance when trying to find which planetoid in a cluster is set to &#039;send duranium&#039;. :/&lt;br /&gt;
* When building planetary defense posts, it&#039;d be nice if defense ground combat ratios (with race taken into account) were shown as well as planet weapon values.&lt;br /&gt;
&lt;br /&gt;
* The overall UI could be a little snappier and more responsive, but that&#039;s not really a good specific criticism. It just feels slow to respond to clicks. Could just be my machine.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to have &amp;quot;temporary&amp;quot; circles that I can easily draw with a keybind that clear when I hit x or something. Planning a location that&#039;s within 84ly of three different planets, for instance - the measure tool isn&#039;t very good for that.  Like hit shift-m-84-clickclickclick to draw three 84ly circles (snapping to the planets), and then I can drop a marker on the intersection. Also helpful for HYP or MCBR towing routes, or to plan the &amp;quot;mineral-shed&amp;quot; for a starbase. Like dropping 243ly circles around resource planets to show where a reasonable starbase location might be. The layer-drawing UI is clunky and it&#039;s annoying to delete the circles after.&lt;br /&gt;
&lt;br /&gt;
* When hitting &#039;clear all&#039; on the map message markers, it&#039;d be nice to have &amp;quot;clear all&amp;quot; or &amp;quot;clear all similar messages&amp;quot;. Like I don&#039;t always want to dismiss all combat messages, but I might want to dismiss all &amp;quot;asteroid hits&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* When clicking on an explosion in the map, I have to click &#039;results&#039; or &#039;watch&#039;. What if I just want to skip it? I know the results, I don&#039;t want to watch it. A close button would be nice.&lt;br /&gt;
&lt;br /&gt;
* Sometimes I clear a VCR and I want to rewatch it, maybe to see what kind of armaments the enemy planet has, and then I have to dig through the often-tedious list of VCRs to find the specific one I want. Having a link to the combat recording available when clicking on the notification at the bottom of the ship/planet panel instead of just the message would be nice.&lt;br /&gt;
&lt;br /&gt;
* A lot of the time I want to just build maximum factories, mines, etc. I have to click the builder, set it to 1k. If I could just shift-click the builder icon and have it set condition MAX that would be nice. Alternatively! Use the keybinds for item transfer, so that ctrl, shift, ctrl-shift click work.&lt;br /&gt;
&lt;br /&gt;
* it&#039;s not super clear that having supplies on a planet allows one additional clan to survive. Some kind of UI hint that indicates that you need a laid-up stock somehow.&lt;br /&gt;
&lt;br /&gt;
* recentring the entire map every time you select a new ship is annoying.&lt;br /&gt;
&lt;br /&gt;
* Custom keybinds might be nice, with lists of actions. You could drop down an action from a list, like &amp;quot;beam up&amp;quot; &amp;quot;beam down&amp;quot;, and have a list of actions that it&#039;ll attempt to do. FOr instance, you might create a keybind for &amp;quot;beam down[/up]&amp;quot; &amp;quot;1200&amp;quot; &amp;quot;clans&amp;quot;. Anything that you feel you are going to be doing a lot of, which can&#039;t necessarily be predicted in advance. A keybound action list of the form &amp;quot;beam up 1200 trit&amp;quot; + &amp;quot;beam up 1200 dur&amp;quot; + &amp;quot;beam up 1200 moly&amp;quot; on an LDSF for instance, would save a fair bit of keypressing on a freighter doing a resource pickup loop.&lt;br /&gt;
&lt;br /&gt;
* When there&#039;s a VCR combat marked on the map, mouseover of a planet stops working until after you actually interact with the VCR.&lt;br /&gt;
&lt;br /&gt;
* If you go back/forward a turn while selecting a ship, you should stay with that ship, it should stay selected.&lt;br /&gt;
&lt;br /&gt;
* Setting planet colour could possibly be put into the planet interface to save a click. It&#039;s not super obvious that it&#039;s under the &#039;notes&#039; panel. To set colour you have to open notes, select colour dropdown, pick colour, hit okay twice. That&#039;s five clicks that could be reduced to a couple.&lt;br /&gt;
&lt;br /&gt;
* Ship screens should show the class of the ship as well as the name. Sometimes it&#039;s confusing to have only the name. I like to get creative with names sometimes, like renaming a warship &amp;quot;LARGE DEEP SPACE FREIGHTER&amp;quot; or something.&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=The_Horwasp_Plague&amp;diff=5102</id>
		<title>The Horwasp Plague</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=The_Horwasp_Plague&amp;diff=5102"/>
		<updated>2023-11-13T19:10:48Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Horwasp_portrait.jpg|180px|thumb|left|Horwasp portrait from [http://planets.nu Planets Nu]]]&lt;br /&gt;
{{Player Race&lt;br /&gt;
 |raceicon=Horwasp_Race_Icon_Nu.png&lt;br /&gt;
 |racename=The Horwasp Plague&lt;br /&gt;
 |RaceDescription=&#039;&#039;&#039;The Horwasp Plague&#039;&#039;&#039; The Horwasp are an add-on race available only at Planets.nu. The Horwasp are an inter-dimensional species that are invading known space. Little is known about them, but they are widely feared for their destructive and chaotic power. They are very different from every other race in Planets, having no starbases, not using factories or mines, not using supplies or MC and not taxing natives. The Horwasp may not share intel or make an alliance with non-Horwasp players. They also cannot capture ships, have their ships captured, or give or receive ships with another player.  &lt;br /&gt;
&lt;br /&gt;
The Horwasp are currently in early testing (Alpha 2, as of this writing) and can therefore be expected to change quickly. As a result, documentation you read about them may not be up to date. &lt;br /&gt;
&lt;br /&gt;
Horwasp are only available to paying members of Planets.nu.&lt;br /&gt;
 |RaceCharacteristics=&lt;br /&gt;
Horwasp population only grows by consuming natives on planets they control. The Horwasp automatically stop consuming natives once they are at the limit of what they can sustainably feed themselves with (as of Alpha 2). If there are no natives on a planet to feed on, the Horwasp will slowly starve. Horwasp can land a small pod full of clans on a native planet and quickly grow in size within a few turns. This rapid growth allows Horwasp to spread from that planet to nearby planets for further colonization or attack. (Perhaps this rapid spread is why they are called a &amp;quot;plague&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
The combat strength of Horwasp ships is determined by the number of clans on board. Horwasp ships do not use ammo, but instead rely on their &amp;quot;psycho-kinetic energies&amp;quot; as weapons, which are based on the number of clans on board. When a Horwasp ship is full of clans, it has Mk. 8 torps and Heavy Phasers. In combat, torps never run out, while fighters regenerate after each combat round. &lt;br /&gt;
&lt;br /&gt;
Horwasp pods are non-steerable ships that are launched from planets, usually to another planet. Pods travel slowly, at warp 6, and are hard to detect, being detectable only at 25 LY, or at 50 LY if they have weapons. Pods cannot change their course after being launched, and cannot use the intercept mission. &lt;br /&gt;
&lt;br /&gt;
Horwasp ships can hit mines as normal, but pods are immune to all mines. Both ships and pods are unaffected by the per-turn energy drain of webmines. &lt;br /&gt;
&lt;br /&gt;
As of Alpha 0.2, Horwasp are more similar to other races in priority points. Destroying Horwasp ships gives PP as normal. Pods do not give you any priority points (this includes Stingers). Horwasp must spend PPs to build ships, but not pods. &lt;br /&gt;
 |StrategyGuides=&lt;br /&gt;
[https://planetsmagazine.com/2021/10/08/commander-koskis-anti-horwasp-guide-aka-sir-mf/ Anti-Horwasp guide] by Commander Koski. (How to kill Horwasp).&lt;br /&gt;
[https://planetsmagazine.com/2023/09/08/sting-no-more/ Sting No More!], also by Commander Koski.&lt;br /&gt;
 |RacialAbilities=&lt;br /&gt;
The Horwasp main abilities &lt;br /&gt;
* Psychic Scanning - Ability to detect enemy ships regardless of cloak or environmental conditions. Also detects enemy colonies and starbases. Range is 150 LY. (Cloaked ships can still not be attacked by Horwasp, only detected). Does not work against Robots. &amp;lt;br&amp;gt;&lt;br /&gt;
* Rock Attacks - Ability to hurl rock at other planets, causing major damage to enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Swarming - Whenever a Horwasp ship is destroyed, 10% of the clans on board are deposited on nearby planets within 100 LY, and initiate ground combat. If there are no enemy clans, they settle a colony.&amp;lt;br&amp;gt;&lt;br /&gt;
* Ship-building Planets - Ships can be built from any colony. Horwasp can build any ship at any colony, provided they have enough clans and minerals to build it. Clans are consumed to manufacture a ship or pod, so a planet&#039;s population will go down from construction. &lt;br /&gt;
&lt;br /&gt;
Disadvantages:&lt;br /&gt;
* Reduced Diplomacy - Cannot share intel or make alliance with other players, unless Horwasp.&lt;br /&gt;
&lt;br /&gt;
==== Colony auto-management ====&lt;br /&gt;
Horwasp colonies can be neglected and they will auto-manage themselves. They follow a particular order upon planetfall:&lt;br /&gt;
* Harvest natives. (Will harvest until at equilibrium with native population and can feed without causing de-population)&lt;br /&gt;
* Burrow - Will dig planet defenses until 100% (1 burrow for each clan). Takes 4 turns for 1 clan to build 1 burrow. Burrows affect ship combat but not ground combat.&lt;br /&gt;
* Mine - workers will mine planet until it is depleted of minerals.&lt;br /&gt;
* Terraform - workers will terraform planet until at 50 degrees.&lt;br /&gt;
* Rest. (If there are burrows, Horwasp consume half their normal food)&lt;br /&gt;
&lt;br /&gt;
 |ShipList=&lt;br /&gt;
 |ImportantShips=&lt;br /&gt;
* &#039;&#039;&#039;[[Hive]]s&#039;&#039;&#039; are your motherships. While a fully-loaded Hive is powerful, it is less powerful than a [[Golem Class Baseship|Golem]]. Moving a fully-loaded Hive is incredibly expensive in fuel. It often makes more sense to send a relatively empty Hive to a planet with natives, and grow Horwasp clans there. Has the Swarm mission for ground attacks on enemy planets.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Brood]]&#039;&#039;&#039; - A powerful carrier. With 900 cargo, it is useful for transporting clans and colonizing.&lt;br /&gt;
* &#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039; - A torp ship, good against other torpers. Can tow ships and stationary pods (sentry). Its 650 kt fuel tank makes it a good fuel transporter. &lt;br /&gt;
* &#039;&#039;&#039;[[Jacker]]&#039;&#039;&#039;- No beams but has a thick skin that gives it resistance to fighter hits (fighters have only 25% chance of hitting Jacker). Good for attacking starbases, or weakening enemy carriers before finishing them off with another ship.&lt;br /&gt;
&lt;br /&gt;
=== Important Pods ===&lt;br /&gt;
* &#039;&#039;&#039;Stinger&#039;&#039;&#039; - Your main weapon that helps you spread your empire. It is quite inexpensive in minerals and clans but reasonably powerful. Like any pod, if you need this pod to travel faster to a planet, you can launch it it from a planet at warp 9 and it will arrive at its destination sooner.&lt;br /&gt;
* &#039;&#039;&#039;Accelerator&#039;&#039;&#039; - stationary, weaponized (3 beams, strength depends on clans aboard) pod that accelerates your pods to a higher warp speed. It provides 25 free fuel to each of your ships at the same location. The Accelerator cannot be towed, but can be pushed by Ion Storms. &lt;br /&gt;
* &#039;&#039;&#039;Protofields&#039;&#039;&#039; - A pod launched to a location where it deploys a minefield. Very cheap in minerals, but can be expensive in clans, depending on size of mine field. Max size is 2500 clans, which makes 2500 mines (48 LY radius). The pod takes one turn to transform into a minefield after it reaches its destination, so opponents will always see that a minefield is coming before it is deployed.  Privateer ships that attempt Rob mission inside a Protofield fail to Rob and are immediately consumed by the proto molecules and is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Farms&#039;&#039;&#039; - Horwasp are unique in their ability to transport natives from one planet to another, to sustain their population. Reptilian natives are very useful, as they will double your mining output. Spread reptilians to all your colonies if you can, for this reason. Spreading amorphous natives to every planet as a denial weapon can be very useful. You can spread 1 amorphous clan to every planet, making the planet harder to colonize for other players. &lt;br /&gt;
* &#039;&#039;&#039;Sentry&#039;&#039;&#039; - Stationary pod with beams that is useful for mine sweeping. Provides 5 free fuel per turn to each of your ships at the same location. Can be towed by Soldier or Hive. &lt;br /&gt;
* &#039;&#039;&#039;Rocks&#039;&#039;&#039; - Use them to transport minerals between your planets, or throw them at enemy planets to kill colonists and natives. Very large rocks can do catastrophic damage to enemy colonies. Rocks will destroy some factories, mines and defense posts, and also lower the happiness of the population. &lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
For publicly released formulas, go to [http://help.planets.nu/horwasp-details Horwasp - Details and Formulae]. Not all the formulas have been released yet.  &amp;lt;br&amp;gt;&lt;br /&gt;
==== Colonist deaths caused by Rocks ====&lt;br /&gt;
The formula for colonist deaths (rounding not known yet):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
 \operatorname{clandeaths} =&lt;br /&gt;
 (impactmass / 13,500) * clans + sqrt(impactmass)&lt;br /&gt;
&amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Impact Mass&amp;quot; is the measure of the power of the rock:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
 \operatorname{impactmass} =&lt;br /&gt;
 mass * warpfactor&lt;br /&gt;
&amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the rock was sent through an Accelerator, the impact mass is further multipled by 1.5. (This is true even if it&#039;s already at warp 9). The maximum impact mass is (1,000 * warp 9 * 1.5 = 13,500). &lt;br /&gt;
&lt;br /&gt;
The formula for clan deaths is essentially a percentage value. If your impact mass is 13,500, then you will kill 100% of the population. You can therefore take out a homeworld with a rock that big. For smaller planets, it might not be worth the fuel and minerals to do this. &lt;br /&gt;
&lt;br /&gt;
The formulas for clan happiness change and destruction of buildings are not yet known. &lt;br /&gt;
&lt;br /&gt;
== Natives ==&lt;br /&gt;
Some native races confer bonuses (or disadvantages) to the Horwasp player.&lt;br /&gt;
* &#039;&#039;&#039;Reptilian&#039;&#039;&#039; - Doubles your mining rate. This is a very valuable ability. Try to spread reptilians to all your mining planets. They also have a 2:1 ground combat advantage against other natives, when transported by a Farm.&lt;br /&gt;
* &#039;&#039;&#039;Gipsoldal&#039;&#039;&#039; - You can launch pods at warp 7 in addition to the regular speeds of warp 3, 6 and 9.&lt;br /&gt;
* &#039;&#039;&#039;Bovinoid&#039;&#039;&#039; - Horwasp will harvest them faster, getting 4 larve per harvesting clan instead of 3.&lt;br /&gt;
* &#039;&#039;&#039;Avian&#039;&#039;&#039; - Their population growth is +25%. Your harvesting rate of them is slower, only 2 larvae per harvesting clan instead of 3.&lt;br /&gt;
* &#039;&#039;&#039;Insectoid&#039;&#039;&#039; - Harvest of them is slow, yielding only 1 larva per clan instead of 3.&lt;br /&gt;
* &#039;&#039;&#039;Siliconoid&#039;&#039;&#039; - Horwasp cannot harvest them at all and consider them pests. Horwasp can exterminate them instead of harvesting them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= How to Kill Horwasp =&lt;br /&gt;
The most frequently asked question, after &amp;quot;how the heck do Horwasp work?&amp;quot;, is &amp;quot;how do I kill Horwasp?&amp;quot; We will attempt to guide you. The best way to learn is to try them in a Blitz game, or a single-player scenario. Once you have a basic understanding of how they work, killing them becomes much easier and more fun.&lt;br /&gt;
&lt;br /&gt;
The best short explanation for defeating Horwasp: Try to destroy their colonist clans and access to natives. Deny them access to planets with natives. Since Horwasp require fuel, try as much as possible to remove fuel from any planets being invaded by them. You cannot hope to save all your colonies from a Horwasp attack. You must accept there will be a &amp;quot;no man&#039;s land&amp;quot; where neither side can settle for a while. Instead of defending every planet, instead focus on preventing Horwasp from establishing a foothold in an area and spreading. &lt;br /&gt;
&lt;br /&gt;
* Carrier races: Use big carriers to defeat them favorably in PP and ship cost. Stacking 2 or more carriers in battle gives best results. &lt;br /&gt;
* Ground attack races (Liz, Fascist, EE, Rebel) use it to wipe out Horwasp population centers and deny Horwasp access to planets with natives. &lt;br /&gt;
* Torp races: consider building capital ships with cheap engines as defenders against a Horwasp attack. &lt;br /&gt;
* Cloaking ships: Have good beams to sweep protofields. Be sure to carry supplies on your cloaked ships, to repair damage from protofields, or you can&#039;t cloak. &lt;br /&gt;
* Starbases with fighters are effective defense against pods (stingers). They do not fare well against jackers and broods. &lt;br /&gt;
* &amp;quot;Picket lines&amp;quot; of ships can be formed when you space many ships 50 LY apart. This allow detection of any incoming low-visibility rocks or pods (25 LY detection range). If you have fewer ships, you can space them 100 LY apart instead. This will allow you to detect any armed pods (stingers, armored nests), which have a 50 LY range). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lizards&#039;&#039;&#039; - Avoid direct combat unless needed. The easiest way to defeat a Horwasp player is to deny them planets in the &amp;quot;no man&#039;s land&amp;quot;. Use cloaked LCCs or to drop clans on Horwasp colonies. The Horwasp have no ground combat bonuses, so you can lay waste to them with your full 30:1 ground combat advantage. Even a Reptile&#039;s 50 cargo can stave off a Horwasp takeover when it&#039;s cloaked above a planet. T-Rex&#039;s are good against most Horwasp ships. You might need a Madonzilla against his hive. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birds&#039;&#039;&#039; - Birds are a bit weak but can use cloak &amp;amp; intercept mission to disrupt enemy plans. Resolutes with Mk.7 torps can kill Stingers 97% of the time, but will take a lot of damage sometimes. Use Dark Wings for combat if you can. It is often easier to avoid combat with stingers, and then attack the planet they conquered the next turn with a ship. You might not want to do this at a planet with good natives, as this will cause their population to drop. In those cases, try to defend the planet from conquest. Dark Wings are your best bet for combat against any single ship. If possible, try to pick off enemy ships one by one with cloak &amp;amp; intercept or towing ships from a planet. In situations where you have less control and have to fight multiple ships at once, it might make sense to alternate between Resolutes and Dark Wings (damaging a Horwasp ship severely weakens it for the next round). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fascists&#039;&#039;&#039; - You can use your planet immunity to great effect for clan drops and pillage. You can get a great econ boost by pillaging large Horwasp planets. Be sure to destroy any amorphous you see, as Horwasp can harvest them. Glory devices do almost no damage to Horwasp ships, so don&#039;t bother using them. You will rely a lot on D7s for all your cloaking actions behind enemy lines (scouting, clan drop, pillage, towing). You will need to protect from protofields by giving them good beams, or else by being escorted by Ill Winds which can sweep (and also cargo along for support). Make sure your core planets are defended well, but let your outer colonies fall to the enemy sometimes to preserve your ships and ammo. You can profit from pillaging them or re-take them with ground combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystals&#039;&#039;&#039; - Horwasp pods (Stingers, nests, rocks...) can travel through all your minefields without getting hit. Horwasp ships can still hit webmines as normal. However, all Horwasp ships and pods are immune to web drain. Keeping his ships at bay will likely be relatively easy, but you will face problems from incoming stingers and rocks, since they can travel through your mines. Emeralds can defend against Stingers, using their big cargo to repair damage with supplies between turns. You can use Opals or Topaz ships to form &amp;quot;picket lines&amp;quot;. Topaz squadrons can use their planet immunity to scout Horwasp planets looking for ships. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Empire&#039;&#039;&#039; - Try to obtain a cloaker to scout enemy planets before bringing in ships. If a planet is unoccupied, you can avoid fighting it by putting an SSD there and performing Imperial Assault. If the planet has a lot of natives, larvae usually hatch anew each turn (as of Alpha 0.2). This can be annoying as a Horwasp player&#039;s colony can persist after that player has resigned. This might be changed in the next revision. In practice, you may want to simply use Gorbies to destroy planets. Stack 2 or more Gorbies for best results against a large fleet of Horwasp ships. Starbase fighter transfer will help you logistically very much, keeping your Gorbies at the front with fighters without needing re-supply ships. If you have Ru25 gunboats, build many with cheap engines to form a &amp;quot;picket line&amp;quot;. Gunboats are also useful for scouting planets since their planet immunity prevents Horwasp planets from attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Privateer&#039;&#039;&#039; - Robbing Horwasp Pods and ships of all their fuel immediately disintegrate them spreading 10% of the onboard Horwasp Clans onto all planets within 100lys.  Pods have only 1kt of fuel normally, but will have have 2kt of fuel if enroute to/from an Accelerator.&lt;br /&gt;
&lt;br /&gt;
 |StrategyOverall= overall&lt;br /&gt;
 |StrategyEarly=  Start with...&lt;br /&gt;
 |StrategyMid=   See if ...&lt;br /&gt;
 |StrategyEnd=  Get...&lt;br /&gt;
 |StrategyNotes= With the Horwasp, &lt;br /&gt;
&lt;br /&gt;
 |AllianceOverall=  Your main value as an ally is in: &amp;lt;br&amp;gt;&lt;br /&gt;
1. Transfer Natives to others planets&amp;lt;br&amp;gt;&lt;br /&gt;
You mainly want from an alliance:&amp;lt;br&amp;gt;&lt;br /&gt;
1. &lt;br /&gt;
 |AllianceFed=&lt;br /&gt;
 |AllianceLizard= &lt;br /&gt;
 |AllianceBird= &lt;br /&gt;
 |AllianceFascist= &lt;br /&gt;
 |AlliancePrivateer= &lt;br /&gt;
 |AllianceCyborg= &lt;br /&gt;
 |AllianceCrystal= &lt;br /&gt;
 |AllianceEmpire= &lt;br /&gt;
 |AllianceRobot= &lt;br /&gt;
 |AllianceRebel=&lt;br /&gt;
 |AllianceColony= &lt;br /&gt;
 |EnemyOverall=  &lt;br /&gt;
 |EnemyFed= &lt;br /&gt;
 |EnemyLizard= &lt;br /&gt;
 |EnemyBird=&lt;br /&gt;
 |EnemyFascist=  &lt;br /&gt;
 |EnemyPrivateer=&lt;br /&gt;
 |EnemyCyborg= &lt;br /&gt;
 |EnemyCrystal=&lt;br /&gt;
 |EnemyEmpire=&lt;br /&gt;
 |EnemyRobot=&lt;br /&gt;
 |EnemyRebel=&lt;br /&gt;
 |EnemyColony= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Races]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5101</id>
		<title>User:Rbos</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5101"/>
		<updated>2023-10-31T14:20:43Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
Here is my list of recent grips (so far!):&lt;br /&gt;
&lt;br /&gt;
It is not 1992 and I am not 13 anymore, and my wrist makes crackly sounds. There are quite a few things you could do to make Planets less &amp;quot;clicky&amp;quot; and have a more congenial UI.&lt;br /&gt;
&lt;br /&gt;
=== keybinds ===&lt;br /&gt;
&lt;br /&gt;
* map markers could be keybound somehow? In VPA map markers were just objects you could click on and delete, but maybe I&#039;m just using &#039;em wrong.&lt;br /&gt;
&lt;br /&gt;
* keybinds for map filters. capital D, T, M, $, S, F for minerals/cash/supplies/fuel. Annoying to navigate mouse UI elements for this.&lt;br /&gt;
&lt;br /&gt;
* mouseover keybind info for a lot more things. Hover over the &#039;ready&#039; checkbox and it should say &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
* the &#039;u&#039; hotkey to unload doesn&#039;t work if the planet is unowned or hostile? It should drop everything it can drop regardless.&lt;br /&gt;
&lt;br /&gt;
* When I hit &#039;m&#039; for mission I&#039;d like to hit a key (number?) to select one of the missions instead of a mouseclick&lt;br /&gt;
&lt;br /&gt;
=== Navigation ===&lt;br /&gt;
&lt;br /&gt;
* On a multi-step path I wish to say &amp;quot;don&#039;t bug me until it hits the waypoint&amp;quot;, so when the ship makes planetfall it should un-ready. This way I can do a multi-planet pickup route without having to think about the ship while it&#039;s in space&lt;br /&gt;
&lt;br /&gt;
* Often I get a little confused which direction a ship is moving. I know it&#039;s weird. Click on one ship, set a waypoint. It&#039;s just two yellow circles connected by a yellow line. I&#039;d like it to be more visually obvious which is the source and which is the destination. A little arrow indicator maybe, generated in the centre of the path, or replacing the &amp;quot;every turn&amp;quot; dots in the path.&lt;br /&gt;
&lt;br /&gt;
* movement arrow: triangle method used by plugin is pretty nice?&lt;br /&gt;
&lt;br /&gt;
* It would be nice if, in the ship panel, it showed the destination of the ship&#039;s waypoint. The name/ID of the planet, the name/ID of the ship, or the space coordinates. It might fit in nicely right next to the Warp: Turns: display.&lt;br /&gt;
&lt;br /&gt;
Dest: Bootes (403)&lt;br /&gt;
Dest: LARGE DEEP SPA (403)&lt;br /&gt;
Dest: x:2240 y:1815&lt;br /&gt;
&lt;br /&gt;
=== Transferring items ===&lt;br /&gt;
* Being able to transfer fighter/torp minerals/cash in the planet dialogue. Similar to the starbase transfer of fighter/torps, except it transfers the appropriate mats to the ship inventory. Doesn&#039;t set mkt/mkf though.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s great that you can shift, ctrl, shift-ctrl-arrow for different amounts of resource transfer, but there&#039;s no UI cue for it. There should maybe be a mouseover when using the GUI buttons or some kind of hint on the screen?&lt;br /&gt;
&lt;br /&gt;
* When transferring clans to a desert/arctic planet from a ship it should alert you if you&#039;re transferring more than the planet can sustain, even if you don&#039;t own the planet. Right now you have to switch to the planet, and then transfer the amount from the ship.&lt;br /&gt;
&lt;br /&gt;
* An &amp;quot;unload cargo&amp;quot; mission only for freighters would be nice for asteroid fields. It would save a lot of tedious clicking.&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;beam up all cargo&amp;quot; button on the planet UI would be nice, the way that there&#039;s a &amp;quot;drop all cargo&amp;quot; on ships. Save like five clicks.&lt;br /&gt;
&lt;br /&gt;
* on all transfer screens, you have to click on the resource, and then click on 1/10/100 etc. That could be individual smaller buttons beside every resource in a row, like&lt;br /&gt;
&lt;br /&gt;
** 74 mines [=&amp;gt;100] -&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;[MAX] [+1k] [+1h] [+10] [+1]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[-1] [-10] [-1h] [-1k] [-MAX]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== taxation ===&lt;br /&gt;
&lt;br /&gt;
* Taxation of colonists doesn&#039;t have the same options that taxation of natives does?&lt;br /&gt;
&lt;br /&gt;
* Borg taxation of natives doesn&#039;t have Growth/Growth+ etc options. Is that for a reason? &lt;br /&gt;
&lt;br /&gt;
* Tax and happiness calculations on planets do not take into account HISS missions.&lt;br /&gt;
&lt;br /&gt;
=== Starbase UI ===&lt;br /&gt;
&lt;br /&gt;
* Mousing over hulls in the ship build screen should give info about those hulls. It&#039;s pretty annoying to have to click through to them, and it&#039;s often hard to recognize the ship you need from an array of nearly-identical tiny pictures.&lt;br /&gt;
&lt;br /&gt;
* When I set a ship to &amp;quot;super refit&amp;quot; any subsequent click-backs of that ship should pull up the refit UI, I shouldn&#039;t have to set the mission a second time&lt;br /&gt;
** When I use &amp;quot;super refit&amp;quot;, buy parts, and then later make a ship at the same place, it uses the same parts to build the new ship, making the refit ship bereft&lt;br /&gt;
** when I refit a drive onto a ship the next turn it should auto-select the new maximum speed on the next turn&lt;br /&gt;
&lt;br /&gt;
* When repairing a ship at a starbase, its warp should automatically be set to its max.&lt;br /&gt;
&lt;br /&gt;
* The components you selected last turn should maybe already be up in the starbase ship build UI. It&#039;s annoying to have to rebuild the same ship every time since you&#039;re almost always going to want the same options. I&#039;m virtually never going to want anything but TW drives for instance, and I usually standardize my torp ships on mk7 or mk4 depending on game stage to simplify logistics. It should just remember your last selection and use that.&lt;br /&gt;
&lt;br /&gt;
=== Battle order ===&lt;br /&gt;
Setting battle order is a pain and involves very fiddly friendly-code setting. It is *incredibly* non-intuitive for new players and unpleasant for old.&lt;br /&gt;
&lt;br /&gt;
The default UI should have some kind of indication of battle order and the ability to visually change it.&lt;br /&gt;
&lt;br /&gt;
** A new button in pretty much all panels: sort by ship ID/combat order, and it should be persistent when switching ships. You might also want to add things like &amp;quot;sort by mass&amp;quot;, &amp;quot;sort by fuel/dur/trit&amp;quot;. Often I want to quickly find the ship in a large group with the most of something.&lt;br /&gt;
&lt;br /&gt;
** drag and drop in the ship select panels, or in (fingers crossed) the multiselect panel.&lt;br /&gt;
&lt;br /&gt;
The list starts off in order: numeric FCs first, non-numeric second. If you drag a ship to a certain spot in the order, all *numeric* friendly-codes of ships will be shuffled: generate N random numbers, order them, assign them to the ships in the appropriate sequence. A computer-generated random number is much less likely to collide with a human-generated &amp;quot;random&amp;quot; number.&lt;br /&gt;
&lt;br /&gt;
For instance, ships could be displayed in order with FCs: &lt;br /&gt;
&lt;br /&gt;
a:001, b:010, c:020, d:030, e:040, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Moving the fourth one to the first position might result in&lt;br /&gt;
&lt;br /&gt;
d:005, a: 007, b:021, c:023, e:045, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Thus creating the desired battle order.&lt;br /&gt;
&lt;br /&gt;
=== Multiselect ===&lt;br /&gt;
&lt;br /&gt;
* the ability to give orders to multiple ships simultaneously to ease the &#039;clickiness&#039; of the UI. Prone to error, takes a long time, frustrating.&lt;br /&gt;
&lt;br /&gt;
starbase/planet/ship screens: ctrl-collect to create a multi-selection. Put a green box around any selected ship. &lt;br /&gt;
&lt;br /&gt;
Optionally on the starmap: ctrl-click, drag to select multiple. left-click on any ship or &#039;x&#039; to clear selection. A multi-selection on the starmap will have to create some kind of popup showing which ships are selected.&lt;br /&gt;
&lt;br /&gt;
** click on map - set waypoint/multiwaypoint for all ships.&lt;br /&gt;
** &#039;u&#039; - unload all ships where applicable.&lt;br /&gt;
** &#039;t&#039; - open a transfer window, select a target. Only valid if all ships are in the same location. &lt;br /&gt;
*** Any items transferred to the multiselect are distributed evenly cargo-room permitting. &lt;br /&gt;
*** Any items transferred out are transferred out (say) lowest-ID first, or evenly if you want to deal with rounding.&lt;br /&gt;
*** This enables use cases like &amp;quot;select 6 Cobols, dump fuel to planet, transfer back 120 fuel&amp;quot; so that each Cobol gets 20, or &amp;quot;select 3 Nebulas, transfer asteroid field cargo to waiting cargo ship&amp;quot;, with FAR fewer clicks.&lt;br /&gt;
*** Easy ammunition rebalancing. Transfer all ammunition to starbase or one ship, then transfer back.&lt;br /&gt;
&lt;br /&gt;
=== better planet economy planner ===&lt;br /&gt;
&lt;br /&gt;
The existing economy planner builds factories, then defence, then mines in a weird order. I almost never want to build defence posts before maxing out on mines. We should be able to configure that.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to be able to say eg &amp;quot;build up to 110 factories, then when that&#039;s complete, build up to 200 mines, then when that completes, build up to 20 defence posts&amp;quot;.  The UI could be a list, like:&lt;br /&gt;
&lt;br /&gt;
** build 110 factories&lt;br /&gt;
** build 200 mines&lt;br /&gt;
** build 20 def&lt;br /&gt;
&lt;br /&gt;
and you could modify it like&lt;br /&gt;
&lt;br /&gt;
** build to 50 factories&lt;br /&gt;
** build to 20 def&lt;br /&gt;
** build to 110 factories&lt;br /&gt;
** build to 30 mines&lt;br /&gt;
** build MAX factories&lt;br /&gt;
&lt;br /&gt;
* Alternatively, and probably way easier to implement, I should be able to clone the settings from an existing planet.&lt;br /&gt;
&lt;br /&gt;
* and there should be a &amp;quot;default&amp;quot; profile for planetary buildings that just automatically applies. For bonus points? Have different profiles you can apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== misc ===&lt;br /&gt;
&lt;br /&gt;
* Clicking on the temperature of a planet should give you a popup about the danger level. Like estimated losses in percentages, maximum population. Shouldn&#039;t have to use help for this. Ditto other numbers in the UI.&lt;br /&gt;
&lt;br /&gt;
* We should be able to share map markers with people. Borders, for instance, you can agree on an unambiguous treaty line. It adds a layer of shenanigans too. Like you can draw a border line that LOOKS fair but isn&#039;t, or is conveniently straight or not-straight.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;home sector&amp;quot; training mission has an asteroid cluster and you have to colonize all the asteroids before you can continue, but that means putting stations on all of them, which is a Project, and there are no supplies for them to eat so you can&#039;t avoid them dying off in the interim. Maybe in &amp;quot;easy&amp;quot; mode, turn off death by vacuum or allow some minimum amount to live in inflatable habitats (10?) with no mining bonus.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to see clickable nodes along ship paths. If I want to do an intercept I should be able to click the ship to a spot, then navigate to another ship and click on the end of that line, or their projected next-turn location, as a waypoint without having to zoom into the grid and match the coordinate exactly. This would make precision manoeuvres much less time-consuming and fiddly.&lt;br /&gt;
&lt;br /&gt;
* selecting a different ship recentres the map on that ship, which makes setting waypoints for multiple ships annoying. Click, scroll, find spot, click, repeat. If I have both ships in view, I don&#039;t want the map recentring or zooming.&lt;br /&gt;
&lt;br /&gt;
* Cycling through ships - I&#039;m not sure what algorithm is in use to determine which ship is next (it seems to be at least partially proximity-based, which is good), but it would be nice if we could configure it a little. For instance I almost always will want to do freighters first.&lt;br /&gt;
&lt;br /&gt;
* It would be nice, if in the fleet overall summary screen, you could select ships via checkbox, and give some orders there. Randomize FCs, set PE, set mission. A &amp;quot;select all&amp;quot; would be nice too.&lt;br /&gt;
&lt;br /&gt;
* keybind: toggle the drawing layer, have a toolbar with tools. Say shift-L turns on drawing mode, then keys to do individual drawing items. It should also autoselect the default layer, and create it if needed. The workflow doesn&#039;t need a lot of tweaking but it could be a lot smoother.&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5100</id>
		<title>User:Rbos</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5100"/>
		<updated>2023-10-31T14:14:17Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
Here is my list of recent grips (so far!):&lt;br /&gt;
&lt;br /&gt;
It is not 1992 and I am not 13 anymore, and my wrist makes crackly sounds. There are quite a few things you could do to make Planets less &amp;quot;clicky&amp;quot; and have a more congenial UI.&lt;br /&gt;
&lt;br /&gt;
=== misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Clicking on the temperature of a planet should give you a popup about the danger level. Like estimated losses in percentages, maximum population. Shouldn&#039;t have to use help for this. Ditto other numbers in the UI.&lt;br /&gt;
&lt;br /&gt;
* The components you built last turn should maybe already be up in the starbase ship build UI. It&#039;s annoying to have to rebuild the same ship every time since you&#039;re almost always going to want the same options. I&#039;m virtually never going to want anything but TW drives for instance, and I usually standardize my torp ships on mk7 or mk4 depending on game stage to simplify logistics. It should just remember your last selection and use that.&lt;br /&gt;
&lt;br /&gt;
* map markers could be keybound somehow? In VPA map markers were just objects you could click on and delete, but maybe I&#039;m just using &#039;em wrong.&lt;br /&gt;
&lt;br /&gt;
* We should be able to share map markers with people. Borders, for instance, you can agree on an unambiguous treaty line. It adds a layer of shenanigans too. Like you can draw a border line that LOOKS fair but isn&#039;t, or is conveniently straight or not-straight.&lt;br /&gt;
&lt;br /&gt;
* keybinds for map filters. capital D, T, M, $, S, F for minerals/cash/supplies/fuel. Annoying to navigate mouse UI elements for this.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;home sector&amp;quot; training mission has an asteroid cluster and you have to colonize all the asteroids before you can continue, but that means putting stations on all of them, which is a Project, and there are no supplies for them to eat so you can&#039;t avoid them dying off in the interim. Maybe in &amp;quot;easy&amp;quot; mode, turn off death by vacuum or allow some minimum amount to live in inflatable habitats (10?) with no mining bonus.&lt;br /&gt;
&lt;br /&gt;
* mouseover keybind info. Hover over the &#039;ready&#039; checkbox and it should say &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to see clickable nodes along all ship paths. If I want to do an intercept I should be able to click the ship to a spot, then navigate to another ship and click on the end of that line, or their projected next-turn location, as a waypoint without having to zoom into the grid and match the coordinate exactly. This would make precision manoeuvres much less time-consuming and fiddly.&lt;br /&gt;
&lt;br /&gt;
* selecting a different ship recentres the map on that ship, which makes setting waypoints for multiple ships annoying. Click, scroll, find spot, click, repeat. If I have both ships in view, I don&#039;t want the map recentring or zooming.&lt;br /&gt;
&lt;br /&gt;
* the &#039;u&#039; hotkey to unload doesn&#039;t work if the planet is unowned. It should drop everything it can drop.&lt;br /&gt;
&lt;br /&gt;
* When I set a ship to &amp;quot;super refit&amp;quot; any subsequent click-backs of that ship should pull up the refit UI, I shouldn&#039;t have to set the mission a second time&lt;br /&gt;
** When I use &amp;quot;super refit&amp;quot;, buy parts, and then later make a ship at the same place, it uses the same parts to build the new ship, making the refit ship bereft&lt;br /&gt;
** when I refit a drive onto a ship the next turn it should auto-select the new maximum speed on the next turn&lt;br /&gt;
&lt;br /&gt;
* On a multi-step path I wish to say &amp;quot;don&#039;t bug me until it hits the waypoint&amp;quot;, so when the ship makes planetfall it should un-ready. This way I can do a multi-planet pickup route without having to think about the ship while it&#039;s in space&lt;br /&gt;
&lt;br /&gt;
* When I hit &#039;m&#039; for mission I&#039;d like to hit a key (number?) to select one of the missions instead of a mouseclick&lt;br /&gt;
&lt;br /&gt;
* Often I get a little confused which direction a ship is moving. I know it&#039;s weird. Click on one ship, set a waypoint. It&#039;s just two yellow circles connected by a yellow line. I&#039;d like it to be more visually obvious which is the source and which is the destination. A little arrow indicator maybe, generated in the centre of the path, or replacing the &amp;quot;every turn&amp;quot; dots in the path.&lt;br /&gt;
&lt;br /&gt;
* movement arrow: triangle method used by plugin is pretty nice?&lt;br /&gt;
&lt;br /&gt;
* Cycling through ships - I&#039;m not sure what algorithm is in use to determine which ship is next (it seems to be at least partially proximity-based, which is good), but it would be nice if we could configure it a little. For instance I almost always will want to do freighters first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When repairing a ship at a starbase, its warp should automatically be set to its max.&lt;br /&gt;
&lt;br /&gt;
* It would be nice, if in the fleet overall summary screen, you could select ships via checkbox, and give some orders there. Randomize FCs, set PE, set mission. A &amp;quot;select all&amp;quot; would be nice too.&lt;br /&gt;
&lt;br /&gt;
* keybind: toggle the drawing layer, have a toolbar with tools. Say shift-L turns on drawing mode, then keys to do individual drawing items. It should also autoselect the default layer, and create it if needed. The workflow doesn&#039;t need a lot of tweaking but it could be a lot smoother.&lt;br /&gt;
&lt;br /&gt;
=== Transferring items ===&lt;br /&gt;
* Being able to transfer fighter/torp minerals/cash in the planet dialogue. Similar to the starbase transfer of fighter/torps, except it transfers the appropriate mats to the ship inventory. Doesn&#039;t set mkt/mkf though.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s great that you can shift, ctrl, shift-ctrl-arrow for different amounts of resource transfer, but there&#039;s no UI cue for it. There should maybe be a mouseover when using the GUI buttons or some kind of hint on the screen?&lt;br /&gt;
&lt;br /&gt;
* When transferring clans to a desert/arctic planet from a ship it should alert you if you&#039;re transferring more than the planet can sustain, even if you don&#039;t own the planet. Right now you have to switch to the planet, and then transfer the amount from the ship.&lt;br /&gt;
&lt;br /&gt;
* An &amp;quot;unload cargo&amp;quot; mission only for freighters would be nice for asteroid fields. It would save a lot of tedious clicking.&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;beam up all cargo&amp;quot; button on the planet UI would be nice, the way that there&#039;s a &amp;quot;drop all cargo&amp;quot; on ships. Save like five clicks.&lt;br /&gt;
&lt;br /&gt;
* on all transfer screens, you have to click on the resource, and then click on 1/10/100 etc. That could be individual smaller buttons beside every resource in a row, like&lt;br /&gt;
&lt;br /&gt;
** 74 mines [=&amp;gt;100] -&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;[MAX] [+1k] [+1h] [+10] [+1]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[-1] [-10] [-1h] [-1k] [-MAX]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== taxation ===&lt;br /&gt;
&lt;br /&gt;
* Taxation of colonists doesn&#039;t have the same options that taxation of natives does?&lt;br /&gt;
&lt;br /&gt;
* Borg taxation of natives doesn&#039;t have Growth/Growth+ etc options. Is that for a reason? &lt;br /&gt;
&lt;br /&gt;
* Tax and happiness calculations on planets do not take into account HISS missions.&lt;br /&gt;
&lt;br /&gt;
=== Starbase build UI ===&lt;br /&gt;
&lt;br /&gt;
* Mousing over hulls in the ship build screen should give info about those hulls. It&#039;s pretty annoying to have to click through to them, and it&#039;s often hard to recognize the ship you need from an array of nearly-identical tiny pictures.&lt;br /&gt;
&lt;br /&gt;
* It would be nice if, in the ship panel, it showed the destination of the ship&#039;s waypoint. The name/ID of the planet, the name/ID of the ship, or the space coordinates. It might fit in nicely right next to the Warp: Turns: display.&lt;br /&gt;
&lt;br /&gt;
Dest: Bootes (403)&lt;br /&gt;
Dest: LARGE DEEP SPA (403)&lt;br /&gt;
Dest: x:2240 y:1815&lt;br /&gt;
&lt;br /&gt;
=== Battle order ===&lt;br /&gt;
Setting battle order is a pain and involves very fiddly friendly-code setting. It is *incredibly* non-intuitive for new players and unpleasant for old.&lt;br /&gt;
&lt;br /&gt;
The default UI should have some kind of indication of battle order and the ability to visually change it.&lt;br /&gt;
&lt;br /&gt;
** A new button in pretty much all panels: sort by ship ID/combat order, and it should be persistent when switching ships. You might also want to add things like &amp;quot;sort by mass&amp;quot;, &amp;quot;sort by fuel/dur/trit&amp;quot;. Often I want to quickly find the ship in a large group with the most of something.&lt;br /&gt;
&lt;br /&gt;
** drag and drop in the ship select panels, or in (fingers crossed) the multiselect panel.&lt;br /&gt;
&lt;br /&gt;
The list starts off in order: numeric FCs first, non-numeric second. If you drag a ship to a certain spot in the order, all *numeric* friendly-codes of ships will be shuffled: generate N random numbers, order them, assign them to the ships in the appropriate sequence. A computer-generated random number is much less likely to collide with a human-generated &amp;quot;random&amp;quot; number.&lt;br /&gt;
&lt;br /&gt;
For instance, ships could be displayed in order with FCs: &lt;br /&gt;
&lt;br /&gt;
a:001, b:010, c:020, d:030, e:040, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Moving the fourth one to the first position might result in&lt;br /&gt;
&lt;br /&gt;
d:005, a: 007, b:021, c:023, e:045, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Thus creating the desired battle order.&lt;br /&gt;
&lt;br /&gt;
=== Multiselect ===&lt;br /&gt;
&lt;br /&gt;
* the ability to give orders to multiple ships simultaneously to ease the &#039;clickiness&#039; of the UI. Prone to error, takes a long time, frustrating.&lt;br /&gt;
&lt;br /&gt;
starbase/planet/ship screens: ctrl-collect to create a multi-selection. Put a green box around any selected ship. &lt;br /&gt;
&lt;br /&gt;
Optionally on the starmap: ctrl-click, drag to select multiple. left-click on any ship or &#039;x&#039; to clear selection. A multi-selection on the starmap will have to create some kind of popup showing which ships are selected.&lt;br /&gt;
&lt;br /&gt;
** click on map - set waypoint/multiwaypoint for all ships.&lt;br /&gt;
** &#039;u&#039; - unload all ships where applicable.&lt;br /&gt;
** &#039;t&#039; - open a transfer window, select a target. Only valid if all ships are in the same location. &lt;br /&gt;
*** Any items transferred to the multiselect are distributed evenly cargo-room permitting. &lt;br /&gt;
*** Any items transferred out are transferred out (say) lowest-ID first, or evenly if you want to deal with rounding.&lt;br /&gt;
*** This enables use cases like &amp;quot;select 6 Cobols, dump fuel to planet, transfer back 120 fuel&amp;quot; so that each Cobol gets 20, or &amp;quot;select 3 Nebulas, transfer asteroid field cargo to waiting cargo ship&amp;quot;, with FAR fewer clicks.&lt;br /&gt;
*** Easy ammunition rebalancing. Transfer all ammunition to starbase or one ship, then transfer back.&lt;br /&gt;
&lt;br /&gt;
=== better planet economy planner ===&lt;br /&gt;
&lt;br /&gt;
The existing economy planner builds factories, then defence, then mines in a weird order. I almost never want to build defence posts before maxing out on mines. We should be able to configure that.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to be able to say eg &amp;quot;build up to 110 factories, then when that&#039;s complete, build up to 200 mines, then when that completes, build up to 20 defence posts&amp;quot;.  The UI could be a list, like:&lt;br /&gt;
&lt;br /&gt;
** build 110 factories&lt;br /&gt;
** build 200 mines&lt;br /&gt;
** build 20 def&lt;br /&gt;
&lt;br /&gt;
and you could modify it like&lt;br /&gt;
&lt;br /&gt;
** build to 50 factories&lt;br /&gt;
** build to 20 def&lt;br /&gt;
** build to 110 factories&lt;br /&gt;
** build to 30 mines&lt;br /&gt;
** build MAX factories&lt;br /&gt;
&lt;br /&gt;
* Alternatively, and probably way easier to implement, I should be able to clone the settings from an existing planet.&lt;br /&gt;
&lt;br /&gt;
* and there should be a &amp;quot;default&amp;quot; profile for planetary buildings that just automatically applies. For bonus points? Have different profiles you can apply.&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5099</id>
		<title>User:Rbos</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5099"/>
		<updated>2023-10-30T23:00:10Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
Here is my list of recent grips (so far!):&lt;br /&gt;
&lt;br /&gt;
It is not 1992 and I am not 13 anymore, and my wrist makes crackly sounds. There are quite a few things you could do to make Planets less &amp;quot;clicky&amp;quot; and have a more congenial UI.&lt;br /&gt;
&lt;br /&gt;
=== misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Clicking on the temperature of a planet should give you a popup about the danger level. Like estimated losses in percentages, maximum population. Shouldn&#039;t have to use help for this. Ditto other numbers in the UI.&lt;br /&gt;
&lt;br /&gt;
* The components you built last turn should maybe already be up in the starbase ship build UI. It&#039;s annoying to have to rebuild the same ship every time since you&#039;re almost always going to want the same options. I&#039;m virtually never going to want anything but TW drives for instance, and I usually standardize my torp ships on mk7 or mk4 depending on game stage to simplify logistics. It should just remember your last selection and use that.&lt;br /&gt;
&lt;br /&gt;
* map markers could be keybound somehow? In VPA map markers were just objects you could click on and delete, but maybe I&#039;m just using &#039;em wrong.&lt;br /&gt;
&lt;br /&gt;
* We should be able to share map markers with people. Borders, for instance, you can agree on an unambiguous treaty line. It adds a layer of shenanigans too. Like you can draw a border line that LOOKS fair but isn&#039;t, or is conveniently straight or not-straight.&lt;br /&gt;
&lt;br /&gt;
* keybinds for map filters. capital D, T, M, $, S, F for minerals/cash/supplies/fuel. Annoying to navigate mouse UI elements for this.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;home sector&amp;quot; training mission has an asteroid cluster and you have to colonize all the asteroids before you can continue, but that means putting stations on all of them, which is a Project, and there are no supplies for them to eat so you can&#039;t avoid them dying off in the interim. Maybe in &amp;quot;easy&amp;quot; mode, turn off death by vacuum or allow some minimum amount to live in inflatable habitats (10?) with no mining bonus.&lt;br /&gt;
&lt;br /&gt;
* mouseover keybind info. Hover over the &#039;ready&#039; checkbox and it should say &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to see clickable nodes along all ship paths. If I want to do an intercept I should be able to click the ship to a spot, then navigate to another ship and click on the end of that line, or their projected next-turn location, as a waypoint without having to zoom into the grid and match the coordinate exactly. This would make precision manoeuvres much less time-consuming and fiddly.&lt;br /&gt;
&lt;br /&gt;
* selecting a different ship recentres the map on that ship, which makes setting waypoints for multiple ships annoying. Click, scroll, find spot, click, repeat. If I have both ships in view, I don&#039;t want the map recentring or zooming.&lt;br /&gt;
&lt;br /&gt;
* the &#039;u&#039; hotkey to unload doesn&#039;t work if the planet is unowned. It should drop everything it can drop.&lt;br /&gt;
&lt;br /&gt;
* When I set a ship to &amp;quot;super refit&amp;quot; any subsequent click-backs of that ship should pull up the refit UI, I shouldn&#039;t have to set the mission a second time&lt;br /&gt;
** When I use &amp;quot;super refit&amp;quot;, buy parts, and then later make a ship at the same place, it uses the same parts to build the new ship, making the refit ship bereft&lt;br /&gt;
** when I refit a drive onto a ship the next turn it should auto-select the new maximum speed on the next turn&lt;br /&gt;
&lt;br /&gt;
* On a multi-step path I wish to say &amp;quot;don&#039;t bug me until it hits the waypoint&amp;quot;, so when the ship makes planetfall it should un-ready. This way I can do a multi-planet pickup route without having to think about the ship while it&#039;s in space&lt;br /&gt;
&lt;br /&gt;
* When I hit &#039;m&#039; for mission I&#039;d like to hit a key (number?) to select one of the missions instead of a mouseclick&lt;br /&gt;
&lt;br /&gt;
* Often I get a little confused which direction a ship is moving. I know it&#039;s weird. Click on one ship, set a waypoint. It&#039;s just two yellow circles connected by a yellow line. I&#039;d like it to be more visually obvious which is the source and which is the destination. A little arrow indicator maybe, generated in the centre of the path, or replacing the &amp;quot;every turn&amp;quot; dots in the path.&lt;br /&gt;
&lt;br /&gt;
* movement arrow: triangle method used by plugin is pretty nice?&lt;br /&gt;
&lt;br /&gt;
* Taxation of colonists doesn&#039;t have the same options that taxation of natives does?&lt;br /&gt;
&lt;br /&gt;
* Cycling through ships - I&#039;m not sure what algorithm is in use to determine which ship is next (it seems to be at least partially proximity-based, which is good), but it would be nice if we could configure it a little. For instance I almost always will want to do freighters first.&lt;br /&gt;
&lt;br /&gt;
* Tax and happiness calculations on planets do not take into account HISS missions.&lt;br /&gt;
&lt;br /&gt;
* When repairing a ship at a starbase, its warp should automatically be set to its max.&lt;br /&gt;
&lt;br /&gt;
* It would be nice, if in the fleet overall summary screen, you could select ships via checkbox, and give some orders there. Randomize FCs, set PE, set mission. A &amp;quot;select all&amp;quot; would be nice too.&lt;br /&gt;
&lt;br /&gt;
* keybind: toggle the drawing layer, have a toolbar with tools. Say shift-L turns on drawing mode, then keys to do individual drawing items. It should also autoselect the default layer, and create it if needed. The workflow doesn&#039;t need a lot of tweaking but it could be a lot smoother.&lt;br /&gt;
&lt;br /&gt;
=== Transferring items ===&lt;br /&gt;
* Being able to transfer fighter/torp minerals/cash in the planet dialogue. Similar to the starbase transfer of fighter/torps, except it transfers the appropriate mats to the ship inventory. Doesn&#039;t set mkt/mkf though.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s great that you can shift, ctrl, shift-ctrl-arrow for different amounts of resource transfer, but there&#039;s no UI cue for it. There should maybe be a mouseover when using the GUI buttons or some kind of hint on the screen?&lt;br /&gt;
&lt;br /&gt;
* When transferring clans to a desert/arctic planet from a ship it should alert you if you&#039;re transferring more than the planet can sustain, even if you don&#039;t own the planet. Right now you have to switch to the planet, and then transfer the amount from the ship.&lt;br /&gt;
&lt;br /&gt;
* An &amp;quot;unload cargo&amp;quot; mission only for freighters would be nice for asteroid fields. It would save a lot of tedious clicking.&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;beam up all cargo&amp;quot; button on the planet UI would be nice, the way that there&#039;s a &amp;quot;drop all cargo&amp;quot; on ships. Save like five clicks.&lt;br /&gt;
&lt;br /&gt;
* on all transfer screens, you have to click on the resource, and then click on 1/10/100 etc. That could be individual smaller buttons beside every resource in a row, like&lt;br /&gt;
&lt;br /&gt;
** 74 mines [=&amp;gt;100] -&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;[MAX] [+1k] [+1h] [+10] [+1]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[-1] [-10] [-1h] [-1k] [-MAX]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Starbase build UI ==&lt;br /&gt;
&lt;br /&gt;
* Mousing over hulls in the ship build screen should give info about those hulls. It&#039;s pretty annoying to have to click through to them, and it&#039;s often hard to recognize the ship you need from an array of nearly-identical tiny pictures.&lt;br /&gt;
&lt;br /&gt;
* It would be nice if, in the ship panel, it showed the destination of the ship&#039;s waypoint. The name/ID of the planet, the name/ID of the ship, or the space coordinates. It might fit in nicely right next to the Warp: Turns: display.&lt;br /&gt;
&lt;br /&gt;
Dest: Bootes (403)&lt;br /&gt;
Dest: LARGE DEEP SPA (403)&lt;br /&gt;
Dest: x:2240 y:1815&lt;br /&gt;
&lt;br /&gt;
=== Battle order ===&lt;br /&gt;
Setting battle order is a pain and involves very fiddly friendly-code setting. It is *incredibly* non-intuitive for new players and unpleasant for old.&lt;br /&gt;
&lt;br /&gt;
The default UI should have some kind of indication of battle order and the ability to visually change it.&lt;br /&gt;
&lt;br /&gt;
** A new button in pretty much all panels: sort by ship ID/combat order, and it should be persistent when switching ships. You might also want to add things like &amp;quot;sort by mass&amp;quot;, &amp;quot;sort by fuel/dur/trit&amp;quot;. Often I want to quickly find the ship in a large group with the most of something.&lt;br /&gt;
&lt;br /&gt;
** drag and drop in the ship select panels, or in (fingers crossed) the multiselect panel.&lt;br /&gt;
&lt;br /&gt;
The list starts off in order: numeric FCs first, non-numeric second. If you drag a ship to a certain spot in the order, all *numeric* friendly-codes of ships will be shuffled: generate N random numbers, order them, assign them to the ships in the appropriate sequence. A computer-generated random number is much less likely to collide with a human-generated &amp;quot;random&amp;quot; number.&lt;br /&gt;
&lt;br /&gt;
For instance, ships could be displayed in order with FCs: &lt;br /&gt;
&lt;br /&gt;
a:001, b:010, c:020, d:030, e:040, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Moving the fourth one to the first position might result in&lt;br /&gt;
&lt;br /&gt;
d:005, a: 007, b:021, c:023, e:045, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Thus creating the desired battle order.&lt;br /&gt;
&lt;br /&gt;
=== Multiselect ===&lt;br /&gt;
&lt;br /&gt;
* the ability to give orders to multiple ships simultaneously to ease the &#039;clickiness&#039; of the UI. Prone to error, takes a long time, frustrating.&lt;br /&gt;
&lt;br /&gt;
starbase/planet/ship screens: ctrl-collect to create a multi-selection. Put a green box around any selected ship. &lt;br /&gt;
&lt;br /&gt;
Optionally on the starmap: ctrl-click, drag to select multiple. left-click on any ship or &#039;x&#039; to clear selection. A multi-selection on the starmap will have to create some kind of popup showing which ships are selected.&lt;br /&gt;
&lt;br /&gt;
** click on map - set waypoint/multiwaypoint for all ships.&lt;br /&gt;
** &#039;u&#039; - unload all ships where applicable.&lt;br /&gt;
** &#039;t&#039; - open a transfer window, select a target. Only valid if all ships are in the same location. &lt;br /&gt;
*** Any items transferred to the multiselect are distributed evenly cargo-room permitting. &lt;br /&gt;
*** Any items transferred out are transferred out (say) lowest-ID first, or evenly if you want to deal with rounding.&lt;br /&gt;
*** This enables use cases like &amp;quot;select 6 Cobols, dump fuel to planet, transfer back 120 fuel&amp;quot; so that each Cobol gets 20, or &amp;quot;select 3 Nebulas, transfer asteroid field cargo to waiting cargo ship&amp;quot;, with FAR fewer clicks.&lt;br /&gt;
*** Easy ammunition rebalancing. Transfer all ammunition to starbase or one ship, then transfer back.&lt;br /&gt;
&lt;br /&gt;
=== better planet economy planner ===&lt;br /&gt;
&lt;br /&gt;
The existing economy planner builds factories, then defence, then mines in a weird order. I almost never want to build defence posts before maxing out on mines. We should be able to configure that.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to be able to say eg &amp;quot;build up to 110 factories, then when that&#039;s complete, build up to 200 mines, then when that completes, build up to 20 defence posts&amp;quot;.  The UI could be a list, like:&lt;br /&gt;
&lt;br /&gt;
** build 110 factories&lt;br /&gt;
** build 200 mines&lt;br /&gt;
** build 20 def&lt;br /&gt;
&lt;br /&gt;
and you could modify it like&lt;br /&gt;
&lt;br /&gt;
** build to 50 factories&lt;br /&gt;
** build to 20 def&lt;br /&gt;
** build to 110 factories&lt;br /&gt;
** build to 30 mines&lt;br /&gt;
** build MAX factories&lt;br /&gt;
&lt;br /&gt;
* Alternatively, and probably way easier to implement, I should be able to clone the settings from an existing planet.&lt;br /&gt;
&lt;br /&gt;
* and there should be a &amp;quot;default&amp;quot; profile for planetary buildings that just automatically applies. For bonus points? Have different profiles you can apply.&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5098</id>
		<title>User:Rbos</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5098"/>
		<updated>2023-10-30T22:52:31Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
Here is my list of recent grips (so far!):&lt;br /&gt;
&lt;br /&gt;
It is not 1992 and I am not 13 anymore, and my wrist makes crackly sounds. There are quite a few things you could do to make Planets less &amp;quot;clicky&amp;quot; and have a more congenial UI.&lt;br /&gt;
&lt;br /&gt;
=== misc ===&lt;br /&gt;
&lt;br /&gt;
* Being able to transfer fighter/torp minerals/cash in the planet dialogue. Similar to the starbase transfer, except it transfers the appropriate mats to the ship inventory. Doesn&#039;t set mkt/mkf though.&lt;br /&gt;
&lt;br /&gt;
* Clicking on the temperature of a planet should give you a popup about the danger level. Like estimated losses in percentages, maximum population. Shouldn&#039;t have to use help for this. Ditto other numbers in the UI.&lt;br /&gt;
&lt;br /&gt;
* The components you built last turn should maybe already be up in the starbase ship build UI. It&#039;s annoying to have to rebuild the same ship every time since you&#039;re almost always going to want the same options. I&#039;m virtually never going to want anything but TW drives for instance, and I usually standardize my torp ships on mk7 or mk4 depending on game stage to simplify logistics. It should just remember your last selection and use that.&lt;br /&gt;
&lt;br /&gt;
* map markers could be keybound somehow? In VPA map markers were just objects you could click on and delete, but maybe I&#039;m just using &#039;em wrong.&lt;br /&gt;
&lt;br /&gt;
* We should be able to share map markers with people. Borders, for instance, you can agree on an unambiguous treaty line. It adds a layer of shenanigans too. Like you can draw a border line that LOOKS fair but isn&#039;t, or is conveniently straight or not-straight.&lt;br /&gt;
&lt;br /&gt;
* keybinds for map filters. capital D, T, M, $, S, F for minerals/cash/supplies/fuel. Annoying to navigate mouse UI elements for this.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;home sector&amp;quot; training mission has an asteroid cluster and you have to colonize all the asteroids before you can continue, but that means putting stations on all of them, which is a Project, and there are no supplies for them to eat so you can&#039;t avoid them dying off in the interim. Maybe in &amp;quot;easy&amp;quot; mode, turn off death by vacuum or allow some minimum amount to live in inflatable habitats (10?) with no mining bonus.&lt;br /&gt;
&lt;br /&gt;
* mouseover keybind info. Hover over the &#039;ready&#039; checkbox and it should say &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to see clickable nodes along all ship paths. If I want to do an intercept I should be able to click the ship to a spot, then navigate to another ship and click on the end of that line, or their projected next-turn location, as a waypoint without having to zoom into the grid and match the coordinate exactly. This would make precision manoeuvres much less time-consuming and fiddly.&lt;br /&gt;
&lt;br /&gt;
* selecting a different ship recentres the map on that ship, which makes setting waypoints for multiple ships annoying. Click, scroll, find spot, click, repeat. If I have both ships in view, I don&#039;t want the map recentring or zooming.&lt;br /&gt;
&lt;br /&gt;
* the &#039;u&#039; hotkey to unload doesn&#039;t work if the planet is unowned. It should drop everything it can drop.&lt;br /&gt;
&lt;br /&gt;
* When I set a ship to &amp;quot;super refit&amp;quot; any subsequent click-backs of that ship should pull up the refit UI, I shouldn&#039;t have to set the mission a second time&lt;br /&gt;
** When I use &amp;quot;super refit&amp;quot;, buy parts, and then later make a ship at the same place, it uses the same parts to build the new ship, making the refit ship bereft&lt;br /&gt;
** when I refit a drive onto a ship the next turn it should auto-select the new maximum speed on the next turn&lt;br /&gt;
&lt;br /&gt;
* On a multi-step path I wish to say &amp;quot;don&#039;t bug me until it hits the waypoint&amp;quot;, so when the ship makes planetfall it should un-ready. This way I can do a multi-planet pickup route without having to think about the ship while it&#039;s in space&lt;br /&gt;
&lt;br /&gt;
* When I hit &#039;m&#039; for mission I&#039;d like to hit a key (number?) to select one of the missions instead of a mouseclick&lt;br /&gt;
&lt;br /&gt;
* Often I get a little confused which direction a ship is moving. I know it&#039;s weird. Click on one ship, set a waypoint. It&#039;s just two yellow circles connected by a yellow line. I&#039;d like it to be more visually obvious which is the source and which is the destination. A little arrow indicator maybe, generated in the centre of the path, or replacing the &amp;quot;every turn&amp;quot; dots in the path.&lt;br /&gt;
&lt;br /&gt;
* When transferring clans to a desert/arctic planet it should alert you if you&#039;re transferring more than the planet can sustain.&lt;br /&gt;
&lt;br /&gt;
* movement arrow: triangle method used by plugin is pretty nice?&lt;br /&gt;
&lt;br /&gt;
* Taxation of colonists doesn&#039;t have the same options that taxation of natives does?&lt;br /&gt;
&lt;br /&gt;
* Cycling through ships - I&#039;m not sure what algorithm is in use to determine which ship is next (it seems to be at least partially proximity-based, which is good), but it would be nice if we could configure it a little. For instance I almost always will want to do freighters first.&lt;br /&gt;
&lt;br /&gt;
* Tax and happiness calculations on planets do not take into account HISS missions.&lt;br /&gt;
&lt;br /&gt;
* An &amp;quot;unload cargo&amp;quot; mission only for freighters would be nice for asteroid fields. It would save a lot of tedious clicking.&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;beam up all cargo&amp;quot; button on the planet UI would be nice, the way that there&#039;s a &amp;quot;drop all cargo&amp;quot; on ships. Save like five clicks.&lt;br /&gt;
&lt;br /&gt;
* When repairing a ship at a starbase, its warp should automatically be set to its max.&lt;br /&gt;
&lt;br /&gt;
* on all transfer screens, you have to click on the resource, and then click on 1/10/100 etc. That could be individual smaller buttons beside every resource in a row, like&lt;br /&gt;
&lt;br /&gt;
** 74 mines [=&amp;gt;100] -&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;[MAX] [+1k] [+1h] [+10] [+1]&amp;lt;/span&amp;gt; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[-1] [-10] [-1h] [-1k] [-MAX]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* It would be nice, if in the fleet overall summary screen, you could select ships via checkbox, and give some orders there. Randomize FCs, set PE, set mission. A &amp;quot;select all&amp;quot; would be nice too.&lt;br /&gt;
&lt;br /&gt;
* keybind: toggle the drawing layer, have a toolbar with tools. Say shift-L turns on drawing mode, then keys to do individual drawing items. It should also autoselect the default layer, and create it if needed. The workflow doesn&#039;t need a lot of tweaking but it could be a lot smoother.&lt;br /&gt;
&lt;br /&gt;
== Starbase build UI ==&lt;br /&gt;
&lt;br /&gt;
* Mousing over hulls in the ship build screen should give info about those hulls. It&#039;s pretty annoying to have to click through to them, and it&#039;s often hard to recognize the ship you need from an array of nearly-identical tiny pictures.&lt;br /&gt;
&lt;br /&gt;
* It would be nice if, in the ship panel, it showed the destination of the ship&#039;s waypoint. The name/ID of the planet, the name/ID of the ship, or the space coordinates. It might fit in nicely right next to the Warp: Turns: display.&lt;br /&gt;
&lt;br /&gt;
Dest: Bootes (403)&lt;br /&gt;
Dest: LARGE DEEP SPA (403)&lt;br /&gt;
Dest: x:2240 y:1815&lt;br /&gt;
&lt;br /&gt;
=== Battle order ===&lt;br /&gt;
Setting battle order is a pain and involves very fiddly friendly-code setting. It is *incredibly* non-intuitive for new players and unpleasant for old.&lt;br /&gt;
&lt;br /&gt;
The default UI should have some kind of indication of battle order and the ability to visually change it.&lt;br /&gt;
&lt;br /&gt;
** A new button in pretty much all panels: sort by ship ID/combat order, and it should be persistent when switching ships. You might also want to add things like &amp;quot;sort by mass&amp;quot;, &amp;quot;sort by fuel/dur/trit&amp;quot;. Often I want to quickly find the ship in a large group with the most of something.&lt;br /&gt;
&lt;br /&gt;
** drag and drop in the ship select panels, or in (fingers crossed) the multiselect panel.&lt;br /&gt;
&lt;br /&gt;
The list starts off in order: numeric FCs first, non-numeric second. If you drag a ship to a certain spot in the order, all *numeric* friendly-codes of ships will be shuffled: generate N random numbers, order them, assign them to the ships in the appropriate sequence. A computer-generated random number is much less likely to collide with a human-generated &amp;quot;random&amp;quot; number.&lt;br /&gt;
&lt;br /&gt;
For instance, ships could be displayed in order with FCs: &lt;br /&gt;
&lt;br /&gt;
a:001, b:010, c:020, d:030, e:040, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Moving the fourth one to the first position might result in&lt;br /&gt;
&lt;br /&gt;
d:005, a: 007, b:021, c:023, e:045, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Thus creating the desired battle order.&lt;br /&gt;
&lt;br /&gt;
=== Multiselect ===&lt;br /&gt;
&lt;br /&gt;
* the ability to give orders to multiple ships simultaneously to ease the &#039;clickiness&#039; of the UI. Prone to error, takes a long time, frustrating.&lt;br /&gt;
&lt;br /&gt;
starbase/planet/ship screens: ctrl-collect to create a multi-selection. Put a green box around any selected ship. &lt;br /&gt;
&lt;br /&gt;
Optionally on the starmap: ctrl-click, drag to select multiple. left-click on any ship or &#039;x&#039; to clear selection. A multi-selection on the starmap will have to create some kind of popup showing which ships are selected.&lt;br /&gt;
&lt;br /&gt;
** click on map - set waypoint/multiwaypoint for all ships.&lt;br /&gt;
** &#039;u&#039; - unload all ships where applicable.&lt;br /&gt;
** &#039;t&#039; - open a transfer window, select a target. Only valid if all ships are in the same location. &lt;br /&gt;
*** Any items transferred to the multiselect are distributed evenly cargo-room permitting. &lt;br /&gt;
*** Any items transferred out are transferred out (say) lowest-ID first, or evenly if you want to deal with rounding.&lt;br /&gt;
*** This enables use cases like &amp;quot;select 6 Cobols, dump fuel to planet, transfer back 120 fuel&amp;quot; so that each Cobol gets 20, or &amp;quot;select 3 Nebulas, transfer asteroid field cargo to waiting cargo ship&amp;quot;, with FAR fewer clicks.&lt;br /&gt;
*** Easy ammunition rebalancing. Transfer all ammunition to starbase or one ship, then transfer back.&lt;br /&gt;
&lt;br /&gt;
=== better planet economy planner ===&lt;br /&gt;
&lt;br /&gt;
The existing economy planner builds factories, then defence, then mines in a weird order. I almost never want to build defence posts before maxing out on mines. We should be able to configure that.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to be able to say eg &amp;quot;build up to 110 factories, then when that&#039;s complete, build up to 200 mines, then when that completes, build up to 20 defence posts&amp;quot;.  The UI could be a list, like:&lt;br /&gt;
&lt;br /&gt;
** build 110 factories&lt;br /&gt;
** build 200 mines&lt;br /&gt;
** build 20 def&lt;br /&gt;
&lt;br /&gt;
and you could modify it like&lt;br /&gt;
&lt;br /&gt;
** build to 50 factories&lt;br /&gt;
** build to 20 def&lt;br /&gt;
** build to 110 factories&lt;br /&gt;
** build to 30 mines&lt;br /&gt;
** build MAX factories&lt;br /&gt;
&lt;br /&gt;
* Alternatively, and probably way easier to implement, I should be able to clone the settings from an existing planet.&lt;br /&gt;
&lt;br /&gt;
* and there should be a &amp;quot;default&amp;quot; profile for planetary buildings that just automatically applies. For bonus points? Have different profiles you can apply.&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Template:Font_Colour&amp;diff=5097</id>
		<title>Template:Font Colour</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Template:Font_Colour&amp;diff=5097"/>
		<updated>2023-10-30T22:47:05Z</updated>

		<summary type="html">&lt;p&gt;Rbos: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{ safesubst:#if: {{{text|{{{3|}}}}}}  | {{ safesubst:#if: {{{link|}}}       | {{ safesubst:#ifeq: {{{link|}}} | yes       | }}}}}} }}&amp;lt;/span&amp;gt;       | {{{link|}}}|&amp;lt;span style=&amp;quot;background-colour:{{ safesubst:#if:trim | {{{bg|{{{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{ safesubst:#if: {{{text|{{{3|}}}}}}&lt;br /&gt;
 | {{ safesubst:#if: {{{link|}}}&lt;br /&gt;
      | {{ safesubst:#ifeq: {{{link|}}} | yes&lt;br /&gt;
      | [[ {{ safesubst:#if:trim | {{{text|{{{3|}}}}}} }}|&amp;lt;span style=&amp;quot;background-colour:{{ safesubst:#if:trim | {{{bg|{{{2|inherit}}}}}} }}; colour:{{ safesubst:#if:trim | {{{fg|{{{1|inherit}}}}}} }};&amp;quot;&amp;gt;{{ safesubst:#if:trim | {{{text|{{{3|}}}}}} }}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
      | [[{{{link|}}}|&amp;lt;span style=&amp;quot;background-colour:{{ safesubst:#if:trim | {{{bg|{{{2|inherit}}}}}} }}; colour:{{ safesubst:#if:trim | {{{fg|{{{1|inherit}}}}}} }};&amp;quot;&amp;gt;{{ safesubst:#if:trim | {{{text|{{{3|}}}}}} }}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
      }}&lt;br /&gt;
    | &amp;lt;span style=&amp;quot;background-colour:{{ safesubst:#if:trim | {{{bg|{{{2|inherit}}}}}} }}; colour:{{ safesubst:#if:trim | {{{fg|{{{1|inherit}}}}}} }};&amp;quot;&amp;gt;{{ safesubst:#if:trim | {{{text|{{{3|}}}}}} }}&amp;lt;/span&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
 | {{ safesubst:#if: {{{link|}}}&lt;br /&gt;
      | {{ safesubst:#ifeq: {{{link|}}} | yes&lt;br /&gt;
      | [[ {{ safesubst:#if:trim | {{{bg|{{{2|}}}}}} }} |&amp;lt;span style=&amp;quot;colour:{{ safesubst:#if:trim | {{{fg|{{{1|inherit}}}}}} }};&amp;quot;&amp;gt;{{ safesubst:#if:trim | {{{bg|{{{2|}}}}}} }}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
      | [[ {{ safesubst:#if:trim | {{{link|}}} }} |&amp;lt;span style=&amp;quot;colour:{{ safesubst:#if:trim | {{{fg|{{{1|inherit}}}}}} }};&amp;quot;&amp;gt;{{ safesubst:#if:trim | {{{bg|{{{2|}}}}}} }}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
    }}&lt;br /&gt;
  | &amp;lt;span style=&amp;quot;colour:{{ safesubst:#if:trim | {{{fg|{{{1|inherit}}}}}} }};&amp;quot;&amp;gt;{{ safesubst:#if:trim | {{{bg|{{{2|}}}}}} }}&amp;lt;/span&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5096</id>
		<title>User:Rbos</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5096"/>
		<updated>2023-10-30T22:46:33Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
Here is my list of recent grips (so far!):&lt;br /&gt;
&lt;br /&gt;
It is not 1992 and I am not 13 anymore, and my wrist makes crackly sounds. There are quite a few things you could do to make Planets less &amp;quot;clicky&amp;quot; and have a more congenial UI.&lt;br /&gt;
&lt;br /&gt;
=== misc ===&lt;br /&gt;
&lt;br /&gt;
* Being able to transfer fighter/torp minerals/cash in the planet dialogue. Similar to the starbase transfer, except it transfers the appropriate mats to the ship inventory. Doesn&#039;t set mkt/mkf though.&lt;br /&gt;
&lt;br /&gt;
* Clicking on the temperature of a planet should give you a popup about the danger level. Like estimated losses in percentages, maximum population. Shouldn&#039;t have to use help for this. Ditto other numbers in the UI.&lt;br /&gt;
&lt;br /&gt;
* The components you built last turn should maybe already be up in the starbase ship build UI. It&#039;s annoying to have to rebuild the same ship every time since you&#039;re almost always going to want the same options. I&#039;m virtually never going to want anything but TW drives for instance, and I usually standardize my torp ships on mk7 or mk4 depending on game stage to simplify logistics. It should just remember your last selection and use that.&lt;br /&gt;
&lt;br /&gt;
* map markers could be keybound somehow? In VPA map markers were just objects you could click on and delete, but maybe I&#039;m just using &#039;em wrong.&lt;br /&gt;
&lt;br /&gt;
* We should be able to share map markers with people. Borders, for instance, you can agree on an unambiguous treaty line. It adds a layer of shenanigans too. Like you can draw a border line that LOOKS fair but isn&#039;t, or is conveniently straight or not-straight.&lt;br /&gt;
&lt;br /&gt;
* keybinds for map filters. capital D, T, M, $, S, F for minerals/cash/supplies/fuel. Annoying to navigate mouse UI elements for this.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;home sector&amp;quot; training mission has an asteroid cluster and you have to colonize all the asteroids before you can continue, but that means putting stations on all of them, which is a Project, and there are no supplies for them to eat so you can&#039;t avoid them dying off in the interim. Maybe in &amp;quot;easy&amp;quot; mode, turn off death by vacuum or allow some minimum amount to live in inflatable habitats (10?) with no mining bonus.&lt;br /&gt;
&lt;br /&gt;
* mouseover keybind info. Hover over the &#039;ready&#039; checkbox and it should say &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to see clickable nodes along all ship paths. If I want to do an intercept I should be able to click the ship to a spot, then navigate to another ship and click on the end of that line, or their projected next-turn location, as a waypoint without having to zoom into the grid and match the coordinate exactly. This would make precision manoeuvres much less time-consuming and fiddly.&lt;br /&gt;
&lt;br /&gt;
* selecting a different ship recentres the map on that ship, which makes setting waypoints for multiple ships annoying. Click, scroll, find spot, click, repeat. If I have both ships in view, I don&#039;t want the map recentring or zooming.&lt;br /&gt;
&lt;br /&gt;
* the &#039;u&#039; hotkey to unload doesn&#039;t work if the planet is unowned. It should drop everything it can drop.&lt;br /&gt;
&lt;br /&gt;
* When I set a ship to &amp;quot;super refit&amp;quot; any subsequent click-backs of that ship should pull up the refit UI, I shouldn&#039;t have to set the mission a second time&lt;br /&gt;
** When I use &amp;quot;super refit&amp;quot;, buy parts, and then later make a ship at the same place, it uses the same parts to build the new ship, making the refit ship bereft&lt;br /&gt;
** when I refit a drive onto a ship the next turn it should auto-select the new maximum speed on the next turn&lt;br /&gt;
&lt;br /&gt;
* On a multi-step path I wish to say &amp;quot;don&#039;t bug me until it hits the waypoint&amp;quot;, so when the ship makes planetfall it should un-ready. This way I can do a multi-planet pickup route without having to think about the ship while it&#039;s in space&lt;br /&gt;
&lt;br /&gt;
* When I hit &#039;m&#039; for mission I&#039;d like to hit a key (number?) to select one of the missions instead of a mouseclick&lt;br /&gt;
&lt;br /&gt;
* Often I get a little confused which direction a ship is moving. I know it&#039;s weird. Click on one ship, set a waypoint. It&#039;s just two yellow circles connected by a yellow line. I&#039;d like it to be more visually obvious which is the source and which is the destination. A little arrow indicator maybe, generated in the centre of the path, or replacing the &amp;quot;every turn&amp;quot; dots in the path.&lt;br /&gt;
&lt;br /&gt;
* When transferring clans to a desert/arctic planet it should alert you if you&#039;re transferring more than the planet can sustain.&lt;br /&gt;
&lt;br /&gt;
movement arrow: triangle method used by plugin is pretty nice&lt;br /&gt;
&lt;br /&gt;
Taxation of colonists doesn&#039;t have the same options that taxation of natives does?&lt;br /&gt;
&lt;br /&gt;
Cycling through ships - I&#039;m not sure what algorithm is in use to determine which ship is next (it seems to be at least partially proximity-based, which is good), but it would be nice if we could configure it a little. For instance I almost always will want to do freighters first.&lt;br /&gt;
&lt;br /&gt;
Tax and happiness calculations on planets do not take into account HISS missions.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;unload cargo&amp;quot; mission only for freighters would be nice for asteroid fields. It would save a lot of tedious clicking.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;beam up all cargo&amp;quot; button on the planet UI would be nice, the way that there&#039;s a &amp;quot;drop all cargo&amp;quot; on ships. Save like five clicks.&lt;br /&gt;
&lt;br /&gt;
When repairing a ship at a starbase, its warp should automatically be set to its max.&lt;br /&gt;
&lt;br /&gt;
on all transfer screens, you have to click on the resource, and then click on 1/10/100 etc. That could be individual smaller buttons beside every resource in a row, like&lt;br /&gt;
&lt;br /&gt;
74 mines [=&amp;gt;100] -&amp;gt; {{font color|green|MAX &amp;gt;1k &amp;gt;1h &amp;gt;10 &amp;gt;1}} {{font color|red|&amp;lt;1 &amp;lt;10 &amp;lt;1h &amp;lt;1k &amp;lt;MAX}}&lt;br /&gt;
&lt;br /&gt;
* It would be nice, if in the fleet overall summary screen, you could select ships via checkbox, and give some orders there. Randomize FCs, set PE, set mission. A &amp;quot;select all&amp;quot; would be nice too.&lt;br /&gt;
&lt;br /&gt;
* keybind: toggle the drawing layer, have a toolbar with tools. Say shift-L turns on drawing mode, then keys to do individual drawing items. It should also autoselect the default layer, and create it if needed. The workflow doesn&#039;t need a lot of tweaking but it could be a lot smoother.&lt;br /&gt;
&lt;br /&gt;
== Starbase build UI ==&lt;br /&gt;
&lt;br /&gt;
* Mousing over hulls in the ship build screen should give info about those hulls. It&#039;s pretty annoying to have to click through to them, and it&#039;s often hard to recognize the ship you need from an array of nearly-identical tiny pictures.&lt;br /&gt;
&lt;br /&gt;
* It would be nice if, in the ship panel, it showed the destination of the ship&#039;s waypoint. The name/ID of the planet, the name/ID of the ship, or the space coordinates. It might fit in nicely right next to the Warp: Turns: display.&lt;br /&gt;
&lt;br /&gt;
Dest: Bootes (403)&lt;br /&gt;
Dest: LARGE DEEP SPA (403)&lt;br /&gt;
Dest: x:2240 y:1815&lt;br /&gt;
&lt;br /&gt;
=== Battle order ===&lt;br /&gt;
Setting battle order is a pain and involves very fiddly friendly-code setting. It is *incredibly* non-intuitive for new players and unpleasant for old.&lt;br /&gt;
&lt;br /&gt;
The default UI should have some kind of indication of battle order and the ability to visually change it.&lt;br /&gt;
&lt;br /&gt;
** A new button in pretty much all panels: sort by ship ID/combat order, and it should be persistent when switching ships. You might also want to add things like &amp;quot;sort by mass&amp;quot;, &amp;quot;sort by fuel/dur/trit&amp;quot;. Often I want to quickly find the ship in a large group with the most of something.&lt;br /&gt;
&lt;br /&gt;
** drag and drop in the ship select panels, or in (fingers crossed) the multiselect panel.&lt;br /&gt;
&lt;br /&gt;
The list starts off in order: numeric FCs first, non-numeric second. If you drag a ship to a certain spot in the order, all *numeric* friendly-codes of ships will be shuffled: generate N random numbers, order them, assign them to the ships in the appropriate sequence. A computer-generated random number is much less likely to collide with a human-generated &amp;quot;random&amp;quot; number.&lt;br /&gt;
&lt;br /&gt;
For instance, ships could be displayed in order with FCs: &lt;br /&gt;
&lt;br /&gt;
a:001, b:010, c:020, d:030, e:040, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Moving the fourth one to the first position might result in&lt;br /&gt;
&lt;br /&gt;
d:005, a: 007, b:021, c:023, e:045, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Thus creating the desired battle order.&lt;br /&gt;
&lt;br /&gt;
=== Multiselect ===&lt;br /&gt;
&lt;br /&gt;
* the ability to give orders to multiple ships simultaneously to ease the &#039;clickiness&#039; of the UI. Prone to error, takes a long time, frustrating.&lt;br /&gt;
&lt;br /&gt;
starbase/planet/ship screens: ctrl-collect to create a multi-selection. Put a green box around any selected ship. &lt;br /&gt;
&lt;br /&gt;
Optionally on the starmap: ctrl-click, drag to select multiple. left-click on any ship or &#039;x&#039; to clear selection. A multi-selection on the starmap will have to create some kind of popup showing which ships are selected.&lt;br /&gt;
&lt;br /&gt;
** click on map - set waypoint/multiwaypoint for all ships.&lt;br /&gt;
** &#039;u&#039; - unload all ships where applicable.&lt;br /&gt;
** &#039;t&#039; - open a transfer window, select a target. Only valid if all ships are in the same location. &lt;br /&gt;
*** Any items transferred to the multiselect are distributed evenly cargo-room permitting. &lt;br /&gt;
*** Any items transferred out are transferred out (say) lowest-ID first, or evenly if you want to deal with rounding.&lt;br /&gt;
*** This enables use cases like &amp;quot;select 6 Cobols, dump fuel to planet, transfer back 120 fuel&amp;quot; so that each Cobol gets 20, or &amp;quot;select 3 Nebulas, transfer asteroid field cargo to waiting cargo ship&amp;quot;, with FAR fewer clicks.&lt;br /&gt;
*** Easy ammunition rebalancing. Transfer all ammunition to starbase or one ship, then transfer back.&lt;br /&gt;
&lt;br /&gt;
=== better planet economy planner ===&lt;br /&gt;
&lt;br /&gt;
The existing economy planner builds factories, then defence, then mines in a weird order. I almost never want to build defence posts before maxing out on mines. We should be able to configure that.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to be able to say eg &amp;quot;build up to 110 factories, then when that&#039;s complete, build up to 200 mines, then when that completes, build up to 20 defence posts&amp;quot;.  The UI could be a list, like:&lt;br /&gt;
&lt;br /&gt;
** build 110 factories&lt;br /&gt;
** build 200 mines&lt;br /&gt;
** build 20 def&lt;br /&gt;
&lt;br /&gt;
and you could modify it like&lt;br /&gt;
&lt;br /&gt;
** build to 50 factories&lt;br /&gt;
** build to 20 def&lt;br /&gt;
** build to 110 factories&lt;br /&gt;
** build to 30 mines&lt;br /&gt;
** build MAX factories&lt;br /&gt;
&lt;br /&gt;
* Alternatively, and probably way easier to implement, I should be able to clone the settings from an existing planet.&lt;br /&gt;
&lt;br /&gt;
* and there should be a &amp;quot;default&amp;quot; profile for planetary buildings that just automatically applies. For bonus points? Have different profiles you can apply.&lt;br /&gt;
&lt;br /&gt;
[[Template:Font_Colour]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=The_Horwasp_Plague&amp;diff=5095</id>
		<title>The Horwasp Plague</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=The_Horwasp_Plague&amp;diff=5095"/>
		<updated>2023-10-21T15:37:52Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Horwasp_portrait.jpg|180px|thumb|left|Horwasp portrait from [http://planets.nu Planets Nu]]]&lt;br /&gt;
{{Player Race&lt;br /&gt;
 |raceicon=Horwasp_Race_Icon_Nu.png&lt;br /&gt;
 |racename=The Horwasp Plague&lt;br /&gt;
 |RaceDescription=&#039;&#039;&#039;The Horwasp Plague&#039;&#039;&#039; The Horwasp are an add-on race available only at Planets.nu. The Horwasp are an inter-dimensional species that are invading known space. Little is known about them, but they are widely feared for their destructive and chaotic power. They are very different from every other race in Planets, having no starbases, not using factories or mines, not using supplies or MC and not taxing natives. The Horwasp may not share intel or make an alliance with non-Horwasp players. They also cannot capture ships, have their ships captured, or give or receive ships with another player.  &lt;br /&gt;
&lt;br /&gt;
The Horwasp are currently in early testing (Alpha 2, as of this writing) and can therefore be expected to change quickly. As a result, documentation you read about them may not be up to date. &lt;br /&gt;
&lt;br /&gt;
Horwasp are only available to paying members of Planets.nu.&lt;br /&gt;
 |RaceCharacteristics=&lt;br /&gt;
Horwasp population only grows by consuming natives on planets they control. The Horwasp automatically stop consuming natives once they are at the limit of what they can sustainably feed themselves with (as of Alpha 2). If there are no natives on a planet to feed on, the Horwasp will slowly starve. Horwasp can land a small pod full of clans on a native planet and quickly grow in size within a few turns. This rapid growth allows Horwasp to spread from that planet to nearby planets for further colonization or attack. (Perhaps this rapid spread is why they are called a &amp;quot;plague&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
The combat strength of Horwasp ships is determined by the number of clans on board. Horwasp ships do not use ammo, but instead rely on their &amp;quot;psycho-kinetic energies&amp;quot; as weapons, which are based on the number of clans on board. When a Horwasp ship is full of clans, it has Mk. 8 torps and Heavy Phasers. In combat, torps never run out, while fighters regenerate after each combat round. &lt;br /&gt;
&lt;br /&gt;
Horwasp pods are non-steerable ships that are launched from planets, usually to another planet. Pods travel slowly, at warp 6, and are hard to detect, being detectable only at 25 LY, or at 50 LY if they have weapons. Pods cannot change their course after being launched, and cannot use the intercept mission. &lt;br /&gt;
&lt;br /&gt;
Horwasp ships can hit mines as normal, but pods are immune to all mines. Both ships and pods are unaffected by the per-turn energy drain of webmines. &lt;br /&gt;
&lt;br /&gt;
As of Alpha 0.2, Horwasp are more similar to other races in priority points. Destroying Horwasp ships gives PP as normal. Pods do not give you any priority points (this includes Stingers). Horwasp must spend PPs to build ships, but not pods. &lt;br /&gt;
 |StrategyGuides=&lt;br /&gt;
[https://planetsmagazine.com/2021/10/08/commander-koskis-anti-horwasp-guide-aka-sir-mf/ Anti-Horwasp guide] by Commander Koski. (How to kill Horwasp).&lt;br /&gt;
[https://planetsmagazine.com/2023/09/08/sting-no-more/ Sting No More!], also by Commander Koski.&lt;br /&gt;
 |RacialAbilities=&lt;br /&gt;
The Horwasp main abilities &lt;br /&gt;
* Psychic Scanning - Ability to detect enemy ships regardless of cloak or environmental conditions. Also detects enemy colonies and starbases. Range is 150 LY. (Cloaked ships can still not be attacked by Horwasp, only detected). Does not work against Robots. &amp;lt;br&amp;gt;&lt;br /&gt;
* Rock Attacks - Ability to hurl rock at other planets, causing major damage to enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Swarming - Whenever a Horwasp ship is destroyed, 10% of the clans on board are deposited on nearby planets within 100 LY, and initiate ground combat. If there are no enemy clans, they settle a colony.&amp;lt;br&amp;gt;&lt;br /&gt;
* Ship-building Planets - Ships can be built from any colony. Horwasp can build any ship at any colony, provided they have enough clans and minerals to build it. Clans are consumed to manufacture a ship or pod, so a planet&#039;s population will go down from construction. &lt;br /&gt;
&lt;br /&gt;
Disadvantages:&lt;br /&gt;
* Reduced Diplomacy - Cannot share intel or make alliance with other players, unless Horwasp.&lt;br /&gt;
&lt;br /&gt;
==== Colony auto-management ====&lt;br /&gt;
Horwasp colonies can be neglected and they will auto-manage themselves. They follow a particular order upon planetfall:&lt;br /&gt;
* Harvest natives. (Will harvest until at equilibrium with native population and can feed without causing de-population)&lt;br /&gt;
* Burrow - Will dig planet defenses until 100% (1 burrow for each clan). Takes 4 turns for 1 clan to build 1 burrow. Burrows affect ship combat but not ground combat.&lt;br /&gt;
* Mine - workers will mine planet until it is depleted of minerals.&lt;br /&gt;
* Terraform - workers will terraform planet until at 50 degrees.&lt;br /&gt;
* Rest. (If there are burrows, Horwasp consume half their normal food)&lt;br /&gt;
&lt;br /&gt;
 |ShipList=&lt;br /&gt;
 |ImportantShips=&lt;br /&gt;
* &#039;&#039;&#039;[[Hive]]s&#039;&#039;&#039; are your motherships. While a fully-loaded Hive is powerful, it is less powerful than a [[Golem Class Baseship|Golem]]. Moving a fully-loaded Hive is incredibly expensive in fuel. It often makes more sense to send a relatively empty Hive to a planet with natives, and grow Horwasp clans there. Has the Swarm mission for ground attacks on enemy planets.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Brood]]&#039;&#039;&#039; - A powerful carrier. With 900 cargo, it is useful for transporting clans and colonizing.&lt;br /&gt;
* &#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039; - A torp ship, good against other torpers. Can tow ships and stationary pods (sentry). Its 650 kt fuel tank makes it a good fuel transporter. &lt;br /&gt;
* &#039;&#039;&#039;[[Jacker]]&#039;&#039;&#039;- No beams but has a thick skin that gives it resistance to fighter hits (fighters have only 25% chance of hitting Jacker). Good for attacking starbases, or weakening enemy carriers before finishing them off with another ship.&lt;br /&gt;
&lt;br /&gt;
=== Important Pods ===&lt;br /&gt;
* &#039;&#039;&#039;Stinger&#039;&#039;&#039; - Your main weapon that helps you spread your empire. It is quite inexpensive in minerals and clans but reasonably powerful. Like any pod, if you need this pod to travel faster to a planet, you can launch it it from a planet at warp 9 and it will arrive at its destination sooner.&lt;br /&gt;
* &#039;&#039;&#039;Accelerator&#039;&#039;&#039; - stationary, weaponized pod that accelerates your pods to a higher warp speed. It provides 25 free fuel to each of your ships at the same location. The Accelerator cannot be towed, but can be pushed by Ion Storms. &lt;br /&gt;
* &#039;&#039;&#039;Protofields&#039;&#039;&#039; - A pod launched to a location where it deploys a minefield. Very cheap in minerals, but can be expensive in clans, depending on size of mine field. Max size is 2500 clans, which makes 2500 mines (48 LY radius). The pod takes one turn to transform into a minefield after it reaches its destination, so opponents will always see that a minefield is coming before it is deployed.  Privateer ships that attempt Rob mission inside a Protofield fail to Rob and are immediately consumed by the proto molecules and is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Farms&#039;&#039;&#039; - Horwasp are unique in their ability to transport natives from one planet to another, to sustain their population. Reptilian natives are very useful, as they will double your mining output. Spread reptilians to all your colonies if you can, for this reason. Spreading amorphous natives to every planet as a denial weapon can be very useful. You can spread 1 amorphous clan to every planet, making the planet harder to colonize for other players. &lt;br /&gt;
* &#039;&#039;&#039;Sentry&#039;&#039;&#039; - Stationary pod with beams that is useful for mine sweeping. Provides 5 free fuel per turn to each of your ships at the same location. Can be towed by Soldier or Hive. &lt;br /&gt;
* &#039;&#039;&#039;Rocks&#039;&#039;&#039; - Use them to transport minerals between your planets, or throw them at enemy planets to kill colonists and natives. Very large rocks can do catastrophic damage to enemy colonies. Rocks will destroy some factories, mines and defense posts, and also lower the happiness of the population. &lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
For publicly released formulas, go to [http://help.planets.nu/horwasp-details Horwasp - Details and Formulae]. Not all the formulas have been released yet.  &amp;lt;br&amp;gt;&lt;br /&gt;
==== Colonist deaths caused by Rocks ====&lt;br /&gt;
The formula for colonist deaths (rounding not known yet):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
 \operatorname{clandeaths} =&lt;br /&gt;
 (impactmass / 13,500) * clans + sqrt(impactmass)&lt;br /&gt;
&amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Impact Mass&amp;quot; is the measure of the power of the rock:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
 \operatorname{impactmass} =&lt;br /&gt;
 mass * warpfactor&lt;br /&gt;
&amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the rock was sent through an Accelerator, the impact mass is further multipled by 1.5. (This is true even if it&#039;s already at warp 9). The maximum impact mass is (1,000 * warp 9 * 1.5 = 13,500). &lt;br /&gt;
&lt;br /&gt;
The formula for clan deaths is essentially a percentage value. If your impact mass is 13,500, then you will kill 100% of the population. You can therefore take out a homeworld with a rock that big. For smaller planets, it might not be worth the fuel and minerals to do this. &lt;br /&gt;
&lt;br /&gt;
The formulas for clan happiness change and destruction of buildings are not yet known. &lt;br /&gt;
&lt;br /&gt;
== Natives ==&lt;br /&gt;
Some native races confer bonuses (or disadvantages) to the Horwasp player.&lt;br /&gt;
* &#039;&#039;&#039;Reptilian&#039;&#039;&#039; - Doubles your mining rate. This is a very valuable ability. Try to spread reptilians to all your mining planets. They also have a 2:1 ground combat advantage against other natives, when transported by a Farm.&lt;br /&gt;
* &#039;&#039;&#039;Gipsoldal&#039;&#039;&#039; - You can launch pods at warp 7 in addition to the regular speeds of warp 3, 6 and 9.&lt;br /&gt;
* &#039;&#039;&#039;Bovinoid&#039;&#039;&#039; - Horwasp will harvest them faster, getting 4 larve per harvesting clan instead of 3.&lt;br /&gt;
* &#039;&#039;&#039;Avian&#039;&#039;&#039; - Their population growth is +25%. Your harvesting rate of them is slower, only 2 larvae per harvesting clan instead of 3.&lt;br /&gt;
* &#039;&#039;&#039;Insectoid&#039;&#039;&#039; - Harvest of them is slow, yielding only 1 larva per clan instead of 3.&lt;br /&gt;
* &#039;&#039;&#039;Siliconoid&#039;&#039;&#039; - Horwasp cannot harvest them at all and consider them pests. Horwasp can exterminate them instead of harvesting them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= How to Kill Horwasp =&lt;br /&gt;
The most frequently asked question, after &amp;quot;how the heck do Horwasp work?&amp;quot;, is &amp;quot;how do I kill Horwasp?&amp;quot; We will attempt to guide you. The best way to learn is to try them in a Blitz game, or a single-player scenario. Once you have a basic understanding of how they work, killing them becomes much easier and more fun.&lt;br /&gt;
&lt;br /&gt;
The best short explanation for defeating Horwasp: Try to destroy their colonist clans and access to natives. Deny them access to planets with natives. Since Horwasp require fuel, try as much as possible to remove fuel from any planets being invaded by them. You cannot hope to save all your colonies from a Horwasp attack. You must accept there will be a &amp;quot;no man&#039;s land&amp;quot; where neither side can settle for a while. Instead of defending every planet, instead focus on preventing Horwasp from establishing a foothold in an area and spreading. &lt;br /&gt;
&lt;br /&gt;
* Carrier races: Use big carriers to defeat them favorably in PP and ship cost. Stacking 2 or more carriers in battle gives best results. &lt;br /&gt;
* Ground attack races (Liz, Fascist, EE, Rebel) use it to wipe out Horwasp population centers and deny Horwasp access to planets with natives. &lt;br /&gt;
* Torp races: consider building capital ships with cheap engines as defenders against a Horwasp attack. &lt;br /&gt;
* Cloaking ships: Have good beams to sweep protofields. Be sure to carry supplies on your cloaked ships, to repair damage from protofields, or you can&#039;t cloak. &lt;br /&gt;
* Starbases with fighters are effective defense against pods (stingers). They do not fare well against jackers and broods. &lt;br /&gt;
* &amp;quot;Picket lines&amp;quot; of ships can be formed when you space many ships 50 LY apart. This allow detection of any incoming low-visibility rocks or pods (25 LY detection range). If you have fewer ships, you can space them 100 LY apart instead. This will allow you to detect any armed pods (stingers, armored nests), which have a 50 LY range). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lizards&#039;&#039;&#039; - Avoid direct combat unless needed. The easiest way to defeat a Horwasp player is to deny them planets in the &amp;quot;no man&#039;s land&amp;quot;. Use cloaked LCCs or to drop clans on Horwasp colonies. The Horwasp have no ground combat bonuses, so you can lay waste to them with your full 30:1 ground combat advantage. Even a Reptile&#039;s 50 cargo can stave off a Horwasp takeover when it&#039;s cloaked above a planet. T-Rex&#039;s are good against most Horwasp ships. You might need a Madonzilla against his hive. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birds&#039;&#039;&#039; - Birds are a bit weak but can use cloak &amp;amp; intercept mission to disrupt enemy plans. Resolutes with Mk.7 torps can kill Stingers 97% of the time, but will take a lot of damage sometimes. Use Dark Wings for combat if you can. It is often easier to avoid combat with stingers, and then attack the planet they conquered the next turn with a ship. You might not want to do this at a planet with good natives, as this will cause their population to drop. In those cases, try to defend the planet from conquest. Dark Wings are your best bet for combat against any single ship. If possible, try to pick off enemy ships one by one with cloak &amp;amp; intercept or towing ships from a planet. In situations where you have less control and have to fight multiple ships at once, it might make sense to alternate between Resolutes and Dark Wings (damaging a Horwasp ship severely weakens it for the next round). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fascists&#039;&#039;&#039; - You can use your planet immunity to great effect for clan drops and pillage. You can get a great econ boost by pillaging large Horwasp planets. Be sure to destroy any amorphous you see, as Horwasp can harvest them. Glory devices do almost no damage to Horwasp ships, so don&#039;t bother using them. You will rely a lot on D7s for all your cloaking actions behind enemy lines (scouting, clan drop, pillage, towing). You will need to protect from protofields by giving them good beams, or else by being escorted by Ill Winds which can sweep (and also cargo along for support). Make sure your core planets are defended well, but let your outer colonies fall to the enemy sometimes to preserve your ships and ammo. You can profit from pillaging them or re-take them with ground combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystals&#039;&#039;&#039; - Horwasp pods (Stingers, nests, rocks...) can travel through all your minefields without getting hit. Horwasp ships can still hit webmines as normal. However, all Horwasp ships and pods are immune to web drain. Keeping his ships at bay will likely be relatively easy, but you will face problems from incoming stingers and rocks, since they can travel through your mines. Emeralds can defend against Stingers, using their big cargo to repair damage with supplies between turns. You can use Opals or Topaz ships to form &amp;quot;picket lines&amp;quot;. Topaz squadrons can use their planet immunity to scout Horwasp planets looking for ships. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Empire&#039;&#039;&#039; - Try to obtain a cloaker to scout enemy planets before bringing in ships. If a planet is unoccupied, you can avoid fighting it by putting an SSD there and performing Imperial Assault. If the planet has a lot of natives, larvae usually hatch anew each turn (as of Alpha 0.2). This can be annoying as a Horwasp player&#039;s colony can persist after that player has resigned. This might be changed in the next revision. In practice, you may want to simply use Gorbies to destroy planets. Stack 2 or more Gorbies for best results against a large fleet of Horwasp ships. Starbase fighter transfer will help you logistically very much, keeping your Gorbies at the front with fighters without needing re-supply ships. If you have Ru25 gunboats, build many with cheap engines to form a &amp;quot;picket line&amp;quot;. Gunboats are also useful for scouting planets since their planet immunity prevents Horwasp planets from attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Privateer&#039;&#039;&#039; - Robbing Horwasp Pods and ships of all their fuel immediately disintegrate them spreading 10% of the onboard Horwasp Clans onto all planets within 100lys.  Pods have only 1kt of fuel normally, but will have have 2kt of fuel if enroute to/from an Accelerator.&lt;br /&gt;
&lt;br /&gt;
 |StrategyOverall= overall&lt;br /&gt;
 |StrategyEarly=  Start with...&lt;br /&gt;
 |StrategyMid=   See if ...&lt;br /&gt;
 |StrategyEnd=  Get...&lt;br /&gt;
 |StrategyNotes= With the Horwasp, &lt;br /&gt;
&lt;br /&gt;
 |AllianceOverall=  Your main value as an ally is in: &amp;lt;br&amp;gt;&lt;br /&gt;
1. Transfer Natives to others planets&amp;lt;br&amp;gt;&lt;br /&gt;
You mainly want from an alliance:&amp;lt;br&amp;gt;&lt;br /&gt;
1. &lt;br /&gt;
 |AllianceFed=&lt;br /&gt;
 |AllianceLizard= &lt;br /&gt;
 |AllianceBird= &lt;br /&gt;
 |AllianceFascist= &lt;br /&gt;
 |AlliancePrivateer= &lt;br /&gt;
 |AllianceCyborg= &lt;br /&gt;
 |AllianceCrystal= &lt;br /&gt;
 |AllianceEmpire= &lt;br /&gt;
 |AllianceRobot= &lt;br /&gt;
 |AllianceRebel=&lt;br /&gt;
 |AllianceColony= &lt;br /&gt;
 |EnemyOverall=  &lt;br /&gt;
 |EnemyFed= &lt;br /&gt;
 |EnemyLizard= &lt;br /&gt;
 |EnemyBird=&lt;br /&gt;
 |EnemyFascist=  &lt;br /&gt;
 |EnemyPrivateer=&lt;br /&gt;
 |EnemyCyborg= &lt;br /&gt;
 |EnemyCrystal=&lt;br /&gt;
 |EnemyEmpire=&lt;br /&gt;
 |EnemyRobot=&lt;br /&gt;
 |EnemyRebel=&lt;br /&gt;
 |EnemyColony= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Races]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Guardian_Class_Destroyer&amp;diff=5094</id>
		<title>Guardian Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Guardian_Class_Destroyer&amp;diff=5094"/>
		<updated>2023-10-18T21:31:00Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Guardian Class Destroyer &lt;br /&gt;
|Races= [[The Rebel Confederation]]&lt;br /&gt;
|Comments= With 3 beams and 6 torpedo tubes, but only one engine, the Gaurdian is a lot of cheap firepower.  However, with only capacity for 20 torpedoes, it&#039;s not much of a minelayer and can only get out 3 full salvos of torpedoes before running out.&lt;br /&gt;
&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Gaurdian_Class_Destroyer&amp;diff=5093</id>
		<title>Gaurdian Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Gaurdian_Class_Destroyer&amp;diff=5093"/>
		<updated>2023-10-18T21:25:21Z</updated>

		<summary type="html">&lt;p&gt;Rbos: Rbos moved page Gaurdian Class Destroyer to Guardian Class Destroyer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guardian Class Destroyer]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Guardian_Class_Destroyer&amp;diff=5092</id>
		<title>Guardian Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Guardian_Class_Destroyer&amp;diff=5092"/>
		<updated>2023-10-18T21:25:21Z</updated>

		<summary type="html">&lt;p&gt;Rbos: Rbos moved page Gaurdian Class Destroyer to Guardian Class Destroyer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Gaurdian Class Destroyer &lt;br /&gt;
|Races= [[The Rebel Confederation]]&lt;br /&gt;
|Comments= With 3 beams and 6 torpedo tubes, but only one engine, the Gaurdian is a lot of cheap firepower.  However, with only capacity for 20 torpedoes, it&#039;s not much of a minelayer and can only get out 3 full salvos of torpedoes before running out.&lt;br /&gt;
&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Template:ShipLineByName&amp;diff=5091</id>
		<title>Template:ShipLineByName</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Template:ShipLineByName&amp;diff=5091"/>
		<updated>2023-10-18T21:24:51Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{name}}}&lt;br /&gt;
 | Outrider Class Scout = {{ShipLineSummary|name=Outrider Class Scout|tech=1|beams=1|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=40|fuel=260|crew=180}}&lt;br /&gt;
 | Nocturne Class Destroyer = {{ShipLineSummary|name=Nocturne Class Destroyer|tech=2|beams=4|torps=2|engines=1|mc=70|dur=25|trit=50|moly=7|mass=90|cargo=50|fuel=180|crew=190}}&lt;br /&gt;
 | Bohemian Class Survey Ship = {{ShipLineSummary|name=Bohemian Class Survey Ship|tech=3|beams=2|engines=2|mc=40|dur=10|trit=20|moly=3|mass=32|cargo=30|fuel=180|crew=70|special=[[H50]]|adv=15}}&lt;br /&gt;
 | Vendetta Class Frigate = {{ShipLineSummary|name=Vendetta Class Frigate|tech=5|beams=4|torps=4|engines=2|mc=170|dur=12|trit=23|moly=57|mass=100|cargo=30|fuel=140|crew=79}}&lt;br /&gt;
 | Nebula Class Cruiser = {{ShipLineSummary|name=Nebula Class Cruiser|tech=6|beams=4|torps=4|engines=2|mc=390|dur=42|trit=61|moly=73|mass=170|cargo=350|fuel=470|crew=430|adv=20}}&lt;br /&gt;
 | Banshee Class Destroyer = {{ShipLineSummary|name=Banshee Class Destroyer|tech=6|beams=4|torps=2|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=80|fuel=140|crew=336|special=[[RS]]}}&lt;br /&gt;
 | Loki Class Destroyer = {{ShipLineSummary|name=Loki Class Destroyer|tech=8|beams=2|torps=4|engines=2|mc=170|dur=10|trit=20|moly=43|mass=101|cargo=80|fuel=140|crew=265|special=[[Tac]]|adv=40}}&lt;br /&gt;
 | Eros Class Research Vessel = {{ShipLineSummary|name=Eros Class Research Vessel|tech=4|beams=2|engines=2|mc=30|dur=4|trit=3|moly=13|mass=35|cargo=30|fuel=110|crew=78|special=[[C50]]|adv=15}}&lt;br /&gt;
 | Brynhild Class Escort = {{ShipLineSummary|name=Brynhild Class Escort|tech=7|beams=4|engines=1|mc=100|dur=5|trit=45|moly=35|mass=90|cargo=30|fuel=140|crew=162|special=[[Bio]]|adv=5}}&lt;br /&gt;
 | Arkham Class Frigate = {{ShipLineSummary|name=Arkham Class Frigate|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=150|cargo=90|fuel=120|crew=328}}&lt;br /&gt;
 | Thor Class Frigate = {{ShipLineSummary|name=Thor Class Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=35|trit=55|moly=89|mass=173|cargo=95|fuel=160|crew=370}}&lt;br /&gt;
 | Diplomacy Class Cruiser = {{ShipLineSummary|name=Diplomacy Class Cruiser|tech=9|beams=6|torps=6|engines=2|mc=410|dur=35|trit=53|moly=79|mass=180|cargo=95|fuel=350|crew=328}}&lt;br /&gt;
 | Missouri Class Battleship = {{ShipLineSummary|name=Missouri Class Battleship|tech=8|beams=8|torps=6|engines=2|mc=510|dur=140|trit=143|moly=150|mass=395|cargo=170|fuel=260|crew=810|adv=20}}&lt;br /&gt;
 | Neutronic Fuel Carrier = {{ShipLineSummary|name=Neutronic Fuel Carrier|tech=3|engines=2|mc=20|dur=10|trit=2|moly=20|mass=10|cargo=2|fuel=900|crew=2}}&lt;br /&gt;
 | Small Deep Space Freighter = {{ShipLineSummary|name=Small Deep Space Freighter|tech=1|engines=1|mc=10|dur=2|trit=2|moly=3|mass=30|cargo=70|fuel=200|crew=2}}&lt;br /&gt;
 | Medium Deep Space Freighter = {{ShipLineSummary|name=Medium Deep Space Freighter|tech=3|engines=1|mc=65|dur=4|trit=4|moly=6|mass=60|cargo=200|fuel=250|crew=6}}&lt;br /&gt;
 | Large Deep Space Freighter = {{ShipLineSummary|name=Large Deep Space Freighter|tech=6|engines=2|mc=160|dur=85|trit=7|moly=8|mass=130|cargo=1200|fuel=600|crew=102|adv=15}}&lt;br /&gt;
 | Super Transport Freighter = {{ShipLineSummary|name=Super Transport Freighter|tech=10|engines=4|mc=220|dur=125|trit=13|moly=18|mass=160|cargo=2600|fuel=1200|crew=202}}&lt;br /&gt;
 | Kittyhawk Class Carrier = {{ShipLineSummary|name=Kittyhawk Class Carrier|tech=9|beams=4|fighters=6|engines=2|mc=195|dur=25|trit=45|moly=49|mass=173|cargo=65|fuel=280|crew=370|adv=10}}&lt;br /&gt;
 | Nova Class Super-dreadnought = {{ShipLineSummary|name=Nova Class Super-dreadnought|tech=10|beams=10|torps=10|engines=4|mc=810|dur=240|trit=343|moly=350|mass=650|cargo=320|fuel=560|crew=1810|adv=40}}&lt;br /&gt;
 | Reptile Class Destroyer = {{ShipLineSummary|name=Reptile Class Destroyer|tech=3|beams=4|engines=2|mc=50|dur=22|trit=33|moly=15|mass=60|cargo=50|fuel=120|crew=45|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Lizard Class Cruiser = {{ShipLineSummary|name=Lizard Class Cruiser|tech=4|beams=4|torps=3|engines=2|mc=190|dur=42|trit=81|moly=30|mass=160|cargo=290|fuel=330|crew=430|special=[[Cl]]|adv=20}}&lt;br /&gt;
 | T-Rex Class Battleship = {{ShipLineSummary|name=T-Rex Class Battleship|tech=10|beams=10|torps=5|engines=2|mc=350|dur=140|trit=153|moly=100|mass=421|cargo=190|fuel=490|crew=810|adv=20}}&lt;br /&gt;
 | Serpent Class Escort = {{ShipLineSummary|name=Serpent Class Escort|tech=1|beams=2|engines=1|mc=40|dur=15|trit=33|moly=5|mass=55|cargo=20|fuel=160|crew=35}}&lt;br /&gt;
 | Saurian Class Light Cruiser = {{ShipLineSummary|name=Saurian Class Light Cruiser|tech=7|beams=4|torps=2|engines=2|mc=85|dur=32|trit=67|moly=23|mass=120|cargo=150|fuel=260|crew=336|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | White Falcon Class Cruiser = {{ShipLineSummary|name=White Falcon Class Cruiser|tech=3|beams=4|torps=1|engines=2|mc=110|dur=32|trit=61|moly=33|mass=120|cargo=140|fuel=430|crew=150|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Swift Heart Class Scout = {{ShipLineSummary|name=Swift Heart Class Scout|tech=1|beams=2|engines=1|mc=60|dur=6|trit=20|moly=5|mass=45|cargo=20|fuel=170|crew=126|special=[[Neb]], [[Cl]]|adv=5}}&lt;br /&gt;
 | Fearless Wing Cruiser = {{ShipLineSummary|name=Fearless Wing Cruiser|tech=5|beams=6|torps=1|engines=2|mc=180|dur=52|trit=81|moly=63|mass=150|cargo=240|fuel=360|crew=300|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Dark Wing Class Battleship = {{ShipLineSummary|name=Dark Wing Class Battleship|tech=10|beams=10|torps=8|engines=2|mc=450|dur=170|trit=183|moly=110|mass=491|cargo=150|fuel=290|crew=910|special=[[Adv. C]]|adv=80}}&lt;br /&gt;
 | Valiant Wind Class Carrier = {{ShipLineSummary|name=Valiant Wind Class Carrier|tech=6|beams=7|fighters=3|engines=2|mc=380|dur=52|trit=61|moly=123|mass=180|cargo=80|fuel=190|crew=322}}&lt;br /&gt;
 | Resolute Class Battlecruiser = {{ShipLineSummary|name=Resolute Class Battlecruiser|tech=7|beams=8|torps=3|engines=2|mc=380|dur=52|trit=71|moly=93|mass=180|cargo=280|fuel=480|crew=348|special=[[Adv. C]]|adv=30}}&lt;br /&gt;
 | Bright Heart Class Destroyer = {{ShipLineSummary|name=Bright Heart Class Destroyer|tech=3|beams=2|torps=4|engines=2|mc=140|dur=22|trit=43|moly=15|mass=80|cargo=40|fuel=90|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Class Frigate = {{ShipLineSummary|name=Deth Specula Class Frigate|tech=6|beams=6|torps=4|engines=2|mc=280|dur=25|trit=45|moly=89|mass=113|cargo=35|fuel=140|crew=240|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | D7a Painmaker Class Cruiser = {{ShipLineSummary|name=D7a Painmaker Class Cruiser|tech=2|beams=4|engines=2|mc=90|dur=42|trit=81|moly=43|mass=170|cargo=120|fuel=230|crew=352|special=[[RS]]}}&lt;br /&gt;
 | Victorious Class Battleship = {{ShipLineSummary|name=Victorious Class Battleship|tech=10|beams=10|torps=6|engines=2|mc=410|dur=170|trit=193|moly=90|mass=451|cargo=130|fuel=290|crew=810|special=[[RS]]|adv=20}}&lt;br /&gt;
 | D7 Coldpain Class Cruiser = {{ShipLineSummary|name=D7 Coldpain Class Cruiser|tech=4|beams=4|torps=2|engines=2|mc=120|dur=42|trit=71|moly=63|mass=175|cargo=100|fuel=430|crew=373|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | Ill Wind Class Battlecruiser = {{ShipLineSummary|name=Ill Wind Class Battlecruiser|tech=5|beams=10|torps=2|engines=2|mc=320|dur=82|trit=91|moly=93|mass=275|cargo=260|fuel=480|crew=525|special=[[RS]]|adv=20}}&lt;br /&gt;
 | D3 Thorn Class Destroyer = {{ShipLineSummary|name=D3 Thorn Class Destroyer|tech=5|beams=2|torps=4|engines=2|mc=110|dur=32|trit=43|moly=25|mass=90|cargo=40|fuel=120|crew=222|special=[[RS]], [[Cl]]|adv=5}}&lt;br /&gt;
 | D19b Nefarious Class Destroyer = {{ShipLineSummary|name=D19b Nefarious Class Destroyer|tech=6|beams=7|engines=2|mc=180|dur=32|trit=53|moly=65|mass=96|cargo=40|fuel=160|crew=265|special=[[GD]], [[RS]]|adv=35}}&lt;br /&gt;
 | Little Pest Class Escort = {{ShipLineSummary|name=Little Pest Class Escort|tech=2|beams=6|engines=2|mc=60|dur=12|trit=27|moly=45|mass=75|cargo=20|fuel=180|crew=175|special=[[RS]]}}&lt;br /&gt;
 | Saber Class Frigate = {{ShipLineSummary|name=Saber Class Frigate|tech=8|beams=10|engines=2|mc=280|dur=25|trit=35|moly=95|mass=153|cargo=25|fuel=150|crew=420|special=[[GD]], [[RS]]|adv=35}}&lt;br /&gt;
 | Lady Royale Class Cruiser = {{ShipLineSummary|name=Lady Royale Class Cruiser|tech=5|beams=4|torps=1|engines=2|mc=250|dur=52|trit=61|moly=83|mass=130|cargo=160|fuel=670|crew=270|special=[[Gam]]|adv=10}}&lt;br /&gt;
 | Dwarfstar Class Transport = {{ShipLineSummary|name=Dwarfstar Class Transport|tech=3|beams=6|engines=2|mc=280|dur=62|trit=43|moly=15|mass=100|cargo=220|fuel=180|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Br4 Class Gunship = {{ShipLineSummary|name=Br4 Class Gunship|tech=1|beams=5|engines=2|mc=60|dur=12|trit=17|moly=35|mass=55|cargo=20|fuel=80|crew=55|special=[[Grav]], [[Cl]]|adv=25}}&lt;br /&gt;
 | Br5 Kaye Class Torpedo Boat = {{ShipLineSummary|name=Br5 Kaye Class Torpedo Boat|tech=3|beams=4|torps=1|engines=2|mc=70|dur=22|trit=17|moly=15|mass=57|cargo=20|fuel=80|crew=40|special=[[Grav]], [[Cl]]|adv=30}}&lt;br /&gt;
 | Meteor Class Blockade Runner = {{ShipLineSummary|name=Meteor Class Blockade Runner|tech=5|beams=4|torps=4|engines=2|mc=250|dur=22|trit=17|moly=55|mass=90|cargo=120|fuel=285|crew=102|special=[[Grav]], [[Cl]]|adv=90}}&lt;br /&gt;
 | Red Wind Class Carrier = {{ShipLineSummary|name=Red Wind Class Carrier|tech=8|beams=2|fighters=2|engines=2|mc=150|dur=22|trit=37|moly=15|mass=70|cargo=60|fuel=85|crew=40|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Skyfire Class Cruiser = {{ShipLineSummary|name=Skyfire Class Cruiser|tech=5|beams=4|torps=2|engines=2|mc=250|dur=52|trit=61|moly=83|mass=150|cargo=250|fuel=370|crew=270}}&lt;br /&gt;
 | Madonnzila Class Carrier = {{ShipLineSummary|name=Madonnzila Class Carrier|tech=9|beams=4|fighters=5|engines=2|mc=420|dur=110|trit=123|moly=90|mass=331|cargo=150|fuel=290|crew=910|adv=10}}&lt;br /&gt;
 | Bloodfang Class Carrier = {{ShipLineSummary|name=Bloodfang Class Carrier|tech=10|beams=7|fighters=4|engines=2|mc=480|dur=42|trit=61|moly=133|mass=220|cargo=80|fuel=190|crew=222}}&lt;br /&gt;
 | B200 Class Probe = {{ShipLineSummary|name=B200 Class Probe|tech=1|beams=2|engines=1|mc=30|dur=12|trit=17|moly=7|mass=30|cargo=15|fuel=80|crew=6|special=[[Hyp]]|adv=10}}&lt;br /&gt;
 | Biocide Class Carrier = {{ShipLineSummary|name=Biocide Class Carrier|tech=9|beams=10|fighters=10|engines=6|mc=910|dur=340|trit=343|moly=550|mass=860|cargo=320|fuel=1260|crew=2810|adv=65}}&lt;br /&gt;
 | Annihilation Class Battleship = {{ShipLineSummary|name=Annihilation Class Battleship|tech=10|beams=10|torps=10|engines=6|mc=910|dur=340|trit=343|moly=550|mass=960|cargo=320|fuel=1260|crew=2910|adv=40}}&lt;br /&gt;
 | B41 Explorer = {{ShipLineSummary|name=B41 Explorer|tech=2|beams=4|engines=1|mc=40|dur=6|trit=20|moly=15|mass=35|cargo=70|fuel=270|crew=8|special=[[Neb]]}}&lt;br /&gt;
 | B222 Destroyer = {{ShipLineSummary|name=B222 Destroyer|tech=5|beams=7|engines=2|mc=130|dur=32|trit=43|moly=65|mass=86|cargo=40|fuel=160|crew=165}}&lt;br /&gt;
 | Firecloud Class Cruiser = {{ShipLineSummary|name=Firecloud Class Cruiser|tech=6|beams=6|torps=2|engines=2|mc=290|dur=32|trit=47|moly=84|mass=120|cargo=290|fuel=440|crew=236|special=[[Chunnel]]|adv=140}}&lt;br /&gt;
 | Watcher Class Scout = {{ShipLineSummary|name=Watcher Class Scout|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=47|cargo=50|fuel=270|crew=86}}&lt;br /&gt;
 | Quietus Class Cruiser = {{ShipLineSummary|name=Quietus Class Cruiser|tech=5|beams=4|torps=1|engines=2|mc=120|dur=52|trit=61|moly=73|mass=130|cargo=250|fuel=470|crew=170}}&lt;br /&gt;
 | Small Transport = {{ShipLineSummary|name=Small Transport|tech=4|beams=2|engines=1|mc=25|dur=2|trit=2|moly=20|mass=30|cargo=50|fuel=180|crew=15}}&lt;br /&gt;
 | Ruby Class Light Cruiser = {{ShipLineSummary|name=Ruby Class Light Cruiser|tech=3|beams=4|torps=2|engines=2|mc=95|dur=32|trit=47|moly=43|mass=120|cargo=370|fuel=390|crew=136|adv=20}}&lt;br /&gt;
 | Emerald Class Battlecruiser = {{ShipLineSummary|name=Emerald Class Battlecruiser|tech=6|beams=8|torps=3|engines=2|mc=390|dur=52|trit=71|moly=93|mass=180|cargo=510|fuel=480|crew=258|adv=30}}&lt;br /&gt;
 | Sky Garnet Class Destroyer = {{ShipLineSummary|name=Sky Garnet Class Destroyer|tech=5|beams=7|torps=1|engines=2|mc=110|dur=32|trit=43|moly=25|mass=90|cargo=30|fuel=120|crew=80}}&lt;br /&gt;
 | Diamond Flame Class Battleship = {{ShipLineSummary|name=Diamond Flame Class Battleship|tech=9|beams=10|torps=6|engines=2|mc=410|dur=70|trit=93|moly=390|mass=451|cargo=90|fuel=400|crew=510|adv=20}}&lt;br /&gt;
 | Onyx Class Frigate = {{ShipLineSummary|name=Onyx Class Frigate|tech=8|beams=8|torps=1|engines=2|mc=280|dur=25|trit=35|moly=95|mass=153|cargo=10|fuel=150|crew=320|special=[[H100]]|adv=15}}&lt;br /&gt;
 | Topez Class Gunboat = {{ShipLineSummary|name=Topez Class Gunboat|tech=3|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=15|fuel=60|crew=20}}&lt;br /&gt;
 | Opal Class Torpedo Boat = {{ShipLineSummary|name=Opal Class Torpedo Boat|tech=2|beams=1|torps=1|engines=1|mc=60|dur=12|trit=29|moly=20|mass=67|cargo=19|fuel=55|crew=25}}&lt;br /&gt;
 | Crystal Thunder Class Carrier = {{ShipLineSummary|name=Crystal Thunder Class Carrier|tech=10|beams=6|fighters=8|engines=4|mc=480|dur=42|trit=61|moly=233|mass=320|cargo=80|fuel=290|crew=422|adv=30}}&lt;br /&gt;
 | Moscow Class Star Escort = {{ShipLineSummary|name=Moscow Class Star Escort|tech=3|beams=4|fighters=2|engines=2|mc=285|dur=25|trit=55|moly=89|mass=173|cargo=65|fuel=140|crew=370|special=[[RS]]}}&lt;br /&gt;
 | Super Star Destroyer = {{ShipLineSummary|name=Super Star Destroyer|tech=6|beams=8|fighters=3|engines=2|mc=390|dur=42|trit=71|moly=92|mass=250|cargo=80|fuel=180|crew=458|special=[[IA]], [[PI]]|adv=60}}&lt;br /&gt;
 | Gorbie Class Battlecarrier = {{ShipLineSummary|name=Gorbie Class Battlecarrier|tech=10|beams=10|fighters=10|engines=6|mc=790|dur=142|trit=471|moly=442|mass=980|cargo=250|fuel=1760|crew=2287|adv=60}}&lt;br /&gt;
 | Ru25 Gunboat = {{ShipLineSummary|name=Ru25 Gunboat|tech=1|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=1|fuel=90|crew=10}}&lt;br /&gt;
 | H-ross Class Light Carrier = {{ShipLineSummary|name=H-ross Class Light Carrier|tech=2|beams=2|fighters=2|engines=2|mc=120|dur=42|trit=91|moly=53|mass=170|cargo=120|fuel=230|crew=352}}&lt;br /&gt;
 | Mig Class Scout = {{ShipLineSummary|name=Mig Class Scout|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=37|cargo=20|fuel=270|crew=10}}&lt;br /&gt;
 | Super Star Cruiser = {{ShipLineSummary|name=Super Star Cruiser|tech=9|beams=8|fighters=4|engines=2|mc=490|dur=42|trit=71|moly=122|mass=270|cargo=110|fuel=450|crew=578}}&lt;br /&gt;
 | Super Star Frigate = {{ShipLineSummary|name=Super Star Frigate|tech=4|beams=5|torps=3|engines=2|mc=140|dur=32|trit=51|moly=62|mass=150|cargo=80|fuel=180|crew=102}}&lt;br /&gt;
 | Super Star Carrier = {{ShipLineSummary|name=Super Star Carrier|tech=5|beams=6|fighters=4|engines=2|mc=320|dur=42|trit=91|moly=143|mass=250|cargo=180|fuel=240|crew=352}}&lt;br /&gt;
 | Pl21 Probe = {{ShipLineSummary|name=Pl21 Probe|tech=1|beams=1|engines=1|mc=30|dur=1|trit=1|moly=25|mass=24|cargo=20|fuel=180|crew=1|special=[[Hyp]]|adv=20}}&lt;br /&gt;
 | Instrumentality Class Baseship = {{ShipLineSummary|name=Instrumentality Class Baseship|tech=6|beams=4|fighters=7|engines=4|mc=390|dur=242|trit=71|moly=12|mass=350|cargo=80|fuel=980|crew=958|adv=30}}&lt;br /&gt;
 | Golem Class Baseship = {{ShipLineSummary|name=Golem Class Baseship|tech=10|beams=6|fighters=10|engines=8|mc=990|dur=442|trit=171|moly=32|mass=850|cargo=300|fuel=2000|crew=1958|adv=50}}&lt;br /&gt;
 | Automa Class Baseship = {{ShipLineSummary|name=Automa Class Baseship|tech=9|beams=4|fighters=8|engines=6|mc=690|dur=242|trit=131|moly=45|mass=560|cargo=200|fuel=1480|crew=1258|adv=40}}&lt;br /&gt;
 | Cat&#039;s Paw Class Destroyer = {{ShipLineSummary|name=Cat&#039;s Paw Class Destroyer|tech=2|beams=4|torps=2|engines=2|mc=120|dur=32|trit=61|moly=5|mass=120|cargo=300|fuel=300|crew=258|adv=10}}&lt;br /&gt;
 | Q Tanker = {{ShipLineSummary|name=Q Tanker|tech=3|fighters=1|engines=2|mc=50|dur=10|trit=2|moly=20|mass=80|cargo=120|fuel=600|crew=2}}&lt;br /&gt;
 | Cybernaut Class Baseship = {{ShipLineSummary|name=Cybernaut Class Baseship|tech=4|beams=3|fighters=5|engines=4|mc=150|dur=292|trit=163|moly=5|mass=340|cargo=50|fuel=980|crew=558}}&lt;br /&gt;
 | Pawn Class Baseship = {{ShipLineSummary|name=Pawn Class Baseship|tech=3|beams=2|fighters=2|engines=2|mc=130|dur=342|trit=23|moly=10|mass=260|cargo=40|fuel=720|crew=358|special=[[Bio100]]|adv=5}}&lt;br /&gt;
 | Iron Slave Class Baseship = {{ShipLineSummary|name=Iron Slave Class Baseship|tech=2|beams=1|fighters=2|engines=1|mc=80|dur=22|trit=23|moly=10|mass=60|cargo=70|fuel=320|crew=258}}&lt;br /&gt;
 | Tranquility Class Cruiser = {{ShipLineSummary|name=Tranquility Class Cruiser|tech=6|beams=4|torps=2|engines=2|mc=140|dur=42|trit=71|moly=43|mass=160|cargo=380|fuel=460|crew=330|adv=10}}&lt;br /&gt;
 | Falcon Class Escort = {{ShipLineSummary|name=Falcon Class Escort|tech=2|beams=2|engines=1|mc=50|dur=5|trit=5|moly=12|mass=30|cargo=120|fuel=150|crew=27|special=[[Hyp]]|adv=40}}&lt;br /&gt;
 | Guardian Class Destroyer = {{ShipLineSummary|name=Guardian Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=180|dur=10|trit=60|moly=11|mass=80|cargo=20|fuel=120|crew=275}}&lt;br /&gt;
 | Iron Lady Class Frigate = {{ShipLineSummary|name=Iron Lady Class Frigate|tech=9|beams=8|torps=2|engines=2|mc=290|dur=22|trit=23|moly=47|mass=150|cargo=60|fuel=210|crew=99}}&lt;br /&gt;
 | Sage Class Frigate = {{ShipLineSummary|name=Sage Class Frigate|tech=5|beams=4|torps=2|engines=2|mc=170|dur=12|trit=63|moly=27|mass=100|cargo=50|fuel=150|crew=79}}&lt;br /&gt;
 | Deep Space Scout = {{ShipLineSummary|name=Deep Space Scout|tech=3|beams=4|engines=1|mc=190|dur=1|trit=1|moly=29|mass=30|cargo=200|fuel=450|crew=10}}&lt;br /&gt;
 | Patriot Class Light Carrier = {{ShipLineSummary|name=Patriot Class Light Carrier|tech=6|beams=2|fighters=6|engines=1|mc=90|dur=5|trit=45|moly=35|mass=90|cargo=30|fuel=140|crew=172}}&lt;br /&gt;
 | Armored Transport = {{ShipLineSummary|name=Armored Transport|tech=4|beams=1|engines=2|mc=35|dur=14|trit=12|moly=16|mass=68|cargo=200|fuel=250|crew=126|special=[[RS]]}}&lt;br /&gt;
 | Rush Class Heavy Carrier = {{ShipLineSummary|name=Rush Class Heavy Carrier|tech=10|beams=5|fighters=10|engines=6|mc=987|dur=242|trit=171|moly=242|mass=645|cargo=390|fuel=1550|crew=1858|adv=50}}&lt;br /&gt;
 | Little Joe Class Escort = {{ShipLineSummary|name=Little Joe Class Escort|tech=2|beams=6|engines=1|mc=50|dur=42|trit=26|moly=15|mass=65|cargo=20|fuel=85|crew=175}}&lt;br /&gt;
 | Cobol Class Research Cruiser = {{ShipLineSummary|name=Cobol Class Research Cruiser|tech=4|beams=4|torps=2|engines=2|mc=150|dur=32|trit=37|moly=23|mass=115|cargo=250|fuel=450|crew=286|special=[[Ram]], [[Bio]]|adv=40}}&lt;br /&gt;
 | Aries Class Transport = {{ShipLineSummary|name=Aries Class Transport|tech=5|beams=2|engines=2|mc=65|dur=14|trit=12|moly=25|mass=69|cargo=260|fuel=260|crew=226|special=[[A.Ref]]|adv=20}}&lt;br /&gt;
 | Taurus Class Scout = {{ShipLineSummary|name=Taurus Class Scout|tech=1|beams=2|engines=2|mc=50|dur=20|trit=40|moly=5|mass=95|cargo=140|fuel=590|crew=180}}&lt;br /&gt;
 | Virgo Class Battlestar = {{ShipLineSummary|name=Virgo Class Battlestar|tech=10|beams=10|fighters=8|engines=8|mc=887|dur=142|trit=371|moly=142|mass=625|cargo=290|fuel=1550|crew=1858|adv=45}}&lt;br /&gt;
 | Sagittarius Class Transport = {{ShipLineSummary|name=Sagittarius Class Transport|tech=5|beams=2|fighters=1|engines=2|mc=75|dur=14|trit=12|moly=38|mass=99|cargo=300|fuel=450|crew=226}}&lt;br /&gt;
 | Gemini Class Transport = {{ShipLineSummary|name=Gemini Class Transport|tech=6|beams=4|fighters=1|engines=2|mc=145|dur=14|trit=42|moly=48|mass=140|cargo=400|fuel=350|crew=326}}&lt;br /&gt;
 | Scorpius Class Light Carrier = {{ShipLineSummary|name=Scorpius Class Light Carrier|tech=6|beams=4|fighters=2|engines=4|mc=287|dur=92|trit=231|moly=82|mass=315|cargo=90|fuel=250|crew=958}}&lt;br /&gt;
 | Cygnus Class Destroyer = {{ShipLineSummary|name=Cygnus Class Destroyer|tech=1|beams=4|torps=4|engines=1|mc=70|dur=25|trit=50|moly=7|mass=90|cargo=50|fuel=130|crew=190}}&lt;br /&gt;
 | Neutronic Refinery Ship = {{ShipLineSummary|name=Neutronic Refinery Ship|tech=9|beams=6|engines=10|mc=970|dur=125|trit=150|moly=527|mass=712|cargo=1050|fuel=800|crew=190|special=[[Ref]]|adv=10}}&lt;br /&gt;
 | Merlin Class Alchemy Ship = {{ShipLineSummary|name=Merlin Class Alchemy Ship|tech=10|beams=8|engines=10|mc=840|dur=625|trit=250|moly=134|mass=920|cargo=2700|fuel=450|crew=120|special=[[Alc]]|adv=25}}&lt;br /&gt;
 | Enlighten Class Research Vessel = {{ShipLineSummary|name=Enlighten Class Research Vessel|tech=9|beams=5|torps=1|engines=2|mc=340|dur=40|trit=62|moly=88|mass=160|cargo=40|fuel=180|crew=520|special=[[Edu]]|adv=15}}&lt;br /&gt;
 | Armored Ore Condenser = {{ShipLineSummary|name=Armored Ore Condenser|tech=4|beams=2|engines=2|mc=90|dur=12|trit=45|moly=16|mass=85|cargo=170|fuel=210|crew=64|special=[[Ore]]|adv=10}}&lt;br /&gt;
 | Dungeon Class Stargate = {{ShipLineSummary|name=Dungeon Class Stargate|tech=10|beams=0|engines=10|mc=1440|dur=1250|trit=510|moly=840|mass=1970|cargo=3900|fuel=440|crew=100|special=[[Chunnel|Stargate]]|adv=10}}&lt;br /&gt;
 | Sapphire Class Space Ship = {{ShipLineSummary|name=Sapphire Class Space Ship|tech=5|beams=1|torps=1|engines=1|mc=390|dur=16|trit=33|moly=39|mass=57|cargo=30|fuel=120|crew=20|special=[[Hyperdrive|Hyp]]|adv=40}}&lt;br /&gt;
 | Outrider Class Transport = {{ShipLineSummary|name=Outrider Class Transport|tech=1|beams=1|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=130|fuel=260|crew=180}}&lt;br /&gt;
 | Vendetta B Class Frigate = {{ShipLineSummary|name=Vendetta B Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=140|dur=12|trit=23|moly=47|mass=100|cargo=30|fuel=140|crew=99}}&lt;br /&gt;
 | Banshee B Class Destroyer = {{ShipLineSummary|name=Banshee B Class Destroyer|tech=6|beams=7|torps=1|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=70|fuel=140|crew=336|special=[[RS]]}}&lt;br /&gt;
 | Arkham Class Destroyer = {{ShipLineSummary|name=Arkham Class Destroyer|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=155|cargo=140|fuel=180|crew=328}}&lt;br /&gt;
 | Thor B Class Frigate = {{ShipLineSummary|name=Thor B Class Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=40|trit=60|moly=99|mass=233|cargo=95|fuel=210|crew=380|adv=5}}&lt;br /&gt;
 | Diplomacy B Class Cruiser = {{ShipLineSummary|name=Diplomacy B Class Cruiser|tech=9|beams=6|torps=6|engines=2|mc=410|dur=35|trit=63|moly=89|mass=220|cargo=125|fuel=350|crew=328|adv=10}}&lt;br /&gt;
 | Reptile Class Escort = {{ShipLineSummary|name=Reptile Class Escort|tech=3|beams=4|engines=1|mc=50|dur=22|trit=33|moly=15|mass=60|cargo=50|fuel=120|crew=45|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Saurian Class Frigate = {{ShipLineSummary|name=Saurian Class Frigate|tech=7|beams=7|torps=2|engines=2|mc=85|dur=32|trit=67|moly=23|mass=130|cargo=120|fuel=260|crew=336|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Valiant Wind B Class Carrier = {{ShipLineSummary|name=Valiant Wind B Class Carrier|tech=6|beams=7|fighters=3|engines=2|mc=310|dur=42|trit=51|moly=93|mass=180|cargo=60|fuel=190|crew=322}}&lt;br /&gt;
 | Bright Heart Light Destroyer = {{ShipLineSummary|name=Bright Heart Light Destroyer|tech=3|beams=2|torps=4|engines=1|mc=100|dur=22|trit=43|moly=15|mass=80|cargo=40|fuel=90|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Armoured Frigate = {{ShipLineSummary|name=Deth Specula Armoured Frigate|tech=6|beams=6|torps=4|engines=2|mc=280|dur=30|trit=50|moly=89|mass=153|cargo=50|fuel=180|crew=240|special=[[RS]], [[Cl]]|adv=15}}&lt;br /&gt;
 | D7b Painmaker Class Cruiser = {{ShipLineSummary|name=D7b Painmaker Class Cruiser|tech=2|beams=4|engines=2|mc=90|dur=42|trit=81|moly=43|mass=170|cargo=120|fuel=230|crew=352|special=[[GD]], [[RS]]|adv=15}}&lt;br /&gt;
 | D3 Thorn Class Frigate = {{ShipLineSummary|name=D3 Thorn Class Frigate|tech=5|beams=3|torps=5|engines=1|mc=110|dur=32|trit=43|moly=25|mass=110|cargo=40|fuel=180|crew=222|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | D19c Nefarious Class Destroyer = {{ShipLineSummary|name=D19c Nefarious Class Destroyer|tech=6|beams=7|engines=1|mc=180|dur=32|trit=53|moly=65|mass=46|cargo=40|fuel=160|crew=265|special=[[GD]], [[RS]]|adv=40}}&lt;br /&gt;
 | Little Pest Light Escort = {{ShipLineSummary|name=Little Pest Light Escort|tech=2|beams=6|engines=1|mc=50|dur=6|trit=14|moly=22|mass=55|cargo=30|fuel=180|crew=115}}&lt;br /&gt;
 | Saber Class Shield Generator = {{ShipLineSummary|name=Saber Class Shield Generator|tech=8|beams=10|engines=2|mc=330|dur=50|trit=77|moly=95|mass=173|cargo=25|fuel=150|crew=420|special=[[SG]], [[GD]], [[RS]]|adv=50}}&lt;br /&gt;
 | Dwarfstar II Class Transport = {{ShipLineSummary|name=Dwarfstar II Class Transport|tech=3|beams=6|engines=2|mc=180|dur=32|trit=43|moly=15|mass=110|cargo=320|fuel=270|crew=122|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Red Wind Storm-Carrier = {{ShipLineSummary|name=Red Wind Storm-Carrier|tech=8|beams=2|fighters=2|engines=2|mc=150|dur=22|trit=37|moly=15|mass=70|cargo=60|fuel=85|crew=40|special=[[CFB]], [[Adv. C]]|adv=30}}&lt;br /&gt;
 | Skyfire Class Heavy Cruiser = {{ShipLineSummary|name=Skyfire Class Heavy Cruiser|tech=5|beams=4|torps=4|engines=2|mc=250|dur=71|trit=61|moly=93|mass=215|cargo=310|fuel=370|crew=270|adv=20}}&lt;br /&gt;
 | B41b Explorer = {{ShipLineSummary|name=B41b Explorer|tech=2|beams=4|engines=1|mc=40|dur=6|trit=20|moly=15|mass=35|cargo=70|fuel=270|crew=8|special=[[Chunnel|ChunT]], [[Neb]]|adv=20}}&lt;br /&gt;
 | B222b Destroyer = {{ShipLineSummary|name=B222b Destroyer|tech=5|beams=7|engines=2|mc=130|dur=32|trit=43|moly=65|mass=86|cargo=40|fuel=160|crew=165|special=[[Chunnel|ChunS]]|adv=40}}&lt;br /&gt;
 | Medium Transport = {{ShipLineSummary|name=Medium Transport|tech=4|beams=2|engines=1|mc=25|dur=2|trit=2|moly=20|mass=30|cargo=180|fuel=180|crew=15}}&lt;br /&gt;
 | Sky Garnet Class Frigate = {{ShipLineSummary|name=Sky Garnet Class Frigate|tech=5|beams=7|torps=1|engines=1|mc=75|dur=15|trit=33|moly=22|mass=90|cargo=50|fuel=120|crew=80}}&lt;br /&gt;
 | Topaz Class Gunboats = {{ShipLineSummary|name=Topaz Class Gunboats|tech=3|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=15|fuel=60|crew=20|special=[[Sq]], [[El]], [[PI]]|adv=10}}&lt;br /&gt;
 | Moscow Class Star Destroyer = {{ShipLineSummary|name=Moscow Class Star Destroyer|tech=3|beams=4|fighters=5|engines=1|mc=185|dur=25|trit=55|moly=69|mass=173|cargo=65|fuel=140|crew=370|special=[[RS]]}}&lt;br /&gt;
 | Ru25 Gunboats = {{ShipLineSummary|name=Ru25 Gunboats|tech=1|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=1|fuel=90|crew=8|special=[[Sq]], [[El]], [[PI]]|adv=10}}&lt;br /&gt;
 | Mig Class Transport = {{ShipLineSummary|name=Mig Class Transport|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=37|cargo=140|fuel=270|crew=10}}&lt;br /&gt;
 | Super Star Cruiser II = {{ShipLineSummary|name=Super Star Cruiser II|tech=9|beams=8|fighters=5|engines=3|mc=490|dur=42|trit=71|moly=122|mass=325|cargo=110|fuel=450|crew=578|adv=10}}&lt;br /&gt;
 | Super Star Carrier II = {{ShipLineSummary|name=Super Star Carrier II|tech=5|beams=6|fighters=4|engines=2|mc=320|dur=42|trit=91|moly=113|mass=250|cargo=220|fuel=350|crew=352|adv=10}}&lt;br /&gt;
 | Cybernaut B Class Baseship = {{ShipLineSummary|name=Cybernaut B Class Baseship|tech=4|beams=3|fighters=5|engines=3|mc=190|dur=192|trit=61|moly=5|mass=340|cargo=70|fuel=980|crew=558|adv=10}}&lt;br /&gt;
 | Pawn B Class Baseship = {{ShipLineSummary|name=Pawn B Class Baseship|tech=3|beams=2|fighters=2|engines=2|mc=130|dur=142|trit=23|moly=10|mass=260|cargo=40|fuel=720|crew=358|special=[[Bio100]]|adv=10}}&lt;br /&gt;
 | Iron Slave Class Tug = {{ShipLineSummary|name=Iron Slave Class Tug|tech=2|beams=1|fighters=2|engines=2|mc=80|dur=22|trit=23|moly=10|mass=60|cargo=70|fuel=320|crew=258}}&lt;br /&gt;
 | Guardian B Class Destroyer = {{ShipLineSummary|name=Guardian B Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=130|dur=10|trit=60|moly=11|mass=80|cargo=40|fuel=120|crew=275}}&lt;br /&gt;
 | Iron Lady Class Command Ship = {{ShipLineSummary|name=Iron Lady Class Command Ship|tech=9|beams=8|torps=2|engines=2|mc=290|dur=22|trit=23|moly=47|mass=150|cargo=60|fuel=210|crew=99|special=[[Com]]|adv=50}}&lt;br /&gt;
 | Sage Class Repair Ship = {{ShipLineSummary|name=Sage Class Repair Ship|tech=5|beams=4|torps=2|engines=2|mc=170|dur=12|trit=63|moly=27|mass=100|cargo=50|fuel=150|crew=79|special=[[Rep]]|adv=10}}&lt;br /&gt;
 | Heavy Armored Transport = {{ShipLineSummary|name=Heavy Armored Transport|tech=4|beams=1|engines=2|mc=35|dur=17|trit=20|moly=23|mass=68|cargo=520|fuel=280|crew=126|special=[[RS]]}}&lt;br /&gt;
 | Little Joe Light Escort = {{ShipLineSummary|name=Little Joe Light Escort|tech=2|beams=6|engines=1|mc=50|dur=21|trit=13|moly=7|mass=65|cargo=30|fuel=95|crew=175}}&lt;br /&gt;
 | Taurus Class Transport = {{ShipLineSummary|name=Taurus Class Transport|tech=1|beams=2|engines=1|mc=50|dur=20|trit=20|moly=5|mass=50|cargo=120|fuel=590|crew=180}}&lt;br /&gt;
 | Scorpius Class Carrier = {{ShipLineSummary|name=Scorpius Class Carrier|tech=6|beams=5|fighters=4|engines=3|mc=287|dur=72|trit=131|moly=62|mass=330|cargo=90|fuel=250|crew=958}}&lt;br /&gt;
 | Vendetta C Class Frigate = {{ShipLineSummary|name=Vendetta C Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=90|dur=9|trit=17|moly=29|mass=100|cargo=30|fuel=140|crew=99}}&lt;br /&gt;
 | Wild Banshee Class Destroyer = {{ShipLineSummary|name=Wild Banshee Class Destroyer|tech=6|beams=10|torps=1|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=60|fuel=140|crew=336|special=[[RS]]|adv=10}}&lt;br /&gt;
 | Arkham Class Cruiser = {{ShipLineSummary|name=Arkham Class Cruiser|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=160|cargo=270|fuel=250|crew=328|adv=10}}&lt;br /&gt;
 | Thor Class Heavy Frigate = {{ShipLineSummary|name=Thor Class Heavy Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=45|trit=65|moly=109|mass=293|cargo=95|fuel=260|crew=390|adv=15}}&lt;br /&gt;
 | Saurian Class Heavy Frigate = {{ShipLineSummary|name=Saurian Class Heavy Frigate|tech=7|beams=9|torps=3|engines=2|mc=105|dur=32|trit=67|moly=43|mass=190|cargo=90|fuel=260|crew=336|special=[[Cl]]|adv=20}}&lt;br /&gt;
 | Valiant Wind Storm-Carrier = {{ShipLineSummary|name=Valiant Wind Storm-Carrier|tech=6|beams=7|fighters=6|engines=2|mc=160|dur=22|trit=31|moly=53|mass=180|cargo=80|fuel=190|crew=322|adv=5}}&lt;br /&gt;
 | Deth Specula Stealth = {{ShipLineSummary|name=Deth Specula Stealth|tech=6|beams=6|torps=4|engines=2|mc=280|dur=30|trit=50|moly=89|mass=153|cargo=50|fuel=180|crew=240|special=[[RI]], [[RS]], [[Cl]]|adv=40}}&lt;br /&gt;
 | D3 Thorn Class Cruiser = {{ShipLineSummary|name=D3 Thorn Class Cruiser|tech=5|beams=3|torps=5|engines=1|mc=175|dur=64|trit=51|moly=63|mass=130|cargo=130|fuel=250|crew=222|special=[[RS]], [[Cl]]|adv=20}}&lt;br /&gt;
 | Imperial Topaz Class Gunboats = {{ShipLineSummary|name=Imperial Topaz Class Gunboats|tech=3|beams=5|engines=1|mc=75|dur=15|trit=35|moly=31|mass=65|cargo=15|fuel=60|crew=20|special=[[Sq]], [[El]], [[PI]]|adv=25}}&lt;br /&gt;
 | Ru30 Gunboats = {{ShipLineSummary|name=Ru30 Gunboats|tech=1|beams=5|engines=1|mc=75|dur=15|trit=35|moly=31|mass=65|cargo=1|fuel=90|crew=10|special=[[Sq]], [[El]], [[PI]]|adv=25}}&lt;br /&gt;
 | Guardian C Class Destroyer = {{ShipLineSummary|name=Guardian C Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=130|dur=10|trit=60|moly=11|mass=130|cargo=40|fuel=180|crew=275}}&lt;br /&gt;
 | Scorpius Class Heavy Carrier = {{ShipLineSummary|name=Scorpius Class Heavy Carrier|tech=6|beams=6|fighters=5|engines=4|mc=387|dur=72|trit=151|moly=92|mass=360|cargo=130|fuel=250|crew=958|adv=20}}&lt;br /&gt;
 | Vendetta Stealth Class Frigate = {{ShipLineSummary|name=Vendetta Stealth Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=90|dur=12|trit=23|moly=37|mass=100|cargo=30|fuel=140|crew=99|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Heavy Frigate = {{ShipLineSummary|name=Deth Specula Heavy Frigate|tech=6|beams=4|torps=6|engines=2|mc=280|dur=30|trit=50|moly=89|mass=183|cargo=50|fuel=205|crew=240|special=[[RS]], [[Adv. C]]|adv=30}}&lt;br /&gt;
 | Chameleon Class Freighter = {{ShipLineSummary|name=Chameleon Class Freighter|tech=8|engines=2|mc=260|dur=23|trit=21|moly=65|mass=121|cargo=960|fuel=510|crew=85|special=[[Cham]]|adv=20}}&lt;br /&gt;
 | Madonnzila Class Carrier (C) = {{ShipLineSummary|name=Madonnzila Class Carrier (C)|tech=9|beams=4|fighters=5|engines=2|mc=720|dur=140|trit=133|moly=130|mass=331|cargo=150|fuel=290|crew=910|special=[[Cham]]|adv=25}}&lt;br /&gt;
 | T-Rex Class Battleship (C) = {{ShipLineSummary|name=T-Rex Class Battleship (C)|tech=10|beams=10|torps=5|engines=2|mc=650|dur=162|trit=173|moly=149|mass=421|cargo=190|fuel=490|crew=810|special=[[Cham]]|adv=35}}&lt;br /&gt;
 | Tantrum Liner = {{ShipLineSummary|name=Tantrum Liner|tech=7|beams=1|engines=1|mc=120|dur=6|trit=3|moly=16|mass=10|cargo=10|fuel=50|crew=2|special=[[KnB]]|adv=30}}&lt;br /&gt;
 | Skyfire Class Transport = {{ShipLineSummary|name=Skyfire Class Transport|tech=5|beams=4|torps=2|engines=2|mc=250|dur=72|trit=61|moly=83|mass=150|cargo=750|fuel=370|crew=270|adv=20}}&lt;br /&gt;
 | Zilla Class Battlecarrier = {{ShipLineSummary|name=Zilla Class Battlecarrier|tech=10|beams=10|fighters=5|engines=4|mc=2500|dur=250|trit=250|moly=250|mass=500|cargo=250|fuel=230|crew=500|special=[[ESL]]|adv=15}}&lt;br /&gt;
 | Selenite Class Battlecruiser = {{ShipLineSummary|name=Selenite Class Battlecruiser|tech=8|beams=10|torps=4|engines=2|mc=400|dur=64|trit=80|moly=160|mass=240|cargo=380|fuel=440|crew=426|special=[[MvMF]]|adv=30}}&lt;br /&gt;
 | D9 Usva Class Stealth Raider = {{ShipLineSummary|name=D9 Usva Class Stealth Raider|tech=9|beams=10|torps=3|engines=2|mc=600|dur=98|trit=102|moly=148|mass=347|cargo=320|fuel=550|crew=489|special=[[RS]], [[Stealth]]|adv=20}}&lt;br /&gt;
 | Lorean Class Temporal Lance = {{ShipLineSummary|name=Lorean Class Temporal Lance|tech=7|beams=8|torps=6|engines=2|mc=1280|dur=184|trit=20|moly=590|mass=325|cargo=200|fuel=360|crew=489|special=[[TempL]], [[ChunT]]|adv=35}}&lt;br /&gt;
 | Hikos Armored Trailer = {{ShipLineSummary|name=Hikos Armored Trailer|tech=8|beams=8|torps=2|engines=0|mc=175|dur=50|trit=60|moly=25|mass=195|cargo=20|fuel=20|crew=400|special=|adv=0}}&lt;br /&gt;
 | Opal--T Class Torpedo Boat = {{ShipLineSummary|name=Opal--T Class Torpedo Boat|tech=2|beams=1|torps=1|engines=1|mc=60|dur=12|trit=29|moly=20|mass=67|cargo=19|fuel=55|crew=25|special=WebC|adv=15}}&lt;br /&gt;
 | Bloodfang = {{ShipLineSummary|name=Bloodfang|tech=10|beams=7|fighters=5|engines=2|mc=480|dur=42|trit=61|moly=133|mass=220|cargo=80|fuel=190|crew=222|special=Stealth|adv=10}}&lt;br /&gt;
 | Stinger = {{ShipLineSummary|name=Stinger|tech=1|beams=3|torps=3|engines=2|mc=81|dur=17|trit=21|moly=12|mass=75|cargo=300|fuel=0|crew=1|adv=0}}&lt;br /&gt;
 | Jacker = {{ShipLineSummary|name=Jacker|tech=1|beams=0|torps=3|engines=1|mc=2187|dur=105|trit=45|moly=90|mass=200|cargo=300|fuel=400|crew=1|special=[[HvyH]]|adv=20}}&lt;br /&gt;
 | Brood = {{ShipLineSummary|name=Brood|tech=1|beams=6|torps=3|fighters=6|engines=1|mc=729|dur=35|trit=125|moly=155|mass=145|cargo=900|fuel=350|crew=1|adv=20}}&lt;br /&gt;
 | Soldier = {{ShipLineSummary|name=Soldier|tech=1|beams=3|torps=6|fighters=3|engines=2|mc=2187|dur=115|trit=135|moly=30|mass=185|cargo=300|fuel=650|crew=1|adv=20}}&lt;br /&gt;
 | Hive = {{ShipLineSummary|name=Hive|tech=1|beams=9|torps=6|fighters=6|engines=8|mc=6561|dur=285|trit=245|moly=155|mass=475|cargo=24000|fuel=2800|crew=1|special=[[Swarm]]|adv=30}}&lt;br /&gt;
 | Pyrite Class Frigate = {{ShipLineSummary|name=Pyrite Class Frigate|tech=8|beams=8|torps=2|engines=2|mc=600|dur=65|trit=85|moly=170|mass=173|cargo=10|fuel=150|crew=350|special=[[SunB]]|adv=50}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Template Syntax:==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipLineSummary|name= }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ship_List&amp;diff=5090</id>
		<title>Ship List</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ship_List&amp;diff=5090"/>
		<updated>2023-10-18T21:22:51Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== [[The Solar Federation]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Nocturne Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Bohemian Class Survey Ship}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Eros Class Research Vessel}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Nebula Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Banshee Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Brynhild Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Loki Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Arkham Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Missouri Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Thor Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Diplomacy Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Kittyhawk Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Nova Class Super-dreadnought}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta B Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta C Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Banshee B Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Wild Banshee Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Arkham Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Arkham Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Diplomacy B Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Thor B Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Thor Class Heavy Frigate}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Lizard Alliance]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Serpent Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Reptile Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Eros Class Research Vessel}}&lt;br /&gt;
{{ShipLineByName|name=Lizard Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Saurian Class Light Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Loki Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Madonnzila Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=T-Rex Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Reptile Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta B Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta Stealth Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Saurian Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Saurian Class Heavy Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Chameleon Class Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Madonnzila Class Carrier (C)}}&lt;br /&gt;
{{ShipLineByName|name=T-Rex Class Battleship (C)}}&lt;br /&gt;
{{ShipLineByName|name=Zilla Class Battlecarrier}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Empire of Birds]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Swift Heart Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=White Falcon Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Bright Heart Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Small Transport}}&lt;br /&gt;
{{ShipLineByName|name=Fearless Wing Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Skyfire Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Valiant Wind Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Resolute Class Battlecruiser}}&lt;br /&gt;
{{ShipLineByName|name=Red Wind Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Dark Wing Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Bright Heart Light Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Medium Transport}}&lt;br /&gt;
{{ShipLineByName|name=Skyfire Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Valiant Wind Storm-Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Armoured Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Heavy Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Red Wind Storm-Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Enlighten Class Research Vessel}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Fascist Empire]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=D7a Painmaker Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Little Pest Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=D7 Coldpain Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Small Transport}}&lt;br /&gt;
{{ShipLineByName|name=Ill Wind Class Battlecruiser}}&lt;br /&gt;
{{ShipLineByName|name=D3 Thorn Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Valiant Wind Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=D19b Nefarious Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Saber Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Victorious Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=D7b Painmaker Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Little Pest Light Escort}}&lt;br /&gt;
{{ShipLineByName|name=Armored Ore Condenser}}&lt;br /&gt;
{{ShipLineByName|name=Medium Transport}}&lt;br /&gt;
{{ShipLineByName|name=D3 Thorn Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=D3 Thorn Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=D19c Nefarious Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Armoured Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Stealth}}&lt;br /&gt;
{{ShipLineByName|name=Saber Class Shield Generator}}&lt;br /&gt;
{{ShipLineByName|name=D9 Usva Class Stealth Raider}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Privateer Bands]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Br4 Class Gunship}}&lt;br /&gt;
{{ShipLineByName|name=D7a Painmaker Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Little Pest Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Dwarfstar Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Br5 Kaye Class Torpedo Boat}}&lt;br /&gt;
{{ShipLineByName|name=Small Transport}}&lt;br /&gt;
{{ShipLineByName|name=D3 Thorn Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Lady Royale Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Meteor Class Blockade Runner}}&lt;br /&gt;
{{ShipLineByName|name=Skyfire Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Red Wind Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Bloodfang Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Little Pest Light Escort}}&lt;br /&gt;
{{ShipLineByName|name=Dwarfstar II Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Medium Transport}}&lt;br /&gt;
{{ShipLineByName|name=Skyfire Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Red Wind Storm-Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Hikos Armored Trailer}}&lt;br /&gt;
{{ShipLineByName|name=Bloodfang}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Cyborg]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=B200 Class Probe}}&lt;br /&gt;
{{ShipLineByName|name=Watcher Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=B41 Explorer}}&lt;br /&gt;
{{ShipLineByName|name=Iron Slave Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=B222 Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Quietus Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Firecloud Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Biocide Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Annihilation Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Iron Slave Class Tug}}&lt;br /&gt;
{{ShipLineByName|name=B41b Explorer}}&lt;br /&gt;
{{ShipLineByName|name=B222b Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Lorean Class Temporal Lance}}&lt;br /&gt;
{{ShipLineByName|name=Dungeon Class Stargate}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Crystal Confederation]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Opal Class Torpedo Boat}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Ruby Class Light Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Topez Class Gunboat}}&lt;br /&gt;
{{ShipLineByName|name=Small Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sky Garnet Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Emerald Class Battlecruiser}}&lt;br /&gt;
{{ShipLineByName|name=Onyx Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Diamond Flame Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Crystal Thunder Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Opal--T Class Torpedo Boat}}&lt;br /&gt;
{{ShipLineByName|name=Topaz Class Gunboats}}&lt;br /&gt;
{{ShipLineByName|name=Imperial Topaz Class Gunboats}}&lt;br /&gt;
{{ShipLineByName|name=Medium Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sky Garnet Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Sapphire Class Space Ship}}&lt;br /&gt;
{{ShipLineByName|name=Pyrite Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Selenite Class Battlecruiser}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Evil Empire]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Ru25 Gunboat}}&lt;br /&gt;
{{ShipLineByName|name=Mig Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Pl21 Probe}}&lt;br /&gt;
{{ShipLineByName|name=H-ross Class Light Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Moscow Class Star Escort}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Gorbie Class Battlecarrier}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Ru25 Gunboats}}&lt;br /&gt;
{{ShipLineByName|name=Ru30 Gunboats}}&lt;br /&gt;
{{ShipLineByName|name=Mig Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Moscow Class Star Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Carrier II}}&lt;br /&gt;
{{ShipLineByName|name=Aries Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Cruiser II}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Robotic Imperium]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Cat&#039;s Paw Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Iron Slave Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Q Tanker}}&lt;br /&gt;
{{ShipLineByName|name=Pawn Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Cybernaut Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Instrumentality Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Automa Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Golem Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Iron Slave Class Tug}}&lt;br /&gt;
{{ShipLineByName|name=Pawn B Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Cybernaut B Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Sage Class Repair Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Rebel Confederation]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Taurus Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Cygnus Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Falcon Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Deep Space Scout}}&lt;br /&gt;
{{ShipLineByName|name=Guardian Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Armored Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sage Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Sagittarius Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Tranquility Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Patriot Class Light Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Gemini Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Iron Lady Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Rush Class Heavy Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Taurus Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Guardian B Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Guardian C Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Heavy Armored Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sage Class Repair Ship}}&lt;br /&gt;
{{ShipLineByName|name=Iron Lady Class Command Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Missing Colonies of Man]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Taurus Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Cygnus Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Little Joe Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Cobol Class Research Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Lady Royale Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Aries Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sagittarius Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Tranquility Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Patriot Class Light Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Gemini Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Scorpius Class Light Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Iron Lady Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Virgo Class Battlestar}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Taurus Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Little Joe Light Escort}}&lt;br /&gt;
{{ShipLineByName|name=Scorpius Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Scorpius Class Heavy Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Tantrum Liner}}&lt;br /&gt;
{{ShipLineByName|name=Iron Lady Class Command Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Horwasp Plague]] ==&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Stinger}}&lt;br /&gt;
{{ShipLineByName|name=Jacker}}&lt;br /&gt;
{{ShipLineByName|name=Brood}}&lt;br /&gt;
{{ShipLineByName|name=Soldier}}&lt;br /&gt;
{{ShipLineByName|name=Hive}}&lt;br /&gt;
{{ShipTableEnd}}&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Guardian_C_Class_Destroyer&amp;diff=5089</id>
		<title>Guardian C Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Guardian_C_Class_Destroyer&amp;diff=5089"/>
		<updated>2023-10-18T21:21:56Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipUpgrade&lt;br /&gt;
 |ShipName=Guardian C Class Destroyer&lt;br /&gt;
 |Intership=Guardian B Class Destroyer&lt;br /&gt;
 |BaseShip=Guardian Class Destroyer&lt;br /&gt;
 |Races=[[The Rebel Confederation]]&lt;br /&gt;
 |Comments=Design upgrade that increases the combat [[mass]] of the Guardian, compared to the [[Guardian B Class Destroyer|intermediate design]].&lt;br /&gt;
 |Notes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Gaurdian_C_Class_Destroyer&amp;diff=5088</id>
		<title>Gaurdian C Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Gaurdian_C_Class_Destroyer&amp;diff=5088"/>
		<updated>2023-10-18T21:21:38Z</updated>

		<summary type="html">&lt;p&gt;Rbos: Rbos moved page Gaurdian C Class Destroyer to Guardian C Class Destroyer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guardian C Class Destroyer]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Guardian_C_Class_Destroyer&amp;diff=5087</id>
		<title>Guardian C Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Guardian_C_Class_Destroyer&amp;diff=5087"/>
		<updated>2023-10-18T21:21:38Z</updated>

		<summary type="html">&lt;p&gt;Rbos: Rbos moved page Gaurdian C Class Destroyer to Guardian C Class Destroyer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipUpgrade&lt;br /&gt;
 |ShipName=Gaurdian C Class Destroyer&lt;br /&gt;
 |Intership=Gaurdian B Class Destroyer&lt;br /&gt;
 |BaseShip=Gaurdian Class Destroyer&lt;br /&gt;
 |Races=[[The Rebel Confederation]]&lt;br /&gt;
 |Comments=Design upgrade that increases the combat [[mass]] of the Gaurdian, compared to the [[Gaurdian B Class Destroyer|intermediate design]].&lt;br /&gt;
 |Notes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Guardian_B_Class_Destroyer&amp;diff=5086</id>
		<title>Guardian B Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Guardian_B_Class_Destroyer&amp;diff=5086"/>
		<updated>2023-10-18T21:21:15Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipUpgrade&lt;br /&gt;
 |ShipName=Guardian B Class Destroyer&lt;br /&gt;
 |BaseShip=Guardian Class Destroyer&lt;br /&gt;
 |Races=[[The Rebel Confederation]]&lt;br /&gt;
 |Comments=Design upgrade that slightly reduces the [[Megacredits|Megacredit]] cost of the Gaurdian, while also increasing [[cargo]] space&lt;br /&gt;
 |Notes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Gaurdian_B_Class_Destroyer&amp;diff=5085</id>
		<title>Gaurdian B Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Gaurdian_B_Class_Destroyer&amp;diff=5085"/>
		<updated>2023-10-18T21:21:01Z</updated>

		<summary type="html">&lt;p&gt;Rbos: Rbos moved page Gaurdian B Class Destroyer to Guardian B Class Destroyer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guardian B Class Destroyer]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Guardian_B_Class_Destroyer&amp;diff=5084</id>
		<title>Guardian B Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Guardian_B_Class_Destroyer&amp;diff=5084"/>
		<updated>2023-10-18T21:21:01Z</updated>

		<summary type="html">&lt;p&gt;Rbos: Rbos moved page Gaurdian B Class Destroyer to Guardian B Class Destroyer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipUpgrade&lt;br /&gt;
 |ShipName=Gaurdian B Class Destroyer&lt;br /&gt;
 |BaseShip=Gaurdian Class Destroyer&lt;br /&gt;
 |Races=[[The Rebel Confederation]]&lt;br /&gt;
 |Comments=Design upgrade that slightly reduces the [[Megacredits|Megacredit]] cost of the Gaurdian, while also increasing [[cargo]] space&lt;br /&gt;
 |Notes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Where_To_Play&amp;diff=5083</id>
		<title>Where To Play</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Where_To_Play&amp;diff=5083"/>
		<updated>2023-10-18T21:07:08Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status&lt;br /&gt;
! Population&lt;br /&gt;
! Host Software&lt;br /&gt;
! Last verified online&lt;br /&gt;
|-&lt;br /&gt;
| [http://planets.nu/ Planets Nu]&lt;br /&gt;
| Active&lt;br /&gt;
| High&lt;br /&gt;
| NuHost&lt;br /&gt;
| 2023-09-18&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.circus-maximus.com/ Circus Maximus]&lt;br /&gt;
| Active&lt;br /&gt;
| Low&lt;br /&gt;
| Host 3.22/PHost&lt;br /&gt;
| 2023-09-18&lt;br /&gt;
|-&lt;br /&gt;
| [http://planetscentral.com/ Planets Central]&lt;br /&gt;
| Active&lt;br /&gt;
| Low&lt;br /&gt;
| PHost&lt;br /&gt;
| 2023-09-18&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.locrysound.com/high_command/high_command.htm High Command]&lt;br /&gt;
| Closed&lt;br /&gt;
| None&lt;br /&gt;
| Host 3.22&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.robomaster.ca/ Robohost]&lt;br /&gt;
| Closed&lt;br /&gt;
| None&lt;br /&gt;
| Host 3.22&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.rcworld.de RCWorld]&lt;br /&gt;
| Closed&lt;br /&gt;
| None&lt;br /&gt;
| Host 3.22/PHost/Host 4.X&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thestarbase.net/ The Starbase]&lt;br /&gt;
| Closed&lt;br /&gt;
| None&lt;br /&gt;
| Host 3.22/PHost&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.star-port.org/ Star-Port]&lt;br /&gt;
| Closed&lt;br /&gt;
| None&lt;br /&gt;
| Host 3.22&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5082</id>
		<title>User:Rbos</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5082"/>
		<updated>2023-10-18T21:02:00Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
Here is my list of recent grips (so far!):&lt;br /&gt;
&lt;br /&gt;
It is not 1992 and I am not 13 anymore, and my wrist makes crackly sounds. There are quite a few things you could do to make Planets less &amp;quot;clicky&amp;quot; and have a more congenial UI.&lt;br /&gt;
&lt;br /&gt;
=== misc ===&lt;br /&gt;
&lt;br /&gt;
* Being able to transfer fighter/torp minerals/cash in the planet dialogue. Similar to the starbase transfer, except it transfers the appropriate mats to the ship inventory. Doesn&#039;t set mkt/mkf though.&lt;br /&gt;
&lt;br /&gt;
* Clicking on the temperature of a planet should give you a popup about the danger level. Like estimated losses in percentages, maximum population. Shouldn&#039;t have to use help for this. Ditto other numbers in the UI.&lt;br /&gt;
&lt;br /&gt;
* The components you built last turn should maybe already be up in the starbase ship build UI. It&#039;s annoying to have to rebuild the same ship every time since you&#039;re almost always going to want the same options. I&#039;m virtually never going to want anything but TW drives for instance, and I usually standardize my torp ships on mk7 or mk4 depending on game stage to simplify logistics. It should just remember your last selection and use that.&lt;br /&gt;
&lt;br /&gt;
* map markers could be keybound somehow? In VPA map markers were just objects you could click on and delete, but maybe I&#039;m just using &#039;em wrong.&lt;br /&gt;
&lt;br /&gt;
* We should be able to share map markers with people. Borders, for instance, you can agree on an unambiguous treaty line. It adds a layer of shenanigans too. Like you can draw a border line that LOOKS fair but isn&#039;t, or is conveniently straight or not-straight.&lt;br /&gt;
&lt;br /&gt;
* keybinds for map filters. capital D, T, M, $, S, F for minerals/cash/supplies/fuel. Annoying to navigate mouse UI elements for this.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;home sector&amp;quot; training mission has an asteroid cluster and you have to colonize all the asteroids before you can continue, but that means putting stations on all of them, which is a Project, and there are no supplies for them to eat so you can&#039;t avoid them dying off in the interim. Maybe in &amp;quot;easy&amp;quot; mode, turn off death by vacuum or allow some minimum amount to live in inflatable habitats (10?) with no mining bonus.&lt;br /&gt;
&lt;br /&gt;
* mouseover keybind info. Hover over the &#039;ready&#039; checkbox and it should say &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to see clickable nodes along all ship paths. If I want to do an intercept I should be able to click the ship to a spot, then navigate to another ship and click on the end of that line, or their projected next-turn location, as a waypoint without having to zoom into the grid and match the coordinate exactly. This would make precision manoeuvres much less time-consuming and fiddly.&lt;br /&gt;
&lt;br /&gt;
* selecting a different ship recentres the map on that ship, which makes setting waypoints for multiple ships annoying. Click, scroll, find spot, click, repeat. If I have both ships in view, I don&#039;t want the map recentring or zooming.&lt;br /&gt;
&lt;br /&gt;
* the &#039;u&#039; hotkey to unload doesn&#039;t work if the planet is unowned. It should drop everything it can drop.&lt;br /&gt;
&lt;br /&gt;
* When I set a ship to &amp;quot;super refit&amp;quot; any subsequent click-backs of that ship should pull up the refit UI, I shouldn&#039;t have to set the mission a second time&lt;br /&gt;
** When I use &amp;quot;super refit&amp;quot;, buy parts, and then later make a ship at the same place, it uses the same parts to build the new ship, making the refit ship bereft&lt;br /&gt;
** when I refit a drive onto a ship the next turn it should auto-select the new maximum speed on the next turn&lt;br /&gt;
&lt;br /&gt;
* On a multi-step path I wish to say &amp;quot;don&#039;t bug me until it hits the waypoint&amp;quot;, so when the ship makes planetfall it should un-ready. This way I can do a multi-planet pickup route without having to think about the ship while it&#039;s in space&lt;br /&gt;
&lt;br /&gt;
* When I hit &#039;m&#039; for mission I&#039;d like to hit a key (number?) to select one of the missions instead of a mouseclick&lt;br /&gt;
&lt;br /&gt;
* Often I get a little confused which direction a ship is moving. I know it&#039;s weird. Click on one ship, set a waypoint. It&#039;s just two yellow circles connected by a yellow line. I&#039;d like it to be more visually obvious which is the source and which is the destination. A little arrow indicator maybe, generated in the centre of the path, or replacing the &amp;quot;every turn&amp;quot; dots in the path.&lt;br /&gt;
&lt;br /&gt;
* When transferring clans to a desert/arctic planet it should alert you if you&#039;re transferring more than the planet can sustain.&lt;br /&gt;
&lt;br /&gt;
=== Battle order ===&lt;br /&gt;
Setting battle order is a pain and involves very fiddly friendly-code setting. It is *incredibly* non-intuitive for new players and unpleasant for old.&lt;br /&gt;
&lt;br /&gt;
The default UI should have some kind of indication of battle order and the ability to visually change it.&lt;br /&gt;
&lt;br /&gt;
** A new button in pretty much all panels: sort by ship ID/combat order, and it should be persistent when switching ships. You might also want to add things like &amp;quot;sort by mass&amp;quot;, &amp;quot;sort by fuel/dur/trit&amp;quot;. Often I want to quickly find the ship in a large group with the most of something.&lt;br /&gt;
&lt;br /&gt;
** drag and drop in the ship select panels, or in (fingers crossed) the multiselect panel.&lt;br /&gt;
&lt;br /&gt;
The list starts off in order: numeric FCs first, non-numeric second. If you drag a ship to a certain spot in the order, all *numeric* friendly-codes of ships will be shuffled: generate N random numbers, order them, assign them to the ships in the appropriate sequence. A computer-generated random number is much less likely to collide with a human-generated &amp;quot;random&amp;quot; number.&lt;br /&gt;
&lt;br /&gt;
For instance, ships could be displayed in order with FCs: &lt;br /&gt;
&lt;br /&gt;
a:001, b:010, c:020, d:030, e:040, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Moving the fourth one to the first position might result in&lt;br /&gt;
&lt;br /&gt;
d:005, a: 007, b:021, c:023, e:045, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Thus creating the desired battle order.&lt;br /&gt;
&lt;br /&gt;
=== Multiselect ===&lt;br /&gt;
&lt;br /&gt;
* the ability to give orders to multiple ships simultaneously to ease the &#039;clickiness&#039; of the UI. Prone to error, takes a long time, frustrating.&lt;br /&gt;
&lt;br /&gt;
starbase/planet/ship screens: ctrl-collect to create a multi-selection. Put a green box around any selected ship. &lt;br /&gt;
&lt;br /&gt;
Optionally on the starmap: ctrl-click, drag to select multiple. left-click on any ship or &#039;x&#039; to clear selection. A multi-selection on the starmap will have to create some kind of popup showing which ships are selected.&lt;br /&gt;
&lt;br /&gt;
** click on map - set waypoint/multiwaypoint for all ships.&lt;br /&gt;
** &#039;u&#039; - unload all ships where applicable.&lt;br /&gt;
** &#039;t&#039; - open a transfer window, select a target. Only valid if all ships are in the same location. &lt;br /&gt;
*** Any items transferred to the multiselect are distributed evenly cargo-room permitting. &lt;br /&gt;
*** Any items transferred out are transferred out (say) lowest-ID first, or evenly if you want to deal with rounding.&lt;br /&gt;
*** This enables use cases like &amp;quot;select 6 Cobols, dump fuel to planet, transfer back 120 fuel&amp;quot; so that each Cobol gets 20, or &amp;quot;select 3 Nebulas, transfer asteroid field cargo to waiting cargo ship&amp;quot;, with FAR fewer clicks.&lt;br /&gt;
*** Easy ammunition rebalancing. Transfer all ammunition to starbase or one ship, then transfer back.&lt;br /&gt;
&lt;br /&gt;
=== better planet economy planner ===&lt;br /&gt;
&lt;br /&gt;
The existing economy planner builds factories, then defence, then mines in a weird order. I almost never want to build defence posts before maxing out on mines. We should be able to configure that.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to be able to say eg &amp;quot;build up to 110 factories, then when that&#039;s complete, build up to 200 mines, then when that completes, build up to 20 defence posts&amp;quot;.  The UI could be a list, like:&lt;br /&gt;
&lt;br /&gt;
** build 110 factories&lt;br /&gt;
** build 200 mines&lt;br /&gt;
** build 20 def&lt;br /&gt;
&lt;br /&gt;
and you could modify it like&lt;br /&gt;
&lt;br /&gt;
** build to 50 factories&lt;br /&gt;
** build to 20 def&lt;br /&gt;
** build to 110 factories&lt;br /&gt;
** build to 30 mines&lt;br /&gt;
** build MAX factories&lt;br /&gt;
&lt;br /&gt;
* Alternatively, and probably way easier to implement, I should be able to clone the settings from an existing planet.&lt;br /&gt;
&lt;br /&gt;
* and there should be a &amp;quot;default&amp;quot; profile for planetary buildings that just automatically applies. For bonus points? Have different profiles you can apply.&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5081</id>
		<title>User:Rbos</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5081"/>
		<updated>2023-10-18T20:58:43Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
Here is my list of recent grips (so far!):&lt;br /&gt;
&lt;br /&gt;
It is not 1992 and I am not 13 anymore, and my wrist makes crackly sounds. There are quite a few things you could do to make Planets less &amp;quot;clicky&amp;quot; and have a more congenial UI.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to be able to say &amp;quot;build up to 110 factories, then when that&#039;s complete, build up to 200 mines, then when that completes, build up to 20 defence posts&amp;quot;.  The UI could be a list, like:&lt;br /&gt;
&lt;br /&gt;
** build 110 factories&lt;br /&gt;
** build 200 mines&lt;br /&gt;
** build 20 def&lt;br /&gt;
&lt;br /&gt;
and you could modify it like&lt;br /&gt;
&lt;br /&gt;
** build to 50 factories&lt;br /&gt;
** build to 20 def&lt;br /&gt;
** build to 110 factories&lt;br /&gt;
** build to 30 mines&lt;br /&gt;
** build MAX factories&lt;br /&gt;
&lt;br /&gt;
* Alternatively, and probably way easier to implement, I should be able to clone the settings from an existing planet.&lt;br /&gt;
&lt;br /&gt;
* and there should be a &amp;quot;default&amp;quot; profile for planetary buildings that just automatically applies. For bonus points? Have different profiles you can apply.&lt;br /&gt;
&lt;br /&gt;
* Being able to transfer fighter/torp minerals/cash in the planet dialogue. Similar to the starbase transfer, except it transfers the appropriate mats to the ship inventory. Doesn&#039;t set mkt/mkf though.&lt;br /&gt;
&lt;br /&gt;
* Clicking on the temperature of a planet should give you a popup about the danger level. Like estimated losses in percentages, maximum population. Shouldn&#039;t have to use help for this. Ditto other numbers in the UI.&lt;br /&gt;
&lt;br /&gt;
* The components you built last turn should maybe already be up in the starbase ship build UI. It&#039;s annoying to have to rebuild the same ship every time since you&#039;re almost always going to want the same options. I&#039;m virtually never going to want anything but TW drives for instance, and I usually standardize my torp ships on mk7 or mk4 depending on game stage to simplify logistics. It should just remember your last selection and use that.&lt;br /&gt;
&lt;br /&gt;
* map markers could be keybound somehow? In VPA map markers were just objects you could click on and delete, but maybe I&#039;m just using &#039;em wrong.&lt;br /&gt;
&lt;br /&gt;
* We should be able to share map markers with people. Borders, for instance, you can agree on an unambiguous treaty line. It adds a layer of shenanigans too. Like you can draw a border line that LOOKS fair but isn&#039;t, or is conveniently straight or not-straight.&lt;br /&gt;
&lt;br /&gt;
* keybinds for map filters. capital D, T, M, $, S, F for minerals/cash/supplies/fuel. Annoying to navigate mouse UI elements for this.&lt;br /&gt;
&lt;br /&gt;
* Multiselect: the ability to give orders to multiple ships simultaneously to ease the &#039;clickiness&#039; of the UI. Prone to error, takes a long time, frustrating.&lt;br /&gt;
&lt;br /&gt;
starbase/planet/ship screens: ctrl-collect to create a multi-selection. Put a green box around any selected ship. &lt;br /&gt;
&lt;br /&gt;
Optionally on the starmap: ctrl-click, drag to select multiple. left-click on any ship or &#039;x&#039; to clear selection. A multi-selection on the starmap will have to create some kind of popup showing which ships are selected.&lt;br /&gt;
&lt;br /&gt;
** click on map - set waypoint/multiwaypoint for all ships.&lt;br /&gt;
** &#039;u&#039; - unload all ships where applicable.&lt;br /&gt;
** &#039;t&#039; - open a transfer window, select a target. Only valid if all ships are in the same location. &lt;br /&gt;
*** Any items transferred to the multiselect are distributed evenly cargo-room permitting. &lt;br /&gt;
*** Any items transferred out are transferred out (say) lowest-ID first, or evenly if you want to deal with rounding.&lt;br /&gt;
*** This enables use cases like &amp;quot;select 6 Cobols, dump fuel to planet, transfer back 120 fuel&amp;quot; so that each Cobol gets 20, or &amp;quot;select 3 Nebulas, transfer asteroid field cargo to waiting cargo ship&amp;quot;, with FAR fewer clicks.&lt;br /&gt;
*** Easy ammunition rebalancing. Transfer all ammunition to starbase or one ship, then transfer back.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;home sector&amp;quot; training mission has an asteroid cluster and you have to colonize all the asteroids before you can continue, but that means putting stations on all of them, which is a Project, and there are no supplies for them to eat so you can&#039;t avoid them dying off in the interim. Maybe in &amp;quot;easy&amp;quot; mode, turn off death by vacuum or allow some minimum amount to live in inflatable habitats (10?) with no mining bonus.&lt;br /&gt;
&lt;br /&gt;
* mouseover keybind info. Hover over the &#039;ready&#039; checkbox and it should say &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to see clickable nodes along all ship paths. If I want to do an intercept I should be able to click the ship to a spot, then navigate to another ship and click on the end of that line, or their projected next-turn location, as a waypoint without having to zoom into the grid and match the coordinate exactly. This would make precision manoeuvres much less time-consuming and fiddly.&lt;br /&gt;
&lt;br /&gt;
* selecting a different ship recentres the map on that ship, which makes setting waypoints for multiple ships annoying. Click, scroll, find spot, click, repeat. If I have both ships in view, I don&#039;t want the map recentring or zooming.&lt;br /&gt;
&lt;br /&gt;
* the &#039;u&#039; hotkey to unload doesn&#039;t work if the planet is unowned. It should drop everything it can drop.&lt;br /&gt;
&lt;br /&gt;
* When I set a ship to &amp;quot;super refit&amp;quot; any subsequent click-backs of that ship should pull up the refit UI, I shouldn&#039;t have to set the mission a second time&lt;br /&gt;
** When I use &amp;quot;super refit&amp;quot;, buy parts, and then later make a ship at the same place, it uses the same parts to build the new ship, making the refit ship bereft&lt;br /&gt;
** when I refit a drive onto a ship the next turn it should auto-select the new maximum speed on the next turn&lt;br /&gt;
&lt;br /&gt;
* When I hit &#039;m&#039; for mission I&#039;d like to hit a key (number?) to select one of the missions instead of a mouseclick&lt;br /&gt;
&lt;br /&gt;
* On a multi-step path I wish to say &amp;quot;don&#039;t bug me until it hits the waypoint&amp;quot;, so when the ship makes planetfall it should un-ready. This way I can do a multi-planet pickup route without having to think about the ship while it&#039;s in space&lt;br /&gt;
&lt;br /&gt;
* Battle order: Setting battle order is a pain and involves very fiddly friendly-code setting. It is *incredibly* non-intuitive for new players and unpleasant for old.&lt;br /&gt;
&lt;br /&gt;
The default UI should have some kind of indication of battle order and the ability to visually change it.&lt;br /&gt;
&lt;br /&gt;
** A new button in pretty much all panels: sort by ship ID/combat order, and it should be persistent when switching ships. You might also want to add things like &amp;quot;sort by mass&amp;quot;, &amp;quot;sort by fuel/dur/trit&amp;quot;. Often I want to quickly find the ship in a large group with the most of something.&lt;br /&gt;
&lt;br /&gt;
** drag and drop in the ship select panels, or in (fingers crossed) the multiselect panel.&lt;br /&gt;
&lt;br /&gt;
The list starts off in order: numeric FCs first, non-numeric second. If you drag a ship to a certain spot in the order, all *numeric* friendly-codes of ships will be shuffled: generate N random numbers, order them, assign them to the ships in the appropriate sequence. A computer-generated random number is much less likely to collide with a human-generated &amp;quot;random&amp;quot; number.&lt;br /&gt;
&lt;br /&gt;
For instance, ships could be displayed in order with FCs: &lt;br /&gt;
&lt;br /&gt;
a:001, b:010, c:020, d:030, e:040, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Moving the fourth one to the first position might result in&lt;br /&gt;
&lt;br /&gt;
d:005, a: 007, b:021, c:023, e:045, f:mkt, g:mkt, h:mkt&lt;br /&gt;
&lt;br /&gt;
Thus creating the desired battle order.&lt;br /&gt;
&lt;br /&gt;
* Often I get a little confused which direction a ship is moving. I know it&#039;s weird. Click on one ship, set a waypoint. It&#039;s just two yellow circles connected by a yellow line. I&#039;d like it to be more visually obvious which is the source and which is the destination. A little arrow indicator maybe, generated in the centre of the path, or replacing the &amp;quot;every turn&amp;quot; dots in the path.&lt;br /&gt;
&lt;br /&gt;
* When transferring clans to a desert/arctic planet it should alert you if you&#039;re transferring more than the planet can sustain.&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planets&amp;diff=5080</id>
		<title>Planets</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planets&amp;diff=5080"/>
		<updated>2023-10-18T20:55:12Z</updated>

		<summary type="html">&lt;p&gt;Rbos: /* Population vs Temp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Planets are natural [[Space Objects]] strewn throughout the galactic map. Each planet is assigned an ID and a name to differentiate itself from other planets in the galaxy. Each planet is different in its minerals and fuel that may be mined, and the densities thereof.&lt;br /&gt;
&lt;br /&gt;
Ones expand their empire by colonizing and [[Planetary Structures|developing]] these planets. Naturally, every empire is going to want to expand as much as they can.&lt;br /&gt;
&lt;br /&gt;
Each planet has a [[climate]] in the range from 0-100 degrees that is used to determine the conditions of the planet.&lt;br /&gt;
&lt;br /&gt;
== Natives ==&lt;br /&gt;
:Main Article: [[Natives]]&lt;br /&gt;
Some planets carry these non-playable lifeforms known as [[native]]s. Natives can carry special abilities that may be used to (usually) aid an empire in its growth.&lt;br /&gt;
&lt;br /&gt;
All non-[[Amorphous]] natives can be [[Taxes|taxed]] to collect additional [[megacredits]], but enough [[colonists]] must be present to collect the taxes in question.&lt;br /&gt;
&lt;br /&gt;
[[File:Warp Well.png|150px|thumb|right|Points in orange has different effects for ships using the [[Hyperdrive]] ability]]&lt;br /&gt;
== Gravity wells ==&lt;br /&gt;
Each planet has Gravity wells (or simply warp wells) that ships may use to reduce fuel consumption. There are exceptions towards the rule, such as when a player suspects there may be a cloaker at the planet.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Taken from Donovans - Maximum structures:&lt;br /&gt;
&lt;br /&gt;
Mines: one for every clan up to 200, above that it&#039;s 200+SQRT(clans-200)&lt;br /&gt;
&lt;br /&gt;
Factories: one for every clan up to 100, above that it&#039;s 100+SQRT(clans-100)&lt;br /&gt;
&lt;br /&gt;
Effectively this is one for every clan up to 101, due to SQRT(101-100) being 1&lt;br /&gt;
&lt;br /&gt;
Defenseposts: one for every clan up to 50, above that it&#039;s 50+SQRT(clans-50)&lt;br /&gt;
&lt;br /&gt;
NU: Uses the math.floor (truncate) function&lt;br /&gt;
&lt;br /&gt;
THOST/PHOST: Uses the round function, so in some cases there can be one more item.&lt;br /&gt;
&lt;br /&gt;
== Population vs Temp ==&lt;br /&gt;
&lt;br /&gt;
derived from [[Taxes, Happiness, and Population Growth]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! temp !! % !! max colonists !! native % !! max natives&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 2900 || 0.00 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 4900 || 0.13 || 475,914&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0 || 6900 || 0.25 || 951,360&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0 || 8900 || 0.38 || 1,425,867&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0 || 10900 || 0.50 || 1,898,968&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 12900 || 0.63 || 2,370,198&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 0 || 14900 || 0.75 || 2,839,090&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0 || 16900 || 0.87 || 3,305,184&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 0 || 18900 || 0.99 || 3,768,019&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 0 || 20900 || 1.12 || 4,227,140&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 0 || 22900 || 1.24 || 4,682,092&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 0 || 24900 || 1.35 || 5,132,429&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 0 || 26900 || 1.47 || 5,577,706&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 0 || 28900 || 1.59 || 6,017,484&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 0 || 30900 || 1.70 || 6,451,330&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 0 || 32900 || 1.82 || 6,878,815&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 2.41 || n/a || 1.93 || 7,299,519&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2.94 || n/a || 2.35 || 8,906,330&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 3.53 || n/a || 2.83 || 10,714,763&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 4.04 || n/a || 3.23 || 12,259,630&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 4.45 || n/a || 3.56 || 13,502,930&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 4.75 || n/a || 3.80 || 14,414,079&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 4.94 || n/a || 3.95 || 14,970,664&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 5.00 || n/a || 4.00 || 15,158,995&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 4.94 || n/a || 3.95 || 14,974,439&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 4.76 || n/a || 3.81 || 14,421,536&lt;br /&gt;
|-&lt;br /&gt;
| 65 || 4.46 || n/a || 3.57 || 13,513,885&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 4.05 || n/a || 3.24 || 12,273,815&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3.54 || n/a || 2.83 || 10,731,828&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 2.94 || n/a || 2.36 || 8,925,855&lt;br /&gt;
|-&lt;br /&gt;
| 84 || 2.41 || n/a || 1.93 || 7,320,669&lt;br /&gt;
|-&lt;br /&gt;
| 85 || 0 || 30900 || 1.82 || 6,900,321&lt;br /&gt;
|-&lt;br /&gt;
| 86 || 0 || 28900 || 1.71 || 6,473,169&lt;br /&gt;
|-&lt;br /&gt;
| 87 || 0 || 26900 || 1.59 || 6,039,636&lt;br /&gt;
|-&lt;br /&gt;
| 88 || 0 || 24900 || 1.48 || 5,600,149&lt;br /&gt;
|-&lt;br /&gt;
| 89 || 0 || 22900 || 1.36 || 5,155,140&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 0 || 20900 || 1.24 || 4,705,049&lt;br /&gt;
|-&lt;br /&gt;
| 91 || 0 || 18900 || 1.12 || 4,250,320&lt;br /&gt;
|-&lt;br /&gt;
| 92 || 0 || 16900 || 1.00 || 3,791,400&lt;br /&gt;
|-&lt;br /&gt;
| 93 || 0 || 14900 || 0.88 || 3,328,742&lt;br /&gt;
|-&lt;br /&gt;
| 94 || 0 || 12900 || 0.76 || 2,862,803&lt;br /&gt;
|-&lt;br /&gt;
| 95 || 0 || 10900 || 0.63 || 2,394,041&lt;br /&gt;
|-&lt;br /&gt;
| 96 || 0 || 8900 || 0.51 || 1,922,919&lt;br /&gt;
|-&lt;br /&gt;
| 97 || 0 || 6900 || 0.38 || 1,449,901&lt;br /&gt;
|-&lt;br /&gt;
| 98 || 0 || 4900 || 0.26 || 975,454&lt;br /&gt;
|-&lt;br /&gt;
| 99 || 0 || 2900 || 0.13 || 500,045&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 0 || 900 || 0.01 || 24,143&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Space Objects]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planets&amp;diff=5079</id>
		<title>Planets</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planets&amp;diff=5079"/>
		<updated>2023-10-18T20:52:30Z</updated>

		<summary type="html">&lt;p&gt;Rbos: /* Population vs Temp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Planets are natural [[Space Objects]] strewn throughout the galactic map. Each planet is assigned an ID and a name to differentiate itself from other planets in the galaxy. Each planet is different in its minerals and fuel that may be mined, and the densities thereof.&lt;br /&gt;
&lt;br /&gt;
Ones expand their empire by colonizing and [[Planetary Structures|developing]] these planets. Naturally, every empire is going to want to expand as much as they can.&lt;br /&gt;
&lt;br /&gt;
Each planet has a [[climate]] in the range from 0-100 degrees that is used to determine the conditions of the planet.&lt;br /&gt;
&lt;br /&gt;
== Natives ==&lt;br /&gt;
:Main Article: [[Natives]]&lt;br /&gt;
Some planets carry these non-playable lifeforms known as [[native]]s. Natives can carry special abilities that may be used to (usually) aid an empire in its growth.&lt;br /&gt;
&lt;br /&gt;
All non-[[Amorphous]] natives can be [[Taxes|taxed]] to collect additional [[megacredits]], but enough [[colonists]] must be present to collect the taxes in question.&lt;br /&gt;
&lt;br /&gt;
[[File:Warp Well.png|150px|thumb|right|Points in orange has different effects for ships using the [[Hyperdrive]] ability]]&lt;br /&gt;
== Gravity wells ==&lt;br /&gt;
Each planet has Gravity wells (or simply warp wells) that ships may use to reduce fuel consumption. There are exceptions towards the rule, such as when a player suspects there may be a cloaker at the planet.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Taken from Donovans - Maximum structures:&lt;br /&gt;
&lt;br /&gt;
Mines: one for every clan up to 200, above that it&#039;s 200+SQRT(clans-200)&lt;br /&gt;
&lt;br /&gt;
Factories: one for every clan up to 100, above that it&#039;s 100+SQRT(clans-100)&lt;br /&gt;
&lt;br /&gt;
Effectively this is one for every clan up to 101, due to SQRT(101-100) being 1&lt;br /&gt;
&lt;br /&gt;
Defenseposts: one for every clan up to 50, above that it&#039;s 50+SQRT(clans-50)&lt;br /&gt;
&lt;br /&gt;
NU: Uses the math.floor (truncate) function&lt;br /&gt;
&lt;br /&gt;
THOST/PHOST: Uses the round function, so in some cases there can be one more item.&lt;br /&gt;
&lt;br /&gt;
== Population vs Temp ==&lt;br /&gt;
&lt;br /&gt;
derived from [[Taxes, Happiness, and Population Growth]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! temp !! % !! max colonists !! native % !! max natives&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 2900 || 0.00 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 4900 || 0.13 || 475,914&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0 || 6900 || 0.25 || 951,360&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0 || 8900 || 0.38 || 1,425,867&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0 || 10900 || 0.50 || 1,898,968&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 12900 || 0.63 || 2,370,198&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 0 || 14900 || 0.75 || 2,839,090&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0 || 16900 || 0.87 || 3,305,184&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 0 || 18900 || 0.99 || 3,768,019&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 0 || 20900 || 1.12 || 4,227,140&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 0 || 22900 || 1.24 || 4,682,092&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 0 || 24900 || 1.35 || 5,132,429&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 0 || 26900 || 1.47 || 5,577,706&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 0 || 28900 || 1.59 || 6,017,484&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 0 || 30900 || 1.70 || 6,451,330&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 0 || 32900 || 1.82 || 6,878,815&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 2.41 || n/a || 1.93 || 7,299,519&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2.94 || n/a || 2.35 || 8,906,330&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 3.53 || n/a || 2.83 || 10,714,763&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 4.04 || n/a || 3.23 || 12,259,630&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 4.45 || n/a || 3.56 || 13,502,930&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 4.75 || n/a || 3.80 || 14,414,079&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 4.94 || n/a || 3.95 || 14,970,664&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 5.00 || n/a || 4.00 || 15,158,995&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 4.94 || n/a || 3.95 || 14,974,439&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 4.76 || n/a || 3.81 || 14,421,536&lt;br /&gt;
|-&lt;br /&gt;
| 65 || 4.46 || n/a || 3.57 || 13,513,885&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 4.05 || n/a || 3.24 || 12,273,815&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3.54 || n/a || 2.83 || 10,731,828&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 2.94 || n/a || 2.36 || 8,925,855&lt;br /&gt;
|-&lt;br /&gt;
| 84 || 2.41 || n/a || 1.93 || 7,320,669&lt;br /&gt;
|-&lt;br /&gt;
| 85 || 0 || 30900 || 1.82 || 6,900,321&lt;br /&gt;
|-&lt;br /&gt;
| 86 || 0 || 28900 || 1.71 || 6,473,169&lt;br /&gt;
|-&lt;br /&gt;
| 87 || 0 || 26900 || 1.59 || 6,039,636&lt;br /&gt;
|-&lt;br /&gt;
| 88 || 0 || 24900 || 1.48 || 5,600,149&lt;br /&gt;
|-&lt;br /&gt;
| 89 || 0 || 22900 || 1.36 || 5,155,140&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 0 || 20900 || 1.24 || 4,705,049&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Space Objects]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planets&amp;diff=5078</id>
		<title>Planets</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planets&amp;diff=5078"/>
		<updated>2023-10-18T20:50:28Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Planets are natural [[Space Objects]] strewn throughout the galactic map. Each planet is assigned an ID and a name to differentiate itself from other planets in the galaxy. Each planet is different in its minerals and fuel that may be mined, and the densities thereof.&lt;br /&gt;
&lt;br /&gt;
Ones expand their empire by colonizing and [[Planetary Structures|developing]] these planets. Naturally, every empire is going to want to expand as much as they can.&lt;br /&gt;
&lt;br /&gt;
Each planet has a [[climate]] in the range from 0-100 degrees that is used to determine the conditions of the planet.&lt;br /&gt;
&lt;br /&gt;
== Natives ==&lt;br /&gt;
:Main Article: [[Natives]]&lt;br /&gt;
Some planets carry these non-playable lifeforms known as [[native]]s. Natives can carry special abilities that may be used to (usually) aid an empire in its growth.&lt;br /&gt;
&lt;br /&gt;
All non-[[Amorphous]] natives can be [[Taxes|taxed]] to collect additional [[megacredits]], but enough [[colonists]] must be present to collect the taxes in question.&lt;br /&gt;
&lt;br /&gt;
[[File:Warp Well.png|150px|thumb|right|Points in orange has different effects for ships using the [[Hyperdrive]] ability]]&lt;br /&gt;
== Gravity wells ==&lt;br /&gt;
Each planet has Gravity wells (or simply warp wells) that ships may use to reduce fuel consumption. There are exceptions towards the rule, such as when a player suspects there may be a cloaker at the planet.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Taken from Donovans - Maximum structures:&lt;br /&gt;
&lt;br /&gt;
Mines: one for every clan up to 200, above that it&#039;s 200+SQRT(clans-200)&lt;br /&gt;
&lt;br /&gt;
Factories: one for every clan up to 100, above that it&#039;s 100+SQRT(clans-100)&lt;br /&gt;
&lt;br /&gt;
Effectively this is one for every clan up to 101, due to SQRT(101-100) being 1&lt;br /&gt;
&lt;br /&gt;
Defenseposts: one for every clan up to 50, above that it&#039;s 50+SQRT(clans-50)&lt;br /&gt;
&lt;br /&gt;
NU: Uses the math.floor (truncate) function&lt;br /&gt;
&lt;br /&gt;
THOST/PHOST: Uses the round function, so in some cases there can be one more item.&lt;br /&gt;
&lt;br /&gt;
== Population vs Temp ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! temp !! % !! max colonists !! native % !! max natives&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 2900 || 0.00 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 4900 || 0.13 || 475,914&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0 || 6900 || 0.25 || 951,360&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0 || 8900 || 0.38 || 1,425,867&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0 || 10900 || 0.50 || 1,898,968&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 12900 || 0.63 || 2,370,198&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 0 || 14900 || 0.75 || 2,839,090&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 0 || 16900 || 0.87 || 3,305,184&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 0 || 18900 || 0.99 || 3,768,019&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 0 || 20900 || 1.12 || 4,227,140&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 0 || 22900 || 1.24 || 4,682,092&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 0 || 24900 || 1.35 || 5,132,429&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 0 || 26900 || 1.47 || 5,577,706&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 0 || 28900 || 1.59 || 6,017,484&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 0 || 30900 || 1.70 || 6,451,330&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 0 || 32900 || 1.82 || 6,878,815&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 2.41 || n/a || 1.93 || 7,299,519&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2.94 || n/a || 2.35 || 8,906,330&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 3.53 || n/a || 2.83 || 10,714,763&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 4.04 || n/a || 3.23 || 12,259,630&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 4.45 || n/a || 3.56 || 13,502,930&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 4.75 || n/a || 3.80 || 14,414,079&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 4.94 || n/a || 3.95 || 14,970,664&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 5.00 || n/a || 4.00 || 15,158,995&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 4.94 || n/a || 3.95 || 14,974,439&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 4.76 || n/a || 3.81 || 14,421,536&lt;br /&gt;
|-&lt;br /&gt;
| 65 || 4.46 || n/a || 3.57 || 13,513,885&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 4.05 || n/a || 3.24 || 12,273,815&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3.54 || n/a || 2.83 || 10,731,828&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 2.94 || n/a || 2.36 || 8,925,855&lt;br /&gt;
|-&lt;br /&gt;
| 84 || 2.41 || n/a || 1.93 || 7,320,669&lt;br /&gt;
|-&lt;br /&gt;
| 85 || 0 || 30900 || 1.82 || 6,900,321&lt;br /&gt;
|-&lt;br /&gt;
| 86 || 0 || 28900 || 1.71 || 6,473,169&lt;br /&gt;
|-&lt;br /&gt;
| 87 || 0 || 26900 || 1.59 || 6,039,636&lt;br /&gt;
|-&lt;br /&gt;
| 88 || 0 || 24900 || 1.48 || 5,600,149&lt;br /&gt;
|-&lt;br /&gt;
| 89 || 0 || 22900 || 1.36 || 5,155,140&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 0 || 20900 || 1.24 || 4,705,049&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Space Objects]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5077</id>
		<title>User:Rbos</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5077"/>
		<updated>2023-10-18T16:26:02Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
Here is my list of recent grips (so far!):&lt;br /&gt;
&lt;br /&gt;
It is not 1992 and I am not 13 anymore, and my wrist makes crackly sounds. There are quite a few things you could do to make Planets less &amp;quot;clicky&amp;quot; and have a more congenial UI.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to be able to say &amp;quot;build up to 110 factories, then when that&#039;s complete, build up to 200 mines, then when that completes, build up to 20 defence posts&amp;quot;.  The UI could be a list, like:&lt;br /&gt;
&lt;br /&gt;
** build 110 factories&lt;br /&gt;
** build 200 mines&lt;br /&gt;
** build 20 def&lt;br /&gt;
&lt;br /&gt;
and you could modify it like&lt;br /&gt;
&lt;br /&gt;
** build to 50 factories&lt;br /&gt;
** build to 20 def&lt;br /&gt;
** build to 110 factories&lt;br /&gt;
** build to 30 mines&lt;br /&gt;
** build MAX factories&lt;br /&gt;
&lt;br /&gt;
* Alternatively, and probably way easier to implement, I should be able to clone the settings from an existing planet.&lt;br /&gt;
&lt;br /&gt;
* and there should be a &amp;quot;default&amp;quot; profile for planetary buildings that just automatically applies. For bonus points? Have different profiles you can apply.&lt;br /&gt;
&lt;br /&gt;
* Being able to transfer fighter/torp minerals/cash in the planet dialogue. Similar to the starbase transfer, except it transfers the appropriate mats to the ship inventory. Doesn&#039;t set mkt/mkf though.&lt;br /&gt;
&lt;br /&gt;
* Clicking on the temperature of a planet should give you a popup about the danger level. Like estimated losses in percentages, maximum population. Shouldn&#039;t have to use help for this. Ditto other numbers in the UI.&lt;br /&gt;
&lt;br /&gt;
* The components you built last turn should maybe already be up in the starbase ship build UI. It&#039;s annoying to have to rebuild the same ship every time since you&#039;re almost always going to want the same options. I&#039;m virtually never going to want anything but TW drives for instance, and I usually standardize my torp ships on mk7 or mk4 depending on game stage to simplify logistics. It should just remember your last selection and use that.&lt;br /&gt;
&lt;br /&gt;
* map markers could be keybound somehow? In VPA map markers were just objects you could click on and delete, but maybe I&#039;m just using &#039;em wrong.&lt;br /&gt;
&lt;br /&gt;
* We should be able to share map markers with people. Borders, for instance, you can agree on an unambiguous treaty line. It adds a layer of shenanigans too. Like you can draw a border line that LOOKS fair but isn&#039;t, or is conveniently straight or not-straight.&lt;br /&gt;
&lt;br /&gt;
* keybinds for map filters. capital D, T, M, $, S, F for minerals/cash/supplies/fuel. Annoying to navigate mouse UI elements for this.&lt;br /&gt;
&lt;br /&gt;
* Multiselect: the ability to give orders to multiple ships simultaneously to ease the &#039;clickiness&#039; of the UI. Prone to error, takes a long time, frustrating.&lt;br /&gt;
&lt;br /&gt;
starbase/planet/ship screens: ctrl-collect to create a multi-selection. Put a green box around any selected ship. &lt;br /&gt;
&lt;br /&gt;
Optionally on the starmap: ctrl-click, drag to select multiple. left-click on any ship or &#039;x&#039; to clear selection. A multi-selection on the starmap will have to create some kind of popup showing which ships are selected.&lt;br /&gt;
&lt;br /&gt;
** click on map - set waypoint/multiwaypoint for all ships.&lt;br /&gt;
** &#039;u&#039; - unload all ships where applicable.&lt;br /&gt;
** &#039;t&#039; - open a transfer window, select a target. Only valid if all ships are in the same location. &lt;br /&gt;
*** Any items transferred to the multiselect are distributed evenly cargo-room permitting. &lt;br /&gt;
*** Any items transferred out are transferred out (say) lowest-ID first, or evenly if you want to deal with rounding.&lt;br /&gt;
*** This enables use cases like &amp;quot;select 6 Cobols, dump fuel to planet, transfer back 120 fuel&amp;quot; so that each Cobol gets 20, or &amp;quot;select 3 Nebulas, transfer asteroid field cargo to waiting cargo ship&amp;quot;, with FAR fewer clicks.&lt;br /&gt;
*** Easy ammunition rebalancing. Transfer all ammunition to starbase or one ship, then transfer back.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;home sector&amp;quot; training mission has an asteroid cluster and you have to colonize all the asteroids before you can continue, but that means putting stations on all of them, which is a Project, and there are no supplies for them to eat so you can&#039;t avoid them dying off in the interim. Maybe in &amp;quot;easy&amp;quot; mode, turn off death by vacuum or allow some minimum amount to live in inflatable habitats (10?) with no mining bonus.&lt;br /&gt;
&lt;br /&gt;
* mouseover keybind info. Hover over the &#039;ready&#039; checkbox and it should say &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to see clickable nodes along all ship paths. If I want to do an intercept I should be able to click the ship to a spot, then navigate to another ship and click on the end of that line, or their projected next-turn location, as a waypoint without having to zoom into the grid and match the coordinate exactly. This would make precision manoeuvres much less time-consuming and fiddly.&lt;br /&gt;
&lt;br /&gt;
* selecting a different ship recentres the map on that ship, which makes setting waypoints for multiple ships annoying. Click, scroll, find spot, click, repeat. If I have both ships in view, I don&#039;t want the map recentring or zooming.&lt;br /&gt;
&lt;br /&gt;
* the &#039;u&#039; hotkey to unload doesn&#039;t work if the planet is unowned. It should drop everything it can drop.&lt;br /&gt;
&lt;br /&gt;
* When I set a ship to &amp;quot;super refit&amp;quot; any subsequent click-backs of that ship should pull up the refit UI, I shouldn&#039;t have to set the mission a second time&lt;br /&gt;
** When I use &amp;quot;super refit&amp;quot;, buy parts, and then later make a ship at the same place, it uses the same parts to build the new ship, making the refit ship bereft&lt;br /&gt;
** when I refit a drive onto a ship the next turn it should auto-select the new maximum speed on the next turn&lt;br /&gt;
&lt;br /&gt;
* When I hit &#039;m&#039; for mission I&#039;d like to hit a key (number?) to select one of the missions instead of a mouseclick&lt;br /&gt;
&lt;br /&gt;
* On a multi-step path I wish to say &amp;quot;don&#039;t bug me until it hits the waypoint&amp;quot;, so when the ship makes planetfall it should un-ready. This way I can do a multi-planet pickup route without having to think about the ship while it&#039;s in space&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5076</id>
		<title>User:Rbos</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5076"/>
		<updated>2023-10-17T03:31:09Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
Here is my list of recent grips (so far!):&lt;br /&gt;
&lt;br /&gt;
It is not 1992 and I am not 13 anymore, and my wrist makes crackly sounds. There are quite a few things you could do to make Planets less &amp;quot;clicky&amp;quot; and have a more congenial UI.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to be able to say &amp;quot;build up to 110 factories, then when that&#039;s complete, build up to 200 mines, then when that completes, build up to 20 defence posts&amp;quot;.  The UI could be a list, like:&lt;br /&gt;
&lt;br /&gt;
** build 110 factories&lt;br /&gt;
** build 200 mines&lt;br /&gt;
** build 20 def&lt;br /&gt;
&lt;br /&gt;
and you could modify it like&lt;br /&gt;
&lt;br /&gt;
** build to 50 factories&lt;br /&gt;
** build to 20 def&lt;br /&gt;
** build to 110 factories&lt;br /&gt;
** build to 30 mines&lt;br /&gt;
** build MAX factories&lt;br /&gt;
&lt;br /&gt;
* Alternatively, and probably way easier to implement, I should be able to clone the settings from an existing planet.&lt;br /&gt;
&lt;br /&gt;
* and there should be a &amp;quot;default&amp;quot; profile for planetary buildings that just automatically applies. For bonus points? Have different profiles you can apply.&lt;br /&gt;
&lt;br /&gt;
* Being able to transfer fighter/torp minerals/cash in the planet dialogue. Similar to the starbase transfer, except it transfers the appropriate mats to the ship inventory. Doesn&#039;t set mkt/mkf though.&lt;br /&gt;
&lt;br /&gt;
* Clicking on the temperature of a planet should give you a popup about the danger level. Like estimated losses in percentages, maximum population. Shouldn&#039;t have to use help for this. Ditto other numbers in the UI.&lt;br /&gt;
&lt;br /&gt;
* The components you built last turn should maybe already be up in the starbase ship build UI. It&#039;s annoying to have to rebuild the same ship every time since you&#039;re almost always going to want the same options. I&#039;m virtually never going to want anything but TW drives for instance, and I usually standardize my torp ships on mk7 or mk4 depending on game stage to simplify logistics. It should just remember your last selection and use that.&lt;br /&gt;
&lt;br /&gt;
* map markers could be keybound somehow? In VPA map markers were just objects you could click on and delete, but maybe I&#039;m just using &#039;em wrong.&lt;br /&gt;
&lt;br /&gt;
* We should be able to share map markers with people. Borders, for instance, you can agree on an unambiguous treaty line. It adds a layer of shenanigans too. Like you can draw a border line that LOOKS fair but isn&#039;t, or is conveniently straight or not-straight.&lt;br /&gt;
&lt;br /&gt;
* keybinds for map filters. capital D, T, M, $, S, F for minerals/cash/supplies/fuel. Annoying to navigate mouse UI elements for this.&lt;br /&gt;
&lt;br /&gt;
* Multiple ship select. shift-click to select a few ships at the same location, then click to set their waypoints all at once. For bonus points, shift-click to draw a box around a few ships to select all ships at a location or in the selection box. Super click-intensive to do it all one by one and prone to error.&lt;br /&gt;
&lt;br /&gt;
Select ships, hit &#039;r&#039; for ready, &#039;u&#039; for unload. An ammunition rebalance keybind might be a nice thing to do also.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;home sector&amp;quot; training mission has an asteroid cluster and you have to colonize all the asteroids before you can continue, but that means putting stations on all of them, which is a Project, and there are no supplies for them to eat so you can&#039;t avoid them dying off in the interim. Maybe in &amp;quot;easy&amp;quot; mode, turn off death by vacuum or allow some minimum amount to live in inflatable habitats (10?) with no mining bonus.&lt;br /&gt;
&lt;br /&gt;
* mouseover keybind info. Hover over the &#039;ready&#039; checkbox and it should say &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
* I&#039;d like to see clickable nodes along all ship paths. If I want to do an intercept I should be able to click the ship to a spot, then navigate to another ship and click on the end of that line, or their projected next-turn location, as a waypoint without having to zoom into the grid and match the coordinate exactly. This would make precision manoeuvres much less time-consuming and fiddly.&lt;br /&gt;
&lt;br /&gt;
* selecting a different ship recentres the map on that ship, which makes setting waypoints for multiple ships annoying. Click, scroll, find spot, click, repeat. If I have both ships in view, I don&#039;t want the map recentring or zooming.&lt;br /&gt;
&lt;br /&gt;
* the &#039;u&#039; hotkey to unload doesn&#039;t work if the planet is unowned. It should drop everything it can drop.&lt;br /&gt;
&lt;br /&gt;
* When I set a ship to &amp;quot;super refit&amp;quot; any subsequent click-backs of that ship should pull up the refit UI, I shouldn&#039;t have to set the mission a second time&lt;br /&gt;
** When I use &amp;quot;super refit&amp;quot;, buy parts, and then later make a ship at the same place, it uses the same parts to build the new ship, making the refit ship bereft&lt;br /&gt;
** when I refit a drive onto a ship the next turn it should auto-select the new maximum speed on the next turn&lt;br /&gt;
&lt;br /&gt;
* When I hit &#039;m&#039; for mission I&#039;d like to hit a key (number?) to select one of the missions instead of a mouseclick&lt;br /&gt;
&lt;br /&gt;
* On a multi-step path I wish to say &amp;quot;don&#039;t bug me until it hits the waypoint&amp;quot;, so when the ship makes planetfall it should un-ready. This way I can do a multi-planet pickup route without having to think about the ship while it&#039;s in space&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5075</id>
		<title>User:Rbos</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Rbos&amp;diff=5075"/>
		<updated>2023-10-17T02:14:54Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
Here is my list of recent grips (so far!):&lt;br /&gt;
&lt;br /&gt;
planets notes&lt;br /&gt;
&lt;br /&gt;
It is not 1992 and I am not 13 anymore, and my wrist makes crackly sounds. There are quite a few things you could do to make Planets less &amp;quot;clicky&amp;quot; and have a more congenial UI.&lt;br /&gt;
&lt;br /&gt;
1: I&#039;d like to be able to say &amp;quot;build up to 110 factories, then when that&#039;s complete, build up to 200 mines, then when that completes, build up to 20 defence posts&amp;quot;.  The UI could be a list, like:&lt;br /&gt;
&lt;br /&gt;
+ build 110 factories&lt;br /&gt;
+ build 200 mines&lt;br /&gt;
+ build 20 def&lt;br /&gt;
&lt;br /&gt;
and you could modify it like&lt;br /&gt;
&lt;br /&gt;
+ build to 50 factories&lt;br /&gt;
+ build to 20 def&lt;br /&gt;
+ build to 110 factories&lt;br /&gt;
+ build to 30 mines&lt;br /&gt;
+ build MAX factories&lt;br /&gt;
&lt;br /&gt;
1a: Alternatively, and probably way easier to implement, I should be able to clone the settings from an existing planet.&lt;br /&gt;
&lt;br /&gt;
2: and there should be a &amp;quot;default&amp;quot; profile for planetary buildings that just automatically applies. For bonus points? Have different profiles you can apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Being able to transfer fighter/torp minerals/cash in the planet dialogue. Similar to the starbase transfer, except it transfers the appropriate mats to the ship inventory. Doesn&#039;t set mkt/mkf though.&lt;br /&gt;
&lt;br /&gt;
4: Clicking on the temperature of a planet should give you a popup about the danger level. Like estimated losses in percentages, maximum population. Shouldn&#039;t have to use help for this. Ditto other numbers in the UI.&lt;br /&gt;
&lt;br /&gt;
5: The components you built last turn should maybe already be up in the starbase ship build UI. It&#039;s annoying to have to rebuild the same ship every time since you&#039;re almost always going to want the same options. I&#039;m virtually never going to want anything but TW drives for instance, and I usually standardize my torp ships on mk7 or mk4 depending on game stage to simplify logistics. It should just remember your last selection and use that.&lt;br /&gt;
&lt;br /&gt;
6: map markers! circles, lines, clickable dots, text notes - with keybinds for each. It&#039;s super annoying to zoom in to try to send ships to a waypoint, and I like a 162ly circle around starbases to note a &amp;quot;cachement&amp;quot; area. Stuff like that. We should be able to share those markers with people. Borders, for instance, you can agree on an unambiguous treaty line. It adds a layer of shenanigans too. Like you can draw a border line that LOOKS fair but isn&#039;t, or is conveniently straight or not-straight.&lt;br /&gt;
&lt;br /&gt;
7: keybinds for map filters. capital D, T, M, $, S, F for minerals/cash/supplies/fuel. Annoying to navigate mouse UI elements for this.&lt;br /&gt;
&lt;br /&gt;
8: Multiple ship select. shift-click to select a few ships at the same location, then click to set their waypoints all at once. For bonus points, shift-click to draw a box around a few ships to select all ships at a location or in the selection box. Super click-intensive to do it all one by one and prone to error.&lt;br /&gt;
&lt;br /&gt;
Select ships, hit &#039;r&#039; for ready, &#039;u&#039; for unload. An ammunition rebalance keybind might be a nice thing to do also.&lt;br /&gt;
&lt;br /&gt;
9: The &amp;quot;home sector&amp;quot; training mission has an asteroid cluster and you have to colonize all the asteroids before you can continue, but that means putting stations on all of them, which is a Project, and there are no supplies for them to eat so you can&#039;t avoid them dying off in the interim. Maybe in &amp;quot;easy&amp;quot; mode, turn off death by vacuum or allow some minimum amount to live in inflatable habitats (10?) with no mining bonus.&lt;br /&gt;
&lt;br /&gt;
10 mouseover keybind info. Hover over the &#039;ready&#039; checkbox and it should say &#039;r&#039;.&lt;br /&gt;
&lt;br /&gt;
11: I&#039;d like to see clickable nodes along all ship paths. If I want to do an intercept I should be able to click the ship to a spot, then navigate to another ship and click on the end of that line, or their projected next-turn location, as a waypoint without having to zoom into the grid and match the coordinate exactly. This would make precision manoeuvres much less time-consuming and fiddly.&lt;br /&gt;
81&lt;br /&gt;
12: selecting a different ship recentres the map on that ship, which makes setting waypoints for multiple ships annoying. Click, scroll, find spot, click, repeat. If I have both ships in view, I don&#039;t want the map recentring or zooming.&lt;br /&gt;
&lt;br /&gt;
13: the &#039;u&#039; hotkey to unload doesn&#039;t work if the planet is unowned. It should drop everything it can drop.&lt;br /&gt;
&lt;br /&gt;
14: When I set a ship to &amp;quot;super refit&amp;quot; any subsequent click-backs of that ship should pull up the refit UI, I shouldn&#039;t have to set the mission a second time&lt;br /&gt;
14a: When I use &amp;quot;super refit&amp;quot;, buy parts, and then later make a ship at the same place, it uses the same parts to build the new ship, making the refit ship bereft&lt;br /&gt;
14b: when I refit a drive onto a ship the next turn it should auto-select the new maximum speed on the next turn&lt;br /&gt;
&lt;br /&gt;
16: When I hit &#039;m&#039; for mission I&#039;d like to hit a key (number?) to select one of the missions instead of a mouseclick&lt;br /&gt;
&lt;br /&gt;
17: On a multi-step path I wish to say &amp;quot;don&#039;t bug me until it hits the waypoint&amp;quot;, so when the ship makes planetfall it should un-ready. This way I can do a multi-planet pickup route without having to think about the ship while it&#039;s in space&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Talk:D9_Usva_Class_Stealth_Raider&amp;diff=4953</id>
		<title>Talk:D9 Usva Class Stealth Raider</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Talk:D9_Usva_Class_Stealth_Raider&amp;diff=4953"/>
		<updated>2022-09-24T18:37:21Z</updated>

		<summary type="html">&lt;p&gt;Rbos: Created page with &amp;quot;Wow. The tow trick is nasty. I should maybe try this game again. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wow. The tow trick is nasty. I should maybe try this game again. [[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 11:37, 24 September 2022 (PDT)&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Psydev&amp;diff=4876</id>
		<title>User:Psydev</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Psydev&amp;diff=4876"/>
		<updated>2022-01-07T01:30:12Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 17:29, 6 January 2022 (PST)&lt;br /&gt;
changing ship stats, using the lookup table here: https://vgaplanets.org/index.php?title=Template:ShipLineByName&amp;amp;action=edit&lt;br /&gt;
&lt;br /&gt;
[[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 09:25, 2 July 2021 (PDT) &lt;br /&gt;
whoops, forgot the mediawiki Math extension. Looking into it.&lt;br /&gt;
&lt;br /&gt;
[[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 09:45, 2 July 2021 (PDT) fixed, reverted your edits. A bunch of other pages also used it, so thanks for noticing that!  I subscribe to an RSS feed of changes. :)&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Psydev&amp;diff=4875</id>
		<title>User:Psydev</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Psydev&amp;diff=4875"/>
		<updated>2022-01-07T01:29:54Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 17:29, 6 January 2022 (PST)&lt;br /&gt;
https://vgaplanets.org/index.php?title=Template:ShipLineByName&amp;amp;action=edit&lt;br /&gt;
&lt;br /&gt;
[[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 09:25, 2 July 2021 (PDT) &lt;br /&gt;
whoops, forgot the mediawiki Math extension. Looking into it.&lt;br /&gt;
&lt;br /&gt;
[[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 09:45, 2 July 2021 (PDT) fixed, reverted your edits. A bunch of other pages also used it, so thanks for noticing that!  I subscribe to an RSS feed of changes. :)&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Main_Page&amp;diff=4767</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Main_Page&amp;diff=4767"/>
		<updated>2021-07-06T01:39:54Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 15px;&amp;quot;&lt;br /&gt;
|+ Player races&lt;br /&gt;
!Full Race Name&lt;br /&gt;
!Short Forms&lt;br /&gt;
!Plurals&lt;br /&gt;
|-&lt;br /&gt;
| [[The Solar Federation]]&lt;br /&gt;
| [[Federation]], [[Fed]]&lt;br /&gt;
| Feds&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lizard Alliance]]&lt;br /&gt;
| [[Lizard]], Liz&lt;br /&gt;
|-&lt;br /&gt;
| [[The Empire of Birds|The Empire of the Birds]]&lt;br /&gt;
| [[Bird]], Birdman&lt;br /&gt;
| Birds, Birdmen&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fascist Empire]]&lt;br /&gt;
| [[Fascist]], Klingon&lt;br /&gt;
|-&lt;br /&gt;
| [[The Privateer Bands]]&lt;br /&gt;
| [[Privateer]], Pirate&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cyborg]]&lt;br /&gt;
| [[Cyborg]], Borg&lt;br /&gt;
| Borg&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crystal Confederation]]&lt;br /&gt;
| [[Crystal]], Tholian&lt;br /&gt;
| Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[The Evil Empire]]&lt;br /&gt;
| [[Empire]], EE&lt;br /&gt;
|-&lt;br /&gt;
| [[The Robotic Imperium]]&lt;br /&gt;
| [[Robot]], Cylon&lt;br /&gt;
|- &lt;br /&gt;
| [[The Rebel Confederation]]&lt;br /&gt;
| [[Rebel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Missing Colonies of Man]]&lt;br /&gt;
| [[Colonies]]&lt;br /&gt;
| Colonials&lt;br /&gt;
|-&lt;br /&gt;
| [[The Horwasp Plague]]&lt;br /&gt;
| [[Horwasp]], Bugs&lt;br /&gt;
| &#039;wasps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VGA Planets Wiki ==&lt;br /&gt;
&lt;br /&gt;
This wiki is intended to serve as a repository for information about the game &#039;&#039;&#039;VGA Planets&#039;&#039;&#039;, by Tim Wisseman: a turn-based strategy game designed to be played by up to 11 players. VGA Planets (or VGAP, or Planets) was released in 1992 as a BBS &amp;quot;door game&amp;quot;, and is now played over the Internet via email or via Web interface.&lt;br /&gt;
&lt;br /&gt;
Due to problems with spammers, user account creation is disabled; if you want an account, contact rbos-contact@novylen.net.&lt;br /&gt;
&lt;br /&gt;
Although this wiki is largely intended to serve as a supplement for [http://vgaplanets.nu VGA Planets Nu], much information can also apply to VGA Planets Host 3.22.&lt;br /&gt;
&lt;br /&gt;
* [[Where To Play]]&lt;br /&gt;
* [[:Category:Tutorials|Tutorials]]&lt;br /&gt;
&lt;br /&gt;
=== Starships ===&lt;br /&gt;
* [[Ship List]]&lt;br /&gt;
* [[Ship Components]]&lt;br /&gt;
* [[Ship Movement]]&lt;br /&gt;
* [[Starship Missions]]&lt;br /&gt;
&lt;br /&gt;
=== Planetary Economics ===&lt;br /&gt;
: &#039;&#039;Main Article&#039;&#039;: [[Planet]]&lt;br /&gt;
* [[Native Race Advantages]]&lt;br /&gt;
* [[Taxes, Happiness, and Population Growth]]&lt;br /&gt;
* [[Defenses]]&lt;br /&gt;
* [[Climate]]&lt;br /&gt;
* [[Priority Build Points]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
** [[Starbase Missions]]&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
* [[Cloak Intercept]]&lt;br /&gt;
* [[Disguising Ship Movement]]&lt;br /&gt;
* [[Warp Wells]]&lt;br /&gt;
* [[Combat Order]]&lt;br /&gt;
* [[Mine Laying]]&lt;br /&gt;
* [[Ship vs Ship]]&lt;br /&gt;
* [[VCR Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Friendly Codes]]&lt;br /&gt;
* [[Host Order]]&lt;br /&gt;
* [[Host Configuration]]&lt;br /&gt;
* [[Ion storm]]&lt;br /&gt;
* [[Planets.Nu API]]: Commonly used to develop small scripts&lt;br /&gt;
** [[Planets Nu Client Add-ons]]&lt;br /&gt;
&lt;br /&gt;
=== NuHost Add-ons ===&lt;br /&gt;
&lt;br /&gt;
* [[Explore Map]]: Historical add-on that significantly limits visibility of planets&lt;br /&gt;
* [[Blitz]]: Fast-paced game that takes place on a much smaller map&lt;br /&gt;
* [[Stellar Cartography]]: adds Nebulae, Asteroid Fields, and Star Clusters to the game.&lt;br /&gt;
* [[Campaign|Campaign Mode]]: adds a customizable campaign system where the player designs his own upgrades&lt;br /&gt;
* [[Production Queue]]: Alternative construction system, allowing priority builds to go over the (soft) ship limit&lt;br /&gt;
* [[Wandering Tribes]]: Alternative start condition with only STF&#039;s&lt;br /&gt;
&lt;br /&gt;
=== Additional Resources ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.planetsmagazine.com/ Planets Mag]&lt;br /&gt;
* [http://www.gaming-strategy.com/computer-gaming/vga-planets/beginner-tips/ Zrog&#039;s Beginner Tips]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Templates|Wiki Templates]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Main_Page&amp;diff=4766</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Main_Page&amp;diff=4766"/>
		<updated>2021-07-06T01:39:23Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 15px;&amp;quot;&lt;br /&gt;
|+ Player races&lt;br /&gt;
!Full Race Name&lt;br /&gt;
!Short Forms&lt;br /&gt;
!Plurals&lt;br /&gt;
|-&lt;br /&gt;
| [[The Solar Federation]]&lt;br /&gt;
| [[Federation]], [[Fed]]&lt;br /&gt;
| Feds&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lizard Alliance]]&lt;br /&gt;
| [[Lizard]], Liz&lt;br /&gt;
|-&lt;br /&gt;
| [[The Empire of Birds|The Empire of the Birds]]&lt;br /&gt;
| [[Bird]], Birdman&lt;br /&gt;
| Birds, Birdmen&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fascist Empire]]&lt;br /&gt;
| [[Fascist]], Klingon&lt;br /&gt;
|-&lt;br /&gt;
| [[The Privateer Bands]]&lt;br /&gt;
| [[Privateer]], Pirate&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cyborg]]&lt;br /&gt;
| [[Cyborg]], Borg&lt;br /&gt;
| Borg&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crystal Confederation]]&lt;br /&gt;
| [[Crystal]], Tholian&lt;br /&gt;
| Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[The Evil Empire]]&lt;br /&gt;
| [[Empire]], EE&lt;br /&gt;
|-&lt;br /&gt;
| [[The Robotic Imperium]]&lt;br /&gt;
| [[Robot]], Cylon&lt;br /&gt;
|- &lt;br /&gt;
| [[The Rebel Confederation]]&lt;br /&gt;
| [[Rebel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Missing Colonies of Man]]&lt;br /&gt;
| [[Colonies]]&lt;br /&gt;
| Colonials&lt;br /&gt;
|-&lt;br /&gt;
| [[The Horwasp Plague]]&lt;br /&gt;
| [[Horwasp]], Bugs&lt;br /&gt;
| &#039;wasps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VGA Planets Wiki ==&lt;br /&gt;
&lt;br /&gt;
This wiki is intended to serve as a repository for information about the game &#039;&#039;&#039;VGA Planets&#039;&#039;&#039;, by Tim Wisseman: a turn-based strategy game designed to be played by up to 11 players. VGA Planets (or VGAP, or Planets) was released in 1992 as a BBS &amp;quot;door game&amp;quot;, and is now played over the Internet via email or via Web interface.&lt;br /&gt;
&lt;br /&gt;
Due to problems with spammers, this wiki has been marked private; if you want an account, contact rbos-contact@novylen.net.&lt;br /&gt;
&lt;br /&gt;
Although this wiki is largely intended to serve as a supplement for [http://vgaplanets.nu VGA Planets Nu], much information can also apply to VGA Planets Host 3.22.&lt;br /&gt;
&lt;br /&gt;
* [[Where To Play]]&lt;br /&gt;
* [[:Category:Tutorials|Tutorials]]&lt;br /&gt;
&lt;br /&gt;
=== Starships ===&lt;br /&gt;
* [[Ship List]]&lt;br /&gt;
* [[Ship Components]]&lt;br /&gt;
* [[Ship Movement]]&lt;br /&gt;
* [[Starship Missions]]&lt;br /&gt;
&lt;br /&gt;
=== Planetary Economics ===&lt;br /&gt;
: &#039;&#039;Main Article&#039;&#039;: [[Planet]]&lt;br /&gt;
* [[Native Race Advantages]]&lt;br /&gt;
* [[Taxes, Happiness, and Population Growth]]&lt;br /&gt;
* [[Defenses]]&lt;br /&gt;
* [[Climate]]&lt;br /&gt;
* [[Priority Build Points]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
** [[Starbase Missions]]&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
* [[Cloak Intercept]]&lt;br /&gt;
* [[Disguising Ship Movement]]&lt;br /&gt;
* [[Warp Wells]]&lt;br /&gt;
* [[Combat Order]]&lt;br /&gt;
* [[Mine Laying]]&lt;br /&gt;
* [[Ship vs Ship]]&lt;br /&gt;
* [[VCR Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Friendly Codes]]&lt;br /&gt;
* [[Host Order]]&lt;br /&gt;
* [[Host Configuration]]&lt;br /&gt;
* [[Ion storm]]&lt;br /&gt;
* [[Planets.Nu API]]: Commonly used to develop small scripts&lt;br /&gt;
** [[Planets Nu Client Add-ons]]&lt;br /&gt;
&lt;br /&gt;
=== NuHost Add-ons ===&lt;br /&gt;
&lt;br /&gt;
* [[Explore Map]]: Historical add-on that significantly limits visibility of planets&lt;br /&gt;
* [[Blitz]]: Fast-paced game that takes place on a much smaller map&lt;br /&gt;
* [[Stellar Cartography]]: adds Nebulae, Asteroid Fields, and Star Clusters to the game.&lt;br /&gt;
* [[Campaign|Campaign Mode]]: adds a customizable campaign system where the player designs his own upgrades&lt;br /&gt;
* [[Production Queue]]: Alternative construction system, allowing priority builds to go over the (soft) ship limit&lt;br /&gt;
* [[Wandering Tribes]]: Alternative start condition with only STF&#039;s&lt;br /&gt;
&lt;br /&gt;
=== Additional Resources ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.planetsmagazine.com/ Planets Mag]&lt;br /&gt;
* [http://www.gaming-strategy.com/computer-gaming/vga-planets/beginner-tips/ Zrog&#039;s Beginner Tips]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Templates|Wiki Templates]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Psydev&amp;diff=4765</id>
		<title>User:Psydev</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Psydev&amp;diff=4765"/>
		<updated>2021-07-02T16:45:16Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 09:25, 2 July 2021 (PDT) &lt;br /&gt;
whoops, forgot the mediawiki Math extension. Looking into it.&lt;br /&gt;
&lt;br /&gt;
[[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 09:45, 2 July 2021 (PDT) fixed, reverted your edits. A bunch of other pages also used it, so thanks for noticing that!  I subscribe to an RSS feed of changes. :)&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=The_Horwasp_Plague&amp;diff=4764</id>
		<title>The Horwasp Plague</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=The_Horwasp_Plague&amp;diff=4764"/>
		<updated>2021-07-02T16:44:21Z</updated>

		<summary type="html">&lt;p&gt;Rbos: Reverted edits by Psydev (talk) to last revision by Glyn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Race&lt;br /&gt;
 |raceicon=Horwasp_Race_Icon_Nu.png&lt;br /&gt;
 |racename=The Horwasp Plague&lt;br /&gt;
 |RaceDescription=&#039;&#039;&#039;The Horwasp Plague&#039;&#039;&#039; The Horwasp are an add-on race available only at Planets.nu. The Horwasp are an inter-dimensional species that are invading known space. Little is known about them, but they are widely feared for their destructive and chaotic power. They are very different from every other race in Planets, having no starbases, not using factories or mines, not using supplies or MC and not taxing natives. The Horwasp may not share intel or make an alliance with non-Horwasp players. They also cannot capture ships, have their ships captured, or give or receive ships with another player.  &lt;br /&gt;
&lt;br /&gt;
The Horwasp are currently in early testing (Alpha 2, as of this writing) and can therefore be expected to change quickly. As a result, documentation you read about them may not be up to date. &lt;br /&gt;
&lt;br /&gt;
Horwasp are only available to paying members of Planets.nu.&lt;br /&gt;
 |RaceCharacteristics=&lt;br /&gt;
Horwasp population only grows by consuming natives on planets they control. The Horwasp automatically stop consuming natives once they are at the limit of what they can sustainably feed themselves with (as of Alpha 2). If there are no natives on a planet to feed on, the Horwasp will slowly starve. Horwasp can land a small pod full of clans on a native planet and quickly grow in size within a few turns. This rapid growth allows Horwasp to spread from that planet to nearby planets for further colonization or attack. (Perhaps this rapid spread is why they are called a &amp;quot;plague&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
The combat strength of Horwasp ships is determined by the number of clans on board. Horwasp ships do not use ammo, but instead rely on their &amp;quot;psycho-kinetic energies&amp;quot; as weapons, which are based on the number of clans on board. When a Horwasp ship is full of clans, it has Mk. 8 torps and Heavy Phasers. In combat, torps never run out, while fighters regenerate after each combat round. &lt;br /&gt;
&lt;br /&gt;
Horwasp pods are non-steerable ships that are launched from planets, usually to another planet. Pods travel slowly, at warp 6, and are hard to detect, being detectable only at 25 LY, or at 50 LY if they have weapons. Pods cannot change their course after being launched, and cannot use the intercept mission. &lt;br /&gt;
&lt;br /&gt;
Horwasp ships can hit mines as normal, but pods are immune to all mines. Both ships and pods are unaffected by the per-turn energy drain of webmines. &lt;br /&gt;
&lt;br /&gt;
As of Alpha 0.2, Horwasp are more similar to other races in priority points. Destroying Horwasp ships gives PP as normal. Pods do not give you any priority points (this includes Stingers). Horwasp must spend PPs to build ships, but not pods. &lt;br /&gt;
 |StrategyGuides=&lt;br /&gt;
 |RacialAbilities=&lt;br /&gt;
The Horwasp main abilities &lt;br /&gt;
* Psychic Scanning - Ability to detect enemy ships regardless of cloak or environmental conditions. Also detects enemy colonies and starbases. Range is 150 LY. (Cloaked ships can still not be attacked by Horwasp, only detected). Does not work against Robots. &amp;lt;br&amp;gt;&lt;br /&gt;
* Rock Attacks - Ability to hurl rock at other planets, causing major damage to enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
* Swarming - Whenever a Horwasp ship is destroyed, 10% of the clans on board are deposited on nearby planets within 100 LY, and initiate ground combat. If there are no enemy clans, they settle a colony.&amp;lt;br&amp;gt;&lt;br /&gt;
* Ship-building Planets - Ships can be built from any colony. Horwasp can build any ship at any colony, provided they have enough clans and minerals to build it. Clans are consumed to manufacture a ship or pod, so a planet&#039;s population will go down from construction. &lt;br /&gt;
&lt;br /&gt;
Disadvantages:&lt;br /&gt;
* Reduced Diplomacy - Cannot share intel or make alliance with other players, unless Horwasp.&lt;br /&gt;
&lt;br /&gt;
==== Colony auto-management ====&lt;br /&gt;
Horwasp colonies can be neglected and they will auto-manage themselves. They follow a particular order upon planetfall:&lt;br /&gt;
* Harvest natives. (Will harvest until at equilibrium with native population and can feed without causing de-population)&lt;br /&gt;
* Burrow - Will dig planet defenses until 100% (1 burrow for each clan). Takes 4 turns for 1 clan to build 1 burrow. Burrows affect ship combat but not ground combat.&lt;br /&gt;
* Mine - workers will mine planet until it is depleted of minerals.&lt;br /&gt;
* Terraform - workers will terraform planet until at 50 degrees.&lt;br /&gt;
* Rest. (If there are burrows, Horwasp consume half their normal food)&lt;br /&gt;
&lt;br /&gt;
 |ShipList=&lt;br /&gt;
 |ImportantShips=&lt;br /&gt;
* The &#039;&#039;&#039;Hive&#039;&#039;&#039; is your mothership. It can carry 24,000 clans and has a fuel tank of 2800. While the fully-loaded Hive is powerful, it is less powerful than a [[Golem Class Baseship|Golem]]. Moving a fully-loaded Hive is incredibly expensive in fuel. It often makes more sense to send a relatively empty Hive to a planet with natives, and grow Horwasp clans there.&amp;lt;br&amp;gt;&lt;br /&gt;
:When a Hive is within 100 LY of enemy planets, it causes panic and the happiness of colonists and natives begins to drop. At 100 LY, happiness drops -1 per turn. For every 10 LY closer, happiness drops another -1, up to a maximum of -10 per turn (1-10 LY away). &lt;br /&gt;
:*Important weapon benchmarks for the Hive:&amp;lt;br&amp;gt;&lt;br /&gt;
::2,667 clans - Proton, X-ray&amp;lt;br&amp;gt;&lt;br /&gt;
::5,334 clans - Mk. 2, Plasma&amp;lt;br&amp;gt;&lt;br /&gt;
::13,334 clans - Mk. 4, Disruptor&lt;br /&gt;
:*Try to avoid the Gamma bomb tech level, between 8,000 and 10,667 clans. Gamma bombs are weak. &lt;br /&gt;
* &#039;&#039;&#039;Brood&#039;&#039;&#039; - A powerful carrier. With 900 cargo, it is useful for transporting clans and colonizing.&lt;br /&gt;
* &#039;&#039;&#039;Soldier&#039;&#039;&#039; - A torp ship, good against other torpers. Can tow ships and stationary pods (sentry). Its 650 kt fuel tank makes it a good fuel transporter. &lt;br /&gt;
* &#039;&#039;&#039;Jacker &#039;&#039;&#039;- No beams but has a thick skin that gives it resistance to fighter hits (fighters have only 25% chance of hitting Jacker). Good for attacking starbases, or weakening enemy carriers before finishing them off with another ship.&lt;br /&gt;
&lt;br /&gt;
=== Important Pods ===&lt;br /&gt;
* &#039;&#039;&#039;Stinger&#039;&#039;&#039; - Your main weapon that helps you spread your empire. It is quite inexpensive in minerals and clans but reasonably powerful. Like any pod, if you need this pod to travel faster to a planet, you can launch it it from a planet at warp 9 and it will arrive at its destination sooner.&lt;br /&gt;
* &#039;&#039;&#039;Accelerator&#039;&#039;&#039; - stationary, weaponized pod that accelerates your pods to a higher warp speed. It provides 25 free fuel to each of your ships at the same location. The Accelerator cannot be towed, but can be pushed by Ion Storms. &lt;br /&gt;
* &#039;&#039;&#039;Protofields&#039;&#039;&#039; - A pod launched to a location where it deploys a minefield. Very cheap in minerals, but can be expensive in clans, depending on size of mine field. Max size is 2500 clans, which makes 2500 mines (48 LY radius). The pod takes one turn to transform into a minefield after it reaches its destination, so opponents will always see that a minefield is coming before it is deployed.  Privateer ships that attempt Rob mission inside a Protofield fail to Rob and are immediately consumed by the proto molecules and is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Farms&#039;&#039;&#039; - Horwasp are unique in their ability to transport natives from one planet to another, to sustain their population. Reptilian natives are very useful, as they will double your mining output. Spread reptilians to all your colonies if you can, for this reason. Spreading amorphous natives to every planet as a denial weapon can be very useful. You can spread 1 amorphous clan to every planet, making the planet harder to colonize for other players. &lt;br /&gt;
* &#039;&#039;&#039;Sentry&#039;&#039;&#039; - Stationary pod with beams that is useful for mine sweeping. Provides 5 free fuel per turn to each of your ships at the same location. Can be towed by Soldier or Hive. &lt;br /&gt;
* &#039;&#039;&#039;Rocks&#039;&#039;&#039; - Use them to transport minerals between your planets, or throw them at enemy planets to kill colonists and natives. Very large rocks can do catastrophic damage to enemy colonies. Rocks will destroy some factories, mines and defense posts, and also lower the happiness of the population. &lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
For publicly released formulas, go to [http://help.planets.nu/horwasp-details Horwasp - Details and Formulae]. Not all the formulas have been released yet.  &amp;lt;br&amp;gt;&lt;br /&gt;
==== Colonist deaths caused by Rocks ====&lt;br /&gt;
The formula for colonist deaths (rounding not known yet):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
 \operatorname{clandeaths} =&lt;br /&gt;
 (impactmass / 13,500) * clans + sqrt(impactmass)&lt;br /&gt;
&amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Impact Mass&amp;quot; is the measure of the power of the rock:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
 \operatorname{impactmass} =&lt;br /&gt;
 mass * warpfactor&lt;br /&gt;
&amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the rock was sent through an Accelerator, the impact mass is further multipled by 1.5. (This is true even if it&#039;s already at warp 9). The maximum impact mass is (1,000 * warp 9 * 1.5 = 13,500). &lt;br /&gt;
&lt;br /&gt;
The formula for clan deaths is essentially a percentage value. If your impact mass is 13,500, then you will kill 100% of the population. You can therefore take out a homeworld with a rock that big. For smaller planets, it might not be worth the fuel and minerals to do this. &lt;br /&gt;
&lt;br /&gt;
The formulas for clan happiness change and destruction of buildings are not yet known. &lt;br /&gt;
&lt;br /&gt;
== Natives ==&lt;br /&gt;
Some native races confer bonuses (or disadvantages) to the Horwasp player.&lt;br /&gt;
* &#039;&#039;&#039;Reptilian&#039;&#039;&#039; - Doubles your mining rate. This is a very valuable ability. Try to spread reptilians to all your mining planets. They also have a 2:1 ground combat advantage against other natives, when transported by a Farm.&lt;br /&gt;
* &#039;&#039;&#039;Gipsoldal&#039;&#039;&#039; - You can launch pods at warp 7 in addition to the regular speeds of warp 3, 6 and 9.&lt;br /&gt;
* &#039;&#039;&#039;Bovinoid&#039;&#039;&#039; - Horwasp will harvest them faster, getting 4 larve per harvesting clan instead of 3.&lt;br /&gt;
* &#039;&#039;&#039;Avian&#039;&#039;&#039; - Their population growth is +25%. Your harvesting rate of them is slower, only 2 larvae per harvesting clan instead of 3.&lt;br /&gt;
* &#039;&#039;&#039;Insectoid&#039;&#039;&#039; - Harvest of them is slow, yielding only 1 larva per clan instead of 3.&lt;br /&gt;
* &#039;&#039;&#039;Siliconoid&#039;&#039;&#039; - Horwasp cannot harvest them at all and consider them pests. Horwasp can exterminate them instead of harvesting them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= How to Kill Horwasp =&lt;br /&gt;
The most frequently asked question, after &amp;quot;how the heck do Horwasp work?&amp;quot;, is &amp;quot;how do I kill Horwasp?&amp;quot; We will attempt to guide you. The best way to learn is to try them in a Blitz game, or a single-player scenario. Once you have a basic understanding of how they work, killing them becomes much easier and more fun.&lt;br /&gt;
&lt;br /&gt;
The best short explanation for defeating Horwasp: Try to destroy their colonist clans and access to natives. Deny them access to planets with natives. Since Horwasp require fuel, try as much as possible to remove fuel from any planets being invaded by them. You cannot hope to save all your colonies from a Horwasp attack. You must accept there will be a &amp;quot;no man&#039;s land&amp;quot; where neither side can settle for a while. Instead of defending every planet, instead focus on preventing Horwasp from establishing a foothold in an area and spreading. &lt;br /&gt;
&lt;br /&gt;
* Carrier races: Use big carriers to defeat them favorably in PP and ship cost. Stacking 2 or more carriers in battle gives best results. &lt;br /&gt;
* Ground attack races (Liz, Fascist, EE, Rebel) use it to wipe out Horwasp population centers and deny Horwasp access to planets with natives. &lt;br /&gt;
* Torp races: consider building capital ships with cheap engines as defenders against a Horwasp attack. &lt;br /&gt;
* Cloaking ships: Have good beams to sweep protofields. Be sure to carry supplies on your cloaked ships, to repair damage from protofields, or you can&#039;t cloak. &lt;br /&gt;
* Starbases with fighters are effective defense against pods (stingers). They do not fare well against jackers and broods. &lt;br /&gt;
* &amp;quot;Picket lines&amp;quot; of ships can be formed when you space many ships 50 LY apart. This allow detection of any incoming low-visibility rocks or pods (25 LY detection range). If you have fewer ships, you can space them 100 LY apart instead. This will allow you to detect any armed pods (stingers, armored nests), which have a 50 LY range). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lizards&#039;&#039;&#039; - Avoid direct combat unless needed. The easiest way to defeat a Horwasp player is to deny them planets in the &amp;quot;no man&#039;s land&amp;quot;. Use cloaked LCCs or to drop clans on Horwasp colonies. The Horwasp have no ground combat bonuses, so you can lay waste to them with your full 30:1 ground combat advantage. Even a Reptile&#039;s 50 cargo can stave off a Horwasp takeover when it&#039;s cloaked above a planet. T-Rex&#039;s are good against most Horwasp ships. You might need a Madonzilla against his hive. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birds&#039;&#039;&#039; - Birds are a bit weak but can use cloak &amp;amp; intercept mission to disrupt enemy plans. Resolutes with Mk.7 torps can kill Stingers 97% of the time, but will take a lot of damage sometimes. Use Dark Wings for combat if you can. It is often easier to avoid combat with stingers, and then attack the planet they conquered the next turn with a ship. You might not want to do this at a planet with good natives, as this will cause their population to drop. In those cases, try to defend the planet from conquest. Dark Wings are your best bet for combat against any single ship. If possible, try to pick off enemy ships one by one with cloak &amp;amp; intercept or towing ships from a planet. In situations where you have less control and have to fight multiple ships at once, it might make sense to alternate between Resolutes and Dark Wings (damaging a Horwasp ship severely weakens it for the next round). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fascists&#039;&#039;&#039; - You can use your planet immunity to great effect for clan drops and pillage. You can get a great econ boost by pillaging large Horwasp planets. Be sure to destroy any amorphous you see, as Horwasp can harvest them. Glory devices can be quite deadly vs. Horwasp ships and pods, so make sure you have a lot saved up before an attack hits and you are overwhelmed before you can react. You will rely a lot on D7s for all your cloaking actions behind enemy lines (scouting, clan drop, pillage, towing). You will need to protect from protofields by giving them good beams, or else by being escorted by Ill Winds which can sweep (and also cargo along for support). Make sure your core planets are defended well, but let your outer colonies fall to the enemy sometimes to preserve your ships and ammo. You can profit from pillaging them or re-take them with ground combat. Be sure to have a surplus of ships to defend yourself with before the Horwasp attack, and preserve your freighters from dying when arriving at a planet unexpectedly taken over by Horwasp swarm. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystals&#039;&#039;&#039; - Horwasp pods (Stingers, nests, rocks...) can travel through all your minefields without getting hit. Horwasp ships can still hit webmines as normal. However, all Horwasp ships and pods are immune to web drain. Keeping his ships at bay will likely be relatively easy, but you will face problems from incoming stingers and rocks, since they can travel through your mines. Emeralds can defend against Stingers, using their big cargo to repair damage with supplies between turns. You can use Opals or Topaz ships to form &amp;quot;picket lines&amp;quot;. Topaz squadrons can use their planet immunity to scout Horwasp planets looking for ships. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Empire&#039;&#039;&#039; - Try to obtain a cloaker to scout enemy planets before bringing in ships. If a planet is unoccupied, you can avoid fighting it by putting an SSD there and performing Imperial Assault. If the planet has a lot of natives, larvae usually hatch anew each turn (as of Alpha 0.2). This can be annoying as a Horwasp player&#039;s colony can persist after that player has resigned. This might be changed in the next revision. In practice, you may want to simply use Gorbies to destroy planets. Stack 2 or more Gorbies for best results against a large fleet of Horwasp ships. Starbase fighter transfer will help you logistically very much, keeping your Gorbies at the front with fighters without needing re-supply ships. If you have Ru25 gunboats, build many with cheap engines to form a &amp;quot;picket line&amp;quot;. Gunboats are also useful for scouting planets since their planet immunity prevents Horwasp planets from attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Privateer&#039;&#039;&#039; - Robbing Horwasp Pods and ships of all their fuel immediately disintegrate them spreading 10% of the onboard Horwasp Clans onto all planets within 100lys.  Pods have only 1kt of fuel normally, but will have have 2kt of fuel if enroute to/from an Accelerator.&lt;br /&gt;
&lt;br /&gt;
 |StrategyOverall= overall&lt;br /&gt;
 |StrategyEarly=  Start with...&lt;br /&gt;
 |StrategyMid=   See if ...&lt;br /&gt;
 |StrategyEnd=  Get...&lt;br /&gt;
 |StrategyNotes= With the Horwasp, &lt;br /&gt;
&lt;br /&gt;
 |AllianceOverall=  Your main value as an ally is in: &amp;lt;br&amp;gt;&lt;br /&gt;
1. Transfer Natives to others planets&amp;lt;br&amp;gt;&lt;br /&gt;
You mainly want from an alliance:&amp;lt;br&amp;gt;&lt;br /&gt;
1. &lt;br /&gt;
 |AllianceFed=&lt;br /&gt;
 |AllianceLizard= &lt;br /&gt;
 |AllianceBird= &lt;br /&gt;
 |AllianceFascist= &lt;br /&gt;
 |AlliancePrivateer= &lt;br /&gt;
 |AllianceCyborg= &lt;br /&gt;
 |AllianceCrystal= &lt;br /&gt;
 |AllianceEmpire= &lt;br /&gt;
 |AllianceRobot= &lt;br /&gt;
 |AllianceRebel=&lt;br /&gt;
 |AllianceColony= &lt;br /&gt;
 |EnemyOverall=  &lt;br /&gt;
 |EnemyFed= &lt;br /&gt;
 |EnemyLizard= &lt;br /&gt;
 |EnemyBird=&lt;br /&gt;
 |EnemyFascist=  &lt;br /&gt;
 |EnemyPrivateer=&lt;br /&gt;
 |EnemyCyborg= &lt;br /&gt;
 |EnemyCrystal=&lt;br /&gt;
 |EnemyEmpire=&lt;br /&gt;
 |EnemyRobot=&lt;br /&gt;
 |EnemyRebel=&lt;br /&gt;
 |EnemyColony= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Races]]&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:Psydev&amp;diff=4763</id>
		<title>User:Psydev</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:Psydev&amp;diff=4763"/>
		<updated>2021-07-02T16:25:08Z</updated>

		<summary type="html">&lt;p&gt;Rbos: Created page with &amp;quot; ~~~~  whoops, forgot the mediawiki Math extension. Looking into it.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 09:25, 2 July 2021 (PDT) &lt;br /&gt;
whoops, forgot the mediawiki Math extension. Looking into it.&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Template:ShipLineSummary&amp;diff=4731</id>
		<title>Template:ShipLineSummary</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Template:ShipLineSummary&amp;diff=4731"/>
		<updated>2021-06-13T23:18:29Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[{{{name|Ship design}}}]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |{{{tech|?}}}&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |{{{beams|0}}}&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |{{{torps|0}}}/{{{fighters|0}}}&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |{{{engines|?}}}&lt;br /&gt;
| style=&amp;quot;text-align: right; border: 2px dotted #088&amp;quot; |{{{mc|?}}}&lt;br /&gt;
| style=&amp;quot;text-align: right; border: 2px dotted #844&amp;quot; |{{{dur|?}}}&lt;br /&gt;
| style=&amp;quot;text-align: right; border: 2px dotted #808&amp;quot; |{{{trit|?}}}&lt;br /&gt;
| style=&amp;quot;text-align: right; border: 2px dotted #880&amp;quot; |{{{moly|?}}}&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |{{{mass|?}}}&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |{{{cargo|?}}}&lt;br /&gt;
| style=&amp;quot;text-align: right; border: 2px dotted #080&amp;quot; |{{{fuel|?}}}&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |{{{crew|?}}}&lt;br /&gt;
| {{{special|none}}}&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |{{{adv|0}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template implements a line in a ship table.&lt;br /&gt;
&lt;br /&gt;
==Template Syntax:==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipLineSummary&lt;br /&gt;
 |name=&lt;br /&gt;
 |tech=&lt;br /&gt;
 |beams=&lt;br /&gt;
 |torps=&lt;br /&gt;
 |fighters=&lt;br /&gt;
 |engines=&lt;br /&gt;
 |mc=&lt;br /&gt;
 |dur=&lt;br /&gt;
 |trit=&lt;br /&gt;
 |moly=&lt;br /&gt;
 |mass=&lt;br /&gt;
 |cargo=&lt;br /&gt;
 |fuel=&lt;br /&gt;
 |crew=&lt;br /&gt;
 |special=&lt;br /&gt;
 |adv=&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;|beams=&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;|torps=&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;|fighters=&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;|adv&amp;lt;/b&amp;gt; parameters are optional, and default to &amp;lt;i&amp;gt;0&amp;lt;/i&amp;gt; when omitted. Likewise, &amp;lt;b&amp;gt;|special=&amp;lt;/b&amp;gt; is optional, and defaults to &amp;lt;i&amp;gt;none&amp;lt;/i&amp;gt; when omitted.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipLineSummary|name=Outrider Class Scout|tech=1|beams=1|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=40|fuel=260|crew=180|special=[[Cloak|Cl]]}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Template:ShipLineByName&amp;diff=4730</id>
		<title>Template:ShipLineByName</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Template:ShipLineByName&amp;diff=4730"/>
		<updated>2021-06-13T23:15:08Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{name}}}&lt;br /&gt;
 | Outrider Class Scout = {{ShipLineSummary|name=Outrider Class Scout|tech=1|beams=1|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=40|fuel=260|crew=180}}&lt;br /&gt;
 | Nocturne Class Destroyer = {{ShipLineSummary|name=Nocturne Class Destroyer|tech=2|beams=4|torps=2|engines=1|mc=70|dur=25|trit=50|moly=7|mass=90|cargo=50|fuel=180|crew=190}}&lt;br /&gt;
 | Bohemian Class Survey Ship = {{ShipLineSummary|name=Bohemian Class Survey Ship|tech=3|beams=2|engines=2|mc=40|dur=10|trit=20|moly=3|mass=32|cargo=30|fuel=180|crew=70|special=[[H50]]|adv=15}}&lt;br /&gt;
 | Vendetta Class Frigate = {{ShipLineSummary|name=Vendetta Class Frigate|tech=5|beams=4|torps=4|engines=2|mc=170|dur=12|trit=23|moly=57|mass=100|cargo=30|fuel=140|crew=79}}&lt;br /&gt;
 | Nebula Class Cruiser = {{ShipLineSummary|name=Nebula Class Cruiser|tech=6|beams=4|torps=4|engines=2|mc=390|dur=42|trit=61|moly=73|mass=170|cargo=350|fuel=470|crew=430|adv=20}}&lt;br /&gt;
 | Banshee Class Destroyer = {{ShipLineSummary|name=Banshee Class Destroyer|tech=6|beams=4|torps=2|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=80|fuel=140|crew=336|special=[[RS]]}}&lt;br /&gt;
 | Loki Class Destroyer = {{ShipLineSummary|name=Loki Class Destroyer|tech=8|beams=2|torps=4|engines=2|mc=170|dur=10|trit=20|moly=43|mass=101|cargo=80|fuel=140|crew=265|special=[[Tac]]|adv=40}}&lt;br /&gt;
 | Eros Class Research Vessel = {{ShipLineSummary|name=Eros Class Research Vessel|tech=4|beams=2|engines=2|mc=30|dur=4|trit=3|moly=13|mass=35|cargo=30|fuel=110|crew=78|special=[[C50]]|adv=15}}&lt;br /&gt;
 | Brynhild Class Escort = {{ShipLineSummary|name=Brynhild Class Escort|tech=7|beams=4|engines=1|mc=100|dur=5|trit=45|moly=35|mass=90|cargo=30|fuel=140|crew=162|special=[[Bio]]|adv=5}}&lt;br /&gt;
 | Arkham Class Frigate = {{ShipLineSummary|name=Arkham Class Frigate|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=150|cargo=90|fuel=120|crew=328}}&lt;br /&gt;
 | Thor Class Frigate = {{ShipLineSummary|name=Thor Class Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=35|trit=55|moly=89|mass=173|cargo=95|fuel=160|crew=370}}&lt;br /&gt;
 | Diplomacy Class Cruiser = {{ShipLineSummary|name=Diplomacy Class Cruiser|tech=9|beams=6|torps=6|engines=2|mc=410|dur=35|trit=53|moly=79|mass=180|cargo=95|fuel=350|crew=328}}&lt;br /&gt;
 | Missouri Class Battleship = {{ShipLineSummary|name=Missouri Class Battleship|tech=8|beams=8|torps=6|engines=2|mc=510|dur=140|trit=143|moly=150|mass=395|cargo=170|fuel=260|crew=810|adv=20}}&lt;br /&gt;
 | Neutronic Fuel Carrier = {{ShipLineSummary|name=Neutronic Fuel Carrier|tech=3|engines=2|mc=20|dur=10|trit=2|moly=20|mass=10|cargo=2|fuel=900|crew=2}}&lt;br /&gt;
 | Small Deep Space Freighter = {{ShipLineSummary|name=Small Deep Space Freighter|tech=1|engines=1|mc=10|dur=2|trit=2|moly=3|mass=30|cargo=70|fuel=200|crew=2}}&lt;br /&gt;
 | Medium Deep Space Freighter = {{ShipLineSummary|name=Medium Deep Space Freighter|tech=3|engines=1|mc=65|dur=4|trit=4|moly=6|mass=60|cargo=200|fuel=250|crew=6}}&lt;br /&gt;
 | Large Deep Space Freighter = {{ShipLineSummary|name=Large Deep Space Freighter|tech=6|engines=2|mc=160|dur=85|trit=7|moly=8|mass=130|cargo=1200|fuel=600|crew=102|adv=15}}&lt;br /&gt;
 | Super Transport Freighter = {{ShipLineSummary|name=Super Transport Freighter|tech=10|engines=4|mc=220|dur=125|trit=13|moly=18|mass=160|cargo=2600|fuel=1200|crew=202}}&lt;br /&gt;
 | Kittyhawk Class Carrier = {{ShipLineSummary|name=Kittyhawk Class Carrier|tech=9|beams=4|fighters=6|engines=2|mc=195|dur=25|trit=45|moly=49|mass=173|cargo=65|fuel=280|crew=370|adv=10}}&lt;br /&gt;
 | Nova Class Super-dreadnought = {{ShipLineSummary|name=Nova Class Super-dreadnought|tech=10|beams=10|torps=10|engines=4|mc=810|dur=240|trit=343|moly=350|mass=650|cargo=320|fuel=560|crew=1810|adv=40}}&lt;br /&gt;
 | Reptile Class Destroyer = {{ShipLineSummary|name=Reptile Class Destroyer|tech=3|beams=4|engines=2|mc=50|dur=22|trit=33|moly=15|mass=60|cargo=50|fuel=120|crew=45|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Lizard Class Cruiser = {{ShipLineSummary|name=Lizard Class Cruiser|tech=4|beams=4|torps=3|engines=2|mc=190|dur=42|trit=81|moly=30|mass=160|cargo=290|fuel=330|crew=430|special=[[Cl]]|adv=20}}&lt;br /&gt;
 | T-Rex Class Battleship = {{ShipLineSummary|name=T-Rex Class Battleship|tech=10|beams=10|torps=5|engines=2|mc=350|dur=140|trit=153|moly=100|mass=421|cargo=190|fuel=490|crew=810|adv=20}}&lt;br /&gt;
 | Serpent Class Escort = {{ShipLineSummary|name=Serpent Class Escort|tech=1|beams=2|engines=1|mc=40|dur=15|trit=33|moly=5|mass=55|cargo=20|fuel=160|crew=35}}&lt;br /&gt;
 | Saurian Class Light Cruiser = {{ShipLineSummary|name=Saurian Class Light Cruiser|tech=7|beams=4|torps=2|engines=2|mc=85|dur=32|trit=67|moly=23|mass=120|cargo=150|fuel=260|crew=336|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | White Falcon Class Cruiser = {{ShipLineSummary|name=White Falcon Class Cruiser|tech=3|beams=4|torps=1|engines=2|mc=110|dur=32|trit=61|moly=33|mass=120|cargo=140|fuel=430|crew=150|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Swift Heart Class Scout = {{ShipLineSummary|name=Swift Heart Class Scout|tech=1|beams=2|engines=1|mc=60|dur=6|trit=20|moly=5|mass=45|cargo=20|fuel=170|crew=126|special=[[Neb]], [[Cl]]|adv=5}}&lt;br /&gt;
 | Fearless Wing Cruiser = {{ShipLineSummary|name=Fearless Wing Cruiser|tech=5|beams=6|torps=1|engines=2|mc=180|dur=52|trit=81|moly=63|mass=150|cargo=240|fuel=360|crew=300|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Dark Wing Class Battleship = {{ShipLineSummary|name=Dark Wing Class Battleship|tech=10|beams=10|torps=8|engines=2|mc=450|dur=170|trit=183|moly=110|mass=491|cargo=150|fuel=290|crew=910|special=[[Adv. C]]|adv=80}}&lt;br /&gt;
 | Valiant Wind Class Carrier = {{ShipLineSummary|name=Valiant Wind Class Carrier|tech=6|beams=7|fighters=3|engines=2|mc=380|dur=52|trit=61|moly=123|mass=180|cargo=80|fuel=190|crew=322}}&lt;br /&gt;
 | Resolute Class Battlecruiser = {{ShipLineSummary|name=Resolute Class Battlecruiser|tech=7|beams=8|torps=3|engines=2|mc=380|dur=52|trit=71|moly=93|mass=180|cargo=280|fuel=480|crew=348|special=[[Adv. C]]|adv=30}}&lt;br /&gt;
 | Bright Heart Class Destroyer = {{ShipLineSummary|name=Bright Heart Class Destroyer|tech=3|beams=2|torps=4|engines=2|mc=140|dur=22|trit=43|moly=15|mass=80|cargo=40|fuel=90|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Class Frigate = {{ShipLineSummary|name=Deth Specula Class Frigate|tech=6|beams=6|torps=4|engines=2|mc=280|dur=25|trit=45|moly=89|mass=113|cargo=35|fuel=140|crew=240|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | D7a Painmaker Class Cruiser = {{ShipLineSummary|name=D7a Painmaker Class Cruiser|tech=2|beams=4|engines=2|mc=90|dur=42|trit=81|moly=43|mass=170|cargo=120|fuel=230|crew=352|special=[[RS]]}}&lt;br /&gt;
 | Victorious Class Battleship = {{ShipLineSummary|name=Victorious Class Battleship|tech=10|beams=10|torps=6|engines=2|mc=410|dur=170|trit=193|moly=90|mass=451|cargo=130|fuel=290|crew=810|special=[[RS]]|adv=20}}&lt;br /&gt;
 | D7 Coldpain Class Cruiser = {{ShipLineSummary|name=D7 Coldpain Class Cruiser|tech=4|beams=4|torps=2|engines=2|mc=120|dur=42|trit=71|moly=63|mass=175|cargo=100|fuel=430|crew=373|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | Ill Wind Class Battlecruiser = {{ShipLineSummary|name=Ill Wind Class Battlecruiser|tech=5|beams=10|torps=2|engines=2|mc=320|dur=82|trit=91|moly=93|mass=275|cargo=260|fuel=480|crew=525|special=[[RS]]|adv=20}}&lt;br /&gt;
 | D3 Thorn Class Destroyer = {{ShipLineSummary|name=D3 Thorn Class Destroyer|tech=5|beams=2|torps=4|engines=2|mc=110|dur=32|trit=43|moly=25|mass=90|cargo=40|fuel=120|crew=222|special=[[RS]], [[Cl]]|adv=5}}&lt;br /&gt;
 | D19b Nefarious Class Destroyer = {{ShipLineSummary|name=D19b Nefarious Class Destroyer|tech=6|beams=7|engines=2|mc=180|dur=32|trit=53|moly=65|mass=96|cargo=40|fuel=160|crew=265|special=[[GD]], [[RS]]|adv=35}}&lt;br /&gt;
 | Little Pest Class Escort = {{ShipLineSummary|name=Little Pest Class Escort|tech=2|beams=6|engines=2|mc=60|dur=12|trit=27|moly=45|mass=75|cargo=20|fuel=180|crew=175|special=[[RS]]}}&lt;br /&gt;
 | Saber Class Frigate = {{ShipLineSummary|name=Saber Class Frigate|tech=8|beams=10|engines=2|mc=280|dur=25|trit=35|moly=95|mass=153|cargo=25|fuel=150|crew=420|special=[[GD]], [[RS]]|adv=35}}&lt;br /&gt;
 | Lady Royale Class Cruiser = {{ShipLineSummary|name=Lady Royale Class Cruiser|tech=5|beams=4|torps=1|engines=2|mc=250|dur=52|trit=61|moly=83|mass=130|cargo=160|fuel=670|crew=270|special=[[Gam]]|adv=10}}&lt;br /&gt;
 | Dwarfstar Class Transport = {{ShipLineSummary|name=Dwarfstar Class Transport|tech=3|beams=6|engines=2|mc=280|dur=62|trit=43|moly=15|mass=100|cargo=220|fuel=180|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Br4 Class Gunship = {{ShipLineSummary|name=Br4 Class Gunship|tech=1|beams=5|engines=2|mc=60|dur=12|trit=17|moly=35|mass=55|cargo=20|fuel=80|crew=55|special=[[Grav]], [[Cl]]|adv=25}}&lt;br /&gt;
 | Br5 Kaye Class Torpedo Boat = {{ShipLineSummary|name=Br5 Kaye Class Torpedo Boat|tech=3|beams=4|torps=1|engines=2|mc=70|dur=22|trit=17|moly=15|mass=57|cargo=20|fuel=80|crew=40|special=[[Grav]], [[Cl]]|adv=30}}&lt;br /&gt;
 | Meteor Class Blockade Runner = {{ShipLineSummary|name=Meteor Class Blockade Runner|tech=5|beams=4|torps=4|engines=2|mc=250|dur=22|trit=17|moly=55|mass=90|cargo=120|fuel=285|crew=102|special=[[Grav]], [[Cl]]|adv=90}}&lt;br /&gt;
 | Red Wind Class Carrier = {{ShipLineSummary|name=Red Wind Class Carrier|tech=8|beams=2|fighters=2|engines=2|mc=150|dur=22|trit=37|moly=15|mass=70|cargo=60|fuel=85|crew=40|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Skyfire Class Cruiser = {{ShipLineSummary|name=Skyfire Class Cruiser|tech=5|beams=4|torps=2|engines=2|mc=250|dur=52|trit=61|moly=83|mass=150|cargo=250|fuel=370|crew=270}}&lt;br /&gt;
 | Madonnzila Class Carrier = {{ShipLineSummary|name=Madonnzila Class Carrier|tech=9|beams=4|fighters=5|engines=2|mc=420|dur=110|trit=123|moly=90|mass=331|cargo=150|fuel=290|crew=910|adv=10}}&lt;br /&gt;
 | Bloodfang Class Carrier = {{ShipLineSummary|name=Bloodfang Class Carrier|tech=10|beams=7|fighters=4|engines=2|mc=480|dur=42|trit=61|moly=133|mass=220|cargo=80|fuel=190|crew=222}}&lt;br /&gt;
 | B200 Class Probe = {{ShipLineSummary|name=B200 Class Probe|tech=1|beams=2|engines=1|mc=30|dur=12|trit=17|moly=7|mass=30|cargo=15|fuel=80|crew=6|special=[[Hyp]]|adv=10}}&lt;br /&gt;
 | Biocide Class Carrier = {{ShipLineSummary|name=Biocide Class Carrier|tech=9|beams=10|fighters=10|engines=6|mc=910|dur=340|trit=343|moly=550|mass=860|cargo=320|fuel=1260|crew=2810|adv=65}}&lt;br /&gt;
 | Annihilation Class Battleship = {{ShipLineSummary|name=Annihilation Class Battleship|tech=10|beams=10|torps=10|engines=6|mc=910|dur=340|trit=343|moly=550|mass=960|cargo=320|fuel=1260|crew=2910|adv=40}}&lt;br /&gt;
 | B41 Explorer = {{ShipLineSummary|name=B41 Explorer|tech=2|beams=4|engines=1|mc=40|dur=6|trit=20|moly=15|mass=35|cargo=70|fuel=270|crew=8|special=[[Neb]]}}&lt;br /&gt;
 | B222 Destroyer = {{ShipLineSummary|name=B222 Destroyer|tech=5|beams=7|engines=2|mc=130|dur=32|trit=43|moly=65|mass=86|cargo=40|fuel=160|crew=165}}&lt;br /&gt;
 | Firecloud Class Cruiser = {{ShipLineSummary|name=Firecloud Class Cruiser|tech=6|beams=6|torps=2|engines=2|mc=290|dur=32|trit=47|moly=84|mass=120|cargo=290|fuel=440|crew=236|special=[[Chunnel]]|adv=140}}&lt;br /&gt;
 | Watcher Class Scout = {{ShipLineSummary|name=Watcher Class Scout|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=47|cargo=50|fuel=270|crew=86}}&lt;br /&gt;
 | Quietus Class Cruiser = {{ShipLineSummary|name=Quietus Class Cruiser|tech=5|beams=4|torps=1|engines=2|mc=120|dur=52|trit=61|moly=73|mass=130|cargo=250|fuel=470|crew=170}}&lt;br /&gt;
 | Small Transport = {{ShipLineSummary|name=Small Transport|tech=4|beams=2|engines=1|mc=25|dur=2|trit=2|moly=20|mass=30|cargo=50|fuel=180|crew=15}}&lt;br /&gt;
 | Ruby Class Light Cruiser = {{ShipLineSummary|name=Ruby Class Light Cruiser|tech=3|beams=4|torps=2|engines=2|mc=95|dur=32|trit=47|moly=43|mass=120|cargo=370|fuel=390|crew=136|adv=20}}&lt;br /&gt;
 | Emerald Class Battlecruiser = {{ShipLineSummary|name=Emerald Class Battlecruiser|tech=6|beams=8|torps=3|engines=2|mc=390|dur=52|trit=71|moly=93|mass=180|cargo=510|fuel=480|crew=258|adv=30}}&lt;br /&gt;
 | Sky Garnet Class Destroyer = {{ShipLineSummary|name=Sky Garnet Class Destroyer|tech=5|beams=7|torps=1|engines=2|mc=110|dur=32|trit=43|moly=25|mass=90|cargo=30|fuel=120|crew=80}}&lt;br /&gt;
 | Diamond Flame Class Battleship = {{ShipLineSummary|name=Diamond Flame Class Battleship|tech=9|beams=10|torps=6|engines=2|mc=410|dur=70|trit=93|moly=390|mass=451|cargo=90|fuel=400|crew=510|adv=20}}&lt;br /&gt;
 | Onyx Class Frigate = {{ShipLineSummary|name=Onyx Class Frigate|tech=8|beams=8|torps=1|engines=2|mc=280|dur=25|trit=35|moly=95|mass=153|cargo=10|fuel=150|crew=320|special=[[H100]]|adv=15}}&lt;br /&gt;
 | Topez Class Gunboat = {{ShipLineSummary|name=Topez Class Gunboat|tech=3|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=15|fuel=60|crew=20}}&lt;br /&gt;
 | Opal Class Torpedo Boat = {{ShipLineSummary|name=Opal Class Torpedo Boat|tech=2|beams=1|torps=1|engines=1|mc=60|dur=12|trit=29|moly=20|mass=67|cargo=19|fuel=55|crew=25}}&lt;br /&gt;
 | Crystal Thunder Class Carrier = {{ShipLineSummary|name=Crystal Thunder Class Carrier|tech=10|beams=6|fighters=8|engines=4|mc=480|dur=42|trit=61|moly=233|mass=320|cargo=80|fuel=290|crew=422|adv=30}}&lt;br /&gt;
 | Moscow Class Star Escort = {{ShipLineSummary|name=Moscow Class Star Escort|tech=3|beams=4|fighters=2|engines=2|mc=285|dur=25|trit=55|moly=89|mass=173|cargo=65|fuel=140|crew=370|special=[[RS]]}}&lt;br /&gt;
 | Super Star Destroyer = {{ShipLineSummary|name=Super Star Destroyer|tech=6|beams=8|fighters=3|engines=2|mc=390|dur=42|trit=71|moly=92|mass=250|cargo=80|fuel=180|crew=458|special=[[IA]], [[PI]]|adv=60}}&lt;br /&gt;
 | Gorbie Class Battlecarrier = {{ShipLineSummary|name=Gorbie Class Battlecarrier|tech=10|beams=10|fighters=10|engines=6|mc=790|dur=142|trit=471|moly=442|mass=980|cargo=250|fuel=1760|crew=2287|adv=60}}&lt;br /&gt;
 | Ru25 Gunboat = {{ShipLineSummary|name=Ru25 Gunboat|tech=1|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=1|fuel=90|crew=10}}&lt;br /&gt;
 | H-ross Class Light Carrier = {{ShipLineSummary|name=H-ross Class Light Carrier|tech=2|beams=2|fighters=2|engines=2|mc=120|dur=42|trit=91|moly=53|mass=170|cargo=120|fuel=230|crew=352}}&lt;br /&gt;
 | Mig Class Scout = {{ShipLineSummary|name=Mig Class Scout|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=37|cargo=20|fuel=270|crew=10}}&lt;br /&gt;
 | Super Star Cruiser = {{ShipLineSummary|name=Super Star Cruiser|tech=9|beams=8|fighters=4|engines=2|mc=490|dur=42|trit=71|moly=122|mass=270|cargo=110|fuel=450|crew=578}}&lt;br /&gt;
 | Super Star Frigate = {{ShipLineSummary|name=Super Star Frigate|tech=4|beams=5|torps=3|engines=2|mc=140|dur=32|trit=51|moly=62|mass=150|cargo=80|fuel=180|crew=102}}&lt;br /&gt;
 | Super Star Carrier = {{ShipLineSummary|name=Super Star Carrier|tech=5|beams=6|fighters=4|engines=2|mc=320|dur=42|trit=91|moly=143|mass=250|cargo=180|fuel=240|crew=352}}&lt;br /&gt;
 | Pl21 Probe = {{ShipLineSummary|name=Pl21 Probe|tech=1|beams=1|engines=1|mc=30|dur=1|trit=1|moly=25|mass=24|cargo=20|fuel=180|crew=1|special=[[Hyp]]|adv=20}}&lt;br /&gt;
 | Instrumentality Class Baseship = {{ShipLineSummary|name=Instrumentality Class Baseship|tech=6|beams=4|fighters=7|engines=4|mc=390|dur=242|trit=71|moly=12|mass=350|cargo=80|fuel=980|crew=958|adv=30}}&lt;br /&gt;
 | Golem Class Baseship = {{ShipLineSummary|name=Golem Class Baseship|tech=10|beams=6|fighters=10|engines=8|mc=990|dur=442|trit=171|moly=32|mass=850|cargo=300|fuel=2000|crew=1958|adv=50}}&lt;br /&gt;
 | Automa Class Baseship = {{ShipLineSummary|name=Automa Class Baseship|tech=9|beams=4|fighters=8|engines=6|mc=690|dur=242|trit=131|moly=45|mass=560|cargo=200|fuel=1480|crew=1258|adv=40}}&lt;br /&gt;
 | Cat&#039;s Paw Class Destroyer = {{ShipLineSummary|name=Cat&#039;s Paw Class Destroyer|tech=2|beams=4|torps=2|engines=2|mc=120|dur=32|trit=61|moly=5|mass=120|cargo=300|fuel=300|crew=258|adv=10}}&lt;br /&gt;
 | Q Tanker = {{ShipLineSummary|name=Q Tanker|tech=3|fighters=1|engines=2|mc=50|dur=10|trit=2|moly=20|mass=80|cargo=120|fuel=600|crew=2}}&lt;br /&gt;
 | Cybernaut Class Baseship = {{ShipLineSummary|name=Cybernaut Class Baseship|tech=4|beams=3|fighters=5|engines=4|mc=150|dur=292|trit=163|moly=5|mass=340|cargo=50|fuel=980|crew=558}}&lt;br /&gt;
 | Pawn Class Baseship = {{ShipLineSummary|name=Pawn Class Baseship|tech=3|beams=2|fighters=2|engines=2|mc=130|dur=342|trit=23|moly=10|mass=260|cargo=40|fuel=720|crew=358|special=[[Bio100]]|adv=5}}&lt;br /&gt;
 | Iron Slave Class Baseship = {{ShipLineSummary|name=Iron Slave Class Baseship|tech=2|beams=1|fighters=2|engines=1|mc=80|dur=22|trit=23|moly=10|mass=60|cargo=70|fuel=320|crew=258}}&lt;br /&gt;
 | Tranquility Class Cruiser = {{ShipLineSummary|name=Tranquility Class Cruiser|tech=6|beams=4|torps=2|engines=2|mc=140|dur=42|trit=71|moly=43|mass=160|cargo=380|fuel=460|crew=330|adv=10}}&lt;br /&gt;
 | Falcon Class Escort = {{ShipLineSummary|name=Falcon Class Escort|tech=2|beams=2|engines=1|mc=50|dur=5|trit=5|moly=12|mass=30|cargo=120|fuel=150|crew=27|special=[[Hyp]]|adv=40}}&lt;br /&gt;
 | Gaurdian Class Destroyer = {{ShipLineSummary|name=Gaurdian Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=180|dur=10|trit=60|moly=11|mass=80|cargo=20|fuel=120|crew=275}}&lt;br /&gt;
 | Iron Lady Class Frigate = {{ShipLineSummary|name=Iron Lady Class Frigate|tech=9|beams=8|torps=2|engines=2|mc=290|dur=22|trit=23|moly=47|mass=150|cargo=60|fuel=210|crew=99}}&lt;br /&gt;
 | Sage Class Frigate = {{ShipLineSummary|name=Sage Class Frigate|tech=5|beams=4|torps=2|engines=2|mc=170|dur=12|trit=63|moly=27|mass=100|cargo=50|fuel=150|crew=79}}&lt;br /&gt;
 | Deep Space Scout = {{ShipLineSummary|name=Deep Space Scout|tech=3|beams=4|engines=1|mc=190|dur=1|trit=1|moly=29|mass=30|cargo=200|fuel=450|crew=10}}&lt;br /&gt;
 | Patriot Class Light Carrier = {{ShipLineSummary|name=Patriot Class Light Carrier|tech=6|beams=2|fighters=6|engines=1|mc=90|dur=5|trit=45|moly=35|mass=90|cargo=30|fuel=140|crew=172}}&lt;br /&gt;
 | Armored Transport = {{ShipLineSummary|name=Armored Transport|tech=4|beams=1|engines=2|mc=35|dur=14|trit=12|moly=16|mass=68|cargo=200|fuel=250|crew=126|special=[[RS]]}}&lt;br /&gt;
 | Rush Class Heavy Carrier = {{ShipLineSummary|name=Rush Class Heavy Carrier|tech=10|beams=5|fighters=10|engines=6|mc=987|dur=242|trit=171|moly=242|mass=645|cargo=390|fuel=1550|crew=1858|adv=50}}&lt;br /&gt;
 | Little Joe Class Escort = {{ShipLineSummary|name=Little Joe Class Escort|tech=2|beams=6|engines=1|mc=50|dur=42|trit=26|moly=15|mass=65|cargo=20|fuel=85|crew=175}}&lt;br /&gt;
 | Cobol Class Research Cruiser = {{ShipLineSummary|name=Cobol Class Research Cruiser|tech=4|beams=4|torps=2|engines=2|mc=150|dur=32|trit=37|moly=23|mass=115|cargo=250|fuel=450|crew=286|special=[[Ram]], [[Bio]]|adv=40}}&lt;br /&gt;
 | Aries Class Transport = {{ShipLineSummary|name=Aries Class Transport|tech=5|beams=2|engines=2|mc=65|dur=14|trit=12|moly=25|mass=69|cargo=260|fuel=260|crew=226|special=[[A.Ref]]|adv=20}}&lt;br /&gt;
 | Taurus Class Scout = {{ShipLineSummary|name=Taurus Class Scout|tech=1|beams=2|engines=2|mc=50|dur=20|trit=40|moly=5|mass=95|cargo=140|fuel=590|crew=180}}&lt;br /&gt;
 | Virgo Class Battlestar = {{ShipLineSummary|name=Virgo Class Battlestar|tech=10|beams=10|fighters=8|engines=8|mc=887|dur=142|trit=371|moly=142|mass=625|cargo=290|fuel=1550|crew=1858|adv=45}}&lt;br /&gt;
 | Sagittarius Class Transport = {{ShipLineSummary|name=Sagittarius Class Transport|tech=5|beams=2|fighters=1|engines=2|mc=75|dur=14|trit=12|moly=38|mass=99|cargo=300|fuel=450|crew=226}}&lt;br /&gt;
 | Gemini Class Transport = {{ShipLineSummary|name=Gemini Class Transport|tech=6|beams=4|fighters=1|engines=2|mc=145|dur=14|trit=42|moly=48|mass=140|cargo=400|fuel=350|crew=326}}&lt;br /&gt;
 | Scorpius Class Light Carrier = {{ShipLineSummary|name=Scorpius Class Light Carrier|tech=6|beams=4|fighters=2|engines=4|mc=287|dur=92|trit=231|moly=82|mass=315|cargo=90|fuel=250|crew=958}}&lt;br /&gt;
 | Cygnus Class Destroyer = {{ShipLineSummary|name=Cygnus Class Destroyer|tech=1|beams=4|torps=4|engines=1|mc=70|dur=25|trit=50|moly=7|mass=90|cargo=50|fuel=130|crew=190}}&lt;br /&gt;
 | Neutronic Refinery Ship = {{ShipLineSummary|name=Neutronic Refinery Ship|tech=9|beams=6|engines=10|mc=970|dur=125|trit=150|moly=527|mass=712|cargo=1050|fuel=800|crew=190|special=[[Ref]]|adv=10}}&lt;br /&gt;
 | Merlin Class Alchemy Ship = {{ShipLineSummary|name=Merlin Class Alchemy Ship|tech=10|beams=8|engines=10|mc=840|dur=625|trit=250|moly=134|mass=920|cargo=2700|fuel=450|crew=120|special=[[Alc]]|adv=25}}&lt;br /&gt;
 | Enlighten Class Research Vessel = {{ShipLineSummary|name=Enlighten Class Research Vessel|tech=9|beams=5|torps=1|engines=2|mc=340|dur=40|trit=62|moly=88|mass=160|cargo=40|fuel=180|crew=520|special=[[Edu]]|adv=20}}&lt;br /&gt;
 | Armored Ore Condenser = {{ShipLineSummary|name=Armored Ore Condenser|tech=4|beams=2|engines=2|mc=90|dur=12|trit=45|moly=16|mass=85|cargo=170|fuel=210|crew=64|special=[[Ore]]|adv=10}}&lt;br /&gt;
 | Dungeon Class Stargate = {{ShipLineSummary|name=Dungeon Class Stargate|tech=10|beams=0|engines=10|mc=1440|dur=1250|trit=510|moly=840|mass=1970|cargo=3900|fuel=440|crew=100|special=[[Chunnel|Stargate]]|adv=35}}&lt;br /&gt;
 | Sapphire Class Space Ship = {{ShipLineSummary|name=Sapphire Class Space Ship|tech=5|beams=1|torps=1|engines=1|mc=390|dur=16|trit=33|moly=39|mass=57|cargo=30|fuel=120|crew=20|special=[[Hyperdrive|Hyp]]|adv=40}}&lt;br /&gt;
 | Outrider Class Transport = {{ShipLineSummary|name=Outrider Class Transport|tech=1|beams=1|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=130|fuel=260|crew=180}}&lt;br /&gt;
 | Vendetta B Class Frigate = {{ShipLineSummary|name=Vendetta B Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=140|dur=12|trit=23|moly=47|mass=100|cargo=30|fuel=140|crew=99}}&lt;br /&gt;
 | Banshee B Class Destroyer = {{ShipLineSummary|name=Banshee B Class Destroyer|tech=6|beams=7|torps=1|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=70|fuel=140|crew=336|special=[[RS]]}}&lt;br /&gt;
 | Arkham Class Destroyer = {{ShipLineSummary|name=Arkham Class Destroyer|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=155|cargo=140|fuel=180|crew=328}}&lt;br /&gt;
 | Thor B Class Frigate = {{ShipLineSummary|name=Thor B Class Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=40|trit=60|moly=99|mass=233|cargo=95|fuel=210|crew=380|adv=5}}&lt;br /&gt;
 | Diplomacy B Class Cruiser = {{ShipLineSummary|name=Diplomacy B Class Cruiser|tech=9|beams=6|torps=6|engines=2|mc=410|dur=35|trit=63|moly=89|mass=220|cargo=125|fuel=350|crew=328|adv=10}}&lt;br /&gt;
 | Reptile Class Escort = {{ShipLineSummary|name=Reptile Class Escort|tech=3|beams=4|engines=1|mc=50|dur=22|trit=33|moly=15|mass=60|cargo=50|fuel=120|crew=45|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Saurian Class Frigate = {{ShipLineSummary|name=Saurian Class Frigate|tech=7|beams=7|torps=2|engines=2|mc=85|dur=32|trit=67|moly=23|mass=130|cargo=120|fuel=260|crew=336|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Valiant Wind B Class Carrier = {{ShipLineSummary|name=Valiant Wind B Class Carrier|tech=6|beams=7|fighters=3|engines=2|mc=310|dur=42|trit=51|moly=93|mass=180|cargo=60|fuel=190|crew=322}}&lt;br /&gt;
 | Bright Heart Light Destroyer = {{ShipLineSummary|name=Bright Heart Light Destroyer|tech=3|beams=2|torps=4|engines=1|mc=100|dur=22|trit=43|moly=15|mass=80|cargo=40|fuel=90|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Armoured Frigate = {{ShipLineSummary|name=Deth Specula Armoured Frigate|tech=6|beams=6|torps=4|engines=2|mc=280|dur=30|trit=50|moly=89|mass=153|cargo=50|fuel=180|crew=240|special=[[RS]], [[Cl]]|adv=15}}&lt;br /&gt;
 | D7b Painmaker Class Cruiser = {{ShipLineSummary|name=D7b Painmaker Class Cruiser|tech=2|beams=4|engines=2|mc=90|dur=42|trit=81|moly=43|mass=170|cargo=120|fuel=230|crew=352|special=[[GD]], [[RS]]|adv=15}}&lt;br /&gt;
 | D3 Thorn Class Frigate = {{ShipLineSummary|name=D3 Thorn Class Frigate|tech=5|beams=3|torps=5|engines=1|mc=110|dur=32|trit=43|moly=25|mass=110|cargo=40|fuel=180|crew=222|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | D19c Nefarious Class Destroyer = {{ShipLineSummary|name=D19c Nefarious Class Destroyer|tech=6|beams=7|engines=1|mc=180|dur=32|trit=53|moly=65|mass=96|cargo=40|fuel=160|crew=265|special=[[GD]], [[RS]]|adv=40}}&lt;br /&gt;
 | Little Pest Light Escort = {{ShipLineSummary|name=Little Pest Light Escort|tech=2|beams=6|engines=1|mc=50|dur=6|trit=14|moly=22|mass=55|cargo=30|fuel=180|crew=115}}&lt;br /&gt;
 | Saber Class Shield Generator = {{ShipLineSummary|name=Saber Class Shield Generator|tech=8|beams=10|engines=2|mc=330|dur=50|trit=77|moly=95|mass=173|cargo=25|fuel=150|crew=420|special=[[SG]], [[GD]], [[RS]]|adv=60}}&lt;br /&gt;
 | Dwarfstar II Class Transport = {{ShipLineSummary|name=Dwarfstar II Class Transport|tech=3|beams=6|engines=2|mc=180|dur=32|trit=43|moly=15|mass=110|cargo=320|fuel=270|crew=122|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Red Wind Storm-Carrier = {{ShipLineSummary|name=Red Wind Storm-Carrier|tech=8|beams=2|fighters=2|engines=2|mc=150|dur=22|trit=37|moly=15|mass=70|cargo=60|fuel=85|crew=40|special=[[CFB]], [[Adv. C]]|adv=30}}&lt;br /&gt;
 | Skyfire Class Heavy Cruiser = {{ShipLineSummary|name=Skyfire Class Heavy Cruiser|tech=5|beams=4|torps=4|engines=2|mc=250|dur=71|trit=61|moly=93|mass=215|cargo=310|fuel=370|crew=270|adv=20}}&lt;br /&gt;
 | B41b Explorer = {{ShipLineSummary|name=B41b Explorer|tech=2|beams=4|engines=1|mc=40|dur=6|trit=20|moly=15|mass=35|cargo=70|fuel=270|crew=8|special=[[Chunnel|ChunT]], [[Neb]]|adv=20}}&lt;br /&gt;
 | B222b Destroyer = {{ShipLineSummary|name=B222b Destroyer|tech=5|beams=7|engines=2|mc=130|dur=32|trit=43|moly=65|mass=86|cargo=40|fuel=160|crew=165|special=[[Chunnel|ChunS]]|adv=40}}&lt;br /&gt;
 | Medium Transport = {{ShipLineSummary|name=Medium Transport|tech=4|beams=2|engines=1|mc=25|dur=2|trit=2|moly=20|mass=30|cargo=180|fuel=180|crew=15}}&lt;br /&gt;
 | Sky Garnet Class Frigate = {{ShipLineSummary|name=Sky Garnet Class Frigate|tech=5|beams=7|torps=1|engines=1|mc=75|dur=15|trit=33|moly=22|mass=90|cargo=50|fuel=120|crew=80}}&lt;br /&gt;
 | Topaz Class Gunboats = {{ShipLineSummary|name=Topaz Class Gunboats|tech=3|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=15|fuel=60|crew=20|special=[[Sq]], [[El]], [[PI]]|adv=10}}&lt;br /&gt;
 | Moscow Class Star Destroyer = {{ShipLineSummary|name=Moscow Class Star Destroyer|tech=3|beams=4|fighters=4|engines=1|mc=285|dur=25|trit=55|moly=89|mass=173|cargo=65|fuel=140|crew=370|special=[[RS]]}}&lt;br /&gt;
 | Ru25 Gunboats = {{ShipLineSummary|name=Ru25 Gunboats|tech=1|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=1|fuel=90|crew=8|special=[[Sq]], [[El]], [[PI]]|adv=10}}&lt;br /&gt;
 | Mig Class Transport = {{ShipLineSummary|name=Mig Class Transport|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=37|cargo=140|fuel=270|crew=10}}&lt;br /&gt;
 | Super Star Cruiser II = {{ShipLineSummary|name=Super Star Cruiser II|tech=9|beams=8|fighters=5|engines=3|mc=490|dur=42|trit=71|moly=122|mass=325|cargo=110|fuel=450|crew=578|adv=10}}&lt;br /&gt;
 | Super Star Carrier II = {{ShipLineSummary|name=Super Star Carrier II|tech=5|beams=6|fighters=4|engines=2|mc=320|dur=42|trit=91|moly=113|mass=250|cargo=220|fuel=350|crew=352|adv=10}}&lt;br /&gt;
 | Cybernaut B Class Baseship = {{ShipLineSummary|name=Cybernaut B Class Baseship|tech=4|beams=3|fighters=5|engines=3|mc=190|dur=192|trit=61|moly=5|mass=340|cargo=50|fuel=980|crew=558|adv=20}}&lt;br /&gt;
 | Pawn B Class Baseship = {{ShipLineSummary|name=Pawn B Class Baseship|tech=3|beams=2|fighters=2|engines=2|mc=130|dur=142|trit=23|moly=10|mass=260|cargo=40|fuel=720|crew=358|special=[[Bio100]]|adv=10}}&lt;br /&gt;
 | Iron Slave Class Tug = {{ShipLineSummary|name=Iron Slave Class Tug|tech=2|beams=1|fighters=2|engines=2|mc=80|dur=22|trit=23|moly=10|mass=60|cargo=70|fuel=320|crew=258}}&lt;br /&gt;
 | Gaurdian B Class Destroyer = {{ShipLineSummary|name=Gaurdian B Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=130|dur=10|trit=60|moly=11|mass=80|cargo=40|fuel=120|crew=275}}&lt;br /&gt;
 | Iron Lady Class Command Ship = {{ShipLineSummary|name=Iron Lady Class Command Ship|tech=9|beams=8|torps=2|engines=2|mc=290|dur=22|trit=23|moly=47|mass=150|cargo=60|fuel=210|crew=99|special=[[Com]]|adv=50}}&lt;br /&gt;
 | Sage Class Repair Ship = {{ShipLineSummary|name=Sage Class Repair Ship|tech=5|beams=4|torps=2|engines=2|mc=170|dur=12|trit=63|moly=27|mass=100|cargo=50|fuel=150|crew=79|special=[[Rep]]|adv=10}}&lt;br /&gt;
 | Heavy Armored Transport = {{ShipLineSummary|name=Heavy Armored Transport|tech=4|beams=1|engines=2|mc=35|dur=17|trit=20|moly=23|mass=68|cargo=520|fuel=280|crew=126|special=[[RS]]}}&lt;br /&gt;
 | Little Joe Light Escort = {{ShipLineSummary|name=Little Joe Light Escort|tech=2|beams=6|engines=1|mc=50|dur=21|trit=13|moly=7|mass=65|cargo=30|fuel=95|crew=175}}&lt;br /&gt;
 | Taurus Class Transport = {{ShipLineSummary|name=Taurus Class Transport|tech=1|beams=2|engines=1|mc=50|dur=20|trit=20|moly=5|mass=50|cargo=120|fuel=590|crew=180}}&lt;br /&gt;
 | Scorpius Class Carrier = {{ShipLineSummary|name=Scorpius Class Carrier|tech=6|beams=5|fighters=4|engines=3|mc=287|dur=72|trit=131|moly=62|mass=330|cargo=90|fuel=250|crew=958}}&lt;br /&gt;
 | Vendetta C Class Frigate = {{ShipLineSummary|name=Vendetta C Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=90|dur=9|trit=17|moly=29|mass=100|cargo=30|fuel=140|crew=99}}&lt;br /&gt;
 | Wild Banshee Class Destroyer = {{ShipLineSummary|name=Wild Banshee Class Destroyer|tech=6|beams=10|torps=1|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=60|fuel=140|crew=336|special=[[RS]]|adv=10}}&lt;br /&gt;
 | Arkham Class Cruiser = {{ShipLineSummary|name=Arkham Class Cruiser|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=160|cargo=270|fuel=250|crew=328|adv=10}}&lt;br /&gt;
 | Thor Class Heavy Frigate = {{ShipLineSummary|name=Thor Class Heavy Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=45|trit=65|moly=109|mass=293|cargo=95|fuel=260|crew=390|adv=15}}&lt;br /&gt;
 | Saurian Class Heavy Frigate = {{ShipLineSummary|name=Saurian Class Heavy Frigate|tech=7|beams=9|torps=3|engines=2|mc=105|dur=32|trit=67|moly=43|mass=190|cargo=90|fuel=260|crew=336|special=[[Cl]]|adv=20}}&lt;br /&gt;
 | Valiant Wind Storm-Carrier = {{ShipLineSummary|name=Valiant Wind Storm-Carrier|tech=6|beams=7|fighters=3|engines=2|mc=160|dur=22|trit=31|moly=53|mass=180|cargo=40|fuel=190|crew=322|adv=5}}&lt;br /&gt;
 | Deth Specula Stealth = {{ShipLineSummary|name=Deth Specula Stealth|tech=6|beams=6|torps=4|engines=2|mc=280|dur=30|trit=50|moly=89|mass=153|cargo=50|fuel=180|crew=240|special=[[RI]], [[RS]], [[Cl]]|adv=40}}&lt;br /&gt;
 | D3 Thorn Class Cruiser = {{ShipLineSummary|name=D3 Thorn Class Cruiser|tech=5|beams=3|torps=5|engines=1|mc=175|dur=64|trit=51|moly=63|mass=130|cargo=130|fuel=250|crew=222|special=[[RS]], [[Cl]]|adv=20}}&lt;br /&gt;
 | Imperial Topaz Class Gunboats = {{ShipLineSummary|name=Imperial Topaz Class Gunboats|tech=3|beams=5|engines=1|mc=75|dur=15|trit=35|moly=31|mass=65|cargo=15|fuel=60|crew=20|special=[[Sq]], [[El]], [[PI]]|adv=25}}&lt;br /&gt;
 | Ru30 Gunboats = {{ShipLineSummary|name=Ru30 Gunboats|tech=1|beams=5|engines=1|mc=75|dur=15|trit=35|moly=31|mass=65|cargo=1|fuel=90|crew=10|special=[[Sq]], [[El]], [[PI]]|adv=25}}&lt;br /&gt;
 | Gaurdian C Class Destroyer = {{ShipLineSummary|name=Gaurdian C Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=130|dur=10|trit=60|moly=11|mass=130|cargo=40|fuel=180|crew=275}}&lt;br /&gt;
 | Scorpius Class Heavy Carrier = {{ShipLineSummary|name=Scorpius Class Heavy Carrier|tech=6|beams=6|fighters=5|engines=4|mc=387|dur=72|trit=151|moly=92|mass=360|cargo=130|fuel=250|crew=958|adv=20}}&lt;br /&gt;
 | Vendetta Stealth Class Frigate = {{ShipLineSummary|name=Vendetta Stealth Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=90|dur=12|trit=23|moly=37|mass=100|cargo=30|fuel=140|crew=99|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Heavy Frigate = {{ShipLineSummary|name=Deth Specula Heavy Frigate|tech=6|beams=4|torps=6|engines=2|mc=280|dur=30|trit=50|moly=89|mass=183|cargo=50|fuel=205|crew=240|special=[[RS]], [[Adv. C]]|adv=30}}&lt;br /&gt;
 | Chameleon Class Freighter = {{ShipLineSummary|name=Chameleon Class Freighter|tech=8|engines=2|mc=260|dur=23|trit=21|moly=65|mass=121|cargo=960|fuel=510|crew=85|special=[[Cham]]|adv=20}}&lt;br /&gt;
 | Madonnzila Class Carrier (C) = {{ShipLineSummary|name=Madonnzila Class Carrier (C)|tech=9|beams=4|fighters=5|engines=2|mc=720|dur=140|trit=133|moly=130|mass=331|cargo=150|fuel=290|crew=910|special=[[Cham]]|adv=25}}&lt;br /&gt;
 | T-Rex Class Battleship (C) = {{ShipLineSummary|name=T-Rex Class Battleship (C)|tech=10|beams=10|torps=5|engines=2|mc=650|dur=162|trit=173|moly=149|mass=421|cargo=190|fuel=490|crew=810|special=[[Cham]]|adv=35}}&lt;br /&gt;
 | Tantrum Liner = {{ShipLineSummary|name=Tantrum Liner|tech=7|beams=1|engines=1|mc=120|dur=6|trit=3|moly=16|mass=10|cargo=10|fuel=50|crew=2|special=[[KnB]]|adv=30}}&lt;br /&gt;
 | Skyfire Class Transport = {{ShipLineSummary|name=Skyfire Class Transport|tech=5|beams=4|torps=2|engines=2|mc=250|dur=72|trit=61|moly=83|mass=150|cargo=750|fuel=370|crew=270|adv=20}}&lt;br /&gt;
 | Zilla Class Battlecarrier = {{ShipLineSummary|name=Zilla Class Battlecarrier|tech=10|beams=10|fighters=5|engines=4|mc=2500|dur=250|trit=250|moly=250|mass=500|cargo=250|fuel=230|crew=500|special=[[ESL]]|adv=15}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Template Syntax:==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipLineSummary|name= }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Template:ShipLineByName&amp;diff=4729</id>
		<title>Template:ShipLineByName</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Template:ShipLineByName&amp;diff=4729"/>
		<updated>2021-06-13T23:14:48Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{name}}}&lt;br /&gt;
 | Outrider Class Scout = {{ShipLineSummary|name=Outrider Class Scout|tech=1|beams=1|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=40|fuel=260|crew=180}}&lt;br /&gt;
 | Nocturne Class Destroyer = {{ShipLineSummary|name=Nocturne Class Destroyer|tech=2|beams=4|torps=2|engines=1|mc=70|dur=25|trit=50|moly=7|mass=90|cargo=50|fuel=180|crew=190}}&lt;br /&gt;
 | Bohemian Class Survey Ship = {{ShipLineSummary|name=Bohemian Class Survey Ship|tech=3|beams=2|engines=2|mc=40|dur=10|trit=20|moly=3|mass=32|cargo=30|fuel=180|crew=70|special=[[H50]]|adv=15}}&lt;br /&gt;
 | Vendetta Class Frigate = {{ShipLineSummary|name=Vendetta Class Frigate|tech=5|beams=4|torps=4|engines=2|mc=170|dur=12|trit=23|moly=57|mass=100|cargo=30|fuel=140|crew=79}}&lt;br /&gt;
 | Nebula Class Cruiser = {{ShipLineSummary|name=Nebula Class Cruiser|tech=6|beams=4|torps=4|engines=2|mc=390|dur=42|trit=61|moly=73|mass=170|cargo=350|fuel=470|crew=430|adv=20}}&lt;br /&gt;
 | Banshee Class Destroyer = {{ShipLineSummary|name=Banshee Class Destroyer|tech=6|beams=4|torps=2|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=80|fuel=140|crew=336|special=[[RS]]}}&lt;br /&gt;
 | Loki Class Destroyer = {{ShipLineSummary|name=Loki Class Destroyer|tech=8|beams=2|torps=4|engines=2|mc=170|dur=10|trit=20|moly=43|mass=101|cargo=80|fuel=140|crew=265|special=[[Tac]]|adv=40}}&lt;br /&gt;
 | Eros Class Research Vessel = {{ShipLineSummary|name=Eros Class Research Vessel|tech=4|beams=2|engines=2|mc=30|dur=4|trit=3|moly=13|mass=35|cargo=30|fuel=110|crew=78|special=[[C50]]|adv=15}}&lt;br /&gt;
 | Brynhild Class Escort = {{ShipLineSummary|name=Brynhild Class Escort|tech=7|beams=4|engines=1|mc=100|dur=5|trit=45|moly=35|mass=90|cargo=30|fuel=140|crew=162|special=[[Bio]]|adv=5}}&lt;br /&gt;
 | Arkham Class Frigate = {{ShipLineSummary|name=Arkham Class Frigate|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=150|cargo=90|fuel=120|crew=328}}&lt;br /&gt;
 | Thor Class Frigate = {{ShipLineSummary|name=Thor Class Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=35|trit=55|moly=89|mass=173|cargo=95|fuel=160|crew=370}}&lt;br /&gt;
 | Diplomacy Class Cruiser = {{ShipLineSummary|name=Diplomacy Class Cruiser|tech=9|beams=6|torps=6|engines=2|mc=410|dur=35|trit=53|moly=79|mass=180|cargo=95|fuel=350|crew=328}}&lt;br /&gt;
 | Missouri Class Battleship = {{ShipLineSummary|name=Missouri Class Battleship|tech=8|beams=8|torps=6|engines=2|mc=510|dur=140|trit=143|moly=150|mass=395|cargo=170|fuel=260|crew=810|adv=20}}&lt;br /&gt;
 | Neutronic Fuel Carrier = {{ShipLineSummary|name=Neutronic Fuel Carrier|tech=3|engines=2|mc=20|dur=10|trit=2|moly=20|mass=10|cargo=2|fuel=900|crew=2}}&lt;br /&gt;
 | Small Deep Space Freighter = {{ShipLineSummary|name=Small Deep Space Freighter|tech=1|engines=1|mc=10|dur=2|trit=2|moly=3|mass=30|cargo=70|fuel=200|crew=2}}&lt;br /&gt;
 | Medium Deep Space Freighter = {{ShipLineSummary|name=Medium Deep Space Freighter|tech=3|engines=1|mc=65|dur=4|trit=4|moly=6|mass=60|cargo=200|fuel=250|crew=6}}&lt;br /&gt;
 | Large Deep Space Freighter = {{ShipLineSummary|name=Large Deep Space Freighter|tech=6|engines=2|mc=160|dur=85|trit=7|moly=8|mass=130|cargo=1200|fuel=600|crew=102|adv=15}}&lt;br /&gt;
 | Super Transport Freighter = {{ShipLineSummary|name=Super Transport Freighter|tech=10|engines=4|mc=220|dur=125|trit=13|moly=18|mass=160|cargo=2600|fuel=1200|crew=202}}&lt;br /&gt;
 | Kittyhawk Class Carrier = {{ShipLineSummary|name=Kittyhawk Class Carrier|tech=9|beams=4|fighters=6|engines=2|mc=195|dur=25|trit=45|moly=49|mass=173|cargo=65|fuel=280|crew=370|adv=10}}&lt;br /&gt;
 | Nova Class Super-dreadnought = {{ShipLineSummary|name=Nova Class Super-dreadnought|tech=10|beams=10|torps=10|engines=4|mc=810|dur=240|trit=343|moly=350|mass=650|cargo=320|fuel=560|crew=1810|adv=40}}&lt;br /&gt;
 | Reptile Class Destroyer = {{ShipLineSummary|name=Reptile Class Destroyer|tech=3|beams=4|engines=2|mc=50|dur=22|trit=33|moly=15|mass=60|cargo=50|fuel=120|crew=45|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Lizard Class Cruiser = {{ShipLineSummary|name=Lizard Class Cruiser|tech=4|beams=4|torps=3|engines=2|mc=190|dur=42|trit=81|moly=30|mass=160|cargo=290|fuel=330|crew=430|special=[[Cl]]|adv=20}}&lt;br /&gt;
 | T-Rex Class Battleship = {{ShipLineSummary|name=T-Rex Class Battleship|tech=10|beams=10|torps=5|engines=2|mc=350|dur=140|trit=153|moly=100|mass=421|cargo=190|fuel=490|crew=810|adv=20}}&lt;br /&gt;
 | Serpent Class Escort = {{ShipLineSummary|name=Serpent Class Escort|tech=1|beams=2|engines=1|mc=40|dur=15|trit=33|moly=5|mass=55|cargo=20|fuel=160|crew=35}}&lt;br /&gt;
 | Saurian Class Light Cruiser = {{ShipLineSummary|name=Saurian Class Light Cruiser|tech=7|beams=4|torps=2|engines=2|mc=85|dur=32|trit=67|moly=23|mass=120|cargo=150|fuel=260|crew=336|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | White Falcon Class Cruiser = {{ShipLineSummary|name=White Falcon Class Cruiser|tech=3|beams=4|torps=1|engines=2|mc=110|dur=32|trit=61|moly=33|mass=120|cargo=140|fuel=430|crew=150|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Swift Heart Class Scout = {{ShipLineSummary|name=Swift Heart Class Scout|tech=1|beams=2|engines=1|mc=60|dur=6|trit=20|moly=5|mass=45|cargo=20|fuel=170|crew=126|special=[[Neb]], [[Cl]]|adv=5}}&lt;br /&gt;
 | Fearless Wing Cruiser = {{ShipLineSummary|name=Fearless Wing Cruiser|tech=5|beams=6|torps=1|engines=2|mc=180|dur=52|trit=81|moly=63|mass=150|cargo=240|fuel=360|crew=300|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Dark Wing Class Battleship = {{ShipLineSummary|name=Dark Wing Class Battleship|tech=10|beams=10|torps=8|engines=2|mc=450|dur=170|trit=183|moly=110|mass=491|cargo=150|fuel=290|crew=910|special=[[Adv. C]]|adv=80}}&lt;br /&gt;
 | Valiant Wind Class Carrier = {{ShipLineSummary|name=Valiant Wind Class Carrier|tech=6|beams=7|fighters=3|engines=2|mc=380|dur=52|trit=61|moly=123|mass=180|cargo=80|fuel=190|crew=322}}&lt;br /&gt;
 | Resolute Class Battlecruiser = {{ShipLineSummary|name=Resolute Class Battlecruiser|tech=7|beams=8|torps=3|engines=2|mc=380|dur=52|trit=71|moly=93|mass=180|cargo=280|fuel=480|crew=348|special=[[Adv. C]]|adv=30}}&lt;br /&gt;
 | Bright Heart Class Destroyer = {{ShipLineSummary|name=Bright Heart Class Destroyer|tech=3|beams=2|torps=4|engines=2|mc=140|dur=22|trit=43|moly=15|mass=80|cargo=40|fuel=90|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Class Frigate = {{ShipLineSummary|name=Deth Specula Class Frigate|tech=6|beams=6|torps=4|engines=2|mc=280|dur=25|trit=45|moly=89|mass=113|cargo=35|fuel=140|crew=240|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | D7a Painmaker Class Cruiser = {{ShipLineSummary|name=D7a Painmaker Class Cruiser|tech=2|beams=4|engines=2|mc=90|dur=42|trit=81|moly=43|mass=170|cargo=120|fuel=230|crew=352|special=[[RS]]}}&lt;br /&gt;
 | Victorious Class Battleship = {{ShipLineSummary|name=Victorious Class Battleship|tech=10|beams=10|torps=6|engines=2|mc=410|dur=170|trit=193|moly=90|mass=451|cargo=130|fuel=290|crew=810|special=[[RS]]|adv=20}}&lt;br /&gt;
 | D7 Coldpain Class Cruiser = {{ShipLineSummary|name=D7 Coldpain Class Cruiser|tech=4|beams=4|torps=2|engines=2|mc=120|dur=42|trit=71|moly=63|mass=175|cargo=100|fuel=430|crew=373|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | Ill Wind Class Battlecruiser = {{ShipLineSummary|name=Ill Wind Class Battlecruiser|tech=5|beams=10|torps=2|engines=2|mc=320|dur=82|trit=91|moly=93|mass=275|cargo=260|fuel=480|crew=525|special=[[RS]]|adv=20}}&lt;br /&gt;
 | D3 Thorn Class Destroyer = {{ShipLineSummary|name=D3 Thorn Class Destroyer|tech=5|beams=2|torps=4|engines=2|mc=110|dur=32|trit=43|moly=25|mass=90|cargo=40|fuel=120|crew=222|special=[[RS]], [[Cl]]|adv=5}}&lt;br /&gt;
 | D19b Nefarious Class Destroyer = {{ShipLineSummary|name=D19b Nefarious Class Destroyer|tech=6|beams=7|engines=2|mc=180|dur=32|trit=53|moly=65|mass=96|cargo=40|fuel=160|crew=265|special=[[GD]], [[RS]]|adv=35}}&lt;br /&gt;
 | Little Pest Class Escort = {{ShipLineSummary|name=Little Pest Class Escort|tech=2|beams=6|engines=2|mc=60|dur=12|trit=27|moly=45|mass=75|cargo=20|fuel=180|crew=175|special=[[RS]]}}&lt;br /&gt;
 | Saber Class Frigate = {{ShipLineSummary|name=Saber Class Frigate|tech=8|beams=10|engines=2|mc=280|dur=25|trit=35|moly=95|mass=153|cargo=25|fuel=150|crew=420|special=[[GD]], [[RS]]|adv=35}}&lt;br /&gt;
 | Lady Royale Class Cruiser = {{ShipLineSummary|name=Lady Royale Class Cruiser|tech=5|beams=4|torps=1|engines=2|mc=250|dur=52|trit=61|moly=83|mass=130|cargo=160|fuel=670|crew=270|special=[[Gam]]|adv=10}}&lt;br /&gt;
 | Dwarfstar Class Transport = {{ShipLineSummary|name=Dwarfstar Class Transport|tech=3|beams=6|engines=2|mc=280|dur=62|trit=43|moly=15|mass=100|cargo=220|fuel=180|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Br4 Class Gunship = {{ShipLineSummary|name=Br4 Class Gunship|tech=1|beams=5|engines=2|mc=60|dur=12|trit=17|moly=35|mass=55|cargo=20|fuel=80|crew=55|special=[[Grav]], [[Cl]]|adv=25}}&lt;br /&gt;
 | Br5 Kaye Class Torpedo Boat = {{ShipLineSummary|name=Br5 Kaye Class Torpedo Boat|tech=3|beams=4|torps=1|engines=2|mc=70|dur=22|trit=17|moly=15|mass=57|cargo=20|fuel=80|crew=40|special=[[Grav]], [[Cl]]|adv=30}}&lt;br /&gt;
 | Meteor Class Blockade Runner = {{ShipLineSummary|name=Meteor Class Blockade Runner|tech=5|beams=4|torps=4|engines=2|mc=250|dur=22|trit=17|moly=55|mass=90|cargo=120|fuel=285|crew=102|special=[[Grav]], [[Cl]]|adv=90}}&lt;br /&gt;
 | Red Wind Class Carrier = {{ShipLineSummary|name=Red Wind Class Carrier|tech=8|beams=2|fighters=2|engines=2|mc=150|dur=22|trit=37|moly=15|mass=70|cargo=60|fuel=85|crew=40|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Skyfire Class Cruiser = {{ShipLineSummary|name=Skyfire Class Cruiser|tech=5|beams=4|torps=2|engines=2|mc=250|dur=52|trit=61|moly=83|mass=150|cargo=250|fuel=370|crew=270}}&lt;br /&gt;
 | Madonnzila Class Carrier = {{ShipLineSummary|name=Madonnzila Class Carrier|tech=9|beams=4|fighters=5|engines=2|mc=420|dur=110|trit=123|moly=90|mass=331|cargo=150|fuel=290|crew=910|adv=10}}&lt;br /&gt;
 | Bloodfang Class Carrier = {{ShipLineSummary|name=Bloodfang Class Carrier|tech=10|beams=7|fighters=4|engines=2|mc=480|dur=42|trit=61|moly=133|mass=220|cargo=80|fuel=190|crew=222}}&lt;br /&gt;
 | B200 Class Probe = {{ShipLineSummary|name=B200 Class Probe|tech=1|beams=2|engines=1|mc=30|dur=12|trit=17|moly=7|mass=30|cargo=15|fuel=80|crew=6|special=[[Hyp]]|adv=10}}&lt;br /&gt;
 | Biocide Class Carrier = {{ShipLineSummary|name=Biocide Class Carrier|tech=9|beams=10|fighters=10|engines=6|mc=910|dur=340|trit=343|moly=550|mass=860|cargo=320|fuel=1260|crew=2810|adv=65}}&lt;br /&gt;
 | Annihilation Class Battleship = {{ShipLineSummary|name=Annihilation Class Battleship|tech=10|beams=10|torps=10|engines=6|mc=910|dur=340|trit=343|moly=550|mass=960|cargo=320|fuel=1260|crew=2910|adv=40}}&lt;br /&gt;
 | B41 Explorer = {{ShipLineSummary|name=B41 Explorer|tech=2|beams=4|engines=1|mc=40|dur=6|trit=20|moly=15|mass=35|cargo=70|fuel=270|crew=8|special=[[Neb]]}}&lt;br /&gt;
 | B222 Destroyer = {{ShipLineSummary|name=B222 Destroyer|tech=5|beams=7|engines=2|mc=130|dur=32|trit=43|moly=65|mass=86|cargo=40|fuel=160|crew=165}}&lt;br /&gt;
 | Firecloud Class Cruiser = {{ShipLineSummary|name=Firecloud Class Cruiser|tech=6|beams=6|torps=2|engines=2|mc=290|dur=32|trit=47|moly=84|mass=120|cargo=290|fuel=440|crew=236|special=[[Chunnel]]|adv=140}}&lt;br /&gt;
 | Watcher Class Scout = {{ShipLineSummary|name=Watcher Class Scout|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=47|cargo=50|fuel=270|crew=86}}&lt;br /&gt;
 | Quietus Class Cruiser = {{ShipLineSummary|name=Quietus Class Cruiser|tech=5|beams=4|torps=1|engines=2|mc=120|dur=52|trit=61|moly=73|mass=130|cargo=250|fuel=470|crew=170}}&lt;br /&gt;
 | Small Transport = {{ShipLineSummary|name=Small Transport|tech=4|beams=2|engines=1|mc=25|dur=2|trit=2|moly=20|mass=30|cargo=50|fuel=180|crew=15}}&lt;br /&gt;
 | Ruby Class Light Cruiser = {{ShipLineSummary|name=Ruby Class Light Cruiser|tech=3|beams=4|torps=2|engines=2|mc=95|dur=32|trit=47|moly=43|mass=120|cargo=370|fuel=390|crew=136|adv=20}}&lt;br /&gt;
 | Emerald Class Battlecruiser = {{ShipLineSummary|name=Emerald Class Battlecruiser|tech=6|beams=8|torps=3|engines=2|mc=390|dur=52|trit=71|moly=93|mass=180|cargo=510|fuel=480|crew=258|adv=30}}&lt;br /&gt;
 | Sky Garnet Class Destroyer = {{ShipLineSummary|name=Sky Garnet Class Destroyer|tech=5|beams=7|torps=1|engines=2|mc=110|dur=32|trit=43|moly=25|mass=90|cargo=30|fuel=120|crew=80}}&lt;br /&gt;
 | Diamond Flame Class Battleship = {{ShipLineSummary|name=Diamond Flame Class Battleship|tech=9|beams=10|torps=6|engines=2|mc=410|dur=70|trit=93|moly=390|mass=451|cargo=90|fuel=400|crew=510|adv=20}}&lt;br /&gt;
 | Onyx Class Frigate = {{ShipLineSummary|name=Onyx Class Frigate|tech=8|beams=8|torps=1|engines=2|mc=280|dur=25|trit=35|moly=95|mass=153|cargo=10|fuel=150|crew=320|special=[[H100]]|adv=15}}&lt;br /&gt;
 | Topez Class Gunboat = {{ShipLineSummary|name=Topez Class Gunboat|tech=3|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=15|fuel=60|crew=20}}&lt;br /&gt;
 | Opal Class Torpedo Boat = {{ShipLineSummary|name=Opal Class Torpedo Boat|tech=2|beams=1|torps=1|engines=1|mc=60|dur=12|trit=29|moly=20|mass=67|cargo=19|fuel=55|crew=25}}&lt;br /&gt;
 | Crystal Thunder Class Carrier = {{ShipLineSummary|name=Crystal Thunder Class Carrier|tech=10|beams=6|fighters=8|engines=4|mc=480|dur=42|trit=61|moly=233|mass=320|cargo=80|fuel=290|crew=422|adv=30}}&lt;br /&gt;
 | Moscow Class Star Escort = {{ShipLineSummary|name=Moscow Class Star Escort|tech=3|beams=4|fighters=2|engines=2|mc=285|dur=25|trit=55|moly=89|mass=173|cargo=65|fuel=140|crew=370|special=[[RS]]}}&lt;br /&gt;
 | Super Star Destroyer = {{ShipLineSummary|name=Super Star Destroyer|tech=6|beams=8|fighters=3|engines=2|mc=390|dur=42|trit=71|moly=92|mass=250|cargo=80|fuel=180|crew=458|special=[[IA]], [[PI]]|adv=60}}&lt;br /&gt;
 | Gorbie Class Battlecarrier = {{ShipLineSummary|name=Gorbie Class Battlecarrier|tech=10|beams=10|fighters=10|engines=6|mc=790|dur=142|trit=471|moly=442|mass=980|cargo=250|fuel=1760|crew=2287|adv=60}}&lt;br /&gt;
 | Ru25 Gunboat = {{ShipLineSummary|name=Ru25 Gunboat|tech=1|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=1|fuel=90|crew=10}}&lt;br /&gt;
 | H-ross Class Light Carrier = {{ShipLineSummary|name=H-ross Class Light Carrier|tech=2|beams=2|fighters=2|engines=2|mc=120|dur=42|trit=91|moly=53|mass=170|cargo=120|fuel=230|crew=352}}&lt;br /&gt;
 | Mig Class Scout = {{ShipLineSummary|name=Mig Class Scout|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=37|cargo=20|fuel=270|crew=10}}&lt;br /&gt;
 | Super Star Cruiser = {{ShipLineSummary|name=Super Star Cruiser|tech=9|beams=8|fighters=4|engines=2|mc=490|dur=42|trit=71|moly=122|mass=270|cargo=110|fuel=450|crew=578}}&lt;br /&gt;
 | Super Star Frigate = {{ShipLineSummary|name=Super Star Frigate|tech=4|beams=5|torps=3|engines=2|mc=140|dur=32|trit=51|moly=62|mass=150|cargo=80|fuel=180|crew=102}}&lt;br /&gt;
 | Super Star Carrier = {{ShipLineSummary|name=Super Star Carrier|tech=5|beams=6|fighters=4|engines=2|mc=320|dur=42|trit=91|moly=143|mass=250|cargo=180|fuel=240|crew=352}}&lt;br /&gt;
 | Pl21 Probe = {{ShipLineSummary|name=Pl21 Probe|tech=1|beams=1|engines=1|mc=30|dur=1|trit=1|moly=25|mass=24|cargo=20|fuel=180|crew=1|special=[[Hyp]]|adv=20}}&lt;br /&gt;
 | Instrumentality Class Baseship = {{ShipLineSummary|name=Instrumentality Class Baseship|tech=6|beams=4|fighters=7|engines=4|mc=390|dur=242|trit=71|moly=12|mass=350|cargo=80|fuel=980|crew=958|adv=30}}&lt;br /&gt;
 | Golem Class Baseship = {{ShipLineSummary|name=Golem Class Baseship|tech=10|beams=6|fighters=10|engines=8|mc=990|dur=442|trit=171|moly=32|mass=850|cargo=300|fuel=2000|crew=1958|adv=50}}&lt;br /&gt;
 | Automa Class Baseship = {{ShipLineSummary|name=Automa Class Baseship|tech=9|beams=4|fighters=8|engines=6|mc=690|dur=242|trit=131|moly=45|mass=560|cargo=200|fuel=1480|crew=1258|adv=40}}&lt;br /&gt;
 | Cat&#039;s Paw Class Destroyer = {{ShipLineSummary|name=Cat&#039;s Paw Class Destroyer|tech=2|beams=4|torps=2|engines=2|mc=120|dur=32|trit=61|moly=5|mass=120|cargo=300|fuel=300|crew=258|adv=10}}&lt;br /&gt;
 | Q Tanker = {{ShipLineSummary|name=Q Tanker|tech=3|fighters=1|engines=2|mc=50|dur=10|trit=2|moly=20|mass=80|cargo=120|fuel=600|crew=2}}&lt;br /&gt;
 | Cybernaut Class Baseship = {{ShipLineSummary|name=Cybernaut Class Baseship|tech=4|beams=3|fighters=5|engines=4|mc=150|dur=292|trit=163|moly=5|mass=340|cargo=50|fuel=980|crew=558}}&lt;br /&gt;
 | Pawn Class Baseship = {{ShipLineSummary|name=Pawn Class Baseship|tech=3|beams=2|fighters=2|engines=2|mc=130|dur=342|trit=23|moly=10|mass=260|cargo=40|fuel=720|crew=358|special=[[Bio100]]|adv=5}}&lt;br /&gt;
 | Iron Slave Class Baseship = {{ShipLineSummary|name=Iron Slave Class Baseship|tech=2|beams=1|fighters=2|engines=1|mc=80|dur=22|trit=23|moly=10|mass=60|cargo=70|fuel=320|crew=258}}&lt;br /&gt;
 | Tranquility Class Cruiser = {{ShipLineSummary|name=Tranquility Class Cruiser|tech=6|beams=4|torps=2|engines=2|mc=140|dur=42|trit=71|moly=43|mass=160|cargo=380|fuel=460|crew=330|adv=10}}&lt;br /&gt;
 | Falcon Class Escort = {{ShipLineSummary|name=Falcon Class Escort|tech=2|beams=2|engines=1|mc=50|dur=5|trit=5|moly=12|mass=30|cargo=120|fuel=150|crew=27|special=[[Hyp]]|adv=40}}&lt;br /&gt;
 | Gaurdian Class Destroyer = {{ShipLineSummary|name=Gaurdian Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=180|dur=10|trit=60|moly=11|mass=80|cargo=20|fuel=120|crew=275}}&lt;br /&gt;
 | Iron Lady Class Frigate = {{ShipLineSummary|name=Iron Lady Class Frigate|tech=9|beams=8|torps=2|engines=2|mc=290|dur=22|trit=23|moly=47|mass=150|cargo=60|fuel=210|crew=99}}&lt;br /&gt;
 | Sage Class Frigate = {{ShipLineSummary|name=Sage Class Frigate|tech=5|beams=4|torps=2|engines=2|mc=170|dur=12|trit=63|moly=27|mass=100|cargo=50|fuel=150|crew=79}}&lt;br /&gt;
 | Deep Space Scout = {{ShipLineSummary|name=Deep Space Scout|tech=3|beams=4|engines=1|mc=190|dur=1|trit=1|moly=29|mass=30|cargo=200|fuel=450|crew=10}}&lt;br /&gt;
 | Patriot Class Light Carrier = {{ShipLineSummary|name=Patriot Class Light Carrier|tech=6|beams=2|fighters=6|engines=1|mc=90|dur=5|trit=45|moly=35|mass=90|cargo=30|fuel=140|crew=172}}&lt;br /&gt;
 | Armored Transport = {{ShipLineSummary|name=Armored Transport|tech=4|beams=1|engines=2|mc=35|dur=14|trit=12|moly=16|mass=68|cargo=200|fuel=250|crew=126|special=[[RS]]}}&lt;br /&gt;
 | Rush Class Heavy Carrier = {{ShipLineSummary|name=Rush Class Heavy Carrier|tech=10|beams=5|fighters=10|engines=6|mc=987|dur=242|trit=171|moly=242|mass=645|cargo=390|fuel=1550|crew=1858|adv=50}}&lt;br /&gt;
 | Little Joe Class Escort = {{ShipLineSummary|name=Little Joe Class Escort|tech=2|beams=6|engines=1|mc=50|dur=42|trit=26|moly=15|mass=65|cargo=20|fuel=85|crew=175}}&lt;br /&gt;
 | Cobol Class Research Cruiser = {{ShipLineSummary|name=Cobol Class Research Cruiser|tech=4|beams=4|torps=2|engines=2|mc=150|dur=32|trit=37|moly=23|mass=115|cargo=250|fuel=450|crew=286|special=[[Ram]], [[Bio]]|adv=40}}&lt;br /&gt;
 | Aries Class Transport = {{ShipLineSummary|name=Aries Class Transport|tech=5|beams=2|engines=2|mc=65|dur=14|trit=12|moly=25|mass=69|cargo=260|fuel=260|crew=226|special=[[A.Ref]]|adv=20}}&lt;br /&gt;
 | Taurus Class Scout = {{ShipLineSummary|name=Taurus Class Scout|tech=1|beams=2|engines=2|mc=50|dur=20|trit=40|moly=5|mass=95|cargo=140|fuel=590|crew=180}}&lt;br /&gt;
 | Virgo Class Battlestar = {{ShipLineSummary|name=Virgo Class Battlestar|tech=10|beams=10|fighters=8|engines=8|mc=887|dur=142|trit=371|moly=142|mass=625|cargo=290|fuel=1550|crew=1858|adv=45}}&lt;br /&gt;
 | Sagittarius Class Transport = {{ShipLineSummary|name=Sagittarius Class Transport|tech=5|beams=2|fighters=1|engines=2|mc=75|dur=14|trit=12|moly=38|mass=99|cargo=300|fuel=450|crew=226}}&lt;br /&gt;
 | Gemini Class Transport = {{ShipLineSummary|name=Gemini Class Transport|tech=6|beams=4|fighters=1|engines=2|mc=145|dur=14|trit=42|moly=48|mass=140|cargo=400|fuel=350|crew=326}}&lt;br /&gt;
 | Scorpius Class Light Carrier = {{ShipLineSummary|name=Scorpius Class Light Carrier|tech=6|beams=4|fighters=2|engines=4|mc=287|dur=92|trit=231|moly=82|mass=315|cargo=90|fuel=250|crew=958}}&lt;br /&gt;
 | Cygnus Class Destroyer = {{ShipLineSummary|name=Cygnus Class Destroyer|tech=1|beams=4|torps=4|engines=1|mc=70|dur=25|trit=50|moly=7|mass=90|cargo=50|fuel=130|crew=190}}&lt;br /&gt;
 | Neutronic Refinery Ship = {{ShipLineSummary|name=Neutronic Refinery Ship|tech=9|beams=6|engines=10|mc=970|dur=125|trit=150|moly=527|mass=712|cargo=1050|fuel=800|crew=190|special=[[Ref]]|adv=10}}&lt;br /&gt;
 | Merlin Class Alchemy Ship = {{ShipLineSummary|name=Merlin Class Alchemy Ship|tech=10|beams=8|engines=10|mc=840|dur=625|trit=250|moly=134|mass=920|cargo=2700|fuel=450|crew=120|special=[[Alc]]|adv=25}}&lt;br /&gt;
 | Enlighten Class Research Vessel = {{ShipLineSummary|name=Enlighten Class Research Vessel|tech=9|beams=5|torps=1|engines=2|mc=340|dur=40|trit=62|moly=88|mass=160|cargo=40|fuel=180|crew=520|special=[[Edu]]|adv=20}}&lt;br /&gt;
 | Armored Ore Condenser = {{ShipLineSummary|name=Armored Ore Condenser|tech=4|beams=2|engines=2|mc=90|dur=12|trit=45|moly=16|mass=85|cargo=170|fuel=210|crew=64|special=[[Ore]]|adv=10}}&lt;br /&gt;
 | Dungeon Class Stargate = {{ShipLineSummary|name=Dungeon Class Stargate|tech=10|beams=0|engines=10|mc=1440|dur=1250|trit=510|moly=840|mass=1970|cargo=3900|fuel=440|crew=100|special=[[Chunnel|Stargate]]|adv=35}}&lt;br /&gt;
 | Sapphire Class Space Ship = {{ShipLineSummary|name=Sapphire Class Space Ship|tech=5|beams=1|torps=1|engines=1|mc=390|dur=16|trit=33|moly=39|mass=57|cargo=30|fuel=120|crew=20|special=[[Hyperdrive|Hyp]]|adv=40}}&lt;br /&gt;
 | Outrider Class Transport = {{ShipLineSummary|name=Outrider Class Transport|tech=1|beams=1|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=130|fuel=260|crew=180}}&lt;br /&gt;
 | Vendetta B Class Frigate = {{ShipLineSummary|name=Vendetta B Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=140|dur=12|trit=23|moly=47|mass=100|cargo=30|fuel=140|crew=99}}&lt;br /&gt;
 | Banshee B Class Destroyer = {{ShipLineSummary|name=Banshee B Class Destroyer|tech=6|beams=7|torps=1|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=70|fuel=140|crew=336|special=[[RS]]}}&lt;br /&gt;
 | Arkham Class Destroyer = {{ShipLineSummary|name=Arkham Class Destroyer|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=155|cargo=140|fuel=180|crew=328}}&lt;br /&gt;
 | Thor B Class Frigate = {{ShipLineSummary|name=Thor B Class Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=40|trit=60|moly=99|mass=233|cargo=95|fuel=210|crew=380|adv=5}}&lt;br /&gt;
 | Diplomacy B Class Cruiser = {{ShipLineSummary|name=Diplomacy B Class Cruiser|tech=9|beams=6|torps=6|engines=2|mc=410|dur=35|trit=63|moly=89|mass=220|cargo=125|fuel=350|crew=328|adv=10}}&lt;br /&gt;
 | Reptile Class Escort = {{ShipLineSummary|name=Reptile Class Escort|tech=3|beams=4|engines=1|mc=50|dur=22|trit=33|moly=15|mass=60|cargo=50|fuel=120|crew=45|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Saurian Class Frigate = {{ShipLineSummary|name=Saurian Class Frigate|tech=7|beams=7|torps=2|engines=2|mc=85|dur=32|trit=67|moly=23|mass=130|cargo=120|fuel=260|crew=336|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Valiant Wind B Class Carrier = {{ShipLineSummary|name=Valiant Wind B Class Carrier|tech=6|beams=7|fighters=3|engines=2|mc=310|dur=42|trit=51|moly=93|mass=180|cargo=60|fuel=190|crew=322}}&lt;br /&gt;
 | Bright Heart Light Destroyer = {{ShipLineSummary|name=Bright Heart Light Destroyer|tech=3|beams=2|torps=4|engines=1|mc=100|dur=22|trit=43|moly=15|mass=80|cargo=40|fuel=90|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Armoured Frigate = {{ShipLineSummary|name=Deth Specula Armoured Frigate|tech=6|beams=6|torps=4|engines=2|mc=280|dur=30|trit=50|moly=89|mass=153|cargo=50|fuel=180|crew=240|special=[[RS]], [[Cl]]|adv=15}}&lt;br /&gt;
 | D7b Painmaker Class Cruiser = {{ShipLineSummary|name=D7b Painmaker Class Cruiser|tech=2|beams=4|engines=2|mc=90|dur=42|trit=81|moly=43|mass=170|cargo=120|fuel=230|crew=352|special=[[GD]], [[RS]]|adv=15}}&lt;br /&gt;
 | D3 Thorn Class Frigate = {{ShipLineSummary|name=D3 Thorn Class Frigate|tech=5|beams=3|torps=5|engines=1|mc=110|dur=32|trit=43|moly=25|mass=110|cargo=40|fuel=180|crew=222|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | D19c Nefarious Class Destroyer = {{ShipLineSummary|name=D19c Nefarious Class Destroyer|tech=6|beams=7|engines=1|mc=180|dur=32|trit=53|moly=65|mass=96|cargo=40|fuel=160|crew=265|special=[[GD]], [[RS]]|adv=40}}&lt;br /&gt;
 | Little Pest Light Escort = {{ShipLineSummary|name=Little Pest Light Escort|tech=2|beams=6|engines=1|mc=50|dur=6|trit=14|moly=22|mass=55|cargo=30|fuel=180|crew=115}}&lt;br /&gt;
 | Saber Class Shield Generator = {{ShipLineSummary|name=Saber Class Shield Generator|tech=8|beams=10|engines=2|mc=330|dur=50|trit=77|moly=95|mass=173|cargo=25|fuel=150|crew=420|special=[[SG]], [[GD]], [[RS]]|adv=60}}&lt;br /&gt;
 | Dwarfstar II Class Transport = {{ShipLineSummary|name=Dwarfstar II Class Transport|tech=3|beams=6|engines=2|mc=180|dur=32|trit=43|moly=15|mass=110|cargo=320|fuel=270|crew=122|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Red Wind Storm-Carrier = {{ShipLineSummary|name=Red Wind Storm-Carrier|tech=8|beams=2|fighters=2|engines=2|mc=150|dur=22|trit=37|moly=15|mass=70|cargo=60|fuel=85|crew=40|special=[[CFB]], [[Adv. C]]|adv=30}}&lt;br /&gt;
 | Skyfire Class Heavy Cruiser = {{ShipLineSummary|name=Skyfire Class Heavy Cruiser|tech=5|beams=4|torps=4|engines=2|mc=250|dur=71|trit=61|moly=93|mass=215|cargo=310|fuel=370|crew=270|adv=20}}&lt;br /&gt;
 | B41b Explorer = {{ShipLineSummary|name=B41b Explorer|tech=2|beams=4|engines=1|mc=40|dur=6|trit=20|moly=15|mass=35|cargo=70|fuel=270|crew=8|special=[[Chunnel|ChunT]], [[Neb]]|adv=20}}&lt;br /&gt;
 | B222b Destroyer = {{ShipLineSummary|name=B222b Destroyer|tech=5|beams=7|engines=2|mc=130|dur=32|trit=43|moly=65|mass=86|cargo=40|fuel=160|crew=165|special=[[Chunnel|ChunS]]|adv=40}}&lt;br /&gt;
 | Medium Transport = {{ShipLineSummary|name=Medium Transport|tech=4|beams=2|engines=1|mc=25|dur=2|trit=2|moly=20|mass=30|cargo=180|fuel=180|crew=15}}&lt;br /&gt;
 | Sky Garnet Class Frigate = {{ShipLineSummary|name=Sky Garnet Class Frigate|tech=5|beams=7|torps=1|engines=1|mc=75|dur=15|trit=33|moly=22|mass=90|cargo=50|fuel=120|crew=80}}&lt;br /&gt;
 | Topaz Class Gunboats = {{ShipLineSummary|name=Topaz Class Gunboats|tech=3|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=15|fuel=60|crew=20|special=[[Sq]], [[El]], [[PI]]|adv=10}}&lt;br /&gt;
 | Moscow Class Star Destroyer = {{ShipLineSummary|name=Moscow Class Star Destroyer|tech=3|beams=4|fighters=4|engines=1|mc=285|dur=25|trit=55|moly=89|mass=173|cargo=65|fuel=140|crew=370|special=[[RS]]}}&lt;br /&gt;
 | Ru25 Gunboats = {{ShipLineSummary|name=Ru25 Gunboats|tech=1|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=1|fuel=90|crew=8|special=[[Sq]], [[El]], [[PI]]|adv=10}}&lt;br /&gt;
 | Mig Class Transport = {{ShipLineSummary|name=Mig Class Transport|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=37|cargo=140|fuel=270|crew=10}}&lt;br /&gt;
 | Super Star Cruiser II = {{ShipLineSummary|name=Super Star Cruiser II|tech=9|beams=8|fighters=5|engines=3|mc=490|dur=42|trit=71|moly=122|mass=325|cargo=110|fuel=450|crew=578|adv=10}}&lt;br /&gt;
 | Super Star Carrier II = {{ShipLineSummary|name=Super Star Carrier II|tech=5|beams=6|fighters=4|engines=2|mc=320|dur=42|trit=91|moly=113|mass=250|cargo=220|fuel=350|crew=352|adv=10}}&lt;br /&gt;
 | Cybernaut B Class Baseship = {{ShipLineSummary|name=Cybernaut B Class Baseship|tech=4|beams=3|fighters=5|engines=3|mc=190|dur=192|trit=61|moly=5|mass=340|cargo=50|fuel=980|crew=558|adv=20}}&lt;br /&gt;
 | Pawn B Class Baseship = {{ShipLineSummary|name=Pawn B Class Baseship|tech=3|beams=2|fighters=2|engines=2|mc=130|dur=142|trit=23|moly=10|mass=260|cargo=40|fuel=720|crew=358|special=[[Bio100]]|adv=10}}&lt;br /&gt;
 | Iron Slave Class Tug = {{ShipLineSummary|name=Iron Slave Class Tug|tech=2|beams=1|fighters=2|engines=2|mc=80|dur=22|trit=23|moly=10|mass=60|cargo=70|fuel=320|crew=258}}&lt;br /&gt;
 | Gaurdian B Class Destroyer = {{ShipLineSummary|name=Gaurdian B Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=130|dur=10|trit=60|moly=11|mass=80|cargo=40|fuel=120|crew=275}}&lt;br /&gt;
 | Iron Lady Class Command Ship = {{ShipLineSummary|name=Iron Lady Class Command Ship|tech=9|beams=8|torps=2|engines=2|mc=290|dur=22|trit=23|moly=47|mass=150|cargo=60|fuel=210|crew=99|special=[[Com]]|adv=50}}&lt;br /&gt;
 | Sage Class Repair Ship = {{ShipLineSummary|name=Sage Class Repair Ship|tech=5|beams=4|torps=2|engines=2|mc=170|dur=12|trit=63|moly=27|mass=100|cargo=50|fuel=150|crew=79|special=[[Rep]]|adv=10}}&lt;br /&gt;
 | Heavy Armored Transport = {{ShipLineSummary|name=Heavy Armored Transport|tech=4|beams=1|engines=2|mc=35|dur=17|trit=20|moly=23|mass=68|cargo=520|fuel=280|crew=126|special=[[RS]]}}&lt;br /&gt;
 | Little Joe Light Escort = {{ShipLineSummary|name=Little Joe Light Escort|tech=2|beams=6|engines=1|mc=50|dur=21|trit=13|moly=7|mass=65|cargo=30|fuel=95|crew=175}}&lt;br /&gt;
 | Taurus Class Transport = {{ShipLineSummary|name=Taurus Class Transport|tech=1|beams=2|engines=1|mc=50|dur=20|trit=20|moly=5|mass=50|cargo=120|fuel=590|crew=180}}&lt;br /&gt;
 | Scorpius Class Carrier = {{ShipLineSummary|name=Scorpius Class Carrier|tech=6|beams=5|fighters=4|engines=3|mc=287|dur=72|trit=131|moly=62|mass=330|cargo=90|fuel=250|crew=958}}&lt;br /&gt;
 | Vendetta C Class Frigate = {{ShipLineSummary|name=Vendetta C Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=90|dur=9|trit=17|moly=29|mass=100|cargo=30|fuel=140|crew=99}}&lt;br /&gt;
 | Wild Banshee Class Destroyer = {{ShipLineSummary|name=Wild Banshee Class Destroyer|tech=6|beams=10|torps=1|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=60|fuel=140|crew=336|special=[[RS]]|adv=10}}&lt;br /&gt;
 | Arkham Class Cruiser = {{ShipLineSummary|name=Arkham Class Cruiser|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=160|cargo=270|fuel=250|crew=328|adv=10}}&lt;br /&gt;
 | Thor Class Heavy Frigate = {{ShipLineSummary|name=Thor Class Heavy Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=45|trit=65|moly=109|mass=293|cargo=95|fuel=260|crew=390|adv=15}}&lt;br /&gt;
 | Saurian Class Heavy Frigate = {{ShipLineSummary|name=Saurian Class Heavy Frigate|tech=7|beams=9|torps=3|engines=2|mc=105|dur=32|trit=67|moly=43|mass=190|cargo=90|fuel=260|crew=336|special=[[Cl]]|adv=20}}&lt;br /&gt;
 | Valiant Wind Storm-Carrier = {{ShipLineSummary|name=Valiant Wind Storm-Carrier|tech=6|beams=7|fighters=3|engines=2|mc=160|dur=22|trit=31|moly=53|mass=180|cargo=40|fuel=190|crew=322|adv=5}}&lt;br /&gt;
 | Deth Specula Stealth = {{ShipLineSummary|name=Deth Specula Stealth|tech=6|beams=6|torps=4|engines=2|mc=280|dur=30|trit=50|moly=89|mass=153|cargo=50|fuel=180|crew=240|special=[[RI]], [[RS]], [[Cl]]|adv=40}}&lt;br /&gt;
 | D3 Thorn Class Cruiser = {{ShipLineSummary|name=D3 Thorn Class Cruiser|tech=5|beams=3|torps=5|engines=1|mc=175|dur=64|trit=51|moly=63|mass=130|cargo=130|fuel=250|crew=222|special=[[RS]], [[Cl]]|adv=20}}&lt;br /&gt;
 | Imperial Topaz Class Gunboats = {{ShipLineSummary|name=Imperial Topaz Class Gunboats|tech=3|beams=5|engines=1|mc=75|dur=15|trit=35|moly=31|mass=65|cargo=15|fuel=60|crew=20|special=[[Sq]], [[El]], [[PI]]|adv=25}}&lt;br /&gt;
 | Ru30 Gunboats = {{ShipLineSummary|name=Ru30 Gunboats|tech=1|beams=5|engines=1|mc=75|dur=15|trit=35|moly=31|mass=65|cargo=1|fuel=90|crew=10|special=[[Sq]], [[El]], [[PI]]|adv=25}}&lt;br /&gt;
 | Gaurdian C Class Destroyer = {{ShipLineSummary|name=Gaurdian C Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=130|dur=10|trit=60|moly=11|mass=130|cargo=40|fuel=180|crew=275}}&lt;br /&gt;
 | Scorpius Class Heavy Carrier = {{ShipLineSummary|name=Scorpius Class Heavy Carrier|tech=6|beams=6|fighters=5|engines=4|mc=387|dur=72|trit=151|moly=92|mass=360|cargo=130|fuel=250|crew=958|adv=20}}&lt;br /&gt;
 | Vendetta Stealth Class Frigate = {{ShipLineSummary|name=Vendetta Stealth Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=90|dur=12|trit=23|moly=37|mass=100|cargo=30|fuel=140|crew=99|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Heavy Frigate = {{ShipLineSummary|name=Deth Specula Heavy Frigate|tech=6|beams=4|torps=6|engines=2|mc=280|dur=30|trit=50|moly=89|mass=183|cargo=50|fuel=205|crew=240|special=[[RS]], [[Adv. C]]|adv=30}}&lt;br /&gt;
 | Chameleon Class Freighter = {{ShipLineSummary|name=Chameleon Class Freighter|tech=8|engines=2|mc=260|dur=23|trit=21|moly=65|mass=121|cargo=960|fuel=510|crew=85|special=[[Cham]]|adv=20}}&lt;br /&gt;
 | Madonnzila Class Carrier (C) = {{ShipLineSummary|name=Madonnzila Class Carrier (C)|tech=9|beams=4|fighters=5|engines=2|mc=720|dur=140|trit=133|moly=130|mass=331|cargo=150|fuel=290|crew=910|special=[[Cham]]|adv=25}}&lt;br /&gt;
 | T-Rex Class Battleship (C) = {{ShipLineSummary|name=T-Rex Class Battleship (C)|tech=10|beams=10|torps=5|engines=2|mc=650|dur=162|trit=173|moly=149|mass=421|cargo=190|fuel=490|crew=810|special=[[Cham]]|adv=35}}&lt;br /&gt;
 | Tantrum Liner = {{ShipLineSummary|name=Tantrum Liner|tech=7|beams=1|engines=1|mc=120|dur=6|trit=3|moly=16|mass=10|cargo=10|fuel=50|crew=2|special=[[KnB]]|adv=30}}&lt;br /&gt;
 | Skyfire Class Transport = {{ShipLineSummary|name=Skyfire Class Transport|tech=5|beams=4|torps=2|engines=2|mc=250|dur=72|trit=61|moly=83|mass=150|cargo=750|fuel=370|crew=270|adv=20}}&lt;br /&gt;
 | Zilla Class Battlecarrier = {{ShipLineSummary|name=Zilla Class Battlecarrier|tech=10|beams=10|fighters=5|engines=4|mc=2500|dur=250|trit=250|moly=250|mass=500|cargo=250|fuel=230|crew=500|special=[[ESL]]|adv=15}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
==Template Syntax:==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipLineSummary|name= }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ship_List&amp;diff=4728</id>
		<title>Ship List</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ship_List&amp;diff=4728"/>
		<updated>2021-06-13T23:12:43Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== [[The Solar Federation]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Nocturne Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Bohemian Class Survey Ship}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Eros Class Research Vessel}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Nebula Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Banshee Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Brynhild Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Loki Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Arkham Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Missouri Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Thor Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Diplomacy Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Kittyhawk Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Nova Class Super-dreadnought}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta B Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta C Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Banshee B Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Wild Banshee Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Arkham Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Arkham Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Diplomacy B Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Thor B Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Thor Class Heavy Frigate}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Lizard Alliance]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Serpent Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Reptile Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Eros Class Research Vessel}}&lt;br /&gt;
{{ShipLineByName|name=Lizard Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Saurian Class Light Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Loki Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Madonnzila Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=T-Rex Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Reptile Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta B Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta Stealth Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Saurian Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Saurian Class Heavy Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Chameleon Class Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Madonnzila Class Carrier (C)}}&lt;br /&gt;
{{ShipLineByName|name=T-Rex Class Battleship (C)}}&lt;br /&gt;
{{ShipLineByName|name=Zilla Class Battlecarrier}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Empire of Birds]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Swift Heart Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=White Falcon Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Bright Heart Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Small Transport}}&lt;br /&gt;
{{ShipLineByName|name=Fearless Wing Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Skyfire Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Valiant Wind Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Resolute Class Battlecruiser}}&lt;br /&gt;
{{ShipLineByName|name=Red Wind Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Dark Wing Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Bright Heart Light Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Medium Transport}}&lt;br /&gt;
{{ShipLineByName|name=Skyfire Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Valiant Wind Storm-Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Armoured Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Heavy Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Red Wind Storm-Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Enlighten Class Research Vessel}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Fascist Empire]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=D7a Painmaker Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Little Pest Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=D7 Coldpain Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Small Transport}}&lt;br /&gt;
{{ShipLineByName|name=Ill Wind Class Battlecruiser}}&lt;br /&gt;
{{ShipLineByName|name=D3 Thorn Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Valiant Wind Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=D19b Nefarious Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Saber Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Victorious Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=D7b Painmaker Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Little Pest Light Escort}}&lt;br /&gt;
{{ShipLineByName|name=Armored Ore Condenser}}&lt;br /&gt;
{{ShipLineByName|name=Medium Transport}}&lt;br /&gt;
{{ShipLineByName|name=D3 Thorn Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=D3 Thorn Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=D19c Nefarious Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Armoured Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Stealth}}&lt;br /&gt;
{{ShipLineByName|name=Saber Class Shield Generator}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Privateer Bands]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Br4 Class Gunship}}&lt;br /&gt;
{{ShipLineByName|name=D7a Painmaker Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Little Pest Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Dwarfstar Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Br5 Kaye Class Torpedo Boat}}&lt;br /&gt;
{{ShipLineByName|name=Small Transport}}&lt;br /&gt;
{{ShipLineByName|name=D3 Thorn Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Lady Royale Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Meteor Class Blockade Runner}}&lt;br /&gt;
{{ShipLineByName|name=Skyfire Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Red Wind Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Bloodfang Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Little Pest Light Escort}}&lt;br /&gt;
{{ShipLineByName|name=Dwarfstar II Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Medium Transport}}&lt;br /&gt;
{{ShipLineByName|name=Skyfire Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Red Wind Storm-Carrier}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Cyborg]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=B200 Class Probe}}&lt;br /&gt;
{{ShipLineByName|name=Watcher Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=B41 Explorer}}&lt;br /&gt;
{{ShipLineByName|name=Iron Slave Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=B222 Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Quietus Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Firecloud Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Biocide Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Annihilation Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Iron Slave Class Tug}}&lt;br /&gt;
{{ShipLineByName|name=B41b Explorer}}&lt;br /&gt;
{{ShipLineByName|name=B222b Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Dungeon Class Stargate}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Crystal Confederation]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Opal Class Torpedo Boat}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Ruby Class Light Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Topez Class Gunboat}}&lt;br /&gt;
{{ShipLineByName|name=Small Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sky Garnet Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Emerald Class Battlecruiser}}&lt;br /&gt;
{{ShipLineByName|name=Onyx Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Diamond Flame Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Crystal Thunder Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Topaz Class Gunboats}}&lt;br /&gt;
{{ShipLineByName|name=Imperial Topaz Class Gunboats}}&lt;br /&gt;
{{ShipLineByName|name=Medium Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sky Garnet Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Sapphire Class Space Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Evil Empire]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Ru25 Gunboat}}&lt;br /&gt;
{{ShipLineByName|name=Mig Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Pl21 Probe}}&lt;br /&gt;
{{ShipLineByName|name=H-ross Class Light Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Moscow Class Star Escort}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Gorbie Class Battlecarrier}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Ru25 Gunboats}}&lt;br /&gt;
{{ShipLineByName|name=Ru30 Gunboats}}&lt;br /&gt;
{{ShipLineByName|name=Mig Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Moscow Class Star Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Carrier II}}&lt;br /&gt;
{{ShipLineByName|name=Aries Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Cruiser II}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Robotic Imperium]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Cat&#039;s Paw Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Iron Slave Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Q Tanker}}&lt;br /&gt;
{{ShipLineByName|name=Pawn Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Cybernaut Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Instrumentality Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Automa Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Golem Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Iron Slave Class Tug}}&lt;br /&gt;
{{ShipLineByName|name=Pawn B Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Cybernaut B Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Sage Class Repair Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Rebel Confederation]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Taurus Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Cygnus Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Falcon Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Deep Space Scout}}&lt;br /&gt;
{{ShipLineByName|name=Gaurdian Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Armored Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sage Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Sagittarius Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Tranquility Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Patriot Class Light Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Gemini Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Iron Lady Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Rush Class Heavy Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Taurus Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Gaurdian B Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Gaurdian C Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Heavy Armored Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sage Class Repair Ship}}&lt;br /&gt;
{{ShipLineByName|name=Iron Lady Class Command Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Missing Colonies of Man]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Taurus Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Cygnus Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Little Joe Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Cobol Class Research Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Lady Royale Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Aries Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sagittarius Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Tranquility Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Patriot Class Light Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Gemini Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Scorpius Class Light Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Iron Lady Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Virgo Class Battlestar}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Taurus Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Little Joe Light Escort}}&lt;br /&gt;
{{ShipLineByName|name=Scorpius Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Scorpius Class Heavy Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Tantrum Liner}}&lt;br /&gt;
{{ShipLineByName|name=Iron Lady Class Command Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ship_List&amp;diff=4727</id>
		<title>Ship List</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ship_List&amp;diff=4727"/>
		<updated>2021-06-13T23:12:00Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[The Solar Federation]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Nocturne Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Bohemian Class Survey Ship}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Eros Class Research Vessel}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Nebula Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Banshee Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Brynhild Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Loki Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Arkham Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Missouri Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Thor Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Diplomacy Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Kittyhawk Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Nova Class Super-dreadnought}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta B Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta C Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Banshee B Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Wild Banshee Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Arkham Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Arkham Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Diplomacy B Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Thor B Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Thor Class Heavy Frigate}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Lizard Alliance]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Serpent Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Reptile Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Eros Class Research Vessel}}&lt;br /&gt;
{{ShipLineByName|name=Lizard Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Saurian Class Light Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Loki Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Madonnzila Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=T-Rex Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Reptile Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta B Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Vendetta Stealth Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Saurian Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Saurian Class Heavy Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Chameleon Class Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Madonnzila Class Carrier (C)}}&lt;br /&gt;
{{ShipLineByName|name=T-Rex Class Battleship (C)}}&lt;br /&gt;
{{ShipLineByName|name=Zilla Class Battlecarrier}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Empire of Birds]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Swift Heart Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=White Falcon Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Bright Heart Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Small Transport}}&lt;br /&gt;
{{ShipLineByName|name=Fearless Wing Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Skyfire Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Valiant Wind Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Resolute Class Battlecruiser}}&lt;br /&gt;
{{ShipLineByName|name=Red Wind Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Dark Wing Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Bright Heart Light Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Medium Transport}}&lt;br /&gt;
{{ShipLineByName|name=Skyfire Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Valiant Wind Storm-Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Armoured Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Heavy Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Red Wind Storm-Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Enlighten Class Research Vessel}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Fascist Empire]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=D7a Painmaker Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Little Pest Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=D7 Coldpain Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Small Transport}}&lt;br /&gt;
{{ShipLineByName|name=Ill Wind Class Battlecruiser}}&lt;br /&gt;
{{ShipLineByName|name=D3 Thorn Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Valiant Wind Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=D19b Nefarious Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Saber Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Victorious Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=D7b Painmaker Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Little Pest Light Escort}}&lt;br /&gt;
{{ShipLineByName|name=Armored Ore Condenser}}&lt;br /&gt;
{{ShipLineByName|name=Medium Transport}}&lt;br /&gt;
{{ShipLineByName|name=D3 Thorn Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=D3 Thorn Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=D19c Nefarious Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Armoured Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Deth Specula Stealth}}&lt;br /&gt;
{{ShipLineByName|name=Saber Class Shield Generator}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Privateer Bands]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Br4 Class Gunship}}&lt;br /&gt;
{{ShipLineByName|name=D7a Painmaker Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Little Pest Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Dwarfstar Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Br5 Kaye Class Torpedo Boat}}&lt;br /&gt;
{{ShipLineByName|name=Small Transport}}&lt;br /&gt;
{{ShipLineByName|name=D3 Thorn Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Lady Royale Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Meteor Class Blockade Runner}}&lt;br /&gt;
{{ShipLineByName|name=Skyfire Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Red Wind Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Bloodfang Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Little Pest Light Escort}}&lt;br /&gt;
{{ShipLineByName|name=Dwarfstar II Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Medium Transport}}&lt;br /&gt;
{{ShipLineByName|name=Skyfire Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Red Wind Storm-Carrier}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Cyborg]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=B200 Class Probe}}&lt;br /&gt;
{{ShipLineByName|name=Watcher Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=B41 Explorer}}&lt;br /&gt;
{{ShipLineByName|name=Iron Slave Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=B222 Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Quietus Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Firecloud Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Biocide Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Annihilation Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Iron Slave Class Tug}}&lt;br /&gt;
{{ShipLineByName|name=B41b Explorer}}&lt;br /&gt;
{{ShipLineByName|name=B222b Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Dungeon Class Stargate}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Crystal Confederation]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Opal Class Torpedo Boat}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Ruby Class Light Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Topez Class Gunboat}}&lt;br /&gt;
{{ShipLineByName|name=Small Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sky Garnet Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Emerald Class Battlecruiser}}&lt;br /&gt;
{{ShipLineByName|name=Onyx Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Diamond Flame Class Battleship}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Crystal Thunder Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Topaz Class Gunboats}}&lt;br /&gt;
{{ShipLineByName|name=Imperial Topaz Class Gunboats}}&lt;br /&gt;
{{ShipLineByName|name=Medium Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sky Garnet Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Sapphire Class Space Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Evil Empire]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Ru25 Gunboat}}&lt;br /&gt;
{{ShipLineByName|name=Mig Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Pl21 Probe}}&lt;br /&gt;
{{ShipLineByName|name=H-ross Class Light Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Moscow Class Star Escort}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Gorbie Class Battlecarrier}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Ru25 Gunboats}}&lt;br /&gt;
{{ShipLineByName|name=Ru30 Gunboats}}&lt;br /&gt;
{{ShipLineByName|name=Mig Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Moscow Class Star Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Carrier II}}&lt;br /&gt;
{{ShipLineByName|name=Aries Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Super Star Cruiser II}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Robotic Imperium]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Cat&#039;s Paw Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Iron Slave Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Q Tanker}}&lt;br /&gt;
{{ShipLineByName|name=Pawn Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Cybernaut Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Instrumentality Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Automa Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Golem Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Iron Slave Class Tug}}&lt;br /&gt;
{{ShipLineByName|name=Pawn B Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Cybernaut B Class Baseship}}&lt;br /&gt;
{{ShipLineByName|name=Sage Class Repair Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Rebel Confederation]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Taurus Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Cygnus Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Falcon Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Deep Space Scout}}&lt;br /&gt;
{{ShipLineByName|name=Gaurdian Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Armored Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sage Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Sagittarius Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Tranquility Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Patriot Class Light Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Gemini Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Iron Lady Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Rush Class Heavy Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Taurus Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Gaurdian B Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Gaurdian C Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Heavy Armored Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sage Class Repair Ship}}&lt;br /&gt;
{{ShipLineByName|name=Iron Lady Class Command Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
== [[The Missing Colonies of Man]] ==&lt;br /&gt;
&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Small Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Taurus Class Scout}}&lt;br /&gt;
{{ShipLineByName|name=Cygnus Class Destroyer}}&lt;br /&gt;
{{ShipLineByName|name=Little Joe Class Escort}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Fuel Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Medium Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Cobol Class Research Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Lady Royale Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Aries Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Sagittarius Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Large Deep Space Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Tranquility Class Cruiser}}&lt;br /&gt;
{{ShipLineByName|name=Patriot Class Light Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Gemini Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Scorpius Class Light Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Iron Lady Class Frigate}}&lt;br /&gt;
{{ShipLineByName|name=Neutronic Refinery Ship}}&lt;br /&gt;
{{ShipLineByName|name=Super Transport Freighter}}&lt;br /&gt;
{{ShipLineByName|name=Virgo Class Battlestar}}&lt;br /&gt;
{{ShipLineByName|name=Merlin Class Alchemy Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Design upgrades ===&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Taurus Class Transport}}&lt;br /&gt;
{{ShipLineByName|name=Little Joe Light Escort}}&lt;br /&gt;
{{ShipLineByName|name=Scorpius Class Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Scorpius Class Heavy Carrier}}&lt;br /&gt;
{{ShipLineByName|name=Tantrum Liner}}&lt;br /&gt;
{{ShipLineByName|name=Iron Lady Class Command Ship}}&lt;br /&gt;
{{ShipTableEnd}}&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Template:ShipLineByName&amp;diff=4726</id>
		<title>Template:ShipLineByName</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Template:ShipLineByName&amp;diff=4726"/>
		<updated>2021-06-13T23:11:37Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ShipTableHeader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{#switch: {{{name}}}&lt;br /&gt;
 | Outrider Class Scout = {{ShipLineSummary|name=Outrider Class Scout|tech=1|beams=1|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=40|fuel=260|crew=180}}&lt;br /&gt;
 | Nocturne Class Destroyer = {{ShipLineSummary|name=Nocturne Class Destroyer|tech=2|beams=4|torps=2|engines=1|mc=70|dur=25|trit=50|moly=7|mass=90|cargo=50|fuel=180|crew=190}}&lt;br /&gt;
 | Bohemian Class Survey Ship = {{ShipLineSummary|name=Bohemian Class Survey Ship|tech=3|beams=2|engines=2|mc=40|dur=10|trit=20|moly=3|mass=32|cargo=30|fuel=180|crew=70|special=[[H50]]|adv=15}}&lt;br /&gt;
 | Vendetta Class Frigate = {{ShipLineSummary|name=Vendetta Class Frigate|tech=5|beams=4|torps=4|engines=2|mc=170|dur=12|trit=23|moly=57|mass=100|cargo=30|fuel=140|crew=79}}&lt;br /&gt;
 | Nebula Class Cruiser = {{ShipLineSummary|name=Nebula Class Cruiser|tech=6|beams=4|torps=4|engines=2|mc=390|dur=42|trit=61|moly=73|mass=170|cargo=350|fuel=470|crew=430|adv=20}}&lt;br /&gt;
 | Banshee Class Destroyer = {{ShipLineSummary|name=Banshee Class Destroyer|tech=6|beams=4|torps=2|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=80|fuel=140|crew=336|special=[[RS]]}}&lt;br /&gt;
 | Loki Class Destroyer = {{ShipLineSummary|name=Loki Class Destroyer|tech=8|beams=2|torps=4|engines=2|mc=170|dur=10|trit=20|moly=43|mass=101|cargo=80|fuel=140|crew=265|special=[[Tac]]|adv=40}}&lt;br /&gt;
 | Eros Class Research Vessel = {{ShipLineSummary|name=Eros Class Research Vessel|tech=4|beams=2|engines=2|mc=30|dur=4|trit=3|moly=13|mass=35|cargo=30|fuel=110|crew=78|special=[[C50]]|adv=15}}&lt;br /&gt;
 | Brynhild Class Escort = {{ShipLineSummary|name=Brynhild Class Escort|tech=7|beams=4|engines=1|mc=100|dur=5|trit=45|moly=35|mass=90|cargo=30|fuel=140|crew=162|special=[[Bio]]|adv=5}}&lt;br /&gt;
 | Arkham Class Frigate = {{ShipLineSummary|name=Arkham Class Frigate|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=150|cargo=90|fuel=120|crew=328}}&lt;br /&gt;
 | Thor Class Frigate = {{ShipLineSummary|name=Thor Class Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=35|trit=55|moly=89|mass=173|cargo=95|fuel=160|crew=370}}&lt;br /&gt;
 | Diplomacy Class Cruiser = {{ShipLineSummary|name=Diplomacy Class Cruiser|tech=9|beams=6|torps=6|engines=2|mc=410|dur=35|trit=53|moly=79|mass=180|cargo=95|fuel=350|crew=328}}&lt;br /&gt;
 | Missouri Class Battleship = {{ShipLineSummary|name=Missouri Class Battleship|tech=8|beams=8|torps=6|engines=2|mc=510|dur=140|trit=143|moly=150|mass=395|cargo=170|fuel=260|crew=810|adv=20}}&lt;br /&gt;
 | Neutronic Fuel Carrier = {{ShipLineSummary|name=Neutronic Fuel Carrier|tech=3|engines=2|mc=20|dur=10|trit=2|moly=20|mass=10|cargo=2|fuel=900|crew=2}}&lt;br /&gt;
 | Small Deep Space Freighter = {{ShipLineSummary|name=Small Deep Space Freighter|tech=1|engines=1|mc=10|dur=2|trit=2|moly=3|mass=30|cargo=70|fuel=200|crew=2}}&lt;br /&gt;
 | Medium Deep Space Freighter = {{ShipLineSummary|name=Medium Deep Space Freighter|tech=3|engines=1|mc=65|dur=4|trit=4|moly=6|mass=60|cargo=200|fuel=250|crew=6}}&lt;br /&gt;
 | Large Deep Space Freighter = {{ShipLineSummary|name=Large Deep Space Freighter|tech=6|engines=2|mc=160|dur=85|trit=7|moly=8|mass=130|cargo=1200|fuel=600|crew=102|adv=15}}&lt;br /&gt;
 | Super Transport Freighter = {{ShipLineSummary|name=Super Transport Freighter|tech=10|engines=4|mc=220|dur=125|trit=13|moly=18|mass=160|cargo=2600|fuel=1200|crew=202}}&lt;br /&gt;
 | Kittyhawk Class Carrier = {{ShipLineSummary|name=Kittyhawk Class Carrier|tech=9|beams=4|fighters=6|engines=2|mc=195|dur=25|trit=45|moly=49|mass=173|cargo=65|fuel=280|crew=370|adv=10}}&lt;br /&gt;
 | Nova Class Super-dreadnought = {{ShipLineSummary|name=Nova Class Super-dreadnought|tech=10|beams=10|torps=10|engines=4|mc=810|dur=240|trit=343|moly=350|mass=650|cargo=320|fuel=560|crew=1810|adv=40}}&lt;br /&gt;
 | Reptile Class Destroyer = {{ShipLineSummary|name=Reptile Class Destroyer|tech=3|beams=4|engines=2|mc=50|dur=22|trit=33|moly=15|mass=60|cargo=50|fuel=120|crew=45|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Lizard Class Cruiser = {{ShipLineSummary|name=Lizard Class Cruiser|tech=4|beams=4|torps=3|engines=2|mc=190|dur=42|trit=81|moly=30|mass=160|cargo=290|fuel=330|crew=430|special=[[Cl]]|adv=20}}&lt;br /&gt;
 | T-Rex Class Battleship = {{ShipLineSummary|name=T-Rex Class Battleship|tech=10|beams=10|torps=5|engines=2|mc=350|dur=140|trit=153|moly=100|mass=421|cargo=190|fuel=490|crew=810|adv=20}}&lt;br /&gt;
 | Serpent Class Escort = {{ShipLineSummary|name=Serpent Class Escort|tech=1|beams=2|engines=1|mc=40|dur=15|trit=33|moly=5|mass=55|cargo=20|fuel=160|crew=35}}&lt;br /&gt;
 | Saurian Class Light Cruiser = {{ShipLineSummary|name=Saurian Class Light Cruiser|tech=7|beams=4|torps=2|engines=2|mc=85|dur=32|trit=67|moly=23|mass=120|cargo=150|fuel=260|crew=336|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | White Falcon Class Cruiser = {{ShipLineSummary|name=White Falcon Class Cruiser|tech=3|beams=4|torps=1|engines=2|mc=110|dur=32|trit=61|moly=33|mass=120|cargo=140|fuel=430|crew=150|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Swift Heart Class Scout = {{ShipLineSummary|name=Swift Heart Class Scout|tech=1|beams=2|engines=1|mc=60|dur=6|trit=20|moly=5|mass=45|cargo=20|fuel=170|crew=126|special=[[Neb]], [[Cl]]|adv=5}}&lt;br /&gt;
 | Fearless Wing Cruiser = {{ShipLineSummary|name=Fearless Wing Cruiser|tech=5|beams=6|torps=1|engines=2|mc=180|dur=52|trit=81|moly=63|mass=150|cargo=240|fuel=360|crew=300|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Dark Wing Class Battleship = {{ShipLineSummary|name=Dark Wing Class Battleship|tech=10|beams=10|torps=8|engines=2|mc=450|dur=170|trit=183|moly=110|mass=491|cargo=150|fuel=290|crew=910|special=[[Adv. C]]|adv=80}}&lt;br /&gt;
 | Valiant Wind Class Carrier = {{ShipLineSummary|name=Valiant Wind Class Carrier|tech=6|beams=7|fighters=3|engines=2|mc=380|dur=52|trit=61|moly=123|mass=180|cargo=80|fuel=190|crew=322}}&lt;br /&gt;
 | Resolute Class Battlecruiser = {{ShipLineSummary|name=Resolute Class Battlecruiser|tech=7|beams=8|torps=3|engines=2|mc=380|dur=52|trit=71|moly=93|mass=180|cargo=280|fuel=480|crew=348|special=[[Adv. C]]|adv=30}}&lt;br /&gt;
 | Bright Heart Class Destroyer = {{ShipLineSummary|name=Bright Heart Class Destroyer|tech=3|beams=2|torps=4|engines=2|mc=140|dur=22|trit=43|moly=15|mass=80|cargo=40|fuel=90|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Class Frigate = {{ShipLineSummary|name=Deth Specula Class Frigate|tech=6|beams=6|torps=4|engines=2|mc=280|dur=25|trit=45|moly=89|mass=113|cargo=35|fuel=140|crew=240|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | D7a Painmaker Class Cruiser = {{ShipLineSummary|name=D7a Painmaker Class Cruiser|tech=2|beams=4|engines=2|mc=90|dur=42|trit=81|moly=43|mass=170|cargo=120|fuel=230|crew=352|special=[[RS]]}}&lt;br /&gt;
 | Victorious Class Battleship = {{ShipLineSummary|name=Victorious Class Battleship|tech=10|beams=10|torps=6|engines=2|mc=410|dur=170|trit=193|moly=90|mass=451|cargo=130|fuel=290|crew=810|special=[[RS]]|adv=20}}&lt;br /&gt;
 | D7 Coldpain Class Cruiser = {{ShipLineSummary|name=D7 Coldpain Class Cruiser|tech=4|beams=4|torps=2|engines=2|mc=120|dur=42|trit=71|moly=63|mass=175|cargo=100|fuel=430|crew=373|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | Ill Wind Class Battlecruiser = {{ShipLineSummary|name=Ill Wind Class Battlecruiser|tech=5|beams=10|torps=2|engines=2|mc=320|dur=82|trit=91|moly=93|mass=275|cargo=260|fuel=480|crew=525|special=[[RS]]|adv=20}}&lt;br /&gt;
 | D3 Thorn Class Destroyer = {{ShipLineSummary|name=D3 Thorn Class Destroyer|tech=5|beams=2|torps=4|engines=2|mc=110|dur=32|trit=43|moly=25|mass=90|cargo=40|fuel=120|crew=222|special=[[RS]], [[Cl]]|adv=5}}&lt;br /&gt;
 | D19b Nefarious Class Destroyer = {{ShipLineSummary|name=D19b Nefarious Class Destroyer|tech=6|beams=7|engines=2|mc=180|dur=32|trit=53|moly=65|mass=96|cargo=40|fuel=160|crew=265|special=[[GD]], [[RS]]|adv=35}}&lt;br /&gt;
 | Little Pest Class Escort = {{ShipLineSummary|name=Little Pest Class Escort|tech=2|beams=6|engines=2|mc=60|dur=12|trit=27|moly=45|mass=75|cargo=20|fuel=180|crew=175|special=[[RS]]}}&lt;br /&gt;
 | Saber Class Frigate = {{ShipLineSummary|name=Saber Class Frigate|tech=8|beams=10|engines=2|mc=280|dur=25|trit=35|moly=95|mass=153|cargo=25|fuel=150|crew=420|special=[[GD]], [[RS]]|adv=35}}&lt;br /&gt;
 | Lady Royale Class Cruiser = {{ShipLineSummary|name=Lady Royale Class Cruiser|tech=5|beams=4|torps=1|engines=2|mc=250|dur=52|trit=61|moly=83|mass=130|cargo=160|fuel=670|crew=270|special=[[Gam]]|adv=10}}&lt;br /&gt;
 | Dwarfstar Class Transport = {{ShipLineSummary|name=Dwarfstar Class Transport|tech=3|beams=6|engines=2|mc=280|dur=62|trit=43|moly=15|mass=100|cargo=220|fuel=180|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Br4 Class Gunship = {{ShipLineSummary|name=Br4 Class Gunship|tech=1|beams=5|engines=2|mc=60|dur=12|trit=17|moly=35|mass=55|cargo=20|fuel=80|crew=55|special=[[Grav]], [[Cl]]|adv=25}}&lt;br /&gt;
 | Br5 Kaye Class Torpedo Boat = {{ShipLineSummary|name=Br5 Kaye Class Torpedo Boat|tech=3|beams=4|torps=1|engines=2|mc=70|dur=22|trit=17|moly=15|mass=57|cargo=20|fuel=80|crew=40|special=[[Grav]], [[Cl]]|adv=30}}&lt;br /&gt;
 | Meteor Class Blockade Runner = {{ShipLineSummary|name=Meteor Class Blockade Runner|tech=5|beams=4|torps=4|engines=2|mc=250|dur=22|trit=17|moly=55|mass=90|cargo=120|fuel=285|crew=102|special=[[Grav]], [[Cl]]|adv=90}}&lt;br /&gt;
 | Red Wind Class Carrier = {{ShipLineSummary|name=Red Wind Class Carrier|tech=8|beams=2|fighters=2|engines=2|mc=150|dur=22|trit=37|moly=15|mass=70|cargo=60|fuel=85|crew=40|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Skyfire Class Cruiser = {{ShipLineSummary|name=Skyfire Class Cruiser|tech=5|beams=4|torps=2|engines=2|mc=250|dur=52|trit=61|moly=83|mass=150|cargo=250|fuel=370|crew=270}}&lt;br /&gt;
 | Madonnzila Class Carrier = {{ShipLineSummary|name=Madonnzila Class Carrier|tech=9|beams=4|fighters=5|engines=2|mc=420|dur=110|trit=123|moly=90|mass=331|cargo=150|fuel=290|crew=910|adv=10}}&lt;br /&gt;
 | Bloodfang Class Carrier = {{ShipLineSummary|name=Bloodfang Class Carrier|tech=10|beams=7|fighters=4|engines=2|mc=480|dur=42|trit=61|moly=133|mass=220|cargo=80|fuel=190|crew=222}}&lt;br /&gt;
 | B200 Class Probe = {{ShipLineSummary|name=B200 Class Probe|tech=1|beams=2|engines=1|mc=30|dur=12|trit=17|moly=7|mass=30|cargo=15|fuel=80|crew=6|special=[[Hyp]]|adv=10}}&lt;br /&gt;
 | Biocide Class Carrier = {{ShipLineSummary|name=Biocide Class Carrier|tech=9|beams=10|fighters=10|engines=6|mc=910|dur=340|trit=343|moly=550|mass=860|cargo=320|fuel=1260|crew=2810|adv=65}}&lt;br /&gt;
 | Annihilation Class Battleship = {{ShipLineSummary|name=Annihilation Class Battleship|tech=10|beams=10|torps=10|engines=6|mc=910|dur=340|trit=343|moly=550|mass=960|cargo=320|fuel=1260|crew=2910|adv=40}}&lt;br /&gt;
 | B41 Explorer = {{ShipLineSummary|name=B41 Explorer|tech=2|beams=4|engines=1|mc=40|dur=6|trit=20|moly=15|mass=35|cargo=70|fuel=270|crew=8|special=[[Neb]]}}&lt;br /&gt;
 | B222 Destroyer = {{ShipLineSummary|name=B222 Destroyer|tech=5|beams=7|engines=2|mc=130|dur=32|trit=43|moly=65|mass=86|cargo=40|fuel=160|crew=165}}&lt;br /&gt;
 | Firecloud Class Cruiser = {{ShipLineSummary|name=Firecloud Class Cruiser|tech=6|beams=6|torps=2|engines=2|mc=290|dur=32|trit=47|moly=84|mass=120|cargo=290|fuel=440|crew=236|special=[[Chunnel]]|adv=140}}&lt;br /&gt;
 | Watcher Class Scout = {{ShipLineSummary|name=Watcher Class Scout|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=47|cargo=50|fuel=270|crew=86}}&lt;br /&gt;
 | Quietus Class Cruiser = {{ShipLineSummary|name=Quietus Class Cruiser|tech=5|beams=4|torps=1|engines=2|mc=120|dur=52|trit=61|moly=73|mass=130|cargo=250|fuel=470|crew=170}}&lt;br /&gt;
 | Small Transport = {{ShipLineSummary|name=Small Transport|tech=4|beams=2|engines=1|mc=25|dur=2|trit=2|moly=20|mass=30|cargo=50|fuel=180|crew=15}}&lt;br /&gt;
 | Ruby Class Light Cruiser = {{ShipLineSummary|name=Ruby Class Light Cruiser|tech=3|beams=4|torps=2|engines=2|mc=95|dur=32|trit=47|moly=43|mass=120|cargo=370|fuel=390|crew=136|adv=20}}&lt;br /&gt;
 | Emerald Class Battlecruiser = {{ShipLineSummary|name=Emerald Class Battlecruiser|tech=6|beams=8|torps=3|engines=2|mc=390|dur=52|trit=71|moly=93|mass=180|cargo=510|fuel=480|crew=258|adv=30}}&lt;br /&gt;
 | Sky Garnet Class Destroyer = {{ShipLineSummary|name=Sky Garnet Class Destroyer|tech=5|beams=7|torps=1|engines=2|mc=110|dur=32|trit=43|moly=25|mass=90|cargo=30|fuel=120|crew=80}}&lt;br /&gt;
 | Diamond Flame Class Battleship = {{ShipLineSummary|name=Diamond Flame Class Battleship|tech=9|beams=10|torps=6|engines=2|mc=410|dur=70|trit=93|moly=390|mass=451|cargo=90|fuel=400|crew=510|adv=20}}&lt;br /&gt;
 | Onyx Class Frigate = {{ShipLineSummary|name=Onyx Class Frigate|tech=8|beams=8|torps=1|engines=2|mc=280|dur=25|trit=35|moly=95|mass=153|cargo=10|fuel=150|crew=320|special=[[H100]]|adv=15}}&lt;br /&gt;
 | Topez Class Gunboat = {{ShipLineSummary|name=Topez Class Gunboat|tech=3|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=15|fuel=60|crew=20}}&lt;br /&gt;
 | Opal Class Torpedo Boat = {{ShipLineSummary|name=Opal Class Torpedo Boat|tech=2|beams=1|torps=1|engines=1|mc=60|dur=12|trit=29|moly=20|mass=67|cargo=19|fuel=55|crew=25}}&lt;br /&gt;
 | Crystal Thunder Class Carrier = {{ShipLineSummary|name=Crystal Thunder Class Carrier|tech=10|beams=6|fighters=8|engines=4|mc=480|dur=42|trit=61|moly=233|mass=320|cargo=80|fuel=290|crew=422|adv=30}}&lt;br /&gt;
 | Moscow Class Star Escort = {{ShipLineSummary|name=Moscow Class Star Escort|tech=3|beams=4|fighters=2|engines=2|mc=285|dur=25|trit=55|moly=89|mass=173|cargo=65|fuel=140|crew=370|special=[[RS]]}}&lt;br /&gt;
 | Super Star Destroyer = {{ShipLineSummary|name=Super Star Destroyer|tech=6|beams=8|fighters=3|engines=2|mc=390|dur=42|trit=71|moly=92|mass=250|cargo=80|fuel=180|crew=458|special=[[IA]], [[PI]]|adv=60}}&lt;br /&gt;
 | Gorbie Class Battlecarrier = {{ShipLineSummary|name=Gorbie Class Battlecarrier|tech=10|beams=10|fighters=10|engines=6|mc=790|dur=142|trit=471|moly=442|mass=980|cargo=250|fuel=1760|crew=2287|adv=60}}&lt;br /&gt;
 | Ru25 Gunboat = {{ShipLineSummary|name=Ru25 Gunboat|tech=1|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=1|fuel=90|crew=10}}&lt;br /&gt;
 | H-ross Class Light Carrier = {{ShipLineSummary|name=H-ross Class Light Carrier|tech=2|beams=2|fighters=2|engines=2|mc=120|dur=42|trit=91|moly=53|mass=170|cargo=120|fuel=230|crew=352}}&lt;br /&gt;
 | Mig Class Scout = {{ShipLineSummary|name=Mig Class Scout|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=37|cargo=20|fuel=270|crew=10}}&lt;br /&gt;
 | Super Star Cruiser = {{ShipLineSummary|name=Super Star Cruiser|tech=9|beams=8|fighters=4|engines=2|mc=490|dur=42|trit=71|moly=122|mass=270|cargo=110|fuel=450|crew=578}}&lt;br /&gt;
 | Super Star Frigate = {{ShipLineSummary|name=Super Star Frigate|tech=4|beams=5|torps=3|engines=2|mc=140|dur=32|trit=51|moly=62|mass=150|cargo=80|fuel=180|crew=102}}&lt;br /&gt;
 | Super Star Carrier = {{ShipLineSummary|name=Super Star Carrier|tech=5|beams=6|fighters=4|engines=2|mc=320|dur=42|trit=91|moly=143|mass=250|cargo=180|fuel=240|crew=352}}&lt;br /&gt;
 | Pl21 Probe = {{ShipLineSummary|name=Pl21 Probe|tech=1|beams=1|engines=1|mc=30|dur=1|trit=1|moly=25|mass=24|cargo=20|fuel=180|crew=1|special=[[Hyp]]|adv=20}}&lt;br /&gt;
 | Instrumentality Class Baseship = {{ShipLineSummary|name=Instrumentality Class Baseship|tech=6|beams=4|fighters=7|engines=4|mc=390|dur=242|trit=71|moly=12|mass=350|cargo=80|fuel=980|crew=958|adv=30}}&lt;br /&gt;
 | Golem Class Baseship = {{ShipLineSummary|name=Golem Class Baseship|tech=10|beams=6|fighters=10|engines=8|mc=990|dur=442|trit=171|moly=32|mass=850|cargo=300|fuel=2000|crew=1958|adv=50}}&lt;br /&gt;
 | Automa Class Baseship = {{ShipLineSummary|name=Automa Class Baseship|tech=9|beams=4|fighters=8|engines=6|mc=690|dur=242|trit=131|moly=45|mass=560|cargo=200|fuel=1480|crew=1258|adv=40}}&lt;br /&gt;
 | Cat&#039;s Paw Class Destroyer = {{ShipLineSummary|name=Cat&#039;s Paw Class Destroyer|tech=2|beams=4|torps=2|engines=2|mc=120|dur=32|trit=61|moly=5|mass=120|cargo=300|fuel=300|crew=258|adv=10}}&lt;br /&gt;
 | Q Tanker = {{ShipLineSummary|name=Q Tanker|tech=3|fighters=1|engines=2|mc=50|dur=10|trit=2|moly=20|mass=80|cargo=120|fuel=600|crew=2}}&lt;br /&gt;
 | Cybernaut Class Baseship = {{ShipLineSummary|name=Cybernaut Class Baseship|tech=4|beams=3|fighters=5|engines=4|mc=150|dur=292|trit=163|moly=5|mass=340|cargo=50|fuel=980|crew=558}}&lt;br /&gt;
 | Pawn Class Baseship = {{ShipLineSummary|name=Pawn Class Baseship|tech=3|beams=2|fighters=2|engines=2|mc=130|dur=342|trit=23|moly=10|mass=260|cargo=40|fuel=720|crew=358|special=[[Bio100]]|adv=5}}&lt;br /&gt;
 | Iron Slave Class Baseship = {{ShipLineSummary|name=Iron Slave Class Baseship|tech=2|beams=1|fighters=2|engines=1|mc=80|dur=22|trit=23|moly=10|mass=60|cargo=70|fuel=320|crew=258}}&lt;br /&gt;
 | Tranquility Class Cruiser = {{ShipLineSummary|name=Tranquility Class Cruiser|tech=6|beams=4|torps=2|engines=2|mc=140|dur=42|trit=71|moly=43|mass=160|cargo=380|fuel=460|crew=330|adv=10}}&lt;br /&gt;
 | Falcon Class Escort = {{ShipLineSummary|name=Falcon Class Escort|tech=2|beams=2|engines=1|mc=50|dur=5|trit=5|moly=12|mass=30|cargo=120|fuel=150|crew=27|special=[[Hyp]]|adv=40}}&lt;br /&gt;
 | Gaurdian Class Destroyer = {{ShipLineSummary|name=Gaurdian Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=180|dur=10|trit=60|moly=11|mass=80|cargo=20|fuel=120|crew=275}}&lt;br /&gt;
 | Iron Lady Class Frigate = {{ShipLineSummary|name=Iron Lady Class Frigate|tech=9|beams=8|torps=2|engines=2|mc=290|dur=22|trit=23|moly=47|mass=150|cargo=60|fuel=210|crew=99}}&lt;br /&gt;
 | Sage Class Frigate = {{ShipLineSummary|name=Sage Class Frigate|tech=5|beams=4|torps=2|engines=2|mc=170|dur=12|trit=63|moly=27|mass=100|cargo=50|fuel=150|crew=79}}&lt;br /&gt;
 | Deep Space Scout = {{ShipLineSummary|name=Deep Space Scout|tech=3|beams=4|engines=1|mc=190|dur=1|trit=1|moly=29|mass=30|cargo=200|fuel=450|crew=10}}&lt;br /&gt;
 | Patriot Class Light Carrier = {{ShipLineSummary|name=Patriot Class Light Carrier|tech=6|beams=2|fighters=6|engines=1|mc=90|dur=5|trit=45|moly=35|mass=90|cargo=30|fuel=140|crew=172}}&lt;br /&gt;
 | Armored Transport = {{ShipLineSummary|name=Armored Transport|tech=4|beams=1|engines=2|mc=35|dur=14|trit=12|moly=16|mass=68|cargo=200|fuel=250|crew=126|special=[[RS]]}}&lt;br /&gt;
 | Rush Class Heavy Carrier = {{ShipLineSummary|name=Rush Class Heavy Carrier|tech=10|beams=5|fighters=10|engines=6|mc=987|dur=242|trit=171|moly=242|mass=645|cargo=390|fuel=1550|crew=1858|adv=50}}&lt;br /&gt;
 | Little Joe Class Escort = {{ShipLineSummary|name=Little Joe Class Escort|tech=2|beams=6|engines=1|mc=50|dur=42|trit=26|moly=15|mass=65|cargo=20|fuel=85|crew=175}}&lt;br /&gt;
 | Cobol Class Research Cruiser = {{ShipLineSummary|name=Cobol Class Research Cruiser|tech=4|beams=4|torps=2|engines=2|mc=150|dur=32|trit=37|moly=23|mass=115|cargo=250|fuel=450|crew=286|special=[[Ram]], [[Bio]]|adv=40}}&lt;br /&gt;
 | Aries Class Transport = {{ShipLineSummary|name=Aries Class Transport|tech=5|beams=2|engines=2|mc=65|dur=14|trit=12|moly=25|mass=69|cargo=260|fuel=260|crew=226|special=[[A.Ref]]|adv=20}}&lt;br /&gt;
 | Taurus Class Scout = {{ShipLineSummary|name=Taurus Class Scout|tech=1|beams=2|engines=2|mc=50|dur=20|trit=40|moly=5|mass=95|cargo=140|fuel=590|crew=180}}&lt;br /&gt;
 | Virgo Class Battlestar = {{ShipLineSummary|name=Virgo Class Battlestar|tech=10|beams=10|fighters=8|engines=8|mc=887|dur=142|trit=371|moly=142|mass=625|cargo=290|fuel=1550|crew=1858|adv=45}}&lt;br /&gt;
 | Sagittarius Class Transport = {{ShipLineSummary|name=Sagittarius Class Transport|tech=5|beams=2|fighters=1|engines=2|mc=75|dur=14|trit=12|moly=38|mass=99|cargo=300|fuel=450|crew=226}}&lt;br /&gt;
 | Gemini Class Transport = {{ShipLineSummary|name=Gemini Class Transport|tech=6|beams=4|fighters=1|engines=2|mc=145|dur=14|trit=42|moly=48|mass=140|cargo=400|fuel=350|crew=326}}&lt;br /&gt;
 | Scorpius Class Light Carrier = {{ShipLineSummary|name=Scorpius Class Light Carrier|tech=6|beams=4|fighters=2|engines=4|mc=287|dur=92|trit=231|moly=82|mass=315|cargo=90|fuel=250|crew=958}}&lt;br /&gt;
 | Cygnus Class Destroyer = {{ShipLineSummary|name=Cygnus Class Destroyer|tech=1|beams=4|torps=4|engines=1|mc=70|dur=25|trit=50|moly=7|mass=90|cargo=50|fuel=130|crew=190}}&lt;br /&gt;
 | Neutronic Refinery Ship = {{ShipLineSummary|name=Neutronic Refinery Ship|tech=9|beams=6|engines=10|mc=970|dur=125|trit=150|moly=527|mass=712|cargo=1050|fuel=800|crew=190|special=[[Ref]]|adv=10}}&lt;br /&gt;
 | Merlin Class Alchemy Ship = {{ShipLineSummary|name=Merlin Class Alchemy Ship|tech=10|beams=8|engines=10|mc=840|dur=625|trit=250|moly=134|mass=920|cargo=2700|fuel=450|crew=120|special=[[Alc]]|adv=25}}&lt;br /&gt;
 | Enlighten Class Research Vessel = {{ShipLineSummary|name=Enlighten Class Research Vessel|tech=9|beams=5|torps=1|engines=2|mc=340|dur=40|trit=62|moly=88|mass=160|cargo=40|fuel=180|crew=520|special=[[Edu]]|adv=20}}&lt;br /&gt;
 | Armored Ore Condenser = {{ShipLineSummary|name=Armored Ore Condenser|tech=4|beams=2|engines=2|mc=90|dur=12|trit=45|moly=16|mass=85|cargo=170|fuel=210|crew=64|special=[[Ore]]|adv=10}}&lt;br /&gt;
 | Dungeon Class Stargate = {{ShipLineSummary|name=Dungeon Class Stargate|tech=10|beams=0|engines=10|mc=1440|dur=1250|trit=510|moly=840|mass=1970|cargo=3900|fuel=440|crew=100|special=[[Chunnel|Stargate]]|adv=35}}&lt;br /&gt;
 | Sapphire Class Space Ship = {{ShipLineSummary|name=Sapphire Class Space Ship|tech=5|beams=1|torps=1|engines=1|mc=390|dur=16|trit=33|moly=39|mass=57|cargo=30|fuel=120|crew=20|special=[[Hyperdrive|Hyp]]|adv=40}}&lt;br /&gt;
 | Outrider Class Transport = {{ShipLineSummary|name=Outrider Class Transport|tech=1|beams=1|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=130|fuel=260|crew=180}}&lt;br /&gt;
 | Vendetta B Class Frigate = {{ShipLineSummary|name=Vendetta B Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=140|dur=12|trit=23|moly=47|mass=100|cargo=30|fuel=140|crew=99}}&lt;br /&gt;
 | Banshee B Class Destroyer = {{ShipLineSummary|name=Banshee B Class Destroyer|tech=6|beams=7|torps=1|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=70|fuel=140|crew=336|special=[[RS]]}}&lt;br /&gt;
 | Arkham Class Destroyer = {{ShipLineSummary|name=Arkham Class Destroyer|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=155|cargo=140|fuel=180|crew=328}}&lt;br /&gt;
 | Thor B Class Frigate = {{ShipLineSummary|name=Thor B Class Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=40|trit=60|moly=99|mass=233|cargo=95|fuel=210|crew=380|adv=5}}&lt;br /&gt;
 | Diplomacy B Class Cruiser = {{ShipLineSummary|name=Diplomacy B Class Cruiser|tech=9|beams=6|torps=6|engines=2|mc=410|dur=35|trit=63|moly=89|mass=220|cargo=125|fuel=350|crew=328|adv=10}}&lt;br /&gt;
 | Reptile Class Escort = {{ShipLineSummary|name=Reptile Class Escort|tech=3|beams=4|engines=1|mc=50|dur=22|trit=33|moly=15|mass=60|cargo=50|fuel=120|crew=45|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Saurian Class Frigate = {{ShipLineSummary|name=Saurian Class Frigate|tech=7|beams=7|torps=2|engines=2|mc=85|dur=32|trit=67|moly=23|mass=130|cargo=120|fuel=260|crew=336|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Valiant Wind B Class Carrier = {{ShipLineSummary|name=Valiant Wind B Class Carrier|tech=6|beams=7|fighters=3|engines=2|mc=310|dur=42|trit=51|moly=93|mass=180|cargo=60|fuel=190|crew=322}}&lt;br /&gt;
 | Bright Heart Light Destroyer = {{ShipLineSummary|name=Bright Heart Light Destroyer|tech=3|beams=2|torps=4|engines=1|mc=100|dur=22|trit=43|moly=15|mass=80|cargo=40|fuel=90|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Armoured Frigate = {{ShipLineSummary|name=Deth Specula Armoured Frigate|tech=6|beams=6|torps=4|engines=2|mc=280|dur=30|trit=50|moly=89|mass=153|cargo=50|fuel=180|crew=240|special=[[RS]], [[Cl]]|adv=15}}&lt;br /&gt;
 | D7b Painmaker Class Cruiser = {{ShipLineSummary|name=D7b Painmaker Class Cruiser|tech=2|beams=4|engines=2|mc=90|dur=42|trit=81|moly=43|mass=170|cargo=120|fuel=230|crew=352|special=[[GD]], [[RS]]|adv=15}}&lt;br /&gt;
 | D3 Thorn Class Frigate = {{ShipLineSummary|name=D3 Thorn Class Frigate|tech=5|beams=3|torps=5|engines=1|mc=110|dur=32|trit=43|moly=25|mass=110|cargo=40|fuel=180|crew=222|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | D19c Nefarious Class Destroyer = {{ShipLineSummary|name=D19c Nefarious Class Destroyer|tech=6|beams=7|engines=1|mc=180|dur=32|trit=53|moly=65|mass=96|cargo=40|fuel=160|crew=265|special=[[GD]], [[RS]]|adv=40}}&lt;br /&gt;
 | Little Pest Light Escort = {{ShipLineSummary|name=Little Pest Light Escort|tech=2|beams=6|engines=1|mc=50|dur=6|trit=14|moly=22|mass=55|cargo=30|fuel=180|crew=115}}&lt;br /&gt;
 | Saber Class Shield Generator = {{ShipLineSummary|name=Saber Class Shield Generator|tech=8|beams=10|engines=2|mc=330|dur=50|trit=77|moly=95|mass=173|cargo=25|fuel=150|crew=420|special=[[SG]], [[GD]], [[RS]]|adv=60}}&lt;br /&gt;
 | Dwarfstar II Class Transport = {{ShipLineSummary|name=Dwarfstar II Class Transport|tech=3|beams=6|engines=2|mc=180|dur=32|trit=43|moly=15|mass=110|cargo=320|fuel=270|crew=122|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Red Wind Storm-Carrier = {{ShipLineSummary|name=Red Wind Storm-Carrier|tech=8|beams=2|fighters=2|engines=2|mc=150|dur=22|trit=37|moly=15|mass=70|cargo=60|fuel=85|crew=40|special=[[CFB]], [[Adv. C]]|adv=30}}&lt;br /&gt;
 | Skyfire Class Heavy Cruiser = {{ShipLineSummary|name=Skyfire Class Heavy Cruiser|tech=5|beams=4|torps=4|engines=2|mc=250|dur=71|trit=61|moly=93|mass=215|cargo=310|fuel=370|crew=270|adv=20}}&lt;br /&gt;
 | B41b Explorer = {{ShipLineSummary|name=B41b Explorer|tech=2|beams=4|engines=1|mc=40|dur=6|trit=20|moly=15|mass=35|cargo=70|fuel=270|crew=8|special=[[Chunnel|ChunT]], [[Neb]]|adv=20}}&lt;br /&gt;
 | B222b Destroyer = {{ShipLineSummary|name=B222b Destroyer|tech=5|beams=7|engines=2|mc=130|dur=32|trit=43|moly=65|mass=86|cargo=40|fuel=160|crew=165|special=[[Chunnel|ChunS]]|adv=40}}&lt;br /&gt;
 | Medium Transport = {{ShipLineSummary|name=Medium Transport|tech=4|beams=2|engines=1|mc=25|dur=2|trit=2|moly=20|mass=30|cargo=180|fuel=180|crew=15}}&lt;br /&gt;
 | Sky Garnet Class Frigate = {{ShipLineSummary|name=Sky Garnet Class Frigate|tech=5|beams=7|torps=1|engines=1|mc=75|dur=15|trit=33|moly=22|mass=90|cargo=50|fuel=120|crew=80}}&lt;br /&gt;
 | Topaz Class Gunboats = {{ShipLineSummary|name=Topaz Class Gunboats|tech=3|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=15|fuel=60|crew=20|special=[[Sq]], [[El]], [[PI]]|adv=10}}&lt;br /&gt;
 | Moscow Class Star Destroyer = {{ShipLineSummary|name=Moscow Class Star Destroyer|tech=3|beams=4|fighters=4|engines=1|mc=285|dur=25|trit=55|moly=89|mass=173|cargo=65|fuel=140|crew=370|special=[[RS]]}}&lt;br /&gt;
 | Ru25 Gunboats = {{ShipLineSummary|name=Ru25 Gunboats|tech=1|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=1|fuel=90|crew=8|special=[[Sq]], [[El]], [[PI]]|adv=10}}&lt;br /&gt;
 | Mig Class Transport = {{ShipLineSummary|name=Mig Class Transport|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=37|cargo=140|fuel=270|crew=10}}&lt;br /&gt;
 | Super Star Cruiser II = {{ShipLineSummary|name=Super Star Cruiser II|tech=9|beams=8|fighters=5|engines=3|mc=490|dur=42|trit=71|moly=122|mass=325|cargo=110|fuel=450|crew=578|adv=10}}&lt;br /&gt;
 | Super Star Carrier II = {{ShipLineSummary|name=Super Star Carrier II|tech=5|beams=6|fighters=4|engines=2|mc=320|dur=42|trit=91|moly=113|mass=250|cargo=220|fuel=350|crew=352|adv=10}}&lt;br /&gt;
 | Cybernaut B Class Baseship = {{ShipLineSummary|name=Cybernaut B Class Baseship|tech=4|beams=3|fighters=5|engines=3|mc=190|dur=192|trit=61|moly=5|mass=340|cargo=50|fuel=980|crew=558|adv=20}}&lt;br /&gt;
 | Pawn B Class Baseship = {{ShipLineSummary|name=Pawn B Class Baseship|tech=3|beams=2|fighters=2|engines=2|mc=130|dur=142|trit=23|moly=10|mass=260|cargo=40|fuel=720|crew=358|special=[[Bio100]]|adv=10}}&lt;br /&gt;
 | Iron Slave Class Tug = {{ShipLineSummary|name=Iron Slave Class Tug|tech=2|beams=1|fighters=2|engines=2|mc=80|dur=22|trit=23|moly=10|mass=60|cargo=70|fuel=320|crew=258}}&lt;br /&gt;
 | Gaurdian B Class Destroyer = {{ShipLineSummary|name=Gaurdian B Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=130|dur=10|trit=60|moly=11|mass=80|cargo=40|fuel=120|crew=275}}&lt;br /&gt;
 | Iron Lady Class Command Ship = {{ShipLineSummary|name=Iron Lady Class Command Ship|tech=9|beams=8|torps=2|engines=2|mc=290|dur=22|trit=23|moly=47|mass=150|cargo=60|fuel=210|crew=99|special=[[Com]]|adv=50}}&lt;br /&gt;
 | Sage Class Repair Ship = {{ShipLineSummary|name=Sage Class Repair Ship|tech=5|beams=4|torps=2|engines=2|mc=170|dur=12|trit=63|moly=27|mass=100|cargo=50|fuel=150|crew=79|special=[[Rep]]|adv=10}}&lt;br /&gt;
 | Heavy Armored Transport = {{ShipLineSummary|name=Heavy Armored Transport|tech=4|beams=1|engines=2|mc=35|dur=17|trit=20|moly=23|mass=68|cargo=520|fuel=280|crew=126|special=[[RS]]}}&lt;br /&gt;
 | Little Joe Light Escort = {{ShipLineSummary|name=Little Joe Light Escort|tech=2|beams=6|engines=1|mc=50|dur=21|trit=13|moly=7|mass=65|cargo=30|fuel=95|crew=175}}&lt;br /&gt;
 | Taurus Class Transport = {{ShipLineSummary|name=Taurus Class Transport|tech=1|beams=2|engines=1|mc=50|dur=20|trit=20|moly=5|mass=50|cargo=120|fuel=590|crew=180}}&lt;br /&gt;
 | Scorpius Class Carrier = {{ShipLineSummary|name=Scorpius Class Carrier|tech=6|beams=5|fighters=4|engines=3|mc=287|dur=72|trit=131|moly=62|mass=330|cargo=90|fuel=250|crew=958}}&lt;br /&gt;
 | Vendetta C Class Frigate = {{ShipLineSummary|name=Vendetta C Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=90|dur=9|trit=17|moly=29|mass=100|cargo=30|fuel=140|crew=99}}&lt;br /&gt;
 | Wild Banshee Class Destroyer = {{ShipLineSummary|name=Wild Banshee Class Destroyer|tech=6|beams=10|torps=1|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=60|fuel=140|crew=336|special=[[RS]]|adv=10}}&lt;br /&gt;
 | Arkham Class Cruiser = {{ShipLineSummary|name=Arkham Class Cruiser|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=160|cargo=270|fuel=250|crew=328|adv=10}}&lt;br /&gt;
 | Thor Class Heavy Frigate = {{ShipLineSummary|name=Thor Class Heavy Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=45|trit=65|moly=109|mass=293|cargo=95|fuel=260|crew=390|adv=15}}&lt;br /&gt;
 | Saurian Class Heavy Frigate = {{ShipLineSummary|name=Saurian Class Heavy Frigate|tech=7|beams=9|torps=3|engines=2|mc=105|dur=32|trit=67|moly=43|mass=190|cargo=90|fuel=260|crew=336|special=[[Cl]]|adv=20}}&lt;br /&gt;
 | Valiant Wind Storm-Carrier = {{ShipLineSummary|name=Valiant Wind Storm-Carrier|tech=6|beams=7|fighters=3|engines=2|mc=160|dur=22|trit=31|moly=53|mass=180|cargo=40|fuel=190|crew=322|adv=5}}&lt;br /&gt;
 | Deth Specula Stealth = {{ShipLineSummary|name=Deth Specula Stealth|tech=6|beams=6|torps=4|engines=2|mc=280|dur=30|trit=50|moly=89|mass=153|cargo=50|fuel=180|crew=240|special=[[RI]], [[RS]], [[Cl]]|adv=40}}&lt;br /&gt;
 | D3 Thorn Class Cruiser = {{ShipLineSummary|name=D3 Thorn Class Cruiser|tech=5|beams=3|torps=5|engines=1|mc=175|dur=64|trit=51|moly=63|mass=130|cargo=130|fuel=250|crew=222|special=[[RS]], [[Cl]]|adv=20}}&lt;br /&gt;
 | Imperial Topaz Class Gunboats = {{ShipLineSummary|name=Imperial Topaz Class Gunboats|tech=3|beams=5|engines=1|mc=75|dur=15|trit=35|moly=31|mass=65|cargo=15|fuel=60|crew=20|special=[[Sq]], [[El]], [[PI]]|adv=25}}&lt;br /&gt;
 | Ru30 Gunboats = {{ShipLineSummary|name=Ru30 Gunboats|tech=1|beams=5|engines=1|mc=75|dur=15|trit=35|moly=31|mass=65|cargo=1|fuel=90|crew=10|special=[[Sq]], [[El]], [[PI]]|adv=25}}&lt;br /&gt;
 | Gaurdian C Class Destroyer = {{ShipLineSummary|name=Gaurdian C Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=130|dur=10|trit=60|moly=11|mass=130|cargo=40|fuel=180|crew=275}}&lt;br /&gt;
 | Scorpius Class Heavy Carrier = {{ShipLineSummary|name=Scorpius Class Heavy Carrier|tech=6|beams=6|fighters=5|engines=4|mc=387|dur=72|trit=151|moly=92|mass=360|cargo=130|fuel=250|crew=958|adv=20}}&lt;br /&gt;
 | Vendetta Stealth Class Frigate = {{ShipLineSummary|name=Vendetta Stealth Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=90|dur=12|trit=23|moly=37|mass=100|cargo=30|fuel=140|crew=99|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Heavy Frigate = {{ShipLineSummary|name=Deth Specula Heavy Frigate|tech=6|beams=4|torps=6|engines=2|mc=280|dur=30|trit=50|moly=89|mass=183|cargo=50|fuel=205|crew=240|special=[[RS]], [[Adv. C]]|adv=30}}&lt;br /&gt;
 | Chameleon Class Freighter = {{ShipLineSummary|name=Chameleon Class Freighter|tech=8|engines=2|mc=260|dur=23|trit=21|moly=65|mass=121|cargo=960|fuel=510|crew=85|special=[[Cham]]|adv=20}}&lt;br /&gt;
 | Madonnzila Class Carrier (C) = {{ShipLineSummary|name=Madonnzila Class Carrier (C)|tech=9|beams=4|fighters=5|engines=2|mc=720|dur=140|trit=133|moly=130|mass=331|cargo=150|fuel=290|crew=910|special=[[Cham]]|adv=25}}&lt;br /&gt;
 | T-Rex Class Battleship (C) = {{ShipLineSummary|name=T-Rex Class Battleship (C)|tech=10|beams=10|torps=5|engines=2|mc=650|dur=162|trit=173|moly=149|mass=421|cargo=190|fuel=490|crew=810|special=[[Cham]]|adv=35}}&lt;br /&gt;
 | Tantrum Liner = {{ShipLineSummary|name=Tantrum Liner|tech=7|beams=1|engines=1|mc=120|dur=6|trit=3|moly=16|mass=10|cargo=10|fuel=50|crew=2|special=[[KnB]]|adv=30}}&lt;br /&gt;
 | Skyfire Class Transport = {{ShipLineSummary|name=Skyfire Class Transport|tech=5|beams=4|torps=2|engines=2|mc=250|dur=72|trit=61|moly=83|mass=150|cargo=750|fuel=370|crew=270|adv=20}}&lt;br /&gt;
 | Zilla Class Battlecarrier = {{ShipLineSummary|name=Zilla Class Battlecarrier|tech=10|beams=10|fighters=5|engines=4|mc=2500|dur=250|trit=250|moly=250|mass=500|cargo=250|fuel=230|crew=500|special=[[ESL]]|adv=15}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
==Template Syntax:==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipLineSummary|name= }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Template:ShipTableHeader&amp;diff=4725</id>
		<title>Template:ShipTableHeader</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Template:ShipTableHeader&amp;diff=4725"/>
		<updated>2021-06-13T23:00:36Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Tech Levels|Tech]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Beams]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Torpedo|T]]/[[Fighter|F]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Engines|En]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #088&amp;quot; |[[Megacredits|MC]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #844&amp;quot; |[[Duranium|Dur]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #808&amp;quot; |[[Tritanium|Tri]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #880&amp;quot; |[[Molybdenum|Mol]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Mass]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Cargo]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #080&amp;quot; |[[Neutronium|Fuel]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Crew]]&lt;br /&gt;
! Abilities&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Campaign|Adv]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template implements a ship table header.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Template Syntax:==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipTableHeader}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineSummary|name=Outrider Class Scout|tech=1|beams=1|torps=0|fighters=0|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=40|fuel=260|crew=180}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Template:ShipLineByName&amp;diff=4724</id>
		<title>Template:ShipLineByName</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Template:ShipLineByName&amp;diff=4724"/>
		<updated>2021-06-13T22:56:26Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ShipTableHeader}}&amp;lt;/noinclude&amp;gt;{{#switch: {{{name}}}&lt;br /&gt;
 | Outrider Class Scout = {{ShipLineSummary|name=Outrider Class Scout|tech=1|beams=1|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=40|fuel=260|crew=180}}&lt;br /&gt;
 | Nocturne Class Destroyer = {{ShipLineSummary|name=Nocturne Class Destroyer|tech=2|beams=4|torps=2|engines=1|mc=70|dur=25|trit=50|moly=7|mass=90|cargo=50|fuel=180|crew=190}}&lt;br /&gt;
 | Bohemian Class Survey Ship = {{ShipLineSummary|name=Bohemian Class Survey Ship|tech=3|beams=2|engines=2|mc=40|dur=10|trit=20|moly=3|mass=32|cargo=30|fuel=180|crew=70|special=[[H50]]|adv=15}}&lt;br /&gt;
 | Vendetta Class Frigate = {{ShipLineSummary|name=Vendetta Class Frigate|tech=5|beams=4|torps=4|engines=2|mc=170|dur=12|trit=23|moly=57|mass=100|cargo=30|fuel=140|crew=79}}&lt;br /&gt;
 | Nebula Class Cruiser = {{ShipLineSummary|name=Nebula Class Cruiser|tech=6|beams=4|torps=4|engines=2|mc=390|dur=42|trit=61|moly=73|mass=170|cargo=350|fuel=470|crew=430|adv=20}}&lt;br /&gt;
 | Banshee Class Destroyer = {{ShipLineSummary|name=Banshee Class Destroyer|tech=6|beams=4|torps=2|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=80|fuel=140|crew=336|special=[[RS]]}}&lt;br /&gt;
 | Loki Class Destroyer = {{ShipLineSummary|name=Loki Class Destroyer|tech=8|beams=2|torps=4|engines=2|mc=170|dur=10|trit=20|moly=43|mass=101|cargo=80|fuel=140|crew=265|special=[[Tac]]|adv=40}}&lt;br /&gt;
 | Eros Class Research Vessel = {{ShipLineSummary|name=Eros Class Research Vessel|tech=4|beams=2|engines=2|mc=30|dur=4|trit=3|moly=13|mass=35|cargo=30|fuel=110|crew=78|special=[[C50]]|adv=15}}&lt;br /&gt;
 | Brynhild Class Escort = {{ShipLineSummary|name=Brynhild Class Escort|tech=7|beams=4|engines=1|mc=100|dur=5|trit=45|moly=35|mass=90|cargo=30|fuel=140|crew=162|special=[[Bio]]|adv=5}}&lt;br /&gt;
 | Arkham Class Frigate = {{ShipLineSummary|name=Arkham Class Frigate|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=150|cargo=90|fuel=120|crew=328}}&lt;br /&gt;
 | Thor Class Frigate = {{ShipLineSummary|name=Thor Class Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=35|trit=55|moly=89|mass=173|cargo=95|fuel=160|crew=370}}&lt;br /&gt;
 | Diplomacy Class Cruiser = {{ShipLineSummary|name=Diplomacy Class Cruiser|tech=9|beams=6|torps=6|engines=2|mc=410|dur=35|trit=53|moly=79|mass=180|cargo=95|fuel=350|crew=328}}&lt;br /&gt;
 | Missouri Class Battleship = {{ShipLineSummary|name=Missouri Class Battleship|tech=8|beams=8|torps=6|engines=2|mc=510|dur=140|trit=143|moly=150|mass=395|cargo=170|fuel=260|crew=810|adv=20}}&lt;br /&gt;
 | Neutronic Fuel Carrier = {{ShipLineSummary|name=Neutronic Fuel Carrier|tech=3|engines=2|mc=20|dur=10|trit=2|moly=20|mass=10|cargo=2|fuel=900|crew=2}}&lt;br /&gt;
 | Small Deep Space Freighter = {{ShipLineSummary|name=Small Deep Space Freighter|tech=1|engines=1|mc=10|dur=2|trit=2|moly=3|mass=30|cargo=70|fuel=200|crew=2}}&lt;br /&gt;
 | Medium Deep Space Freighter = {{ShipLineSummary|name=Medium Deep Space Freighter|tech=3|engines=1|mc=65|dur=4|trit=4|moly=6|mass=60|cargo=200|fuel=250|crew=6}}&lt;br /&gt;
 | Large Deep Space Freighter = {{ShipLineSummary|name=Large Deep Space Freighter|tech=6|engines=2|mc=160|dur=85|trit=7|moly=8|mass=130|cargo=1200|fuel=600|crew=102|adv=15}}&lt;br /&gt;
 | Super Transport Freighter = {{ShipLineSummary|name=Super Transport Freighter|tech=10|engines=4|mc=220|dur=125|trit=13|moly=18|mass=160|cargo=2600|fuel=1200|crew=202}}&lt;br /&gt;
 | Kittyhawk Class Carrier = {{ShipLineSummary|name=Kittyhawk Class Carrier|tech=9|beams=4|fighters=6|engines=2|mc=195|dur=25|trit=45|moly=49|mass=173|cargo=65|fuel=280|crew=370|adv=10}}&lt;br /&gt;
 | Nova Class Super-dreadnought = {{ShipLineSummary|name=Nova Class Super-dreadnought|tech=10|beams=10|torps=10|engines=4|mc=810|dur=240|trit=343|moly=350|mass=650|cargo=320|fuel=560|crew=1810|adv=40}}&lt;br /&gt;
 | Reptile Class Destroyer = {{ShipLineSummary|name=Reptile Class Destroyer|tech=3|beams=4|engines=2|mc=50|dur=22|trit=33|moly=15|mass=60|cargo=50|fuel=120|crew=45|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Lizard Class Cruiser = {{ShipLineSummary|name=Lizard Class Cruiser|tech=4|beams=4|torps=3|engines=2|mc=190|dur=42|trit=81|moly=30|mass=160|cargo=290|fuel=330|crew=430|special=[[Cl]]|adv=20}}&lt;br /&gt;
 | T-Rex Class Battleship = {{ShipLineSummary|name=T-Rex Class Battleship|tech=10|beams=10|torps=5|engines=2|mc=350|dur=140|trit=153|moly=100|mass=421|cargo=190|fuel=490|crew=810|adv=20}}&lt;br /&gt;
 | Serpent Class Escort = {{ShipLineSummary|name=Serpent Class Escort|tech=1|beams=2|engines=1|mc=40|dur=15|trit=33|moly=5|mass=55|cargo=20|fuel=160|crew=35}}&lt;br /&gt;
 | Saurian Class Light Cruiser = {{ShipLineSummary|name=Saurian Class Light Cruiser|tech=7|beams=4|torps=2|engines=2|mc=85|dur=32|trit=67|moly=23|mass=120|cargo=150|fuel=260|crew=336|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | White Falcon Class Cruiser = {{ShipLineSummary|name=White Falcon Class Cruiser|tech=3|beams=4|torps=1|engines=2|mc=110|dur=32|trit=61|moly=33|mass=120|cargo=140|fuel=430|crew=150|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Swift Heart Class Scout = {{ShipLineSummary|name=Swift Heart Class Scout|tech=1|beams=2|engines=1|mc=60|dur=6|trit=20|moly=5|mass=45|cargo=20|fuel=170|crew=126|special=[[Neb]], [[Cl]]|adv=5}}&lt;br /&gt;
 | Fearless Wing Cruiser = {{ShipLineSummary|name=Fearless Wing Cruiser|tech=5|beams=6|torps=1|engines=2|mc=180|dur=52|trit=81|moly=63|mass=150|cargo=240|fuel=360|crew=300|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Dark Wing Class Battleship = {{ShipLineSummary|name=Dark Wing Class Battleship|tech=10|beams=10|torps=8|engines=2|mc=450|dur=170|trit=183|moly=110|mass=491|cargo=150|fuel=290|crew=910|special=[[Adv. C]]|adv=80}}&lt;br /&gt;
 | Valiant Wind Class Carrier = {{ShipLineSummary|name=Valiant Wind Class Carrier|tech=6|beams=7|fighters=3|engines=2|mc=380|dur=52|trit=61|moly=123|mass=180|cargo=80|fuel=190|crew=322}}&lt;br /&gt;
 | Resolute Class Battlecruiser = {{ShipLineSummary|name=Resolute Class Battlecruiser|tech=7|beams=8|torps=3|engines=2|mc=380|dur=52|trit=71|moly=93|mass=180|cargo=280|fuel=480|crew=348|special=[[Adv. C]]|adv=30}}&lt;br /&gt;
 | Bright Heart Class Destroyer = {{ShipLineSummary|name=Bright Heart Class Destroyer|tech=3|beams=2|torps=4|engines=2|mc=140|dur=22|trit=43|moly=15|mass=80|cargo=40|fuel=90|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Class Frigate = {{ShipLineSummary|name=Deth Specula Class Frigate|tech=6|beams=6|torps=4|engines=2|mc=280|dur=25|trit=45|moly=89|mass=113|cargo=35|fuel=140|crew=240|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | D7a Painmaker Class Cruiser = {{ShipLineSummary|name=D7a Painmaker Class Cruiser|tech=2|beams=4|engines=2|mc=90|dur=42|trit=81|moly=43|mass=170|cargo=120|fuel=230|crew=352|special=[[RS]]}}&lt;br /&gt;
 | Victorious Class Battleship = {{ShipLineSummary|name=Victorious Class Battleship|tech=10|beams=10|torps=6|engines=2|mc=410|dur=170|trit=193|moly=90|mass=451|cargo=130|fuel=290|crew=810|special=[[RS]]|adv=20}}&lt;br /&gt;
 | D7 Coldpain Class Cruiser = {{ShipLineSummary|name=D7 Coldpain Class Cruiser|tech=4|beams=4|torps=2|engines=2|mc=120|dur=42|trit=71|moly=63|mass=175|cargo=100|fuel=430|crew=373|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | Ill Wind Class Battlecruiser = {{ShipLineSummary|name=Ill Wind Class Battlecruiser|tech=5|beams=10|torps=2|engines=2|mc=320|dur=82|trit=91|moly=93|mass=275|cargo=260|fuel=480|crew=525|special=[[RS]]|adv=20}}&lt;br /&gt;
 | D3 Thorn Class Destroyer = {{ShipLineSummary|name=D3 Thorn Class Destroyer|tech=5|beams=2|torps=4|engines=2|mc=110|dur=32|trit=43|moly=25|mass=90|cargo=40|fuel=120|crew=222|special=[[RS]], [[Cl]]|adv=5}}&lt;br /&gt;
 | D19b Nefarious Class Destroyer = {{ShipLineSummary|name=D19b Nefarious Class Destroyer|tech=6|beams=7|engines=2|mc=180|dur=32|trit=53|moly=65|mass=96|cargo=40|fuel=160|crew=265|special=[[GD]], [[RS]]|adv=35}}&lt;br /&gt;
 | Little Pest Class Escort = {{ShipLineSummary|name=Little Pest Class Escort|tech=2|beams=6|engines=2|mc=60|dur=12|trit=27|moly=45|mass=75|cargo=20|fuel=180|crew=175|special=[[RS]]}}&lt;br /&gt;
 | Saber Class Frigate = {{ShipLineSummary|name=Saber Class Frigate|tech=8|beams=10|engines=2|mc=280|dur=25|trit=35|moly=95|mass=153|cargo=25|fuel=150|crew=420|special=[[GD]], [[RS]]|adv=35}}&lt;br /&gt;
 | Lady Royale Class Cruiser = {{ShipLineSummary|name=Lady Royale Class Cruiser|tech=5|beams=4|torps=1|engines=2|mc=250|dur=52|trit=61|moly=83|mass=130|cargo=160|fuel=670|crew=270|special=[[Gam]]|adv=10}}&lt;br /&gt;
 | Dwarfstar Class Transport = {{ShipLineSummary|name=Dwarfstar Class Transport|tech=3|beams=6|engines=2|mc=280|dur=62|trit=43|moly=15|mass=100|cargo=220|fuel=180|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Br4 Class Gunship = {{ShipLineSummary|name=Br4 Class Gunship|tech=1|beams=5|engines=2|mc=60|dur=12|trit=17|moly=35|mass=55|cargo=20|fuel=80|crew=55|special=[[Grav]], [[Cl]]|adv=25}}&lt;br /&gt;
 | Br5 Kaye Class Torpedo Boat = {{ShipLineSummary|name=Br5 Kaye Class Torpedo Boat|tech=3|beams=4|torps=1|engines=2|mc=70|dur=22|trit=17|moly=15|mass=57|cargo=20|fuel=80|crew=40|special=[[Grav]], [[Cl]]|adv=30}}&lt;br /&gt;
 | Meteor Class Blockade Runner = {{ShipLineSummary|name=Meteor Class Blockade Runner|tech=5|beams=4|torps=4|engines=2|mc=250|dur=22|trit=17|moly=55|mass=90|cargo=120|fuel=285|crew=102|special=[[Grav]], [[Cl]]|adv=90}}&lt;br /&gt;
 | Red Wind Class Carrier = {{ShipLineSummary|name=Red Wind Class Carrier|tech=8|beams=2|fighters=2|engines=2|mc=150|dur=22|trit=37|moly=15|mass=70|cargo=60|fuel=85|crew=40|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Skyfire Class Cruiser = {{ShipLineSummary|name=Skyfire Class Cruiser|tech=5|beams=4|torps=2|engines=2|mc=250|dur=52|trit=61|moly=83|mass=150|cargo=250|fuel=370|crew=270}}&lt;br /&gt;
 | Madonnzila Class Carrier = {{ShipLineSummary|name=Madonnzila Class Carrier|tech=9|beams=4|fighters=5|engines=2|mc=420|dur=110|trit=123|moly=90|mass=331|cargo=150|fuel=290|crew=910|adv=10}}&lt;br /&gt;
 | Bloodfang Class Carrier = {{ShipLineSummary|name=Bloodfang Class Carrier|tech=10|beams=7|fighters=4|engines=2|mc=480|dur=42|trit=61|moly=133|mass=220|cargo=80|fuel=190|crew=222}}&lt;br /&gt;
 | B200 Class Probe = {{ShipLineSummary|name=B200 Class Probe|tech=1|beams=2|engines=1|mc=30|dur=12|trit=17|moly=7|mass=30|cargo=15|fuel=80|crew=6|special=[[Hyp]]|adv=10}}&lt;br /&gt;
 | Biocide Class Carrier = {{ShipLineSummary|name=Biocide Class Carrier|tech=9|beams=10|fighters=10|engines=6|mc=910|dur=340|trit=343|moly=550|mass=860|cargo=320|fuel=1260|crew=2810|adv=65}}&lt;br /&gt;
 | Annihilation Class Battleship = {{ShipLineSummary|name=Annihilation Class Battleship|tech=10|beams=10|torps=10|engines=6|mc=910|dur=340|trit=343|moly=550|mass=960|cargo=320|fuel=1260|crew=2910|adv=40}}&lt;br /&gt;
 | B41 Explorer = {{ShipLineSummary|name=B41 Explorer|tech=2|beams=4|engines=1|mc=40|dur=6|trit=20|moly=15|mass=35|cargo=70|fuel=270|crew=8|special=[[Neb]]}}&lt;br /&gt;
 | B222 Destroyer = {{ShipLineSummary|name=B222 Destroyer|tech=5|beams=7|engines=2|mc=130|dur=32|trit=43|moly=65|mass=86|cargo=40|fuel=160|crew=165}}&lt;br /&gt;
 | Firecloud Class Cruiser = {{ShipLineSummary|name=Firecloud Class Cruiser|tech=6|beams=6|torps=2|engines=2|mc=290|dur=32|trit=47|moly=84|mass=120|cargo=290|fuel=440|crew=236|special=[[Chunnel]]|adv=140}}&lt;br /&gt;
 | Watcher Class Scout = {{ShipLineSummary|name=Watcher Class Scout|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=47|cargo=50|fuel=270|crew=86}}&lt;br /&gt;
 | Quietus Class Cruiser = {{ShipLineSummary|name=Quietus Class Cruiser|tech=5|beams=4|torps=1|engines=2|mc=120|dur=52|trit=61|moly=73|mass=130|cargo=250|fuel=470|crew=170}}&lt;br /&gt;
 | Small Transport = {{ShipLineSummary|name=Small Transport|tech=4|beams=2|engines=1|mc=25|dur=2|trit=2|moly=20|mass=30|cargo=50|fuel=180|crew=15}}&lt;br /&gt;
 | Ruby Class Light Cruiser = {{ShipLineSummary|name=Ruby Class Light Cruiser|tech=3|beams=4|torps=2|engines=2|mc=95|dur=32|trit=47|moly=43|mass=120|cargo=370|fuel=390|crew=136|adv=20}}&lt;br /&gt;
 | Emerald Class Battlecruiser = {{ShipLineSummary|name=Emerald Class Battlecruiser|tech=6|beams=8|torps=3|engines=2|mc=390|dur=52|trit=71|moly=93|mass=180|cargo=510|fuel=480|crew=258|adv=30}}&lt;br /&gt;
 | Sky Garnet Class Destroyer = {{ShipLineSummary|name=Sky Garnet Class Destroyer|tech=5|beams=7|torps=1|engines=2|mc=110|dur=32|trit=43|moly=25|mass=90|cargo=30|fuel=120|crew=80}}&lt;br /&gt;
 | Diamond Flame Class Battleship = {{ShipLineSummary|name=Diamond Flame Class Battleship|tech=9|beams=10|torps=6|engines=2|mc=410|dur=70|trit=93|moly=390|mass=451|cargo=90|fuel=400|crew=510|adv=20}}&lt;br /&gt;
 | Onyx Class Frigate = {{ShipLineSummary|name=Onyx Class Frigate|tech=8|beams=8|torps=1|engines=2|mc=280|dur=25|trit=35|moly=95|mass=153|cargo=10|fuel=150|crew=320|special=[[H100]]|adv=15}}&lt;br /&gt;
 | Topez Class Gunboat = {{ShipLineSummary|name=Topez Class Gunboat|tech=3|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=15|fuel=60|crew=20}}&lt;br /&gt;
 | Opal Class Torpedo Boat = {{ShipLineSummary|name=Opal Class Torpedo Boat|tech=2|beams=1|torps=1|engines=1|mc=60|dur=12|trit=29|moly=20|mass=67|cargo=19|fuel=55|crew=25}}&lt;br /&gt;
 | Crystal Thunder Class Carrier = {{ShipLineSummary|name=Crystal Thunder Class Carrier|tech=10|beams=6|fighters=8|engines=4|mc=480|dur=42|trit=61|moly=233|mass=320|cargo=80|fuel=290|crew=422|adv=30}}&lt;br /&gt;
 | Moscow Class Star Escort = {{ShipLineSummary|name=Moscow Class Star Escort|tech=3|beams=4|fighters=2|engines=2|mc=285|dur=25|trit=55|moly=89|mass=173|cargo=65|fuel=140|crew=370|special=[[RS]]}}&lt;br /&gt;
 | Super Star Destroyer = {{ShipLineSummary|name=Super Star Destroyer|tech=6|beams=8|fighters=3|engines=2|mc=390|dur=42|trit=71|moly=92|mass=250|cargo=80|fuel=180|crew=458|special=[[IA]], [[PI]]|adv=60}}&lt;br /&gt;
 | Gorbie Class Battlecarrier = {{ShipLineSummary|name=Gorbie Class Battlecarrier|tech=10|beams=10|fighters=10|engines=6|mc=790|dur=142|trit=471|moly=442|mass=980|cargo=250|fuel=1760|crew=2287|adv=60}}&lt;br /&gt;
 | Ru25 Gunboat = {{ShipLineSummary|name=Ru25 Gunboat|tech=1|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=1|fuel=90|crew=10}}&lt;br /&gt;
 | H-ross Class Light Carrier = {{ShipLineSummary|name=H-ross Class Light Carrier|tech=2|beams=2|fighters=2|engines=2|mc=120|dur=42|trit=91|moly=53|mass=170|cargo=120|fuel=230|crew=352}}&lt;br /&gt;
 | Mig Class Scout = {{ShipLineSummary|name=Mig Class Scout|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=37|cargo=20|fuel=270|crew=10}}&lt;br /&gt;
 | Super Star Cruiser = {{ShipLineSummary|name=Super Star Cruiser|tech=9|beams=8|fighters=4|engines=2|mc=490|dur=42|trit=71|moly=122|mass=270|cargo=110|fuel=450|crew=578}}&lt;br /&gt;
 | Super Star Frigate = {{ShipLineSummary|name=Super Star Frigate|tech=4|beams=5|torps=3|engines=2|mc=140|dur=32|trit=51|moly=62|mass=150|cargo=80|fuel=180|crew=102}}&lt;br /&gt;
 | Super Star Carrier = {{ShipLineSummary|name=Super Star Carrier|tech=5|beams=6|fighters=4|engines=2|mc=320|dur=42|trit=91|moly=143|mass=250|cargo=180|fuel=240|crew=352}}&lt;br /&gt;
 | Pl21 Probe = {{ShipLineSummary|name=Pl21 Probe|tech=1|beams=1|engines=1|mc=30|dur=1|trit=1|moly=25|mass=24|cargo=20|fuel=180|crew=1|special=[[Hyp]]|adv=20}}&lt;br /&gt;
 | Instrumentality Class Baseship = {{ShipLineSummary|name=Instrumentality Class Baseship|tech=6|beams=4|fighters=7|engines=4|mc=390|dur=242|trit=71|moly=12|mass=350|cargo=80|fuel=980|crew=958|adv=30}}&lt;br /&gt;
 | Golem Class Baseship = {{ShipLineSummary|name=Golem Class Baseship|tech=10|beams=6|fighters=10|engines=8|mc=990|dur=442|trit=171|moly=32|mass=850|cargo=300|fuel=2000|crew=1958|adv=50}}&lt;br /&gt;
 | Automa Class Baseship = {{ShipLineSummary|name=Automa Class Baseship|tech=9|beams=4|fighters=8|engines=6|mc=690|dur=242|trit=131|moly=45|mass=560|cargo=200|fuel=1480|crew=1258|adv=40}}&lt;br /&gt;
 | Cat&#039;s Paw Class Destroyer = {{ShipLineSummary|name=Cat&#039;s Paw Class Destroyer|tech=2|beams=4|torps=2|engines=2|mc=120|dur=32|trit=61|moly=5|mass=120|cargo=300|fuel=300|crew=258|adv=10}}&lt;br /&gt;
 | Q Tanker = {{ShipLineSummary|name=Q Tanker|tech=3|fighters=1|engines=2|mc=50|dur=10|trit=2|moly=20|mass=80|cargo=120|fuel=600|crew=2}}&lt;br /&gt;
 | Cybernaut Class Baseship = {{ShipLineSummary|name=Cybernaut Class Baseship|tech=4|beams=3|fighters=5|engines=4|mc=150|dur=292|trit=163|moly=5|mass=340|cargo=50|fuel=980|crew=558}}&lt;br /&gt;
 | Pawn Class Baseship = {{ShipLineSummary|name=Pawn Class Baseship|tech=3|beams=2|fighters=2|engines=2|mc=130|dur=342|trit=23|moly=10|mass=260|cargo=40|fuel=720|crew=358|special=[[Bio100]]|adv=5}}&lt;br /&gt;
 | Iron Slave Class Baseship = {{ShipLineSummary|name=Iron Slave Class Baseship|tech=2|beams=1|fighters=2|engines=1|mc=80|dur=22|trit=23|moly=10|mass=60|cargo=70|fuel=320|crew=258}}&lt;br /&gt;
 | Tranquility Class Cruiser = {{ShipLineSummary|name=Tranquility Class Cruiser|tech=6|beams=4|torps=2|engines=2|mc=140|dur=42|trit=71|moly=43|mass=160|cargo=380|fuel=460|crew=330|adv=10}}&lt;br /&gt;
 | Falcon Class Escort = {{ShipLineSummary|name=Falcon Class Escort|tech=2|beams=2|engines=1|mc=50|dur=5|trit=5|moly=12|mass=30|cargo=120|fuel=150|crew=27|special=[[Hyp]]|adv=40}}&lt;br /&gt;
 | Gaurdian Class Destroyer = {{ShipLineSummary|name=Gaurdian Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=180|dur=10|trit=60|moly=11|mass=80|cargo=20|fuel=120|crew=275}}&lt;br /&gt;
 | Iron Lady Class Frigate = {{ShipLineSummary|name=Iron Lady Class Frigate|tech=9|beams=8|torps=2|engines=2|mc=290|dur=22|trit=23|moly=47|mass=150|cargo=60|fuel=210|crew=99}}&lt;br /&gt;
 | Sage Class Frigate = {{ShipLineSummary|name=Sage Class Frigate|tech=5|beams=4|torps=2|engines=2|mc=170|dur=12|trit=63|moly=27|mass=100|cargo=50|fuel=150|crew=79}}&lt;br /&gt;
 | Deep Space Scout = {{ShipLineSummary|name=Deep Space Scout|tech=3|beams=4|engines=1|mc=190|dur=1|trit=1|moly=29|mass=30|cargo=200|fuel=450|crew=10}}&lt;br /&gt;
 | Patriot Class Light Carrier = {{ShipLineSummary|name=Patriot Class Light Carrier|tech=6|beams=2|fighters=6|engines=1|mc=90|dur=5|trit=45|moly=35|mass=90|cargo=30|fuel=140|crew=172}}&lt;br /&gt;
 | Armored Transport = {{ShipLineSummary|name=Armored Transport|tech=4|beams=1|engines=2|mc=35|dur=14|trit=12|moly=16|mass=68|cargo=200|fuel=250|crew=126|special=[[RS]]}}&lt;br /&gt;
 | Rush Class Heavy Carrier = {{ShipLineSummary|name=Rush Class Heavy Carrier|tech=10|beams=5|fighters=10|engines=6|mc=987|dur=242|trit=171|moly=242|mass=645|cargo=390|fuel=1550|crew=1858|adv=50}}&lt;br /&gt;
 | Little Joe Class Escort = {{ShipLineSummary|name=Little Joe Class Escort|tech=2|beams=6|engines=1|mc=50|dur=42|trit=26|moly=15|mass=65|cargo=20|fuel=85|crew=175}}&lt;br /&gt;
 | Cobol Class Research Cruiser = {{ShipLineSummary|name=Cobol Class Research Cruiser|tech=4|beams=4|torps=2|engines=2|mc=150|dur=32|trit=37|moly=23|mass=115|cargo=250|fuel=450|crew=286|special=[[Ram]], [[Bio]]|adv=40}}&lt;br /&gt;
 | Aries Class Transport = {{ShipLineSummary|name=Aries Class Transport|tech=5|beams=2|engines=2|mc=65|dur=14|trit=12|moly=25|mass=69|cargo=260|fuel=260|crew=226|special=[[A.Ref]]|adv=20}}&lt;br /&gt;
 | Taurus Class Scout = {{ShipLineSummary|name=Taurus Class Scout|tech=1|beams=2|engines=2|mc=50|dur=20|trit=40|moly=5|mass=95|cargo=140|fuel=590|crew=180}}&lt;br /&gt;
 | Virgo Class Battlestar = {{ShipLineSummary|name=Virgo Class Battlestar|tech=10|beams=10|fighters=8|engines=8|mc=887|dur=142|trit=371|moly=142|mass=625|cargo=290|fuel=1550|crew=1858|adv=45}}&lt;br /&gt;
 | Sagittarius Class Transport = {{ShipLineSummary|name=Sagittarius Class Transport|tech=5|beams=2|fighters=1|engines=2|mc=75|dur=14|trit=12|moly=38|mass=99|cargo=300|fuel=450|crew=226}}&lt;br /&gt;
 | Gemini Class Transport = {{ShipLineSummary|name=Gemini Class Transport|tech=6|beams=4|fighters=1|engines=2|mc=145|dur=14|trit=42|moly=48|mass=140|cargo=400|fuel=350|crew=326}}&lt;br /&gt;
 | Scorpius Class Light Carrier = {{ShipLineSummary|name=Scorpius Class Light Carrier|tech=6|beams=4|fighters=2|engines=4|mc=287|dur=92|trit=231|moly=82|mass=315|cargo=90|fuel=250|crew=958}}&lt;br /&gt;
 | Cygnus Class Destroyer = {{ShipLineSummary|name=Cygnus Class Destroyer|tech=1|beams=4|torps=4|engines=1|mc=70|dur=25|trit=50|moly=7|mass=90|cargo=50|fuel=130|crew=190}}&lt;br /&gt;
 | Neutronic Refinery Ship = {{ShipLineSummary|name=Neutronic Refinery Ship|tech=9|beams=6|engines=10|mc=970|dur=125|trit=150|moly=527|mass=712|cargo=1050|fuel=800|crew=190|special=[[Ref]]|adv=10}}&lt;br /&gt;
 | Merlin Class Alchemy Ship = {{ShipLineSummary|name=Merlin Class Alchemy Ship|tech=10|beams=8|engines=10|mc=840|dur=625|trit=250|moly=134|mass=920|cargo=2700|fuel=450|crew=120|special=[[Alc]]|adv=25}}&lt;br /&gt;
 | Enlighten Class Research Vessel = {{ShipLineSummary|name=Enlighten Class Research Vessel|tech=9|beams=5|torps=1|engines=2|mc=340|dur=40|trit=62|moly=88|mass=160|cargo=40|fuel=180|crew=520|special=[[Edu]]|adv=20}}&lt;br /&gt;
 | Armored Ore Condenser = {{ShipLineSummary|name=Armored Ore Condenser|tech=4|beams=2|engines=2|mc=90|dur=12|trit=45|moly=16|mass=85|cargo=170|fuel=210|crew=64|special=[[Ore]]|adv=10}}&lt;br /&gt;
 | Dungeon Class Stargate = {{ShipLineSummary|name=Dungeon Class Stargate|tech=10|beams=0|engines=10|mc=1440|dur=1250|trit=510|moly=840|mass=1970|cargo=3900|fuel=440|crew=100|special=[[Chunnel|Stargate]]|adv=35}}&lt;br /&gt;
 | Sapphire Class Space Ship = {{ShipLineSummary|name=Sapphire Class Space Ship|tech=5|beams=1|torps=1|engines=1|mc=390|dur=16|trit=33|moly=39|mass=57|cargo=30|fuel=120|crew=20|special=[[Hyperdrive|Hyp]]|adv=40}}&lt;br /&gt;
 | Outrider Class Transport = {{ShipLineSummary|name=Outrider Class Transport|tech=1|beams=1|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=130|fuel=260|crew=180}}&lt;br /&gt;
 | Vendetta B Class Frigate = {{ShipLineSummary|name=Vendetta B Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=140|dur=12|trit=23|moly=47|mass=100|cargo=30|fuel=140|crew=99}}&lt;br /&gt;
 | Banshee B Class Destroyer = {{ShipLineSummary|name=Banshee B Class Destroyer|tech=6|beams=7|torps=1|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=70|fuel=140|crew=336|special=[[RS]]}}&lt;br /&gt;
 | Arkham Class Destroyer = {{ShipLineSummary|name=Arkham Class Destroyer|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=155|cargo=140|fuel=180|crew=328}}&lt;br /&gt;
 | Thor B Class Frigate = {{ShipLineSummary|name=Thor B Class Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=40|trit=60|moly=99|mass=233|cargo=95|fuel=210|crew=380|adv=5}}&lt;br /&gt;
 | Diplomacy B Class Cruiser = {{ShipLineSummary|name=Diplomacy B Class Cruiser|tech=9|beams=6|torps=6|engines=2|mc=410|dur=35|trit=63|moly=89|mass=220|cargo=125|fuel=350|crew=328|adv=10}}&lt;br /&gt;
 | Reptile Class Escort = {{ShipLineSummary|name=Reptile Class Escort|tech=3|beams=4|engines=1|mc=50|dur=22|trit=33|moly=15|mass=60|cargo=50|fuel=120|crew=45|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Saurian Class Frigate = {{ShipLineSummary|name=Saurian Class Frigate|tech=7|beams=7|torps=2|engines=2|mc=85|dur=32|trit=67|moly=23|mass=130|cargo=120|fuel=260|crew=336|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Valiant Wind B Class Carrier = {{ShipLineSummary|name=Valiant Wind B Class Carrier|tech=6|beams=7|fighters=3|engines=2|mc=310|dur=42|trit=51|moly=93|mass=180|cargo=60|fuel=190|crew=322}}&lt;br /&gt;
 | Bright Heart Light Destroyer = {{ShipLineSummary|name=Bright Heart Light Destroyer|tech=3|beams=2|torps=4|engines=1|mc=100|dur=22|trit=43|moly=15|mass=80|cargo=40|fuel=90|crew=122|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Armoured Frigate = {{ShipLineSummary|name=Deth Specula Armoured Frigate|tech=6|beams=6|torps=4|engines=2|mc=280|dur=30|trit=50|moly=89|mass=153|cargo=50|fuel=180|crew=240|special=[[RS]], [[Cl]]|adv=15}}&lt;br /&gt;
 | D7b Painmaker Class Cruiser = {{ShipLineSummary|name=D7b Painmaker Class Cruiser|tech=2|beams=4|engines=2|mc=90|dur=42|trit=81|moly=43|mass=170|cargo=120|fuel=230|crew=352|special=[[GD]], [[RS]]|adv=15}}&lt;br /&gt;
 | D3 Thorn Class Frigate = {{ShipLineSummary|name=D3 Thorn Class Frigate|tech=5|beams=3|torps=5|engines=1|mc=110|dur=32|trit=43|moly=25|mass=110|cargo=40|fuel=180|crew=222|special=[[RS]], [[Cl]]|adv=10}}&lt;br /&gt;
 | D19c Nefarious Class Destroyer = {{ShipLineSummary|name=D19c Nefarious Class Destroyer|tech=6|beams=7|engines=1|mc=180|dur=32|trit=53|moly=65|mass=96|cargo=40|fuel=160|crew=265|special=[[GD]], [[RS]]|adv=40}}&lt;br /&gt;
 | Little Pest Light Escort = {{ShipLineSummary|name=Little Pest Light Escort|tech=2|beams=6|engines=1|mc=50|dur=6|trit=14|moly=22|mass=55|cargo=30|fuel=180|crew=115}}&lt;br /&gt;
 | Saber Class Shield Generator = {{ShipLineSummary|name=Saber Class Shield Generator|tech=8|beams=10|engines=2|mc=330|dur=50|trit=77|moly=95|mass=173|cargo=25|fuel=150|crew=420|special=[[SG]], [[GD]], [[RS]]|adv=60}}&lt;br /&gt;
 | Dwarfstar II Class Transport = {{ShipLineSummary|name=Dwarfstar II Class Transport|tech=3|beams=6|engines=2|mc=180|dur=32|trit=43|moly=15|mass=110|cargo=320|fuel=270|crew=122|special=[[Cl]]|adv=10}}&lt;br /&gt;
 | Red Wind Storm-Carrier = {{ShipLineSummary|name=Red Wind Storm-Carrier|tech=8|beams=2|fighters=2|engines=2|mc=150|dur=22|trit=37|moly=15|mass=70|cargo=60|fuel=85|crew=40|special=[[CFB]], [[Adv. C]]|adv=30}}&lt;br /&gt;
 | Skyfire Class Heavy Cruiser = {{ShipLineSummary|name=Skyfire Class Heavy Cruiser|tech=5|beams=4|torps=4|engines=2|mc=250|dur=71|trit=61|moly=93|mass=215|cargo=310|fuel=370|crew=270|adv=20}}&lt;br /&gt;
 | B41b Explorer = {{ShipLineSummary|name=B41b Explorer|tech=2|beams=4|engines=1|mc=40|dur=6|trit=20|moly=15|mass=35|cargo=70|fuel=270|crew=8|special=[[Chunnel|ChunT]], [[Neb]]|adv=20}}&lt;br /&gt;
 | B222b Destroyer = {{ShipLineSummary|name=B222b Destroyer|tech=5|beams=7|engines=2|mc=130|dur=32|trit=43|moly=65|mass=86|cargo=40|fuel=160|crew=165|special=[[Chunnel|ChunS]]|adv=40}}&lt;br /&gt;
 | Medium Transport = {{ShipLineSummary|name=Medium Transport|tech=4|beams=2|engines=1|mc=25|dur=2|trit=2|moly=20|mass=30|cargo=180|fuel=180|crew=15}}&lt;br /&gt;
 | Sky Garnet Class Frigate = {{ShipLineSummary|name=Sky Garnet Class Frigate|tech=5|beams=7|torps=1|engines=1|mc=75|dur=15|trit=33|moly=22|mass=90|cargo=50|fuel=120|crew=80}}&lt;br /&gt;
 | Topaz Class Gunboats = {{ShipLineSummary|name=Topaz Class Gunboats|tech=3|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=15|fuel=60|crew=20|special=[[Sq]], [[El]], [[PI]]|adv=10}}&lt;br /&gt;
 | Moscow Class Star Destroyer = {{ShipLineSummary|name=Moscow Class Star Destroyer|tech=3|beams=4|fighters=4|engines=1|mc=285|dur=25|trit=55|moly=89|mass=173|cargo=65|fuel=140|crew=370|special=[[RS]]}}&lt;br /&gt;
 | Ru25 Gunboats = {{ShipLineSummary|name=Ru25 Gunboats|tech=1|beams=4|engines=1|mc=60|dur=12|trit=27|moly=25|mass=65|cargo=1|fuel=90|crew=8|special=[[Sq]], [[El]], [[PI]]|adv=10}}&lt;br /&gt;
 | Mig Class Transport = {{ShipLineSummary|name=Mig Class Transport|tech=1|beams=2|engines=1|mc=50|dur=6|trit=25|moly=5|mass=37|cargo=140|fuel=270|crew=10}}&lt;br /&gt;
 | Super Star Cruiser II = {{ShipLineSummary|name=Super Star Cruiser II|tech=9|beams=8|fighters=5|engines=3|mc=490|dur=42|trit=71|moly=122|mass=325|cargo=110|fuel=450|crew=578|adv=10}}&lt;br /&gt;
 | Super Star Carrier II = {{ShipLineSummary|name=Super Star Carrier II|tech=5|beams=6|fighters=4|engines=2|mc=320|dur=42|trit=91|moly=113|mass=250|cargo=220|fuel=350|crew=352|adv=10}}&lt;br /&gt;
 | Cybernaut B Class Baseship = {{ShipLineSummary|name=Cybernaut B Class Baseship|tech=4|beams=3|fighters=5|engines=3|mc=190|dur=192|trit=61|moly=5|mass=340|cargo=50|fuel=980|crew=558|adv=20}}&lt;br /&gt;
 | Pawn B Class Baseship = {{ShipLineSummary|name=Pawn B Class Baseship|tech=3|beams=2|fighters=2|engines=2|mc=130|dur=142|trit=23|moly=10|mass=260|cargo=40|fuel=720|crew=358|special=[[Bio100]]|adv=10}}&lt;br /&gt;
 | Iron Slave Class Tug = {{ShipLineSummary|name=Iron Slave Class Tug|tech=2|beams=1|fighters=2|engines=2|mc=80|dur=22|trit=23|moly=10|mass=60|cargo=70|fuel=320|crew=258}}&lt;br /&gt;
 | Gaurdian B Class Destroyer = {{ShipLineSummary|name=Gaurdian B Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=130|dur=10|trit=60|moly=11|mass=80|cargo=40|fuel=120|crew=275}}&lt;br /&gt;
 | Iron Lady Class Command Ship = {{ShipLineSummary|name=Iron Lady Class Command Ship|tech=9|beams=8|torps=2|engines=2|mc=290|dur=22|trit=23|moly=47|mass=150|cargo=60|fuel=210|crew=99|special=[[Com]]|adv=50}}&lt;br /&gt;
 | Sage Class Repair Ship = {{ShipLineSummary|name=Sage Class Repair Ship|tech=5|beams=4|torps=2|engines=2|mc=170|dur=12|trit=63|moly=27|mass=100|cargo=50|fuel=150|crew=79|special=[[Rep]]|adv=10}}&lt;br /&gt;
 | Heavy Armored Transport = {{ShipLineSummary|name=Heavy Armored Transport|tech=4|beams=1|engines=2|mc=35|dur=17|trit=20|moly=23|mass=68|cargo=520|fuel=280|crew=126|special=[[RS]]}}&lt;br /&gt;
 | Little Joe Light Escort = {{ShipLineSummary|name=Little Joe Light Escort|tech=2|beams=6|engines=1|mc=50|dur=21|trit=13|moly=7|mass=65|cargo=30|fuel=95|crew=175}}&lt;br /&gt;
 | Taurus Class Transport = {{ShipLineSummary|name=Taurus Class Transport|tech=1|beams=2|engines=1|mc=50|dur=20|trit=20|moly=5|mass=50|cargo=120|fuel=590|crew=180}}&lt;br /&gt;
 | Scorpius Class Carrier = {{ShipLineSummary|name=Scorpius Class Carrier|tech=6|beams=5|fighters=4|engines=3|mc=287|dur=72|trit=131|moly=62|mass=330|cargo=90|fuel=250|crew=958}}&lt;br /&gt;
 | Vendetta C Class Frigate = {{ShipLineSummary|name=Vendetta C Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=90|dur=9|trit=17|moly=29|mass=100|cargo=30|fuel=140|crew=99}}&lt;br /&gt;
 | Wild Banshee Class Destroyer = {{ShipLineSummary|name=Wild Banshee Class Destroyer|tech=6|beams=10|torps=1|engines=2|mc=110|dur=22|trit=47|moly=53|mass=120|cargo=60|fuel=140|crew=336|special=[[RS]]|adv=10}}&lt;br /&gt;
 | Arkham Class Cruiser = {{ShipLineSummary|name=Arkham Class Cruiser|tech=8|beams=6|torps=3|engines=2|mc=70|dur=12|trit=43|moly=67|mass=160|cargo=270|fuel=250|crew=328|adv=10}}&lt;br /&gt;
 | Thor Class Heavy Frigate = {{ShipLineSummary|name=Thor Class Heavy Frigate|tech=9|beams=1|torps=8|engines=2|mc=130|dur=45|trit=65|moly=109|mass=293|cargo=95|fuel=260|crew=390|adv=15}}&lt;br /&gt;
 | Saurian Class Heavy Frigate = {{ShipLineSummary|name=Saurian Class Heavy Frigate|tech=7|beams=9|torps=3|engines=2|mc=105|dur=32|trit=67|moly=43|mass=190|cargo=90|fuel=260|crew=336|special=[[Cl]]|adv=20}}&lt;br /&gt;
 | Valiant Wind Storm-Carrier = {{ShipLineSummary|name=Valiant Wind Storm-Carrier|tech=6|beams=7|fighters=3|engines=2|mc=160|dur=22|trit=31|moly=53|mass=180|cargo=40|fuel=190|crew=322|adv=5}}&lt;br /&gt;
 | Deth Specula Stealth = {{ShipLineSummary|name=Deth Specula Stealth|tech=6|beams=6|torps=4|engines=2|mc=280|dur=30|trit=50|moly=89|mass=153|cargo=50|fuel=180|crew=240|special=[[RI]], [[RS]], [[Cl]]|adv=40}}&lt;br /&gt;
 | D3 Thorn Class Cruiser = {{ShipLineSummary|name=D3 Thorn Class Cruiser|tech=5|beams=3|torps=5|engines=1|mc=175|dur=64|trit=51|moly=63|mass=130|cargo=130|fuel=250|crew=222|special=[[RS]], [[Cl]]|adv=20}}&lt;br /&gt;
 | Imperial Topaz Class Gunboats = {{ShipLineSummary|name=Imperial Topaz Class Gunboats|tech=3|beams=5|engines=1|mc=75|dur=15|trit=35|moly=31|mass=65|cargo=15|fuel=60|crew=20|special=[[Sq]], [[El]], [[PI]]|adv=25}}&lt;br /&gt;
 | Ru30 Gunboats = {{ShipLineSummary|name=Ru30 Gunboats|tech=1|beams=5|engines=1|mc=75|dur=15|trit=35|moly=31|mass=65|cargo=1|fuel=90|crew=10|special=[[Sq]], [[El]], [[PI]]|adv=25}}&lt;br /&gt;
 | Gaurdian C Class Destroyer = {{ShipLineSummary|name=Gaurdian C Class Destroyer|tech=4|beams=3|torps=6|engines=1|mc=130|dur=10|trit=60|moly=11|mass=130|cargo=40|fuel=180|crew=275}}&lt;br /&gt;
 | Scorpius Class Heavy Carrier = {{ShipLineSummary|name=Scorpius Class Heavy Carrier|tech=6|beams=6|fighters=5|engines=4|mc=387|dur=72|trit=151|moly=92|mass=360|cargo=130|fuel=250|crew=958|adv=20}}&lt;br /&gt;
 | Vendetta Stealth Class Frigate = {{ShipLineSummary|name=Vendetta Stealth Class Frigate|tech=5|beams=4|torps=4|engines=1|mc=90|dur=12|trit=23|moly=37|mass=100|cargo=30|fuel=140|crew=99|special=[[Cl]]|adv=5}}&lt;br /&gt;
 | Deth Specula Heavy Frigate = {{ShipLineSummary|name=Deth Specula Heavy Frigate|tech=6|beams=4|torps=6|engines=2|mc=280|dur=30|trit=50|moly=89|mass=183|cargo=50|fuel=205|crew=240|special=[[RS]], [[Adv. C]]|adv=30}}&lt;br /&gt;
 | Chameleon Class Freighter = {{ShipLineSummary|name=Chameleon Class Freighter|tech=8|engines=2|mc=260|dur=23|trit=21|moly=65|mass=121|cargo=960|fuel=510|crew=85|special=[[Cham]]|adv=20}}&lt;br /&gt;
 | Madonnzila Class Carrier (C) = {{ShipLineSummary|name=Madonnzila Class Carrier (C)|tech=9|beams=4|fighters=5|engines=2|mc=720|dur=140|trit=133|moly=130|mass=331|cargo=150|fuel=290|crew=910|special=[[Cham]]|adv=25}}&lt;br /&gt;
 | T-Rex Class Battleship (C) = {{ShipLineSummary|name=T-Rex Class Battleship (C)|tech=10|beams=10|torps=5|engines=2|mc=650|dur=162|trit=173|moly=149|mass=421|cargo=190|fuel=490|crew=810|special=[[Cham]]|adv=35}}&lt;br /&gt;
 | Tantrum Liner = {{ShipLineSummary|name=Tantrum Liner|tech=7|beams=1|engines=1|mc=120|dur=6|trit=3|moly=16|mass=10|cargo=10|fuel=50|crew=2|special=[[KnB]]|adv=30}}&lt;br /&gt;
 | Skyfire Class Transport = {{ShipLineSummary|name=Skyfire Class Transport|tech=5|beams=4|torps=2|engines=2|mc=250|dur=72|trit=61|moly=83|mass=150|cargo=750|fuel=370|crew=270|adv=20}}&lt;br /&gt;
 | Zilla Class Battlecarrier = {{ShipLineSummary|name=Zilla Class Battlecarrier|tech=10|beams=10|fighters=5|engines=4|mc=2500|dur=250|trit=250|moly=250|mass=500|cargo=250|fuel=230|crew=500|special=[[ESL]]|adv=15}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
==Template Syntax:==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipLineSummary|name= }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineByName|name=Outrider Class Scout}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Template:ShipTableHeader&amp;diff=4723</id>
		<title>Template:ShipTableHeader</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Template:ShipTableHeader&amp;diff=4723"/>
		<updated>2021-06-13T22:55:43Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Tech Levels|Tech]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Beams]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Torpedo|T]]/[[Fighter|F]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Engines|En]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #088&amp;quot; |[[Megacredits|MC]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #844&amp;quot; |[[Duranium|Dur]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #808&amp;quot; |[[Tritanium|Tri]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #880&amp;quot; |[[Molybdenum|Mol]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Mass]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Cargo]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #080&amp;quot; |[[Neutronium|Fuel]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Crew]]&lt;br /&gt;
! Abilities&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Campaign|Adv]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template implements a ship table header.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Template Syntax:==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipTableHeader}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineSummary|name=Outrider Class Scout|tech=1|beams=1|torps=0|fighters=0|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=40|fuel=260|crew=180}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Template:ShipTableHeader&amp;diff=4722</id>
		<title>Template:ShipTableHeader</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Template:ShipTableHeader&amp;diff=4722"/>
		<updated>2021-06-13T22:55:18Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Tech Levels|Tech]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Beams]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Torpedo|T]]/[[Fighter|F]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Engines|En]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #088&amp;quot; |[[Megacredits|MC]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #844&amp;quot; |[[Duranium|Dur]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #808&amp;quot; |[[Tritanium|Tri]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #880&amp;quot; |[[Molybdenum|Mol]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Mass]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Cargo]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #080&amp;quot; |[[Neutronium|Fuel]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Crew]]&lt;br /&gt;
! Abilities&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Campaign|Adv]]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template implements a ship table header.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Template Syntax:==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipTableHeader}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineSummary|name=Outrider Class Scout|tech=1|beams=1|torps=0|fighters=0|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=40|fuel=260|crew=180}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Template:ShipTableHeader&amp;diff=4721</id>
		<title>Template:ShipTableHeader</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Template:ShipTableHeader&amp;diff=4721"/>
		<updated>2021-06-13T22:54:28Z</updated>

		<summary type="html">&lt;p&gt;Rbos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Tech Levels|Tech]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Beams]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Torpedo|T]]/[[Fighter|F]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Engines|En]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #088&amp;quot; |[[Megacredits|MC]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #844&amp;quot; |[[Duranium|Dur]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #808&amp;quot; |[[Tritanium|Tri]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #880&amp;quot; |[[Molybdenum|Mol]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Mass]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Cargo]]&lt;br /&gt;
! style=&amp;quot;width: 36px; border: 2px solid #080&amp;quot; |[[Neutronium|Fuel]]&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Crew]]&lt;br /&gt;
! Abilities&lt;br /&gt;
! style=&amp;quot;width: 36px;&amp;quot; |[[Campaign|Adv]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template implements a ship table header.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Template Syntax:==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipTableHeader}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ShipTableHeader}}&lt;br /&gt;
{{ShipLineSummary|name=Outrider Class Scout|tech=1|beams=1|torps=0|fighters=0|engines=1|mc=50|dur=20|trit=40|moly=5|mass=75|cargo=40|fuel=260|crew=180}}&lt;br /&gt;
{{ShipTableEnd}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rbos</name></author>
	</entry>
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