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	<id>https://vgaplanets.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marchlight</id>
	<title>VGA Planets Wiki - User contributions [en]</title>
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	<updated>2026-04-25T09:54:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://vgaplanets.org/index.php?title=Mining_Stations&amp;diff=1755</id>
		<title>Mining Stations</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Mining_Stations&amp;diff=1755"/>
		<updated>2011-09-28T19:43:56Z</updated>

		<summary type="html">&lt;p&gt;Marchlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mining stations are mini-starbases in the addon [[Stellar Cartography]] placed on planetoids.&lt;br /&gt;
&lt;br /&gt;
Cost to build Mining Stations:&lt;br /&gt;
* Duranium: 70&lt;br /&gt;
* Tritanium: 242&lt;br /&gt;
* Molybdenum: 160&lt;br /&gt;
* Megacredits: 480&lt;br /&gt;
&lt;br /&gt;
Some notes on Mining Stations:&lt;br /&gt;
&lt;br /&gt;
* Ships that can use them, by race:&lt;br /&gt;
** All: MDSF with 200 cargo and 250 fuel&lt;br /&gt;
** Feds: Nebula with 350 cargo and 470 fuel is ideal.&lt;br /&gt;
** Lizards: LCC with 290/330 isn&#039;t much of an improvement over the MDSF&lt;br /&gt;
** Birdmen: Resolute with 280/480. Could be good to carry out fuel from debris disks.&lt;br /&gt;
** Fascists: These guys get screwed. Their best bet is a MDSF or a Coldpain with 100/480 for carrying fuel.&lt;br /&gt;
** Privateers: Skyfire is 250/370. MCBR goes twice as fast but is only 120/285&lt;br /&gt;
** Cyborg: Quietus has the best space/tank with 250/470, but fireclouds at 290/440 are more versatile, and could chunnel out as soon as they leave the debris field. Man, this would give them a nice advantage, a massive minerals base potentially far behind their lines. Makes me shudder just thinking about it.&lt;br /&gt;
** Crystals: Ruby at 370/390 or Emerald at 510/480.&lt;br /&gt;
** Evil Empire: SSCa can carry 180, but the SSCr has a 450 fuel tank. If they get free fighters, that would be a nice advantage.&lt;br /&gt;
** Robotic Empire: Cat&#039;s paw at 300/300 or Q tanker at 120/600.&lt;br /&gt;
** Rebels: Gemini at 400/350 or Tranquility at 380/460&lt;br /&gt;
** Colonies of Man: Same as Rebels. Cobol is only 250 cargo, and the ramscoop isn&#039;t necessary with the mineral density.&lt;br /&gt;
* Because of the shiplimit, I doubt many are going to create dedicated fleets for servicing debris disks, those slots are just too valuable. Instead what I see are torpedo/fighter manufacturing hubs for most races, since a torpedo needs 3 minerals and a fighter 5, it is more efficient to transport finished products. This gives a big advantage to the Rebels/Colonies since their Gemini can carry 400 cargo (supplies in, fighters out). Robots can benefit as well; with 500 clans each planetoid can produce 120 supplies, enough to build fighters for 2 Q tankers. The Borg can use Fireclouds to supply the minerals to any of their starbases. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nu Addons]]&lt;/div&gt;</summary>
		<author><name>Marchlight</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Mining_Stations&amp;diff=1713</id>
		<title>Mining Stations</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Mining_Stations&amp;diff=1713"/>
		<updated>2011-09-24T02:02:54Z</updated>

		<summary type="html">&lt;p&gt;Marchlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mining stations are mini-starbases in the addon [[Stellar Cartography]] placed on planetoids.&lt;br /&gt;
&lt;br /&gt;
Some notes on Mining Stations:&lt;br /&gt;
&lt;br /&gt;
* Ships that can use them, by race:&lt;br /&gt;
** All: MDSF with 200 cargo and 250 fuel&lt;br /&gt;
** Feds: Nebula with 350 cargo and 470 fuel is ideal.&lt;br /&gt;
** Lizards: LCC with 290/330 isn&#039;t much of an improvement over the MDSF&lt;br /&gt;
** Birdmen: Resolute with 280/480. Could be good to carry out fuel from debris disks.&lt;br /&gt;
** Fascists: These guys get screwed. Their best bet is a MDSF or a Coldpain with 100/480 for carrying fuel.&lt;br /&gt;
** Privateers: Skyfire is 250/370. MCBR goes twice as fast but is only 120/285&lt;br /&gt;
** Cyborg: Quietus has the best space/tank with 250/470, but fireclouds at 290/440 are more versatile, and could chunnel out as soon as they leave the debris field. Man, this would give them a nice advantage, a massive minerals base potentially far behind their lines. Makes me shudder just thinking about it.&lt;br /&gt;
** Crystals: Ruby at 370/390 or Emerald at 510/480.&lt;br /&gt;
** Evil Empire: SSCa can carry 180, but the SSCr has a 450 fuel tank. If they get free fighters, that would be a nice advantage.&lt;br /&gt;
** Robotic Empire: Cat&#039;s paw at 300/300 or Q tanker at 120/600.&lt;br /&gt;
** Rebels: Gemini at 400/350 or Tranquility at 380/460&lt;br /&gt;
** Colonies of Man: Same as Rebels. Cobol is only 250 cargo, and the ramscoop isn&#039;t necessary with the mineral density.&lt;br /&gt;
* Because of the shiplimit, I doubt many are going to create dedicated fleets for servicing debris disks, those slots are just too valuable. Instead what I see are torpedo/fighter manufacturing hubs for most races, since a torpedo needs 3 minerals and a fighter 5, it is more efficient to transport finished products. This gives a big advantage to the Rebels/Colonies since their Gemini can carry 400 cargo (supplies in, fighters out). Robots can benefit as well; with 500 clans each planetoid can produce 120 supplies, enough to build fighters for 2 Q tankers. The Borg can use Fireclouds to supply the minerals to any of their starbases. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nu Addons]]&lt;/div&gt;</summary>
		<author><name>Marchlight</name></author>
	</entry>
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