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	<id>https://vgaplanets.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LordLancelot</id>
	<title>VGA Planets Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://vgaplanets.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LordLancelot"/>
	<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Special:Contributions/LordLancelot"/>
	<updated>2026-06-17T08:48:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Warp_Chunnel&amp;diff=4008</id>
		<title>Warp Chunnel</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Warp_Chunnel&amp;diff=4008"/>
		<updated>2014-11-10T12:48:16Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Chunneling is the process where a chunnel initiator (usually a [[Firecloud Class Cruiser]]) creates a temporal rift in the subspace time continuum. This rift is a maelstrom of tachyon energy formed in the shape of a tunnel.&lt;br /&gt;
&lt;br /&gt;
To open a warp chunnel the initiator needs to have at least 50 KT of [[neutronium|fuel]]. &lt;br /&gt;
then change friendly code to the Ship ID number of a chunnel target (ususally another &#039;&#039;&#039;Firecloud&#039;&#039;&#039;). This causes a targeting subspace signal to be generated. The initiator then projects a stream of accelerated tachyon particles that cause a rift in the subspace time continuum.  The generation of this high energy beam uses up 50 KT of fuel from the initiator. This rift is anchored to the chunnel target.&lt;br /&gt;
&lt;br /&gt;
Once the chunnel is generated the initiator moves into the chunnel. This causes the chunnel to collapse. As the chunnel collapses it pushes the initiator and (assuming it&#039;s not a chunnel self) any other starships that were at the same point in space along in front of it as it collapses. This movement expends no fuel on the chunneling starship(s), since they are being pushed along by the collapsing chunnel (subspace temporal rift).&lt;br /&gt;
&lt;br /&gt;
== Side Effects of chunneling ==&lt;br /&gt;
Needless to say, traveling through a high energy rift comprised of tachyon particles can have an adverse effect on your starship systems. Any starship  completing a chunnel will exit subspace with its shielding systems inoperative. The chunnel, in effect, strips the starship(s) of their shields for that turn.  By the next turn the shielding systems will be functioning again.&lt;br /&gt;
&lt;br /&gt;
== How to initiate a chunnel ==&lt;br /&gt;
&lt;br /&gt;
To start a chunnel, as stated above, the traveling (or initiating) ship needs to set its friendly code to the ID number of the chunnel target.  Both ships need to have their warp factor set to zero (0), and the minimum distance must be 100ly.  If the warp factors are not set to zero or the either of the ships are under tow, the chunnel will not occur.&lt;br /&gt;
&lt;br /&gt;
For ID numbers 1 to 99 place leading zeros in front of the number. I.E.  001, 023, 099.&lt;br /&gt;
&lt;br /&gt;
Chunneling happens as part of the movement phase of the host.  It is the last segment of the movement phase.  So it is possible for starships to move TO the initiator (assuming it can chunnel others) before it chunnels and then move with it, shutting down the warp systems during the chunnel.&lt;br /&gt;
&lt;br /&gt;
Cloaked starships moving through a chunnel will remain cloaked.&lt;br /&gt;
&lt;br /&gt;
=== Foreign ships chunneling ===&lt;br /&gt;
A ship belonging to a race other than the race of the initiator opening a chunnel at the same point in space as the initiator must have a warp speed of 0, be cloaked, out of fuel or have a friendly code that matches the friendly code of the ship opening the chunnel to enter the chunnel (way point setting does not matter). The chunnel ship&#039;s race can enter the chunnel at any warp speed as can cloaked ships or ships with matching friendly code belonging to all races.  &lt;br /&gt;
&lt;br /&gt;
If fleet of enemy ships that warp onto a planet that is hiding an initiator with its chunnel engaged only the enemy ships with a warp speed of 0 will enter the chunnel. The only ships that can move onto a planet with a warp speed of 0 are ships that are being towed. None of the ships that moved their under their own power will enter the chunnel, but any ships that they are towing will.&lt;br /&gt;
&lt;br /&gt;
A ship may not initialize or be the recipient of a chunnel if ANYSHIP with fuel locks a tow beam on it, the warp speed and waypoint setting of the ship locking the beam does not matter.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/races/borg/cyborgships/borg-basics-the-firecloud-class-cruiser-and-the-art-of-the-chunnel/ Firecloud Class Cruiser and the Art of the Chunnel]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User_talk:ChallengeSpaceYard&amp;diff=4004</id>
		<title>User talk:ChallengeSpaceYard</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User_talk:ChallengeSpaceYard&amp;diff=4004"/>
		<updated>2014-11-08T14:46:07Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Lord Lancelot */ See talk main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Instructions ==&lt;br /&gt;
When discussing, use &#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;--&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&#039;&#039; to sign your posts. Older discussions may be periodically archived to make it easier to maintain. Use colons to indent your replies as necessary.&lt;br /&gt;
&lt;br /&gt;
The following archives are available for viewing:&lt;br /&gt;
* [[User talk:ChallengeSpaceYard/February 2012|February 2012]]&lt;br /&gt;
* [[User talk:ChallengeSpaceYard/August 2012|August 2012]]&lt;br /&gt;
&lt;br /&gt;
== antispam changes ==&lt;br /&gt;
&lt;br /&gt;
I added the requirement for a valid email address in order to edit pages, and changed the registration question. --[[User:Rbos|Rbos]] 16:03, 18 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Nice one, rbos. Hopefully this will slow their advance. --[[User:ChallengeSpaceYard|CSY]] 18:53, 18 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== server migration ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice some weirdness - I&#039;m moving stuff onto a new server, and mediawiki is getting dragged along with a minor upgrade. Hopefully doesn&#039;t break tooooo much but do let me know, rbos@novylen.net. [[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 10:52, 25 May 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
:I see that the ship list tables are currently broken. I&#039;ll have to study the tables and see if I can convert them to the &amp;quot;wiki table&amp;quot; format, which is all well and good. --[[User:ChallengeSpaceYard|CSY]] ([[User talk:ChallengeSpaceYard|talk]]) 12:21, 25 May 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
::I re-added the inline substitution stuff, and for some reason the tables had a blue background. Explicitly set it to white. Bit of a hack. [[User:Rbos|Rbos]] ([[User talk:Rbos|talk]]) 14:36, 25 May 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
:Some ship pages had broken images; I went through, loaded all the ship pages, and saved them. That fixed it.&lt;br /&gt;
&lt;br /&gt;
:Fixed the Math extension.&lt;br /&gt;
&lt;br /&gt;
== nuker ==&lt;br /&gt;
&lt;br /&gt;
Installed a plugin to mass-nuke spam by username/IP.&lt;br /&gt;
&lt;br /&gt;
http://vgaplanets.org/index.php/Special:Nuke&lt;br /&gt;
&lt;br /&gt;
== Userscript article request ==&lt;br /&gt;
Hi I would like to add a list of must have planets nu addon script to the main page, can you give me edit right ? &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt;— Preceding unsigned comment added by [[User:LordLancelot|LordLancelot]] ([[User talk:LordLancelot|talk]] • [[Special:Contributions/LordLancelot|contribs]]) 19:55, 27 August 2014 (PDT)&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:Greetings Lord Lancelot, &lt;br /&gt;
&lt;br /&gt;
Last week, you posted a message on my user page asking a question. Although I should not directly allow you to edit the main page, I have added a link to the page, allowing work to be started on the new article.&lt;br /&gt;
&lt;br /&gt;
Next time you wish to talk to me, I recommend you use my talk page instead of my user page. --CSY (talk) 17:18, 5 September 2014 (PDT)*&lt;br /&gt;
&lt;br /&gt;
==Lord Lancelot==&lt;br /&gt;
Hi can you add a few section for the main page check the talk page. [[User:LordLancelot|LordLancelot]] ([[User talk:LordLancelot|talk]]) 06:46, 8 November 2014 (PST)&lt;br /&gt;
&lt;br /&gt;
Thanks in advance&lt;br /&gt;
===SPAM===&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Talk:Main_Page&amp;diff=4003</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Talk:Main_Page&amp;diff=4003"/>
		<updated>2014-11-08T14:44:39Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: could you add those thanks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Signing Instructions ==&lt;br /&gt;
To sign a comment on discussion pages such as this one, insert the following code at the end: &#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
I had a bad feeling the main page was going to be vandalized sooner or later if it remained unprotected. As this page is the very first page users visit when they first visit the wiki (assuming they don&#039;t directly jump to a page), I&#039;m permanently applying full protection to the page. --[[User:ChallengeSpaceYard|CSY]] 14:18, 5 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Makes sense.  By the way, I added a hidden edit field yesterday, so spambots that simply dump their message into every submittable field on the page will fail. --rbos&lt;br /&gt;
&lt;br /&gt;
Adding in the SORBS and tornevall.org DNS blacklists for edits. --rbos&lt;br /&gt;
&lt;br /&gt;
testy test test&lt;br /&gt;
&lt;br /&gt;
== New page ==&lt;br /&gt;
I couldn&#039;t seem to find the hidden edit field.  But I&#039;d like to add an article onto the main page to start covering the client for nu.  Anyone able to gimme a hand? &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt;— Preceding unsigned comment added by [[User:Veldan|Veldan]] ([[User talk:Veldan|talk]] • [[Special:Contributions/Veldan|contribs]]) 04:26, 21 December 2011 (UTC)&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::The reason the edit tab isn&#039;t visible on the main page is because the page has &#039;&#039;full protection&#039;&#039; active and can only be edited by an administrator such as myself. Just get started on the new article, and when I (or any other administrator) get around to it, it will be added to the main page. --[[User:ChallengeSpaceYard|CSY]] 09:34, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Add starship mission under starship&amp;lt;br&amp;gt;&lt;br /&gt;
Add a new Starbase section&amp;lt;br&amp;gt;&lt;br /&gt;
add star ships mission under it&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:LordLancelot|LordLancelot]] ([[User talk:LordLancelot|talk]]) 06:44, 8 November 2014 (PST)&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Starbases&amp;diff=4002</id>
		<title>Starbases</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Starbases&amp;diff=4002"/>
		<updated>2014-11-08T14:39:38Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Starbases =&lt;br /&gt;
Starbases Comprise the epicenter of any military commander. a military commander plans his needs for global domination across the galaxy around the management of his/her Starbases. it is the hub of shipping and transport as well as the construction yard for new starships. as such a starbase must be well defended and if possible, never ever attacked or destroyed.&lt;br /&gt;
&lt;br /&gt;
== Constructing The Starbase ==&lt;br /&gt;
==== Where to Build a Starbase ====&lt;br /&gt;
picking the right planet to build a starbase at can be very tricky, things to consider when choosing a location are &lt;br /&gt;
*&#039;&#039;&#039;Distance from enemy&#039;&#039;&#039;: How much fuel will your ships need to get to the front lines?  Do I need to defend this planet?  Is this a key spot?&lt;br /&gt;
*&#039;&#039;&#039;Native Race bonuses&#039;&#039;&#039;: What bonuses if any will I receive if I build here?&lt;br /&gt;
&#039;&#039;&#039;Ghipsoldal&#039;&#039;&#039;: 10 engine tech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amphibian&#039;&#039;&#039;: 10 beam tech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Humaniod&#039;&#039;&#039;: 10 hull tech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siliconoid&#039;&#039;&#039;: 10 torpedo tech&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Distance From Resource Planets&#039;&#039;&#039;: Are there enough resources planets nearby to support the needs of this Starbase?&lt;br /&gt;
* &#039;&#039;&#039;Temperture of base&#039;&#039;&#039; : Finding the right climate will aid your base&#039;s population growth.&lt;br /&gt;
while there many reasons to decide on a location, choose the one the suits you best, willy-nilly starbase location selections will eventually do you more harm than good.&lt;br /&gt;
==== Resource requirements for starbase construction====&lt;br /&gt;
*&#039;&#039;&#039;Duranium&#039;&#039;&#039;:120&lt;br /&gt;
*&#039;&#039;&#039;Tritanium&#039;&#039;&#039;:402&lt;br /&gt;
*&#039;&#039;&#039;Molybdenum&#039;&#039;&#039;:340&lt;br /&gt;
*&#039;&#039;&#039;Megacredits&#039;&#039;&#039;:900&lt;br /&gt;
==== Resource requirements for starbase defense improvements====&lt;br /&gt;
*&#039;&#039;&#039;Duranium&#039;&#039;&#039;:200&lt;br /&gt;
*&#039;&#039;&#039;Tritanium&#039;&#039;&#039;:0&lt;br /&gt;
*&#039;&#039;&#039;Molybdenum&#039;&#039;&#039;:0&lt;br /&gt;
*&#039;&#039;&#039;Megacredits&#039;&#039;&#039;:2000&lt;br /&gt;
==== Resource requirements for starbase fighter wing====&lt;br /&gt;
*&#039;&#039;&#039;Duranium&#039;&#039;&#039;:0&lt;br /&gt;
*&#039;&#039;&#039;Tritanium&#039;&#039;&#039;:180&lt;br /&gt;
*&#039;&#039;&#039;Molybdenum&#039;&#039;&#039;:120&lt;br /&gt;
*&#039;&#039;&#039;Megacredits&#039;&#039;&#039;:6000&lt;br /&gt;
==== Total resource requirements for fully outfitted starbase====&lt;br /&gt;
Construction + defense + fighter wing =&lt;br /&gt;
*&#039;&#039;&#039;Duranium&#039;&#039;&#039;:320&lt;br /&gt;
*&#039;&#039;&#039;Tritanium&#039;&#039;&#039;:582&lt;br /&gt;
*&#039;&#039;&#039;Molybdenum&#039;&#039;&#039;:460&lt;br /&gt;
*&#039;&#039;&#039;Megacredits&#039;&#039;&#039;:8900 (tech upgrades not included)&lt;br /&gt;
So, the total mineral requirements of a fully outfitted starbase are slightly more than the capacity of a Large Deep Space Freighter.  However, if there are 162kt of existing minerals on the ground, it is possible to outfit a LDSF with a &amp;quot;starbase kit&amp;quot; of minerals and cash.&lt;br /&gt;
&lt;br /&gt;
== Building Starbase Defenses and Fighters ==&lt;br /&gt;
You may add to the starbase&#039;s defense strength through the use of duranium and megacredits. The higher the defense strength of a base, the better able the base is to adsorb damage from attacking enemy ships.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You may build and store up to 60 fighters in a starbase and you may put fighters on board any starship equipped with fighter bays. The fighters onboard a starbase will be used to defend the base and planet against attacks from enemy starships.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a planet comes under attack the fighters on a starbase and the fighters on the planet&#039;s surface are launched against the attacking ship. Defense posts on the planet&#039;s surface and the defense weapons on the starbase will be fired against the attacking ship. The higher the defense strength of both the planet and the starbase, the greater number and power of the planetary beam weapons.&lt;br /&gt;
=== Factoring Defenses ===&lt;br /&gt;
*The defense_factor = 100 + starbase_defense + planet_defense&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can compare this defense factor with starship defense factors, which are equal to the empty hall mass of the ship.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Defense factor is the resistance to enemy fire, in both shield strength and damage resistance after the shields are down.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of beam weapons that a planet/starbase has equals the square root of one third the defense factor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*number_of_beams = SQR( defense_factor / 3 )&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tech level of the beam weapons is the square root of one half the defense factor or the beam tech level of the starbase, which ever is higher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*tech_of_beams = SQR( defense_factor / 2 )&lt;br /&gt;
&lt;br /&gt;
== Purchasing Tech Levels ==&lt;br /&gt;
There are four different [[tech levels]] at every starbase.&amp;lt;br&amp;gt;&lt;br /&gt;
These four [[tech levels]] are, [[starship]] [[hull]], [[starship]] [[engines]], [[starship]] [[beam weapons]] and [[starship]] [[torpedo]]s. You must spend [[megacredits]] for each leap in [[tech level]] you take. The cost of each jump in [[tech levels]] increases as you move up in [[tech levels]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your choice of [[starship components]] increases as you increase your [[tech level]]. The cost of high-tech [[starship components]] is far more than  the basic low tech version of the same components.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Every starbase&#039;s [[tech levels]] are independent of all other starbases. When you build a new starbase all four [[tech levels]] normally start at level 1. Four of the [[native races]] give a [[tech level]] 10 bonus for building a starbase.&lt;br /&gt;
&lt;br /&gt;
== Starbase Orders ==&lt;br /&gt;
=== Primary Mission ===&lt;br /&gt;
The Primary base orders command instructs the base to take one of the five automatic actions.&lt;br /&gt;
&lt;br /&gt;
*Refuel:  The base will load neutronium onto any ship at the bases location that is of your race or have the same friendly code as the planet.&lt;br /&gt;
*Max defense: The base will automatically build up defense strength to max.&lt;br /&gt;
*Load Torpedoes: Base will automatically load torpedoes of the proper type onto all ships that have torpedo launchers. The ships must be yours or have the same friendly code as the planet.&lt;br /&gt;
*Unload Freighters: The base will automatically unload all cargo and money from ships at the base location that are of your race or have the same friendly code as the planet.&lt;br /&gt;
*Repair Base: The base will repair damage done to the base by enemy ships.&lt;br /&gt;
*Force a surrender: The base will force all &amp;quot;enemy&amp;quot; ships  with the same friendly code as the planet to surrender to the starbase. Ships without fuel will surrender no matter what the friendly codes are.&lt;br /&gt;
&lt;br /&gt;
=== Recycling Starships ===&lt;br /&gt;
Starbases may also recycle one [[ship]] per turn. When a [[ship]] is recycled the [[engines]] and [[weapons]] are placed in storage and the hull is converted to [[Metals]] (100%).&lt;br /&gt;
&lt;br /&gt;
=== Repairing Starships (FIX) ===&lt;br /&gt;
The starbase can &#039;&#039;&#039;fix&#039;&#039;&#039; one damaged [[ship]] per turn that is in orbit around the same [[planet]] as the starbase. This [[fix command]] also replaces mission [[crew]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The starbase fix command will [[repair]] all [[damage]] to the one [[starship]]. The [[repair]]s will be finished next turn. If the ship has [[torpedo]] launchers or [[fighter]] bays and [[cargo]] room, you may load [[torpedo]]es or [[fighters]] onto the [[ship]]. You may load [[torpedo]]es and [[fighters]] onto as many [[ships]] per turn as you wish, but you may only [[repair]] the [[damage]] of one [[ship]] per turn per starbase. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fix will NOT upgrade the engine or weapon systems of a starship.&lt;br /&gt;
&lt;br /&gt;
=== Refitting Starships ===&lt;br /&gt;
[[The Solar Federation]] is the only [[Race]] Capable of [[Super Refit|Reffit]]ing [[Ships]] at Starbases&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Solar Federation]] is the only [[race]] that can upgrade the [[tech levels]] of old [[starships]]. If a [[Federation]] [[ship]] sets their [[mission]] to &amp;quot;[[Super Refit]]&amp;quot; and is at a [[Federation]] [[starbase]] for one [[turn]]. The chief engineer will remove the [[engines]], [[beam weapons]] and [[torpedo]] [[launch tubes]] and replace the [[components]] with the highest [[tech level]] [[component]] available from the starbase&#039;s Storage. If a higher tech component is not available the chief engineer will not swap [[components]]. Old [[components]] taken off the [[ship]] will be placed in storage. [[Super Refit]] requires a full set of components for the [[ship]] to work correctly.&lt;br /&gt;
&lt;br /&gt;
== Building Torpedoes and Fighters ==&lt;br /&gt;
Starbases can build both [[torpedo]]es and [[fighters]]. The starbase can load [[torpedo]]es and [[fighter]]s onto [[ship]]s that are equipped to handle them by using the &amp;quot;fix&amp;quot; starbase command. When you build [[torpedo]]es remember to build only the [[torpedo]] type that matches the launcher types that you are using on your [[ships]], otherwise the [[torpedo]]es will remain in storage&lt;br /&gt;
&lt;br /&gt;
== Building New Starships ==&lt;br /&gt;
Starbases can construct one new [[starship]] per turn per starbase from [[starship components]] in  its storage. You can also construct and store new [[starship components]] such as [[hulls]], [[engines]] and [[weapons]] for use at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Building Starship Components ===&lt;br /&gt;
The [[starship]] hull build display lists the [[hull]]s and shows you the completed design of the [[starship]] [[hull]]s that you have both the [[resources]] and [[tech level]] to build at this time in green. When you build a [[hull]] it remains in storage at the starbase until you use it to build a complete [[starship]]. The items that are in red are hulls that you do not have the [[tech level]] and/or [[resources]] to build at this time. The gray hulls are hulls that you do not have the [[tech level]] to build at this time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All [[ships]], except [[freighters]], can carry [[weapons]]  of some sort. The display shows you what type and the maximum number of [[weapons]]  that can be mounted on the [[ship]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This display shows you the minimum [[hull tech level]] needed by the starbase to build a [[hull]] of this type.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[mass]] ( empty ) of the hull is a measure of the [[mass]] of  the [[ship]] and [[engines]] with no [[weapons]]  mounted, no [[cargo]] and no [[fuel]]. Max [[fuel]] is the maximum amount of [[fuel]] that will fit into the ship&#039;s fuel tank. A [[starship]]&#039;s [[fuel]] ([[neutronium]]) is superdense and needs a very strong inertial damping field to prevent [[damage]] to the ship&#039;s superstructure. This limits to amount of fuel a ship can carry. The max [[cargo]] is the maximum [[cargo]] space the [[ship]] has to carry standard [[cargo]], such as [[metals]] ( [[tritanium]], [[duranium]] and [[molybdenum]] ), [[supplies]] and [[Colonists|clans]].             &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapon Banks and Fighter Bays ===&lt;br /&gt;
&lt;br /&gt;
There are different types of [[weapon Components]] that a ship may have. The main weapon Component is the [[beam weapon]] ([[lasers]], [[phasers]], etc.). A [[beam weapon]] draws its power from the [[ship]]&#039;s [[engines]].  Many [[ships]] have only [[beam weapons]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The auxiliary [[weapon Components]] can be one or more [[torpedo]] [[launch tubes]] or [[fighter]] [[launch bays]]. A [[fighter]] takes up one [[kiloton]] in the [[cargo hold]]. In [[combat]] the [[fighters]] are moved from the [[cargo hold]] into the [[fighter]] [[launch bay]] to be [[fuel]]ed and armed. [[Ships]] with a greater number of [[fighter]] [[launch bays]] can get more [[fighters]] into [[combat]] sooner. [[Fighter]] bays are designed into the [[hull]] and unlike [[torpedo]] [[launch tubes]] cannot be added. Some [[races]] (such as [[The Solar Federation]]) have very few, hull designs that include [[launch bays]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A starbase has room for up to 60 [[fighters]] to be used in [[defense]] of the base. [[Ships]] with [[fighter]] [[launch bays]] can also take on [[fighters]] from the starbase by using the load torps/fighters button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[torpedo]] [[launch tube]] aims and arms standard [[torpedo]]es. A standard [[torpedo]] takes up one [[killoton]] of [[cargo]] space. In [[combat]] [[torpedo]]es are moved from the [[cargo hold]] into the [[launch tube]]. The [[torpedo]] is the most powerful [[weapon]] on any [[starship]] and has a range second only to [[fighters]].&lt;br /&gt;
(View the selected weapons Killing/Destructive Power)&lt;br /&gt;
&lt;br /&gt;
=== Cost and Materials ===&lt;br /&gt;
The display shows the cost to build this hull in [[megacredits]] and the amount of Resources needed. This display also shows the amount of [[Megacredits]] in the [[planet]]&#039;s treasury and [[resources]] remaining on the [[planet]] ready to be made into whatever you see fit.&lt;br /&gt;
&lt;br /&gt;
=== New Component Construction ===&lt;br /&gt;
If you need more [[starship components]] ([[hull]], [[engines]], [[weapons]]) to complete a [[ship]] use the buttons to use the [[hull]], [[engine]] and [[weapon]] construction windows. The [[starship components]] you construct will be put into starbase storage until  you need them for starship construction.&lt;br /&gt;
&lt;br /&gt;
== Starbase Friendly Codes ==&lt;br /&gt;
====Configuration codes====&lt;br /&gt;
*&#039;&#039;&#039;con&#039;&#039;&#039;: Set on planet will send you the HCONFIG settings. (&#039;&#039;Shareware and Registered players&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;noc&#039;&#039;&#039; Causes the Host program to NOT send you any configuration messages&lt;br /&gt;
&lt;br /&gt;
====General codes====&lt;br /&gt;
*&#039;&#039;&#039;bum&#039;&#039;&#039;: Will beam up all of your money from planet to all enemy starships and split evenly. (&#039;&#039;Planetary friendly code&#039;&#039;) (&#039;&#039;Shareware and Registered players&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;mf#&#039;&#039;&#039; This is the universal minefield friendly code, where the # can be any character that can be found on the keyboard (&#039;&#039;no strange ASCII codes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==== Battle codes ====&lt;br /&gt;
*&#039;&#039;&#039;ATT&#039;&#039;&#039;: The attack friendly code will cause a planet to attack all enemy ships in orbit not if they have fuel. (&#039;&#039;some ships on special missions can not  be attacked using this code&#039;&#039;) This code can be turned off by the host person. (&#039;&#039;Shareware and Registered players&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;NUK&#039;&#039;&#039;: The nuke friendly code will cause a planet to attack all enemy ships in orbit weather or not if they have any fuel. (&#039;&#039;some ships on special missions can not be attacked using this code&#039;&#039;) This can be turned off by the host. (&#039;&#039;Shareware and Registered players&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Starbase codes ====&lt;br /&gt;
(&#039;&#039;note: all planet codes work on planets with starbases too&#039;&#039;)planet and starbase codes are one in the same when the starbase is in orbit above the same planet. there is no difference between them.&lt;br /&gt;
*&#039;&#039;&#039;dmp&#039;&#039;&#039;: Will dump and recycle old parts from starbase. (&#039;&#039;Planetary friendly code&#039;&#039;) (&#039;&#039;Registered players only&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;PBx&#039;&#039;&#039;: This code can be used to give certain starbases priority when it comes to shipbuilding. Only works if you have 20 or more priority points, replace &amp;quot;x&amp;quot; with the number in which order you want to prioritise your bases.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.donovansvgap.com/help/starbases.htm Starbase Donovan&#039;s]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Starbases&amp;diff=4001</id>
		<title>Starbases</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Starbases&amp;diff=4001"/>
		<updated>2014-11-08T14:38:20Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Recycling Starships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Starbases =&lt;br /&gt;
Starbases Comprise the epicenter of any military commander. a military commander plans his needs for global domination across the galaxy around the management of his/her Starbases. it is the hub of shipping and transport as well as the construction yard for new starships. as such a starbase must be well defended and if possible, never ever attacked or destroyed.&lt;br /&gt;
&lt;br /&gt;
== Constructing The Starbase ==&lt;br /&gt;
==== Where to Build a Starbase ====&lt;br /&gt;
picking the right planet to build a starbase at can be very tricky, things to consider when choosing a location are &lt;br /&gt;
*&#039;&#039;&#039;Distance from enemy&#039;&#039;&#039;: How much fuel will your ships need to get to the front lines?  Do I need to defend this planet?  Is this a key spot?&lt;br /&gt;
*&#039;&#039;&#039;Native Race bonuses&#039;&#039;&#039;: What bonuses if any will I receive if I build here?&lt;br /&gt;
&#039;&#039;&#039;Ghipsoldal&#039;&#039;&#039;: 10 engine tech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amphibian&#039;&#039;&#039;: 10 beam tech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Humaniod&#039;&#039;&#039;: 10 hull tech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siliconoid&#039;&#039;&#039;: 10 torpedo tech&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Distance From Resource Planets&#039;&#039;&#039;: Are there enough resources planets nearby to support the needs of this Starbase?&lt;br /&gt;
* &#039;&#039;&#039;Temperture of base&#039;&#039;&#039; : Finding the right climate will aid your base&#039;s population growth.&lt;br /&gt;
while there many reasons to decide on a location, choose the one the suits you best, willy-nilly starbase location selections will eventually do you more harm than good.&lt;br /&gt;
==== Resource requirements for starbase construction====&lt;br /&gt;
*&#039;&#039;&#039;Duranium&#039;&#039;&#039;:120&lt;br /&gt;
*&#039;&#039;&#039;Tritanium&#039;&#039;&#039;:402&lt;br /&gt;
*&#039;&#039;&#039;Molybdenum&#039;&#039;&#039;:340&lt;br /&gt;
*&#039;&#039;&#039;Megacredits&#039;&#039;&#039;:900&lt;br /&gt;
==== Resource requirements for starbase defense improvements====&lt;br /&gt;
*&#039;&#039;&#039;Duranium&#039;&#039;&#039;:200&lt;br /&gt;
*&#039;&#039;&#039;Tritanium&#039;&#039;&#039;:0&lt;br /&gt;
*&#039;&#039;&#039;Molybdenum&#039;&#039;&#039;:0&lt;br /&gt;
*&#039;&#039;&#039;Megacredits&#039;&#039;&#039;:2000&lt;br /&gt;
==== Resource requirements for starbase fighter wing====&lt;br /&gt;
*&#039;&#039;&#039;Duranium&#039;&#039;&#039;:0&lt;br /&gt;
*&#039;&#039;&#039;Tritanium&#039;&#039;&#039;:180&lt;br /&gt;
*&#039;&#039;&#039;Molybdenum&#039;&#039;&#039;:120&lt;br /&gt;
*&#039;&#039;&#039;Megacredits&#039;&#039;&#039;:6000&lt;br /&gt;
==== Total resource requirements for fully outfitted starbase====&lt;br /&gt;
Construction + defense + fighter wing =&lt;br /&gt;
*&#039;&#039;&#039;Duranium&#039;&#039;&#039;:320&lt;br /&gt;
*&#039;&#039;&#039;Tritanium&#039;&#039;&#039;:582&lt;br /&gt;
*&#039;&#039;&#039;Molybdenum&#039;&#039;&#039;:460&lt;br /&gt;
*&#039;&#039;&#039;Megacredits&#039;&#039;&#039;:8900 (tech upgrades not included)&lt;br /&gt;
So, the total mineral requirements of a fully outfitted starbase are slightly more than the capacity of a Large Deep Space Freighter.  However, if there are 162kt of existing minerals on the ground, it is possible to outfit a LDSF with a &amp;quot;starbase kit&amp;quot; of minerals and cash.&lt;br /&gt;
&lt;br /&gt;
== Building Starbase Defenses and Fighters ==&lt;br /&gt;
You may add to the starbase&#039;s defense strength through the use of duranium and megacredits. The higher the defense strength of a base, the better able the base is to adsorb damage from attacking enemy ships.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You may build and store up to 60 fighters in a starbase and you may put fighters on board any starship equipped with fighter bays. The fighters onboard a starbase will be used to defend the base and planet against attacks from enemy starships.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a planet comes under attack the fighters on a starbase and the fighters on the planet&#039;s surface are launched against the attacking ship. Defense posts on the planet&#039;s surface and the defense weapons on the starbase will be fired against the attacking ship. The higher the defense strength of both the planet and the starbase, the greater number and power of the planetary beam weapons.&lt;br /&gt;
=== Factoring Defenses ===&lt;br /&gt;
*The defense_factor = 100 + starbase_defense + planet_defense&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can compare this defense factor with starship defense factors, which are equal to the empty hall mass of the ship.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Defense factor is the resistance to enemy fire, in both shield strength and damage resistance after the shields are down.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of beam weapons that a planet/starbase has equals the square root of one third the defense factor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*number_of_beams = SQR( defense_factor / 3 )&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tech level of the beam weapons is the square root of one half the defense factor or the beam tech level of the starbase, which ever is higher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*tech_of_beams = SQR( defense_factor / 2 )&lt;br /&gt;
&lt;br /&gt;
== Purchasing Tech Levels ==&lt;br /&gt;
There are four different [[tech levels]] at every starbase.&amp;lt;br&amp;gt;&lt;br /&gt;
These four [[tech levels]] are, [[starship]] [[hull]], [[starship]] [[engines]], [[starship]] [[beam weapons]] and [[starship]] [[torpedo]]s. You must spend [[megacredits]] for each leap in [[tech level]] you take. The cost of each jump in [[tech levels]] increases as you move up in [[tech levels]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your choice of [[starship components]] increases as you increase your [[tech level]]. The cost of high-tech [[starship components]] is far more than  the basic low tech version of the same components.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Every starbase&#039;s [[tech levels]] are independent of all other starbases. When you build a new starbase all four [[tech levels]] normally start at level 1. Four of the [[native races]] give a [[tech level]] 10 bonus for building a starbase.&lt;br /&gt;
&lt;br /&gt;
== Starbase Orders ==&lt;br /&gt;
=== Primary Mission ===&lt;br /&gt;
The Primary base orders command instructs the base to take one of the five automatic actions.&lt;br /&gt;
&lt;br /&gt;
*Refuel:  The base will load neutronium onto any ship at the bases location that is of your race or have the same friendly code as the planet.&lt;br /&gt;
*Max defense: The base will automatically build up defense strength to max.&lt;br /&gt;
*Load Torpedoes: Base will automatically load torpedoes of the proper type onto all ships that have torpedo launchers. The ships must be yours or have the same friendly code as the planet.&lt;br /&gt;
*Unload Freighters: The base will automatically unload all cargo and money from ships at the base location that are of your race or have the same friendly code as the planet.&lt;br /&gt;
*Repair Base: The base will repair damage done to the base by enemy ships.&lt;br /&gt;
*Force a surrender: The base will force all &amp;quot;enemy&amp;quot; ships  with the same friendly code as the planet to surrender to the starbase. Ships without fuel will surrender no matter what the friendly codes are.&lt;br /&gt;
&lt;br /&gt;
=== Recycling Starships ===&lt;br /&gt;
Starbases may also recycle one [[ship]] per turn. When a [[ship]] is recycled the [[engines]] and [[weapons]] are placed in storage and the hull is converted to [[Metals]] (100%).&lt;br /&gt;
&lt;br /&gt;
=== Repairing Starships (FIX) ===&lt;br /&gt;
The starbase can &#039;&#039;&#039;fix&#039;&#039;&#039; one damaged [[ship]] per turn that is in orbit around the same [[planet]] as the starbase. This [[fix command]] also replaces mission [[crew]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The starbase fix command will [[repair]] all [[damage]] to the one [[starship]]. The [[repair]]s will be finished next turn. If the ship has [[torpedo]] launchers or [[fighter]] bays and [[cargo]] room, you may load [[torpedo]]es or [[fighters]] onto the [[ship]]. You may load [[torpedo]]es and [[fighters]] onto as many [[ships]] per turn as you wish, but you may only [[repair]] the [[damage]] of one [[ship]] per turn per starbase. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fix will NOT upgrade the engine or weapon systems of a starship.&lt;br /&gt;
&lt;br /&gt;
=== Refitting Starships ===&lt;br /&gt;
[[The Solar Federation]] is the only [[Race]] Capable of [[Super Refit|Reffit]]ing [[Ships]] at Starbases&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Solar Federation]] is the only [[race]] that can upgrade the [[tech levels]] of old [[starships]]. If a [[Federation]] [[ship]] sets their [[mission]] to &amp;quot;[[Super Refit]]&amp;quot; and is at a [[Federation]] [[starbase]] for one [[turn]]. The chief engineer will remove the [[engines]], [[beam weapons]] and [[torpedo]] [[launch tubes]] and replace the [[components]] with the highest [[tech level]] [[component]] available from the starbase&#039;s Storage. If a higher tech component is not available the chief engineer will not swap [[components]]. Old [[components]] taken off the [[ship]] will be placed in storage. [[Super Refit]] requires a full set of components for the [[ship]] to work correctly.&lt;br /&gt;
&lt;br /&gt;
== Building Torpedoes and Fighters ==&lt;br /&gt;
Starbases can build both [[torpedo]]es and [[fighters]]. The starbase can load [[torpedo]]es and [[fighter]]s onto [[ship]]s that are equipped to handle them by using the &amp;quot;fix&amp;quot; starbase command. When you build [[torpedo]]es remember to build only the [[torpedo]] type that matches the launcher types that you are using on your [[ships]], otherwise the [[torpedo]]es will remain in storage&lt;br /&gt;
&lt;br /&gt;
== Building New Starships ==&lt;br /&gt;
Starbases can construct one new [[starship]] per turn per starbase from [[starship components]] in  its storage. You can also construct and store new [[starship components]] such as [[hulls]], [[engines]] and [[weapons]] for use at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Building Starship Components ===&lt;br /&gt;
The [[starship]] hull build display lists the [[hull]]s and shows you the completed design of the [[starship]] [[hull]]s that you have both the [[resources]] and [[tech level]] to build at this time in green. When you build a [[hull]] it remains in storage at the starbase until you use it to build a complete [[starship]]. The items that are in red are hulls that you do not have the [[tech level]] and/or [[resources]] to build at this time. The gray hulls are hulls that you do not have the [[tech level]] to build at this time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All [[ships]], except [[freighters]], can carry [[weapons]]  of some sort. The display shows you what type and the maximum number of [[weapons]]  that can be mounted on the [[ship]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This display shows you the minimum [[hull tech level]] needed by the starbase to build a [[hull]] of this type.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[mass]] ( empty ) of the hull is a measure of the [[mass]] of  the [[ship]] and [[engines]] with no [[weapons]]  mounted, no [[cargo]] and no [[fuel]]. Max [[fuel]] is the maximum amount of [[fuel]] that will fit into the ship&#039;s fuel tank. A [[starship]]&#039;s [[fuel]] ([[neutronium]]) is superdense and needs a very strong inertial damping field to prevent [[damage]] to the ship&#039;s superstructure. This limits to amount of fuel a ship can carry. The max [[cargo]] is the maximum [[cargo]] space the [[ship]] has to carry standard [[cargo]], such as [[metals]] ( [[tritanium]], [[duranium]] and [[molybdenum]] ), [[supplies]] and [[Colonists|clans]].             &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapon Banks and Fighter Bays ===&lt;br /&gt;
&lt;br /&gt;
There are different types of [[weapon Components]] that a ship may have. The main weapon Component is the [[beam weapon]] ([[lasers]], [[phasers]], etc.). A [[beam weapon]] draws its power from the [[ship]]&#039;s [[engines]].  Many [[ships]] have only [[beam weapons]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The auxiliary [[weapon Components]] can be one or more [[torpedo]] [[launch tubes]] or [[fighter]] [[launch bays]]. A [[fighter]] takes up one [[kiloton]] in the [[cargo hold]]. In [[combat]] the [[fighters]] are moved from the [[cargo hold]] into the [[fighter]] [[launch bay]] to be [[fuel]]ed and armed. [[Ships]] with a greater number of [[fighter]] [[launch bays]] can get more [[fighters]] into [[combat]] sooner. [[Fighter]] bays are designed into the [[hull]] and unlike [[torpedo]] [[launch tubes]] cannot be added. Some [[races]] (such as [[The Solar Federation]]) have very few, hull designs that include [[launch bays]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A starbase has room for up to 60 [[fighters]] to be used in [[defense]] of the base. [[Ships]] with [[fighter]] [[launch bays]] can also take on [[fighters]] from the starbase by using the load torps/fighters button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[torpedo]] [[launch tube]] aims and arms standard [[torpedo]]es. A standard [[torpedo]] takes up one [[killoton]] of [[cargo]] space. In [[combat]] [[torpedo]]es are moved from the [[cargo hold]] into the [[launch tube]]. The [[torpedo]] is the most powerful [[weapon]] on any [[starship]] and has a range second only to [[fighters]].&lt;br /&gt;
(View the selected weapons Killing/Destructive Power)&lt;br /&gt;
&lt;br /&gt;
=== Cost and Materials ===&lt;br /&gt;
The display shows the cost to build this hull in [[megacredits]] and the amount of Resources needed. This display also shows the amount of [[Megacredits]] in the [[planet]]&#039;s treasury and [[resources]] remaining on the [[planet]] ready to be made into whatever you see fit.&lt;br /&gt;
&lt;br /&gt;
=== New Component Construction ===&lt;br /&gt;
If you need more [[starship components]] ([[hull]], [[engines]], [[weapons]]) to complete a [[ship]] use the buttons to use the [[hull]], [[engine]] and [[weapon]] construction windows. The [[starship components]] you construct will be put into starbase storage until  you need them for starship construction.&lt;br /&gt;
&lt;br /&gt;
== Starbase Friendly Codes ==&lt;br /&gt;
====Configuration codes====&lt;br /&gt;
*&#039;&#039;&#039;con&#039;&#039;&#039;: Set on planet will send you the HCONFIG settings. (&#039;&#039;Shareware and Registered players&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;noc&#039;&#039;&#039; Causes the Host program to NOT send you any configuration messages&lt;br /&gt;
&lt;br /&gt;
====General codes====&lt;br /&gt;
*&#039;&#039;&#039;bum&#039;&#039;&#039;: Will beam up all of your money from planet to all enemy starships and split evenly. (&#039;&#039;Planetary friendly code&#039;&#039;) (&#039;&#039;Shareware and Registered players&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;mf#&#039;&#039;&#039; This is the universal minefield friendly code, where the # can be any character that can be found on the keyboard (&#039;&#039;no strange ASCII codes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==== Battle codes ====&lt;br /&gt;
*&#039;&#039;&#039;ATT&#039;&#039;&#039;: The attack friendly code will cause a planet to attack all enemy ships in orbit not if they have fuel. (&#039;&#039;some ships on special missions can not  be attacked using this code&#039;&#039;) This code can be turned off by the host person. (&#039;&#039;Shareware and Registered players&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;NUK&#039;&#039;&#039;: The nuke friendly code will cause a planet to attack all enemy ships in orbit weather or not if they have any fuel. (&#039;&#039;some ships on special missions can not be attacked using this code&#039;&#039;) This can be turned off by the host. (&#039;&#039;Shareware and Registered players&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Starbase codes ====&lt;br /&gt;
(&#039;&#039;note: all planet codes work on planets with starbases too&#039;&#039;)planet and starbase codes are one in the same when the starbase is in orbit above the same planet. there is no difference between them.&lt;br /&gt;
*&#039;&#039;&#039;dmp&#039;&#039;&#039;: Will dump and recycle old parts from starbase. (&#039;&#039;Planetary friendly code&#039;&#039;) (&#039;&#039;Registered players only&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;PBx&#039;&#039;&#039;: This code can be used to give certain starbases priority when it comes to shipbuilding. Only works if you have 20 or more priority points, replace &amp;quot;x&amp;quot; with the number in which order you want to prioritise your bases.&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Host_Order&amp;diff=4000</id>
		<title>Host Order</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Host_Order&amp;diff=4000"/>
		<updated>2014-11-08T14:34:28Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Host Order ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update of clientside-actions:&amp;lt;br&amp;gt;&lt;br /&gt;
- own cargo transfers&amp;lt;br&amp;gt;&lt;br /&gt;
- planetary structures built&amp;lt;br&amp;gt;&lt;br /&gt;
- [[starbases]] built&amp;lt;br&amp;gt;&lt;br /&gt;
- alliance codes checked&amp;lt;br&amp;gt;&lt;br /&gt;
- jettison from ships&amp;lt;br&amp;gt;&lt;br /&gt;
- lock towbeam&amp;lt;br&amp;gt;&lt;br /&gt;
Cheat detect&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cloak]]&amp;lt;br&amp;gt;&lt;br /&gt;
AuxHost1.bat&amp;lt;br&amp;gt;&lt;br /&gt;
AuxHost1.ini&amp;lt;br&amp;gt;&lt;br /&gt;
Meteor shower&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sensor sweep]] &amp;amp; [[bioscan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Loki]] first decloak&amp;lt;br&amp;gt;&lt;br /&gt;
Cloak fail&amp;lt;br&amp;gt;&lt;br /&gt;
Superspy deluxe (Friendly code change)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Minefield]] [[friendly codes]] established&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lady Royale]] generates [[megacredits]]&amp;lt;br&amp;gt;&lt;br /&gt;
Most Mission 9, in order of ID:&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Rob]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Hiss]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Build fighters]] (incl. &#039;lfm&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Repair Self]] (Borg)&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Dark sense]]&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo drop (ship - planet)&amp;lt;br&amp;gt;&lt;br /&gt;
- including Imperial Assault&amp;lt;br&amp;gt;&lt;br /&gt;
- including Ground Combat&amp;lt;br&amp;gt;&lt;br /&gt;
Transfers (ship to foreign ship)&amp;lt;br&amp;gt;&lt;br /&gt;
Beam transfer friendly codes (by ID)&amp;lt;br&amp;gt;&lt;br /&gt;
- including give ships (gsX)&amp;lt;br&amp;gt;&lt;br /&gt;
Planets beam up money (&amp;quot;bum&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gather missions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alchemy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lay mines]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lay web mines&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ion storms]]:&amp;lt;br&amp;gt;&lt;br /&gt;
-move&amp;lt;br&amp;gt;&lt;br /&gt;
-join&amp;lt;br&amp;gt;&lt;br /&gt;
-decloak ships&amp;lt;br&amp;gt;&lt;br /&gt;
-damage ships&amp;lt;br&amp;gt;&lt;br /&gt;
-drag ships&amp;lt;br&amp;gt;&lt;br /&gt;
-new storms formed&amp;lt;br&amp;gt;&lt;br /&gt;
-affect minefields&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mine sweep]]/scoop&amp;lt;br&amp;gt;&lt;br /&gt;
Mine decay&amp;lt;br&amp;gt;&lt;br /&gt;
Mines destroy mines&amp;lt;br&amp;gt;&lt;br /&gt;
New minefield friendly codes established&amp;lt;br&amp;gt;&lt;br /&gt;
Web drain&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starbases]] [[fix]] or [[recycle]] ships&amp;lt;br&amp;gt;&lt;br /&gt;
First build new ships&amp;lt;br&amp;gt;&lt;br /&gt;
[[Clone]] ships&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super refit]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Force a surrender]] at [[starbase]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Towing ships move&amp;lt;br&amp;gt;&lt;br /&gt;
Cobol Ramscoop makes fuel&amp;lt;br&amp;gt;&lt;br /&gt;
Warpwell calculation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Most ships move (Incl. HYP)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Cobol Ramscoop makes fuel&amp;lt;br&amp;gt;&lt;br /&gt;
Warpwell calculation&amp;lt;br&amp;gt;&lt;br /&gt;
Intercepting ships move&amp;lt;br&amp;gt;&lt;br /&gt;
Cobol Ramscoop makes fuel&amp;lt;br&amp;gt;&lt;br /&gt;
Warpwell calculation&amp;lt;br&amp;gt;&lt;br /&gt;
Glory device ships detonate&amp;lt;br&amp;gt;&lt;br /&gt;
Firecloud chunnel&amp;lt;br&amp;gt;&lt;br /&gt;
Loki second decloak&amp;lt;br&amp;gt;&lt;br /&gt;
Starbase Primary Orders&amp;lt;br&amp;gt;&lt;br /&gt;
Starbases build &#039;free&#039; fighters&amp;lt;br&amp;gt;&lt;br /&gt;
Starbases dump parts (dmp)&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
New natives appear&amp;lt;br&amp;gt;&lt;br /&gt;
Colonize ships&amp;lt;br&amp;gt;&lt;br /&gt;
AUXBC.INI&amp;lt;br&amp;gt;&lt;br /&gt;
Loki third decloak&amp;lt;br&amp;gt;&lt;br /&gt;
Glory device ships detonate&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Ship vs. ship combat&amp;lt;br&amp;gt;&lt;br /&gt;
Borg gather debris&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Ship vs. planet/base combat&amp;lt;br&amp;gt;&lt;br /&gt;
Minefield friendly codes established&amp;lt;br&amp;gt;&lt;br /&gt;
Terraforming&amp;lt;br&amp;gt;&lt;br /&gt;
Structure decay&amp;lt;br&amp;gt;&lt;br /&gt;
Fascists Pillage planets&amp;lt;br&amp;gt;&lt;br /&gt;
Rebel Ground Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Happiness change computed&amp;lt;br&amp;gt;&lt;br /&gt;
Supplies produced (inc Bovinoids)&amp;lt;br&amp;gt;&lt;br /&gt;
Taxes produce megacredits (if happyness &amp;gt; 30)&amp;lt;br&amp;gt;&lt;br /&gt;
Borg assimilate natives&amp;lt;br&amp;gt;&lt;br /&gt;
Population growth (if happyness &amp;gt; 69)&amp;lt;br&amp;gt;&lt;br /&gt;
Overpopulation dies/eats supplies&amp;lt;br&amp;gt;&lt;br /&gt;
Amorphous worms eat clans&amp;lt;br&amp;gt;&lt;br /&gt;
Riots&amp;lt;br&amp;gt;&lt;br /&gt;
Civil wars&amp;lt;br&amp;gt;&lt;br /&gt;
Mines produce minerals&amp;lt;br&amp;gt;&lt;br /&gt;
Trans-uranium mutation&amp;lt;br&amp;gt;&lt;br /&gt;
Second ship build&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Superspy / Explore&amp;lt;br&amp;gt;&lt;br /&gt;
Make score log&amp;lt;br&amp;gt;&lt;br /&gt;
Priority Build Points Messages&amp;lt;br&amp;gt;&lt;br /&gt;
Auxhost2.bat&amp;lt;br&amp;gt;&lt;br /&gt;
Auxhost2.ini&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Dump old messages&amp;lt;br&amp;gt;&lt;br /&gt;
Count UFO&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save Host data&amp;lt;br&amp;gt;&lt;br /&gt;
Update time stamp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used with permission from [http://www.donovansvgap.com/ Donovan&#039;s VGA Planets Super Site]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Fix&amp;diff=3999</id>
		<title>Fix</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Fix&amp;diff=3999"/>
		<updated>2014-11-08T14:31:17Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: Redirected page to Starbases#Repairing Starships .28FIX.29&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Starbases#Repairing_Starships_.28FIX.29]]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Starbases&amp;diff=3998</id>
		<title>Starbases</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Starbases&amp;diff=3998"/>
		<updated>2014-11-08T14:30:25Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Repairing Starships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Starbases =&lt;br /&gt;
Starbases Comprise the epicenter of any military commander. a military commander plans his needs for global domination across the galaxy around the management of his/her Starbases. it is the hub of shipping and transport as well as the construction yard for new starships. as such a starbase must be well defended and if possible, never ever attacked or destroyed.&lt;br /&gt;
&lt;br /&gt;
== Constructing The Starbase ==&lt;br /&gt;
==== Where to Build a Starbase ====&lt;br /&gt;
picking the right planet to build a starbase at can be very tricky, things to consider when choosing a location are &lt;br /&gt;
*&#039;&#039;&#039;Distance from enemy&#039;&#039;&#039;: How much fuel will your ships need to get to the front lines?  Do I need to defend this planet?  Is this a key spot?&lt;br /&gt;
*&#039;&#039;&#039;Native Race bonuses&#039;&#039;&#039;: What bonuses if any will I receive if I build here?&lt;br /&gt;
&#039;&#039;&#039;Ghipsoldal&#039;&#039;&#039;: 10 engine tech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amphibian&#039;&#039;&#039;: 10 beam tech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Humaniod&#039;&#039;&#039;: 10 hull tech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siliconoid&#039;&#039;&#039;: 10 torpedo tech&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Distance From Resource Planets&#039;&#039;&#039;: Are there enough resources planets nearby to support the needs of this Starbase?&lt;br /&gt;
* &#039;&#039;&#039;Temperture of base&#039;&#039;&#039; : Finding the right climate will aid your base&#039;s population growth.&lt;br /&gt;
while there many reasons to decide on a location, choose the one the suits you best, willy-nilly starbase location selections will eventually do you more harm than good.&lt;br /&gt;
==== Resource requirements for starbase construction====&lt;br /&gt;
*&#039;&#039;&#039;Duranium&#039;&#039;&#039;:120&lt;br /&gt;
*&#039;&#039;&#039;Tritanium&#039;&#039;&#039;:402&lt;br /&gt;
*&#039;&#039;&#039;Molybdenum&#039;&#039;&#039;:340&lt;br /&gt;
*&#039;&#039;&#039;Megacredits&#039;&#039;&#039;:900&lt;br /&gt;
==== Resource requirements for starbase defense improvements====&lt;br /&gt;
*&#039;&#039;&#039;Duranium&#039;&#039;&#039;:200&lt;br /&gt;
*&#039;&#039;&#039;Tritanium&#039;&#039;&#039;:0&lt;br /&gt;
*&#039;&#039;&#039;Molybdenum&#039;&#039;&#039;:0&lt;br /&gt;
*&#039;&#039;&#039;Megacredits&#039;&#039;&#039;:2000&lt;br /&gt;
==== Resource requirements for starbase fighter wing====&lt;br /&gt;
*&#039;&#039;&#039;Duranium&#039;&#039;&#039;:0&lt;br /&gt;
*&#039;&#039;&#039;Tritanium&#039;&#039;&#039;:180&lt;br /&gt;
*&#039;&#039;&#039;Molybdenum&#039;&#039;&#039;:120&lt;br /&gt;
*&#039;&#039;&#039;Megacredits&#039;&#039;&#039;:6000&lt;br /&gt;
==== Total resource requirements for fully outfitted starbase====&lt;br /&gt;
Construction + defense + fighter wing =&lt;br /&gt;
*&#039;&#039;&#039;Duranium&#039;&#039;&#039;:320&lt;br /&gt;
*&#039;&#039;&#039;Tritanium&#039;&#039;&#039;:582&lt;br /&gt;
*&#039;&#039;&#039;Molybdenum&#039;&#039;&#039;:460&lt;br /&gt;
*&#039;&#039;&#039;Megacredits&#039;&#039;&#039;:8900 (tech upgrades not included)&lt;br /&gt;
So, the total mineral requirements of a fully outfitted starbase are slightly more than the capacity of a Large Deep Space Freighter.  However, if there are 162kt of existing minerals on the ground, it is possible to outfit a LDSF with a &amp;quot;starbase kit&amp;quot; of minerals and cash.&lt;br /&gt;
&lt;br /&gt;
== Building Starbase Defenses and Fighters ==&lt;br /&gt;
You may add to the starbase&#039;s defense strength through the use of duranium and megacredits. The higher the defense strength of a base, the better able the base is to adsorb damage from attacking enemy ships.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You may build and store up to 60 fighters in a starbase and you may put fighters on board any starship equipped with fighter bays. The fighters onboard a starbase will be used to defend the base and planet against attacks from enemy starships.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If a planet comes under attack the fighters on a starbase and the fighters on the planet&#039;s surface are launched against the attacking ship. Defense posts on the planet&#039;s surface and the defense weapons on the starbase will be fired against the attacking ship. The higher the defense strength of both the planet and the starbase, the greater number and power of the planetary beam weapons.&lt;br /&gt;
=== Factoring Defenses ===&lt;br /&gt;
*The defense_factor = 100 + starbase_defense + planet_defense&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can compare this defense factor with starship defense factors, which are equal to the empty hall mass of the ship.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Defense factor is the resistance to enemy fire, in both shield strength and damage resistance after the shields are down.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of beam weapons that a planet/starbase has equals the square root of one third the defense factor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*number_of_beams = SQR( defense_factor / 3 )&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tech level of the beam weapons is the square root of one half the defense factor or the beam tech level of the starbase, which ever is higher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*tech_of_beams = SQR( defense_factor / 2 )&lt;br /&gt;
&lt;br /&gt;
== Purchasing Tech Levels ==&lt;br /&gt;
There are four different [[tech levels]] at every starbase.&amp;lt;br&amp;gt;&lt;br /&gt;
These four [[tech levels]] are, [[starship]] [[hull]], [[starship]] [[engines]], [[starship]] [[beam weapons]] and [[starship]] [[torpedo]]s. You must spend [[megacredits]] for each leap in [[tech level]] you take. The cost of each jump in [[tech levels]] increases as you move up in [[tech levels]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your choice of [[starship components]] increases as you increase your [[tech level]]. The cost of high-tech [[starship components]] is far more than  the basic low tech version of the same components.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Every starbase&#039;s [[tech levels]] are independent of all other starbases. When you build a new starbase all four [[tech levels]] normally start at level 1. Four of the [[native races]] give a [[tech level]] 10 bonus for building a starbase.&lt;br /&gt;
&lt;br /&gt;
== Starbase Orders ==&lt;br /&gt;
=== Primary Mission ===&lt;br /&gt;
The Primary base orders command instructs the base to take one of the five automatic actions.&lt;br /&gt;
&lt;br /&gt;
*Refuel:  The base will load neutronium onto any ship at the bases location that is of your race or have the same friendly code as the planet.&lt;br /&gt;
*Max defense: The base will automatically build up defense strength to max.&lt;br /&gt;
*Load Torpedoes: Base will automatically load torpedoes of the proper type onto all ships that have torpedo launchers. The ships must be yours or have the same friendly code as the planet.&lt;br /&gt;
*Unload Freighters: The base will automatically unload all cargo and money from ships at the base location that are of your race or have the same friendly code as the planet.&lt;br /&gt;
*Repair Base: The base will repair damage done to the base by enemy ships.&lt;br /&gt;
*Force a surrender: The base will force all &amp;quot;enemy&amp;quot; ships  with the same friendly code as the planet to surrender to the starbase. Ships without fuel will surrender no matter what the friendly codes are.&lt;br /&gt;
&lt;br /&gt;
=== Recycling Starships ===&lt;br /&gt;
Starbases may also recycle one [[ship]] per turn. When a [[ship]] is recycled the [[engines]] and [[weapons]] are placed in storage and the hull is converted to [[Metals]].&lt;br /&gt;
&lt;br /&gt;
=== Repairing Starships (FIX) ===&lt;br /&gt;
The starbase can &#039;&#039;&#039;fix&#039;&#039;&#039; one damaged [[ship]] per turn that is in orbit around the same [[planet]] as the starbase. This [[fix command]] also replaces mission [[crew]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The starbase fix command will [[repair]] all [[damage]] to the one [[starship]]. The [[repair]]s will be finished next turn. If the ship has [[torpedo]] launchers or [[fighter]] bays and [[cargo]] room, you may load [[torpedo]]es or [[fighters]] onto the [[ship]]. You may load [[torpedo]]es and [[fighters]] onto as many [[ships]] per turn as you wish, but you may only [[repair]] the [[damage]] of one [[ship]] per turn per starbase. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fix will NOT upgrade the engine or weapon systems of a starship.&lt;br /&gt;
&lt;br /&gt;
=== Refitting Starships ===&lt;br /&gt;
[[The Solar Federation]] is the only [[Race]] Capable of [[Super Refit|Reffit]]ing [[Ships]] at Starbases&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Solar Federation]] is the only [[race]] that can upgrade the [[tech levels]] of old [[starships]]. If a [[Federation]] [[ship]] sets their [[mission]] to &amp;quot;[[Super Refit]]&amp;quot; and is at a [[Federation]] [[starbase]] for one [[turn]]. The chief engineer will remove the [[engines]], [[beam weapons]] and [[torpedo]] [[launch tubes]] and replace the [[components]] with the highest [[tech level]] [[component]] available from the starbase&#039;s Storage. If a higher tech component is not available the chief engineer will not swap [[components]]. Old [[components]] taken off the [[ship]] will be placed in storage. [[Super Refit]] requires a full set of components for the [[ship]] to work correctly.&lt;br /&gt;
&lt;br /&gt;
== Building Torpedoes and Fighters ==&lt;br /&gt;
Starbases can build both [[torpedo]]es and [[fighters]]. The starbase can load [[torpedo]]es and [[fighter]]s onto [[ship]]s that are equipped to handle them by using the &amp;quot;fix&amp;quot; starbase command. When you build [[torpedo]]es remember to build only the [[torpedo]] type that matches the launcher types that you are using on your [[ships]], otherwise the [[torpedo]]es will remain in storage&lt;br /&gt;
&lt;br /&gt;
== Building New Starships ==&lt;br /&gt;
Starbases can construct one new [[starship]] per turn per starbase from [[starship components]] in  its storage. You can also construct and store new [[starship components]] such as [[hulls]], [[engines]] and [[weapons]] for use at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Building Starship Components ===&lt;br /&gt;
The [[starship]] hull build display lists the [[hull]]s and shows you the completed design of the [[starship]] [[hull]]s that you have both the [[resources]] and [[tech level]] to build at this time in green. When you build a [[hull]] it remains in storage at the starbase until you use it to build a complete [[starship]]. The items that are in red are hulls that you do not have the [[tech level]] and/or [[resources]] to build at this time. The gray hulls are hulls that you do not have the [[tech level]] to build at this time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All [[ships]], except [[freighters]], can carry [[weapons]]  of some sort. The display shows you what type and the maximum number of [[weapons]]  that can be mounted on the [[ship]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This display shows you the minimum [[hull tech level]] needed by the starbase to build a [[hull]] of this type.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[mass]] ( empty ) of the hull is a measure of the [[mass]] of  the [[ship]] and [[engines]] with no [[weapons]]  mounted, no [[cargo]] and no [[fuel]]. Max [[fuel]] is the maximum amount of [[fuel]] that will fit into the ship&#039;s fuel tank. A [[starship]]&#039;s [[fuel]] ([[neutronium]]) is superdense and needs a very strong inertial damping field to prevent [[damage]] to the ship&#039;s superstructure. This limits to amount of fuel a ship can carry. The max [[cargo]] is the maximum [[cargo]] space the [[ship]] has to carry standard [[cargo]], such as [[metals]] ( [[tritanium]], [[duranium]] and [[molybdenum]] ), [[supplies]] and [[Colonists|clans]].             &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapon Banks and Fighter Bays ===&lt;br /&gt;
&lt;br /&gt;
There are different types of [[weapon Components]] that a ship may have. The main weapon Component is the [[beam weapon]] ([[lasers]], [[phasers]], etc.). A [[beam weapon]] draws its power from the [[ship]]&#039;s [[engines]].  Many [[ships]] have only [[beam weapons]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The auxiliary [[weapon Components]] can be one or more [[torpedo]] [[launch tubes]] or [[fighter]] [[launch bays]]. A [[fighter]] takes up one [[kiloton]] in the [[cargo hold]]. In [[combat]] the [[fighters]] are moved from the [[cargo hold]] into the [[fighter]] [[launch bay]] to be [[fuel]]ed and armed. [[Ships]] with a greater number of [[fighter]] [[launch bays]] can get more [[fighters]] into [[combat]] sooner. [[Fighter]] bays are designed into the [[hull]] and unlike [[torpedo]] [[launch tubes]] cannot be added. Some [[races]] (such as [[The Solar Federation]]) have very few, hull designs that include [[launch bays]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A starbase has room for up to 60 [[fighters]] to be used in [[defense]] of the base. [[Ships]] with [[fighter]] [[launch bays]] can also take on [[fighters]] from the starbase by using the load torps/fighters button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[torpedo]] [[launch tube]] aims and arms standard [[torpedo]]es. A standard [[torpedo]] takes up one [[killoton]] of [[cargo]] space. In [[combat]] [[torpedo]]es are moved from the [[cargo hold]] into the [[launch tube]]. The [[torpedo]] is the most powerful [[weapon]] on any [[starship]] and has a range second only to [[fighters]].&lt;br /&gt;
(View the selected weapons Killing/Destructive Power)&lt;br /&gt;
&lt;br /&gt;
=== Cost and Materials ===&lt;br /&gt;
The display shows the cost to build this hull in [[megacredits]] and the amount of Resources needed. This display also shows the amount of [[Megacredits]] in the [[planet]]&#039;s treasury and [[resources]] remaining on the [[planet]] ready to be made into whatever you see fit.&lt;br /&gt;
&lt;br /&gt;
=== New Component Construction ===&lt;br /&gt;
If you need more [[starship components]] ([[hull]], [[engines]], [[weapons]]) to complete a [[ship]] use the buttons to use the [[hull]], [[engine]] and [[weapon]] construction windows. The [[starship components]] you construct will be put into starbase storage until  you need them for starship construction.&lt;br /&gt;
&lt;br /&gt;
== Starbase Friendly Codes ==&lt;br /&gt;
====Configuration codes====&lt;br /&gt;
*&#039;&#039;&#039;con&#039;&#039;&#039;: Set on planet will send you the HCONFIG settings. (&#039;&#039;Shareware and Registered players&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;noc&#039;&#039;&#039; Causes the Host program to NOT send you any configuration messages&lt;br /&gt;
&lt;br /&gt;
====General codes====&lt;br /&gt;
*&#039;&#039;&#039;bum&#039;&#039;&#039;: Will beam up all of your money from planet to all enemy starships and split evenly. (&#039;&#039;Planetary friendly code&#039;&#039;) (&#039;&#039;Shareware and Registered players&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;mf#&#039;&#039;&#039; This is the universal minefield friendly code, where the # can be any character that can be found on the keyboard (&#039;&#039;no strange ASCII codes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==== Battle codes ====&lt;br /&gt;
*&#039;&#039;&#039;ATT&#039;&#039;&#039;: The attack friendly code will cause a planet to attack all enemy ships in orbit not if they have fuel. (&#039;&#039;some ships on special missions can not  be attacked using this code&#039;&#039;) This code can be turned off by the host person. (&#039;&#039;Shareware and Registered players&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;NUK&#039;&#039;&#039;: The nuke friendly code will cause a planet to attack all enemy ships in orbit weather or not if they have any fuel. (&#039;&#039;some ships on special missions can not be attacked using this code&#039;&#039;) This can be turned off by the host. (&#039;&#039;Shareware and Registered players&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Starbase codes ====&lt;br /&gt;
(&#039;&#039;note: all planet codes work on planets with starbases too&#039;&#039;)planet and starbase codes are one in the same when the starbase is in orbit above the same planet. there is no difference between them.&lt;br /&gt;
*&#039;&#039;&#039;dmp&#039;&#039;&#039;: Will dump and recycle old parts from starbase. (&#039;&#039;Planetary friendly code&#039;&#039;) (&#039;&#039;Registered players only&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;PBx&#039;&#039;&#039;: This code can be used to give certain starbases priority when it comes to shipbuilding. Only works if you have 20 or more priority points, replace &amp;quot;x&amp;quot; with the number in which order you want to prioritise your bases.&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Recycle&amp;diff=3997</id>
		<title>Recycle</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Recycle&amp;diff=3997"/>
		<updated>2014-11-08T14:29:38Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: Redirected page to Starbases#Recycling Starships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Starbases#Recycling_Starships]]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Host_Order&amp;diff=3996</id>
		<title>Host Order</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Host_Order&amp;diff=3996"/>
		<updated>2014-11-08T14:21:28Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Host Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Host Order ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update of clientside-actions:&amp;lt;br&amp;gt;&lt;br /&gt;
- own cargo transfers&amp;lt;br&amp;gt;&lt;br /&gt;
- planetary structures built&amp;lt;br&amp;gt;&lt;br /&gt;
- [[starbases]] built&amp;lt;br&amp;gt;&lt;br /&gt;
- alliance codes checked&amp;lt;br&amp;gt;&lt;br /&gt;
- jettison from ships&amp;lt;br&amp;gt;&lt;br /&gt;
- lock towbeam&amp;lt;br&amp;gt;&lt;br /&gt;
Cheat detect&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cloak]]&amp;lt;br&amp;gt;&lt;br /&gt;
AuxHost1.bat&amp;lt;br&amp;gt;&lt;br /&gt;
AuxHost1.ini&amp;lt;br&amp;gt;&lt;br /&gt;
Meteor shower&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sensor sweep]] &amp;amp; [[bioscan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Loki]] first decloak&amp;lt;br&amp;gt;&lt;br /&gt;
Cloak fail&amp;lt;br&amp;gt;&lt;br /&gt;
Superspy deluxe (Friendly code change)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Minefield]] [[friendly codes]] established&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lady Royale]] generates [[megacredits]]&amp;lt;br&amp;gt;&lt;br /&gt;
Most Mission 9, in order of ID:&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Rob]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Hiss]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Build fighters]] (incl. &#039;lfm&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Repair Self]] (Borg)&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Dark sense]]&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo drop (ship - planet)&amp;lt;br&amp;gt;&lt;br /&gt;
- including Imperial Assault&amp;lt;br&amp;gt;&lt;br /&gt;
- including Ground Combat&amp;lt;br&amp;gt;&lt;br /&gt;
Transfers (ship to foreign ship)&amp;lt;br&amp;gt;&lt;br /&gt;
Beam transfer friendly codes (by ID)&amp;lt;br&amp;gt;&lt;br /&gt;
- including give ships (gsX)&amp;lt;br&amp;gt;&lt;br /&gt;
Planets beam up money (&amp;quot;bum&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
Gather missions&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alchemy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lay mines]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lay web mines&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ion storms]]:&amp;lt;br&amp;gt;&lt;br /&gt;
-move&amp;lt;br&amp;gt;&lt;br /&gt;
-join&amp;lt;br&amp;gt;&lt;br /&gt;
-decloak ships&amp;lt;br&amp;gt;&lt;br /&gt;
-damage ships&amp;lt;br&amp;gt;&lt;br /&gt;
-drag ships&amp;lt;br&amp;gt;&lt;br /&gt;
-new storms formed&amp;lt;br&amp;gt;&lt;br /&gt;
-affect minefields&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mine sweep]]/scoop&amp;lt;br&amp;gt;&lt;br /&gt;
Mine decay&amp;lt;br&amp;gt;&lt;br /&gt;
Mines destroy mines&amp;lt;br&amp;gt;&lt;br /&gt;
New minefield friendly codes established&amp;lt;br&amp;gt;&lt;br /&gt;
Web drain&amp;lt;br&amp;gt;&lt;br /&gt;
Starbases [[fix]] or [[recycle]] ships&amp;lt;br&amp;gt;&lt;br /&gt;
First build new ships&amp;lt;br&amp;gt;&lt;br /&gt;
Clone ships&amp;lt;br&amp;gt;&lt;br /&gt;
Super refit&amp;lt;br&amp;gt;&lt;br /&gt;
Force a surrender at starbase&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Towing ships move&amp;lt;br&amp;gt;&lt;br /&gt;
Cobol Ramscoop makes fuel&amp;lt;br&amp;gt;&lt;br /&gt;
Warpwell calculation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Most ships move (Incl. HYP)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Cobol Ramscoop makes fuel&amp;lt;br&amp;gt;&lt;br /&gt;
Warpwell calculation&amp;lt;br&amp;gt;&lt;br /&gt;
Intercepting ships move&amp;lt;br&amp;gt;&lt;br /&gt;
Cobol Ramscoop makes fuel&amp;lt;br&amp;gt;&lt;br /&gt;
Warpwell calculation&amp;lt;br&amp;gt;&lt;br /&gt;
Glory device ships detonate&amp;lt;br&amp;gt;&lt;br /&gt;
Firecloud chunnel&amp;lt;br&amp;gt;&lt;br /&gt;
Loki second decloak&amp;lt;br&amp;gt;&lt;br /&gt;
Starbase Primary Orders&amp;lt;br&amp;gt;&lt;br /&gt;
Starbases build &#039;free&#039; fighters&amp;lt;br&amp;gt;&lt;br /&gt;
Starbases dump parts (dmp)&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
New natives appear&amp;lt;br&amp;gt;&lt;br /&gt;
Colonize ships&amp;lt;br&amp;gt;&lt;br /&gt;
AUXBC.INI&amp;lt;br&amp;gt;&lt;br /&gt;
Loki third decloak&amp;lt;br&amp;gt;&lt;br /&gt;
Glory device ships detonate&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Ship vs. ship combat&amp;lt;br&amp;gt;&lt;br /&gt;
Borg gather debris&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Ship vs. planet/base combat&amp;lt;br&amp;gt;&lt;br /&gt;
Minefield friendly codes established&amp;lt;br&amp;gt;&lt;br /&gt;
Terraforming&amp;lt;br&amp;gt;&lt;br /&gt;
Structure decay&amp;lt;br&amp;gt;&lt;br /&gt;
Fascists Pillage planets&amp;lt;br&amp;gt;&lt;br /&gt;
Rebel Ground Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Happiness change computed&amp;lt;br&amp;gt;&lt;br /&gt;
Supplies produced (inc Bovinoids)&amp;lt;br&amp;gt;&lt;br /&gt;
Taxes produce megacredits (if happyness &amp;gt; 30)&amp;lt;br&amp;gt;&lt;br /&gt;
Borg assimilate natives&amp;lt;br&amp;gt;&lt;br /&gt;
Population growth (if happyness &amp;gt; 69)&amp;lt;br&amp;gt;&lt;br /&gt;
Overpopulation dies/eats supplies&amp;lt;br&amp;gt;&lt;br /&gt;
Amorphous worms eat clans&amp;lt;br&amp;gt;&lt;br /&gt;
Riots&amp;lt;br&amp;gt;&lt;br /&gt;
Civil wars&amp;lt;br&amp;gt;&lt;br /&gt;
Mines produce minerals&amp;lt;br&amp;gt;&lt;br /&gt;
Trans-uranium mutation&amp;lt;br&amp;gt;&lt;br /&gt;
Second ship build&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Superspy / Explore&amp;lt;br&amp;gt;&lt;br /&gt;
Make score log&amp;lt;br&amp;gt;&lt;br /&gt;
Priority Build Points Messages&amp;lt;br&amp;gt;&lt;br /&gt;
Auxhost2.bat&amp;lt;br&amp;gt;&lt;br /&gt;
Auxhost2.ini&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Dump old messages&amp;lt;br&amp;gt;&lt;br /&gt;
Count UFO&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save Host data&amp;lt;br&amp;gt;&lt;br /&gt;
Update time stamp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used with permission from [http://www.donovansvgap.com/ Donovan&#039;s VGA Planets Super Site]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3995</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3995"/>
		<updated>2014-11-06T23:27:01Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* The Ship Limit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place unless you have advance cloning [[campaign]] feature. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
*From recent test for the Planets Magazine, a ship set to &#039;&#039;&#039;cln&#039;&#039;&#039; can be cloned if towed or even if [[chunnel]]ed away, but no single ship can clone twice in a turn.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3994</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3994"/>
		<updated>2014-11-06T23:25:44Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
*From recent test for the Planets Magazine, a ship set to &#039;&#039;&#039;cln&#039;&#039;&#039; can be cloned if towed or even if [[chunnel]]ed away, but no single ship can clone twice in a turn.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3993</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3993"/>
		<updated>2014-11-06T23:25:14Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
*From recent test for the Planets Magazine, a ship set to &#039;&#039;&#039;cln&#039;&#039;&#039; can be cloned if towed or even if [[chunnel]]ed away, but no single ship can clone twice in a turn.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3992</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3992"/>
		<updated>2014-11-06T23:23:33Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
*From recent test for the Planets Magazine, a ship set to &#039;&#039;&#039;cln&#039;&#039;&#039; can be towed or be cloned even if [[chunnel]]ed away, but no single ship can clone twice in a turn.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3991</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3991"/>
		<updated>2014-11-06T23:22:12Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Test Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
*From recent test for the Planets Magazine, a ship can be towed or a ship set to &#039;&#039;&#039;cln&#039;&#039;&#039; will still be cloned even if [[chunnel]]ed away, but no single ship can clone twice in a turn.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3990</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3990"/>
		<updated>2014-11-06T23:21:59Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
*From recent test for the Planets Magazine, a ship can be towed or a ship set to &#039;&#039;&#039;cln&#039;&#039;&#039; will still be cloned even if [[chunnel]]ed away, but no single ship can clone twice in a turn.&lt;br /&gt;
&lt;br /&gt;
==Test Needed==&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3989</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3989"/>
		<updated>2014-11-06T21:37:02Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
*From recent test for the Planets Magazine, a ship set to &#039;&#039;&#039;cln&#039;&#039;&#039; will still be cloned even if [[chunnel]]ed away, but no single ship can clone twice in a turn.&lt;br /&gt;
&lt;br /&gt;
==Test Needed==&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3988</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3988"/>
		<updated>2014-11-06T21:36:44Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Test Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
*From recent test for the Planets Magazine, a ship set to &#039;&#039;&#039;cln&#039;&#039;&#039; will still be cloned even if [[chunnel]]ed away, but no single ship can clone twice in a turn.&lt;br /&gt;
&lt;br /&gt;
==Test Needed==&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3987</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3987"/>
		<updated>2014-11-06T21:36:15Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
*From recent test for the Planets Magazine, a ship set to &#039;&#039;&#039;cln&#039;&#039;&#039; will still be cloned even if [[chunnel]]ed away, but no single ship can clone twice in a turn.&lt;br /&gt;
&lt;br /&gt;
==Test Needed==&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3986</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3986"/>
		<updated>2014-11-06T19:23:34Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
&lt;br /&gt;
==Test Needed==&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3985</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3985"/>
		<updated>2014-11-06T19:22:59Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From Planets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3984</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3984"/>
		<updated>2014-11-06T19:22:48Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
*Ships that are being cloned must stay at the starbase. (From PLanets Nu Doc, it has to be tested if you can tow, or chunnel a ship set to cln)&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3983</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3983"/>
		<updated>2014-11-06T19:21:32Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
*Ships that are being cloned must stay at the starbase.&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/cloning/ Cloning Planets Magazine]&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3982</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3982"/>
		<updated>2014-11-06T11:33:03Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
*Ships that are being cloned must stay at the starbase.&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://planets.nu/documentation/friendly-codes Planets Nu documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3981</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3981"/>
		<updated>2014-11-06T11:30:41Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
*Ships that are being cloned must stay at the starbase.&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3980</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3980"/>
		<updated>2014-11-06T11:26:31Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the [[metals]] (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3979</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3979"/>
		<updated>2014-11-06T11:25:00Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the metals (Dura,Trit,Moly).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:LordLancelot&amp;diff=3978</id>
		<title>User:LordLancelot</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:LordLancelot&amp;diff=3978"/>
		<updated>2014-11-06T11:23:22Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Blitz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://planets.nu/documentation/leaderboard Planets Nu Leaderboard]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://planets.nu/documentation/leaderboard/details Planets Nu Leaderboard details]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Planets Nu Client Add-ons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planets Nu Tools]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[tow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leaderboard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tenacity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rank]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[New Player Tips]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Clean Tips and Dirty Tricks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blitz]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Experience]] Required&amp;lt;br&amp;gt;&lt;br /&gt;
[[Achievement]] Required&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Glory Device]]&lt;br /&gt;
&lt;br /&gt;
=Blitz=&lt;br /&gt;
Blitz Players: Lodda 1-1, Budgie 2-0,  Mechnomaniac, Ra, purebloodprince, emork the lizard king, Crome 1-0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Robot 4-0 1559&amp;lt;br&amp;gt;&lt;br /&gt;
Lizard 1-0 1509&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Build Method=&lt;br /&gt;
==Lord Lancelot==&lt;br /&gt;
Create Planetary Construction Method - Direct Entry&lt;br /&gt;
&lt;br /&gt;
NON NATIVES PLANETS&lt;br /&gt;
&lt;br /&gt;
Fast F500M20D16&lt;br /&gt;
y-f-500-m-20-d-16&lt;br /&gt;
&lt;br /&gt;
Fast F500M50D16&lt;br /&gt;
y-f-500-m-50-d-16&lt;br /&gt;
&lt;br /&gt;
Fast F500M100D16&lt;br /&gt;
y-f-500-m-100-d-16&lt;br /&gt;
&lt;br /&gt;
Fast F500M200D16&lt;br /&gt;
y-f-500-m-200-d-16&lt;br /&gt;
&lt;br /&gt;
Fast F500M500D16&lt;br /&gt;
y-f-500-m-500-d-16&lt;br /&gt;
&lt;br /&gt;
Safe D16F500M20&lt;br /&gt;
y-f-14-d-16-f-500-m-20&lt;br /&gt;
&lt;br /&gt;
Safe D16F500M50&lt;br /&gt;
y-f-14-d-16-f-500-m-50&lt;br /&gt;
&lt;br /&gt;
Safe D16F500M100&lt;br /&gt;
y-f-14-d-16-f-500-m-100&lt;br /&gt;
&lt;br /&gt;
Safe D16F500M200&lt;br /&gt;
y-f-14-d-16-f-500-m-200&lt;br /&gt;
&lt;br /&gt;
For NATIVES PLANETS&lt;br /&gt;
&lt;br /&gt;
Nat nD20F500&lt;br /&gt;
n-f-14-d-20-f-500&lt;br /&gt;
&lt;br /&gt;
Nat nD20F500M19&lt;br /&gt;
n-f-14-d-20-f-500-m-19&lt;br /&gt;
&lt;br /&gt;
Nat D20F500M20&lt;br /&gt;
y-f-14-d-20-f-500-m-20&lt;br /&gt;
&lt;br /&gt;
Nat D20F500M50&lt;br /&gt;
y-f-14-d-20-f-500-m-50&lt;br /&gt;
&lt;br /&gt;
Nat D20F500M100&lt;br /&gt;
y-f-14-d-20-f-500-m-100&lt;br /&gt;
&lt;br /&gt;
Nat D20F500M200&lt;br /&gt;
y-f-14-d-20-f-500-m-200&lt;br /&gt;
=Tax Method=&lt;br /&gt;
==Lord Lancelot==&lt;br /&gt;
Name: No Tax (Col)&amp;lt;br&amp;gt;&lt;br /&gt;
No Tax,&lt;br /&gt;
100,&lt;br /&gt;
100,&lt;br /&gt;
10 000,&lt;br /&gt;
SAME,&lt;br /&gt;
SAME,&lt;br /&gt;
CREATE&lt;br /&gt;
&lt;br /&gt;
Name: Growth Tax 70-100 1K&amp;lt;br&amp;gt;&lt;br /&gt;
Growth,&lt;br /&gt;
70,&lt;br /&gt;
100,&lt;br /&gt;
1000,&lt;br /&gt;
SAME,&lt;br /&gt;
SAFE,&lt;br /&gt;
70,&lt;br /&gt;
CREATE&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=User:LordLancelot&amp;diff=3977</id>
		<title>User:LordLancelot</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=User:LordLancelot&amp;diff=3977"/>
		<updated>2014-11-06T11:22:38Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://planets.nu/documentation/leaderboard Planets Nu Leaderboard]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://planets.nu/documentation/leaderboard/details Planets Nu Leaderboard details]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Planets Nu Client Add-ons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planets Nu Tools]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[tow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leaderboard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tenacity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rank]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[New Player Tips]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Clean Tips and Dirty Tricks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blitz]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Experience]] Required&amp;lt;br&amp;gt;&lt;br /&gt;
[[Achievement]] Required&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Glory Device]]&lt;br /&gt;
&lt;br /&gt;
=Blitz=&lt;br /&gt;
Blitz Players: Lodda 1-1, Budgie 2-0,  Mechnomaniac, Ra, purebloodprince, emork the lizard king, Crome 1-0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Robot 4-0 1559&amp;lt;br&amp;gt;&lt;br /&gt;
1-0 1509&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Build Method=&lt;br /&gt;
==Lord Lancelot==&lt;br /&gt;
Create Planetary Construction Method - Direct Entry&lt;br /&gt;
&lt;br /&gt;
NON NATIVES PLANETS&lt;br /&gt;
&lt;br /&gt;
Fast F500M20D16&lt;br /&gt;
y-f-500-m-20-d-16&lt;br /&gt;
&lt;br /&gt;
Fast F500M50D16&lt;br /&gt;
y-f-500-m-50-d-16&lt;br /&gt;
&lt;br /&gt;
Fast F500M100D16&lt;br /&gt;
y-f-500-m-100-d-16&lt;br /&gt;
&lt;br /&gt;
Fast F500M200D16&lt;br /&gt;
y-f-500-m-200-d-16&lt;br /&gt;
&lt;br /&gt;
Fast F500M500D16&lt;br /&gt;
y-f-500-m-500-d-16&lt;br /&gt;
&lt;br /&gt;
Safe D16F500M20&lt;br /&gt;
y-f-14-d-16-f-500-m-20&lt;br /&gt;
&lt;br /&gt;
Safe D16F500M50&lt;br /&gt;
y-f-14-d-16-f-500-m-50&lt;br /&gt;
&lt;br /&gt;
Safe D16F500M100&lt;br /&gt;
y-f-14-d-16-f-500-m-100&lt;br /&gt;
&lt;br /&gt;
Safe D16F500M200&lt;br /&gt;
y-f-14-d-16-f-500-m-200&lt;br /&gt;
&lt;br /&gt;
For NATIVES PLANETS&lt;br /&gt;
&lt;br /&gt;
Nat nD20F500&lt;br /&gt;
n-f-14-d-20-f-500&lt;br /&gt;
&lt;br /&gt;
Nat nD20F500M19&lt;br /&gt;
n-f-14-d-20-f-500-m-19&lt;br /&gt;
&lt;br /&gt;
Nat D20F500M20&lt;br /&gt;
y-f-14-d-20-f-500-m-20&lt;br /&gt;
&lt;br /&gt;
Nat D20F500M50&lt;br /&gt;
y-f-14-d-20-f-500-m-50&lt;br /&gt;
&lt;br /&gt;
Nat D20F500M100&lt;br /&gt;
y-f-14-d-20-f-500-m-100&lt;br /&gt;
&lt;br /&gt;
Nat D20F500M200&lt;br /&gt;
y-f-14-d-20-f-500-m-200&lt;br /&gt;
=Tax Method=&lt;br /&gt;
==Lord Lancelot==&lt;br /&gt;
Name: No Tax (Col)&amp;lt;br&amp;gt;&lt;br /&gt;
No Tax,&lt;br /&gt;
100,&lt;br /&gt;
100,&lt;br /&gt;
10 000,&lt;br /&gt;
SAME,&lt;br /&gt;
SAME,&lt;br /&gt;
CREATE&lt;br /&gt;
&lt;br /&gt;
Name: Growth Tax 70-100 1K&amp;lt;br&amp;gt;&lt;br /&gt;
Growth,&lt;br /&gt;
70,&lt;br /&gt;
100,&lt;br /&gt;
1000,&lt;br /&gt;
SAME,&lt;br /&gt;
SAFE,&lt;br /&gt;
70,&lt;br /&gt;
CREATE&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planetary_Management_Plugin&amp;diff=3976</id>
		<title>Planetary Management Plugin</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planetary_Management_Plugin&amp;diff=3976"/>
		<updated>2014-11-06T11:18:03Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Build Method=&lt;br /&gt;
==Lord Lancelot==&lt;br /&gt;
Create Planetary Construction Method - Direct Entry&lt;br /&gt;
&lt;br /&gt;
NON NATIVES PLANETS&lt;br /&gt;
&lt;br /&gt;
Fast F500M20D16&lt;br /&gt;
y-f-500-m-20-d-16&lt;br /&gt;
&lt;br /&gt;
Fast F500M50D16&lt;br /&gt;
y-f-500-m-50-d-16&lt;br /&gt;
&lt;br /&gt;
Fast F500M100D16&lt;br /&gt;
y-f-500-m-100-d-16&lt;br /&gt;
&lt;br /&gt;
Fast F500M200D16&lt;br /&gt;
y-f-500-m-200-d-16&lt;br /&gt;
&lt;br /&gt;
Fast F500M500D16&lt;br /&gt;
y-f-500-m-500-d-16&lt;br /&gt;
&lt;br /&gt;
Safe D16F500M20&lt;br /&gt;
y-f-14-d-16-f-500-m-20&lt;br /&gt;
&lt;br /&gt;
Safe D16F500M50&lt;br /&gt;
y-f-14-d-16-f-500-m-50&lt;br /&gt;
&lt;br /&gt;
Safe D16F500M100&lt;br /&gt;
y-f-14-d-16-f-500-m-100&lt;br /&gt;
&lt;br /&gt;
Safe D16F500M200&lt;br /&gt;
y-f-14-d-16-f-500-m-200&lt;br /&gt;
&lt;br /&gt;
For NATIVES PLANETS&lt;br /&gt;
&lt;br /&gt;
Nat nD20F500&lt;br /&gt;
n-f-14-d-20-f-500&lt;br /&gt;
&lt;br /&gt;
Nat nD20F500M19&lt;br /&gt;
n-f-14-d-20-f-500-m-19&lt;br /&gt;
&lt;br /&gt;
Nat D20F500M20&lt;br /&gt;
y-f-14-d-20-f-500-m-20&lt;br /&gt;
&lt;br /&gt;
Nat D20F500M50&lt;br /&gt;
y-f-14-d-20-f-500-m-50&lt;br /&gt;
&lt;br /&gt;
Nat D20F500M100&lt;br /&gt;
y-f-14-d-20-f-500-m-100&lt;br /&gt;
&lt;br /&gt;
Nat D20F500M200&lt;br /&gt;
y-f-14-d-20-f-500-m-200&lt;br /&gt;
=Tax Method=&lt;br /&gt;
==Lord Lancelot==&lt;br /&gt;
Name: No Tax (Col)&amp;lt;br&amp;gt;&lt;br /&gt;
No Tax,&lt;br /&gt;
100,&lt;br /&gt;
100,&lt;br /&gt;
10 000,&lt;br /&gt;
SAME,&lt;br /&gt;
SAME,&lt;br /&gt;
CREATE&lt;br /&gt;
&lt;br /&gt;
Name: Growth Tax 70-100 1K&amp;lt;br&amp;gt;&lt;br /&gt;
Growth,&lt;br /&gt;
70,&lt;br /&gt;
100,&lt;br /&gt;
1000,&lt;br /&gt;
SAME,&lt;br /&gt;
SAFE,&lt;br /&gt;
70,&lt;br /&gt;
CREATE&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planetary_Management_Plugin&amp;diff=3975</id>
		<title>Planetary Management Plugin</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planetary_Management_Plugin&amp;diff=3975"/>
		<updated>2014-11-06T11:13:38Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Lord Lancelot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Build Method=&lt;br /&gt;
&lt;br /&gt;
=Tax Method=&lt;br /&gt;
==Lord Lancelot==&lt;br /&gt;
Name: No Tax (Col)&amp;lt;br&amp;gt;&lt;br /&gt;
No Tax,&lt;br /&gt;
100,&lt;br /&gt;
100,&lt;br /&gt;
10 000,&lt;br /&gt;
SAME,&lt;br /&gt;
SAME,&lt;br /&gt;
CREATE&lt;br /&gt;
&lt;br /&gt;
Name: Growth Tax 70-100 1K&amp;lt;br&amp;gt;&lt;br /&gt;
Growth,&lt;br /&gt;
70,&lt;br /&gt;
100,&lt;br /&gt;
1000,&lt;br /&gt;
SAME,&lt;br /&gt;
SAFE,&lt;br /&gt;
70,&lt;br /&gt;
CREATE&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planetary_Management_Plugin&amp;diff=3974</id>
		<title>Planetary Management Plugin</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planetary_Management_Plugin&amp;diff=3974"/>
		<updated>2014-11-06T11:12:06Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Tax Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Build Method=&lt;br /&gt;
&lt;br /&gt;
=Tax Method=&lt;br /&gt;
==Lord Lancelot==&lt;br /&gt;
name: No Tax (Col)&lt;br /&gt;
No Tax&lt;br /&gt;
100&lt;br /&gt;
100&lt;br /&gt;
10 000&lt;br /&gt;
SAME&lt;br /&gt;
SAME&lt;br /&gt;
CREATE&lt;br /&gt;
&lt;br /&gt;
name: Growth Tax 70-100 1K&lt;br /&gt;
Growth&lt;br /&gt;
70&lt;br /&gt;
100&lt;br /&gt;
1000&lt;br /&gt;
SAME&lt;br /&gt;
SAFE&lt;br /&gt;
70&lt;br /&gt;
CREATE&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3973</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3973"/>
		<updated>2014-11-06T10:59:09Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code.  This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit.   &lt;br /&gt;
*The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned.&lt;br /&gt;
*The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. You also need 100% of the metals (D,T,M).&lt;br /&gt;
*The [[Privateers]] and [[Crystals]] can not clone.&lt;br /&gt;
*You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3972</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3972"/>
		<updated>2014-11-06T10:50:39Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code. The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned. This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit. The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. The [[Privateers]] and [[Crystals]] can not clone. You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.donovansvgap.com/help/buildships.htm#clone Clone Donovan&#039;s]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Clone&amp;diff=3971</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Clone&amp;diff=3971"/>
		<updated>2014-11-06T10:47:11Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
[[Friendly Codes]] &#039;&#039;&#039;cln&#039;&#039;&#039; Clone. &amp;lt;br&amp;gt;&lt;br /&gt;
Tells the [[Starbase]] that you own and are in orbit with to make an exact copy of the [[ship]] with this code. The [[starbases]]&#039; [[tech levels]] must be equal to or greater than the [[ship components]] being cloned. This will in most cases cancel out the normal [[starship]] building on the [[starbase]] any [[turn]] that there is a [[starship]] with this code in orbit. The cost of cloning a [[ship]] ([[megacredits]]) is 200% of the original cost of building the [[ship]]. The [[Privateers]] and [[Crystals]] can not clone. You can not clone [[ships]] that your [[race]] can already build.&lt;br /&gt;
&lt;br /&gt;
== The Ship Limit ==&lt;br /&gt;
Once the games 500 [[ship limit]] is reached no more cloning can take place. If you have more than 20 [[Priority Build Points]]&lt;br /&gt;
you can both build a normal [[ship]] at a [[starbase]] while you are also cloning the [[ship]].&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
The [[warp speed]] and [[waypoint]] of any [[ship]] that is being cloned (has the friendly code to cln) is set to 0 during the [[movement phase]] of the game. A cloned ship can not move by itself.&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planetary_Management_Plugin&amp;diff=3970</id>
		<title>Planetary Management Plugin</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planetary_Management_Plugin&amp;diff=3970"/>
		<updated>2014-11-06T09:07:08Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: Created page with &amp;quot;=Build Method=  =Tax Method=&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Build Method=&lt;br /&gt;
&lt;br /&gt;
=Tax Method=&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planets_Nu_Client_Add-ons&amp;diff=3969</id>
		<title>Planets Nu Client Add-ons</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planets_Nu_Client_Add-ons&amp;diff=3969"/>
		<updated>2014-11-06T09:05:57Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Planetary Management Plugin v3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is too list the Planets Nu Client Add-ons, their descriptions, and their download links. &lt;br /&gt;
[http://www.planetsmagazine.com/gettoknowplanets/addons/installing-mods-with-planets-nu-2/ How to Install Scripts Add-Ons]&lt;br /&gt;
&lt;br /&gt;
For other planets Nu tools check [[Planets Nu Tools]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Jim Clark (Maclav) Scripts=&lt;br /&gt;
[https://greasyfork.org/users/2874-jim-clark Downloads]&lt;br /&gt;
*Old Planetary Management Plugin v2&lt;br /&gt;
&#039;&#039;&#039;Scroll down to Dotman Script and get V3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://greasyfork.org/scripts/2620-planets-nu-planetary-management-plugin-v2 Planetary Management Plugin v2]&amp;lt;br&amp;gt;&lt;br /&gt;
==Automatic Gravity Well Movement== &lt;br /&gt;
- Enables auto usage of gravity wells and auto warp&lt;br /&gt;
==Ship templates== &lt;br /&gt;
- Adds saving to and building from ship templates&lt;br /&gt;
==Send diplomats to all== &lt;br /&gt;
- Send diplomats to all players&lt;br /&gt;
==Improved hover text==&lt;br /&gt;
 - Adds Dark Sense and Super Spy info to planet hover text. Also adds additional info for ships and bases.&amp;lt;br&amp;gt;&lt;br /&gt;
==VCR Sound Damper== &lt;br /&gt;
- Makes overlapping VCR sounds sane&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Big Beefer Scripts=&lt;br /&gt;
[http://userscripts-mirror.org/users/442498/scripts Downloads] &lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
==Mine Scoop Patch==&lt;br /&gt;
==Ion storm prediction==&lt;br /&gt;
==Minefield Fader Plugin==&lt;br /&gt;
==Improved movement indicators==&lt;br /&gt;
==Show mine hits==&lt;br /&gt;
==Add info to fleet pics==&lt;br /&gt;
==Message links add-on==&lt;br /&gt;
==Show ship history==&lt;br /&gt;
==Improved hover text==&lt;br /&gt;
&lt;br /&gt;
=Dtolman Scripts=&lt;br /&gt;
[https://greasyfork.org/users/2860-dtolman Downloads]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://greasyfork.org/en/scripts/6127-planets-nu-planetary-management-plugin Planetary Management Plugin v3]==&lt;br /&gt;
[[Planetary Management Plugin]]&lt;br /&gt;
&lt;br /&gt;
==[https://greasyfork.org/scripts/2592-planets-nu-improved-ship-list-view Improved Ship List View]V2.4==&lt;br /&gt;
==Fleet UI==&lt;br /&gt;
==Clan Display and Temperature addon for Starmap==&lt;br /&gt;
==[https://greasyfork.org/scripts/2597-planets-nu-colonial-minesweep-display Colonial Minesweep Display]V0.2==&lt;br /&gt;
==[https://greasyfork.org/en/scripts/2591-color-coding-for-planets-nu Color Coding for Planets Nu]V2.2==&lt;br /&gt;
&lt;br /&gt;
=Kedalion Scripts=&lt;br /&gt;
[https://greasyfork.org/en/users/2885-kedalion Downloads (Greasyfork)] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://monkeyguts.com/author.php?un=kedalion Downloads (Monkeyguts)]&lt;br /&gt;
&lt;br /&gt;
==[https://greasyfork.org/en/scripts/5994-planets-nu-enemy-ship-list-plugin Enemy Ship List Plugin] v1.21==&lt;br /&gt;
==[https://greasyfork.org/en/scripts/6010-planets-nu-open-slot-filter-plugin Open Slot Filter Plugin] v0.22==&lt;br /&gt;
==Idle Object Visualizer Plugin==&lt;br /&gt;
==Sensor Range Plugin==&lt;br /&gt;
==Territory Map Plugin==&lt;br /&gt;
==Extended History Graphs Addon==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Planets.nu - NU Plugin Template (This is a EMPTY game client plugin for http://planets.nu intended as a starting point for other plugin developers.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Robodoc Scripts=&lt;br /&gt;
[https://greasyfork.org/scripts/5020-planets-nu-gravitonic-connections Downloads] &lt;br /&gt;
&lt;br /&gt;
==Gravitonic-connections V1.3==&lt;br /&gt;
[https://greasyfork.org/scripts/5020-planets-nu-gravitonic-connections Gravitonic-connections V1.3]&lt;br /&gt;
&lt;br /&gt;
Do you have ships with gravitonic engines? Are you at war with a race with gravitonic ships? Do you want another perspective on the universe? Do you like the &amp;quot;Connections&amp;quot; Map Tool?&lt;br /&gt;
Shows paths between planets that can be reached by gravitonic connections. Paths in red indicate planet connections than can be reached in one turn at warp 9 by a ship with gravitonic engines. Connections that can be reached using non-gravitonic engines are not shown - use the built-in &amp;quot;Connections&amp;quot; tool instead.&lt;br /&gt;
&lt;br /&gt;
Usage: To show connections, click on &amp;quot;GravConnect&amp;quot; from the Map Tools menu. To hide connections, click on &amp;quot;GravConnect&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
V1.3&lt;br /&gt;
Added HYP connections, and w9 connections&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
==[[Planets Nu Tools]]==&lt;br /&gt;
&lt;br /&gt;
=Other Links=&lt;br /&gt;
&lt;br /&gt;
[http://www.planetsmagazine.com/gettoknowplanets/addons/available-mods-for-planets-nu/ planets magasine] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Leaderboard]]&lt;br /&gt;
&lt;br /&gt;
=Help=&lt;br /&gt;
Help is needed to list add-ons that are compatible with latest version of planets nu client, and do not break other useful scripts. Please add all non listed scripts that are working with latest planets nu client.&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planets_Nu_Client_Add-ons&amp;diff=3968</id>
		<title>Planets Nu Client Add-ons</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planets_Nu_Client_Add-ons&amp;diff=3968"/>
		<updated>2014-11-06T02:10:29Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is too list the Planets Nu Client Add-ons, their descriptions, and their download links. &lt;br /&gt;
[http://www.planetsmagazine.com/gettoknowplanets/addons/installing-mods-with-planets-nu-2/ How to Install Scripts Add-Ons]&lt;br /&gt;
&lt;br /&gt;
For other planets Nu tools check [[Planets Nu Tools]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Jim Clark (Maclav) Scripts=&lt;br /&gt;
[https://greasyfork.org/users/2874-jim-clark Downloads]&lt;br /&gt;
*Old Planetary Management Plugin v2&lt;br /&gt;
&#039;&#039;&#039;Scroll down to Dotman Script and get V3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://greasyfork.org/scripts/2620-planets-nu-planetary-management-plugin-v2 Planetary Management Plugin v2]&amp;lt;br&amp;gt;&lt;br /&gt;
==Automatic Gravity Well Movement== &lt;br /&gt;
- Enables auto usage of gravity wells and auto warp&lt;br /&gt;
==Ship templates== &lt;br /&gt;
- Adds saving to and building from ship templates&lt;br /&gt;
==Send diplomats to all== &lt;br /&gt;
- Send diplomats to all players&lt;br /&gt;
==Improved hover text==&lt;br /&gt;
 - Adds Dark Sense and Super Spy info to planet hover text. Also adds additional info for ships and bases.&amp;lt;br&amp;gt;&lt;br /&gt;
==VCR Sound Damper== &lt;br /&gt;
- Makes overlapping VCR sounds sane&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Big Beefer Scripts=&lt;br /&gt;
[http://userscripts-mirror.org/users/442498/scripts Downloads] &lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
==Mine Scoop Patch==&lt;br /&gt;
==Ion storm prediction==&lt;br /&gt;
==Minefield Fader Plugin==&lt;br /&gt;
==Improved movement indicators==&lt;br /&gt;
==Show mine hits==&lt;br /&gt;
==Add info to fleet pics==&lt;br /&gt;
==Message links add-on==&lt;br /&gt;
==Show ship history==&lt;br /&gt;
==Improved hover text==&lt;br /&gt;
&lt;br /&gt;
=Dtolman Scripts=&lt;br /&gt;
[https://greasyfork.org/users/2860-dtolman Downloads]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://greasyfork.org/en/scripts/6127-planets-nu-planetary-management-plugin Planetary Management Plugin v3]==&lt;br /&gt;
==[https://greasyfork.org/scripts/2592-planets-nu-improved-ship-list-view Improved Ship List View]V2.4==&lt;br /&gt;
==Fleet UI==&lt;br /&gt;
==Clan Display and Temperature addon for Starmap==&lt;br /&gt;
==[https://greasyfork.org/scripts/2597-planets-nu-colonial-minesweep-display Colonial Minesweep Display]V0.2==&lt;br /&gt;
==[https://greasyfork.org/en/scripts/2591-color-coding-for-planets-nu Color Coding for Planets Nu]V2.2==&lt;br /&gt;
&lt;br /&gt;
=Kedalion Scripts=&lt;br /&gt;
[https://greasyfork.org/en/users/2885-kedalion Downloads (Greasyfork)] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://monkeyguts.com/author.php?un=kedalion Downloads (Monkeyguts)]&lt;br /&gt;
&lt;br /&gt;
==[https://greasyfork.org/en/scripts/5994-planets-nu-enemy-ship-list-plugin Enemy Ship List Plugin] v1.21==&lt;br /&gt;
==[https://greasyfork.org/en/scripts/6010-planets-nu-open-slot-filter-plugin Open Slot Filter Plugin] v0.22==&lt;br /&gt;
==Idle Object Visualizer Plugin==&lt;br /&gt;
==Sensor Range Plugin==&lt;br /&gt;
==Territory Map Plugin==&lt;br /&gt;
==Extended History Graphs Addon==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Planets.nu - NU Plugin Template (This is a EMPTY game client plugin for http://planets.nu intended as a starting point for other plugin developers.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Robodoc Scripts=&lt;br /&gt;
[https://greasyfork.org/scripts/5020-planets-nu-gravitonic-connections Downloads] &lt;br /&gt;
&lt;br /&gt;
==Gravitonic-connections V1.3==&lt;br /&gt;
[https://greasyfork.org/scripts/5020-planets-nu-gravitonic-connections Gravitonic-connections V1.3]&lt;br /&gt;
&lt;br /&gt;
Do you have ships with gravitonic engines? Are you at war with a race with gravitonic ships? Do you want another perspective on the universe? Do you like the &amp;quot;Connections&amp;quot; Map Tool?&lt;br /&gt;
Shows paths between planets that can be reached by gravitonic connections. Paths in red indicate planet connections than can be reached in one turn at warp 9 by a ship with gravitonic engines. Connections that can be reached using non-gravitonic engines are not shown - use the built-in &amp;quot;Connections&amp;quot; tool instead.&lt;br /&gt;
&lt;br /&gt;
Usage: To show connections, click on &amp;quot;GravConnect&amp;quot; from the Map Tools menu. To hide connections, click on &amp;quot;GravConnect&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
V1.3&lt;br /&gt;
Added HYP connections, and w9 connections&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
==[[Planets Nu Tools]]==&lt;br /&gt;
&lt;br /&gt;
=Other Links=&lt;br /&gt;
&lt;br /&gt;
[http://www.planetsmagazine.com/gettoknowplanets/addons/available-mods-for-planets-nu/ planets magasine] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Leaderboard]]&lt;br /&gt;
&lt;br /&gt;
=Help=&lt;br /&gt;
Help is needed to list add-ons that are compatible with latest version of planets nu client, and do not break other useful scripts. Please add all non listed scripts that are working with latest planets nu client.&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planets_Nu_Client_Add-ons&amp;diff=3967</id>
		<title>Planets Nu Client Add-ons</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planets_Nu_Client_Add-ons&amp;diff=3967"/>
		<updated>2014-11-06T02:08:12Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* Dotman Scripts */ Dtolan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is too list the Planets Nu Client Add-ons, their descriptions, and their download links. &lt;br /&gt;
[http://www.planetsmagazine.com/gettoknowplanets/addons/installing-mods-with-planets-nu-2/ How to Install Scripts Add-Ons]&lt;br /&gt;
&lt;br /&gt;
For other planets Nu tools check [[Planets Nu Tools]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Jim Clark (Maclav) Scripts=&lt;br /&gt;
[https://greasyfork.org/users/2874-jim-clark Downloads]&lt;br /&gt;
*Old Planetary Management Plugin v2&lt;br /&gt;
&#039;&#039;&#039;Scroll down to Dotman Script and get V3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://greasyfork.org/scripts/2620-planets-nu-planetary-management-plugin-v2 Planetary Management Plugin v2]&amp;lt;br&amp;gt;&lt;br /&gt;
==Automatic Gravity Well Movement== &lt;br /&gt;
- Enables auto usage of gravity wells and auto warp&lt;br /&gt;
==Ship templates== &lt;br /&gt;
- Adds saving to and building from ship templates&lt;br /&gt;
==Send diplomats to all== &lt;br /&gt;
- Send diplomats to all players&lt;br /&gt;
==Improved hover text==&lt;br /&gt;
 - Adds Dark Sense and Super Spy info to planet hover text. Also adds additional info for ships and bases.&amp;lt;br&amp;gt;&lt;br /&gt;
==VCR Sound Damper== &lt;br /&gt;
- Makes overlapping VCR sounds sane&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Big Beefer Scripts=&lt;br /&gt;
[http://userscripts-mirror.org/users/442498/scripts Downloads] &lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
==Mine Scoop Patch==&lt;br /&gt;
==Ion storm prediction==&lt;br /&gt;
==Minefield Fader Plugin==&lt;br /&gt;
==Improved movement indicators==&lt;br /&gt;
==Show mine hits==&lt;br /&gt;
==Add info to fleet pics==&lt;br /&gt;
==Message links add-on==&lt;br /&gt;
==Show ship history==&lt;br /&gt;
==Improved hover text==&lt;br /&gt;
&lt;br /&gt;
=Dtolman Scripts=&lt;br /&gt;
[https://greasyfork.org/users/2860-dtolman Downloads]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://greasyfork.org/en/scripts/6127-planets-nu-planetary-management-plugin Planetary Management Plugin v3]==&lt;br /&gt;
==[https://greasyfork.org/scripts/2592-planets-nu-improved-ship-list-view Improved Ship List View]V2.4==&lt;br /&gt;
==Fleet UI==&lt;br /&gt;
==Clan Display and Temperature addon for Starmap==&lt;br /&gt;
==[https://greasyfork.org/scripts/2597-planets-nu-colonial-minesweep-display Colonial Minesweep Display]V0.2==&lt;br /&gt;
==Color Coding for Players==&lt;br /&gt;
&lt;br /&gt;
=Kedalion Scripts=&lt;br /&gt;
[https://greasyfork.org/en/users/2885-kedalion Downloads (Greasyfork)] &amp;lt;br&amp;gt;&lt;br /&gt;
[https://monkeyguts.com/author.php?un=kedalion Downloads (Monkeyguts)]&lt;br /&gt;
&lt;br /&gt;
==[https://greasyfork.org/en/scripts/5994-planets-nu-enemy-ship-list-plugin Enemy Ship List Plugin] v1.21==&lt;br /&gt;
==[https://greasyfork.org/en/scripts/6010-planets-nu-open-slot-filter-plugin Open Slot Filter Plugin] v0.22==&lt;br /&gt;
==Idle Object Visualizer Plugin==&lt;br /&gt;
==Sensor Range Plugin==&lt;br /&gt;
==Territory Map Plugin==&lt;br /&gt;
==Extended History Graphs Addon==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Planets.nu - NU Plugin Template (This is a EMPTY game client plugin for http://planets.nu intended as a starting point for other plugin developers.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Robodoc Scripts=&lt;br /&gt;
[https://greasyfork.org/scripts/5020-planets-nu-gravitonic-connections Downloads] &lt;br /&gt;
&lt;br /&gt;
==Gravitonic-connections V1.3==&lt;br /&gt;
[https://greasyfork.org/scripts/5020-planets-nu-gravitonic-connections Gravitonic-connections V1.3]&lt;br /&gt;
&lt;br /&gt;
Do you have ships with gravitonic engines? Are you at war with a race with gravitonic ships? Do you want another perspective on the universe? Do you like the &amp;quot;Connections&amp;quot; Map Tool?&lt;br /&gt;
Shows paths between planets that can be reached by gravitonic connections. Paths in red indicate planet connections than can be reached in one turn at warp 9 by a ship with gravitonic engines. Connections that can be reached using non-gravitonic engines are not shown - use the built-in &amp;quot;Connections&amp;quot; tool instead.&lt;br /&gt;
&lt;br /&gt;
Usage: To show connections, click on &amp;quot;GravConnect&amp;quot; from the Map Tools menu. To hide connections, click on &amp;quot;GravConnect&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
V1.3&lt;br /&gt;
Added HYP connections, and w9 connections&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
==[[Planets Nu Tools]]==&lt;br /&gt;
&lt;br /&gt;
=Other Links=&lt;br /&gt;
&lt;br /&gt;
[http://www.planetsmagazine.com/gettoknowplanets/addons/available-mods-for-planets-nu/ planets magasine] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Leaderboard]]&lt;br /&gt;
&lt;br /&gt;
=Help=&lt;br /&gt;
Help is needed to list add-ons that are compatible with latest version of planets nu client, and do not break other useful scripts. Please add all non listed scripts that are working with latest planets nu client.&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Intercept&amp;diff=3966</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Intercept&amp;diff=3966"/>
		<updated>2014-11-05T22:16:03Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.donovansvgap.com/help/movement.htm#intercept Donovan Intercept]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planetsmagazine.com/strategy/strategic-knowledge/cloak-intercept-a-feature-badly-in-need-of-a-new-name/ Cloak Intercept Planets Magazine]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Ship Movement]]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Minefield&amp;diff=3965</id>
		<title>Minefield</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Minefield&amp;diff=3965"/>
		<updated>2014-11-05T22:15:14Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: Redirected page to Minefields&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Minefields]]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Minefields&amp;diff=3964</id>
		<title>Minefields</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Minefields&amp;diff=3964"/>
		<updated>2014-11-05T22:14:27Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
A minefield is a small area of space that is peppered with  warheads that track and launch themselves at passing enemy ships that are unlucky enough to trigger one of them.&lt;br /&gt;
&lt;br /&gt;
Minefields can be created via [[mission|lay mines]] or [[mission|lay web mines]] [[mission]] on any [[ship]] with [[torpedo|torpedo tubes]] by converting the [[torpedo]]s onboard into mines and laying them in space as a hazard to enemy shipping activities.&lt;br /&gt;
&lt;br /&gt;
Hitting a spacemine within a minefield can [[damage]] and or [[destroy]] any vessels that pass within them. Minefields can be swept away via the [[sweep mines]] [[mission]] and eliminated by any ship armed with [[beam weapons]]. [[The Missing Colonies of Man |colonials]] can [[sweep mines]] using their onboard [[fighters]] on board at a greater range than [[beam weapon]]s, with greater effects.&lt;br /&gt;
&lt;br /&gt;
== Laying mines ==&lt;br /&gt;
Minefields are formed when a starship with torpedoes chooses the mission &amp;quot;Lay Mines.&amp;quot; All the ships torpedoes are taken apart by the ships chief engineer and reprogrammed to serve as deep space mines. Higher tech torpedoes are divided into several smaller units that can cover a greater area of space.&lt;br /&gt;
&lt;br /&gt;
If a ship lays mines inside an established minefield, the new mines will become part of the existing minefield if the minefield belongs to the ship&#039;s race.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
 \operatorname{laid} =&lt;br /&gt;
 torps * position^2&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
 \operatorname{radius} =&lt;br /&gt;
 floor(sqrt(mines))&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Laying mines in another identity ===&lt;br /&gt;
To lay a minefield in another player&#039;s identity, you need to set the friendly code &amp;lt;i&amp;gt;miX&amp;lt;/i&amp;gt;, where X is a player ID from 1-u. Robotic players lose their mining advantage when laying in the identity of another player.&lt;br /&gt;
&lt;br /&gt;
==Sweeping mines==&lt;br /&gt;
===Standard Minesweeping===&lt;br /&gt;
All starships with beam weapons can sweep minefields. the amount swept will depend on the number of and the power of your starships beamweapons. to perform this mission select minesweep from your starships mission menu. your ship must be within the minefields radius to effectively sweep with beam weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
 \operatorname{sweep} =&lt;br /&gt;
 beams * position^2 * sweeprate&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default settings for &#039;&#039;sweeprate&#039;&#039; is 4 for normal mines and 3 for [[web mines]].&lt;br /&gt;
&lt;br /&gt;
===Colonial Fighter Sweeping===&lt;br /&gt;
The Colonials can use fighters to sweep for mines. Each fighter can destroy 20 mines per turn from a range of 100 lyrs away. If the ship doing the mine sweeping has beam weapons and is within the minefield radius then the ship will also use the beam weapons to destroy mines simultaneously. &lt;br /&gt;
&lt;br /&gt;
The mine sweeping fighters can travel 100 light years from the carrier when on a mine sweeping mission. to perform colonial fighter minesweep missions simply select minesweep from the starships mission menu. Fighters cannot sweep [[web mines]], however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
 \operatorname{sweep} =&lt;br /&gt;
 20 * fighters&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mine scooping===&lt;br /&gt;
A ship with [[beams]] and [[torpedo]] tubes can &#039;&#039;scoop&#039;&#039; from its own minefield(s) with the friendly code &#039;&#039;&#039;msc&#039;&#039;&#039;, transforming mines back into ammo. A ship set to scoop will scoop mines until the minefield is gone, or until its [[cargo]] room is full.&lt;br /&gt;
&lt;br /&gt;
Scooping takes place on the very same step as sweeping by ID. It is possible for a scoop to deny a sweep, and vise verse.&lt;br /&gt;
&lt;br /&gt;
== Triggers ==&lt;br /&gt;
An enemy ship has a 1% chance of hitting a mine for every light year traveled (0.5% if [[Cloaking|cloaked]]). Even when a ship travels through over 50 ly, there is still a slim chance that the ship won&#039;t. The amount of damage done to a ship depends on the mass of the ship&#039;s hull. The cargo and fuel masses will not help to save the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
 \operatorname{damage} =&lt;br /&gt;
 round(10000 / (mass + 1))&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A ship with a hull mass under 100 KT will be destroyed by a single mine. Most battle ships are over 500 KT so they can take 5 or more mine hits before being destroyed.  A ship that is under tow (being towed) cannot be hit by a mine.&lt;br /&gt;
&lt;br /&gt;
=== Web Mines ===&lt;br /&gt;
:Main article: [[Web mines]]&lt;br /&gt;
Web mines are smaller than normal mines, but are much more difficult to travel through. There is a 5% chance of hitting a web mine for every light year that you travel through (cloaked or not). A web mine does 10% of the damage of a normal mine, but causes your ship to become stuck in the web and your ship will be forced to stop moving.&lt;br /&gt;
&lt;br /&gt;
== Detecting Minefields ==&lt;br /&gt;
The range that &#039;&#039;any&#039;&#039; ship can detect an enemy minefield can be set by the host (default 200ly). You will get a report on all minefields within this detection range, both yours mines and enemy minefields. &lt;br /&gt;
&lt;br /&gt;
You cannot sweep enemy minefields that have friendly codes that match your ship&#039;s friendly code.&lt;br /&gt;
&lt;br /&gt;
== Minefield Decay ==&lt;br /&gt;
Minefields decay as they age. The decay step takes place after mine laying and sweeping, but &#039;&#039;before&#039;&#039; &#039;&#039;&#039;mines destroy mines&#039;&#039;&#039;, [[Web mines|web drain]] and movement.&lt;br /&gt;
&lt;br /&gt;
The formula for mines remaining after a turn&#039;s worth of decay is as follows, with &#039;&#039;d&#039;&#039; being the decay rate (default 5%, or 0.05):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
 \operatorname{m_1} =&lt;br /&gt;
 round(m_2 * (1 - d)) - 1&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Minefield Limits ==&lt;br /&gt;
[http://www.Planets.Nu NuHost] carries a limit of 500 minefields per game. If a game goes over this limit, then the smallest minefields (with no hostile ships nearby) are destroyed until the limit is no longer exceeded, or until there are no more eligible minefields.&lt;br /&gt;
&lt;br /&gt;
[[category:Space Hazards]]&lt;br /&gt;
[[category:Space Objects]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.planetsmagazine.com/strategy/strategyguides/minefields-behind-the-host/ Minefields Planets Magazine]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Intercept&amp;diff=3963</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Intercept&amp;diff=3963"/>
		<updated>2014-11-05T22:06:10Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.donovansvgap.com/help/movement.htm#intercept Donovan Intercept]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planetsmagazine.com/strategy/strategic-knowledge/cloak-intercept-a-feature-badly-in-need-of-a-new-name/ Cloak Intercept Planets Magazine]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Intercept&amp;diff=3962</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Intercept&amp;diff=3962"/>
		<updated>2014-11-05T22:05:56Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.donovansvgap.com/help/movement.htm#intercept Donovan Intercept]&lt;br /&gt;
[http://www.planetsmagazine.com/strategy/strategic-knowledge/cloak-intercept-a-feature-badly-in-need-of-a-new-name/ Cloak Intercept Planets Magazine]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ship_Movement&amp;diff=3960</id>
		<title>Ship Movement</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ship_Movement&amp;diff=3960"/>
		<updated>2014-11-05T21:53:44Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ships can move only when loaded with sufficient [[Fuel]] and when outfitted with [[engines]] capable of making the journey. The high technology used for the engines results in better fuel efficiency, especially with regards to faster speeds.&lt;br /&gt;
&lt;br /&gt;
The amount of fuel required is based upon the total mass of your ship and all its cargo. &lt;br /&gt;
&lt;br /&gt;
There are three ships in the game that have [[Gravitonic Accelerator]]s.&lt;br /&gt;
These are the [[Meteor Class Blockade Runner]], the [[Br4_Class_Gunship]] and the [[Br5 Kaye Class Torpedo Boat]]. These three ships travel at a rate of twice that of a normal ship. At warp factor 9 these ships will travel 162 light years in one turn.&lt;br /&gt;
&lt;br /&gt;
There are also 3 ships that possess a [[Hyperdrive]]. The [[Pl21 Probe]] ([[The Evil Empire|Empire]]), [[B200 Class Probe]] ([[The Cyborg|Cyborg]]), and [[Falcon Class Escort]] ([[The Rebel Confederation|Rebel]]).&lt;br /&gt;
&lt;br /&gt;
You can set multiple way points using Shift+Click, Multiple waypoints are visible only to yourself. &lt;br /&gt;
&lt;br /&gt;
Tables taken from Infolist v3.1 created by Eden Tan.&lt;br /&gt;
&lt;br /&gt;
== Normal Movement Formula ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Normal_x = rnd(warp^2/(way_x^2 + way_y^2) * way_x) - .5&lt;br /&gt;
Normal_y = rnd(warp^2/(way_x^2 + way_y^2) * way_y) - .5&lt;br /&gt;
&lt;br /&gt;
NOTE: These formulas are correct for approximately 90% of movements &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
W9 engines can do  up to 81.4 light years. You can can move a little bit more (1-3ly) if you use planets gravity well.&lt;br /&gt;
&lt;br /&gt;
== Hyperjump Formula ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
final_x = ERND(x+350*dx/ERND(sqrt(dx^2+dy^2)))&lt;br /&gt;
final_y = ERND(y+350*dy/ERND(sqrt(dx^2+dy^2)))&lt;br /&gt;
&lt;br /&gt;
NOTE: ERND() is a rounding function which rounds normally to the nearest &lt;br /&gt;
      integer, except when the the number to be rounded ends in exactly 0.5.&lt;br /&gt;
      Then, it rounds to the nearest even number, e.g. 8.5 rounds to 8 and&lt;br /&gt;
      9.5 rounds to 10.  The innermost ERND() can be just a simple RND()&lt;br /&gt;
      (round to nearest integer) since the square root of an integer will&lt;br /&gt;
      never end in 0.5.  Formula courtesy of Andrew Sterian.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
Ship [[Tow]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ship [[Intercept]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/movement.htm Donovans Movement]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Intercept&amp;diff=3959</id>
		<title>Intercept</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Intercept&amp;diff=3959"/>
		<updated>2014-11-05T21:53:11Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: Created page with &amp;quot;[http://www.donovansvgap.com/help/movement.htm#intercept Donovan Intercept]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.donovansvgap.com/help/movement.htm#intercept Donovan Intercept]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Movement&amp;diff=3958</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Movement&amp;diff=3958"/>
		<updated>2014-11-05T21:52:01Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: Redirected page to Ship Movement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ship Movement]]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Movement&amp;diff=3957</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Movement&amp;diff=3957"/>
		<updated>2014-11-05T21:50:59Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: Created page with &amp;quot;Ship Movement&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ship Movement]]&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ship_Movement&amp;diff=3956</id>
		<title>Ship Movement</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ship_Movement&amp;diff=3956"/>
		<updated>2014-11-05T21:49:44Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ships can move only when loaded with sufficient [[Fuel]] and when outfitted with [[engines]] capable of making the journey. The high technology used for the engines results in better fuel efficiency, especially with regards to faster speeds.&lt;br /&gt;
&lt;br /&gt;
The amount of fuel required is based upon the total mass of your ship and all its cargo. &lt;br /&gt;
&lt;br /&gt;
There are three ships in the game that have [[Gravitonic Accelerator]]s.&lt;br /&gt;
These are the [[Meteor Class Blockade Runner]], the [[Br4_Class_Gunship]] and the [[Br5 Kaye Class Torpedo Boat]]. These three ships travel at a rate of twice that of a normal ship. At warp factor 9 these ships will travel 162 light years in one turn.&lt;br /&gt;
&lt;br /&gt;
There are also 3 ships that possess a [[Hyperdrive]]. The [[Pl21 Probe]] ([[The Evil Empire|Empire]]), [[B200 Class Probe]] ([[The Cyborg|Cyborg]]), and [[Falcon Class Escort]] ([[The Rebel Confederation|Rebel]]).&lt;br /&gt;
&lt;br /&gt;
You can set multiple way points using Shift+Click, Multiple waypoints are visible only to yourself. &lt;br /&gt;
&lt;br /&gt;
Tables taken from Infolist v3.1 created by Eden Tan.&lt;br /&gt;
&lt;br /&gt;
== Normal Movement Formula ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Normal_x = rnd(warp^2/(way_x^2 + way_y^2) * way_x) - .5&lt;br /&gt;
Normal_y = rnd(warp^2/(way_x^2 + way_y^2) * way_y) - .5&lt;br /&gt;
&lt;br /&gt;
NOTE: These formulas are correct for approximately 90% of movements &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
W9 engines can do  up to 81.4 light years. You can can move a little bit more (1-3ly) if you use planets gravity well.&lt;br /&gt;
&lt;br /&gt;
== Hyperjump Formula ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
final_x = ERND(x+350*dx/ERND(sqrt(dx^2+dy^2)))&lt;br /&gt;
final_y = ERND(y+350*dy/ERND(sqrt(dx^2+dy^2)))&lt;br /&gt;
&lt;br /&gt;
NOTE: ERND() is a rounding function which rounds normally to the nearest &lt;br /&gt;
      integer, except when the the number to be rounded ends in exactly 0.5.&lt;br /&gt;
      Then, it rounds to the nearest even number, e.g. 8.5 rounds to 8 and&lt;br /&gt;
      9.5 rounds to 10.  The innermost ERND() can be just a simple RND()&lt;br /&gt;
      (round to nearest integer) since the square root of an integer will&lt;br /&gt;
      never end in 0.5.  Formula courtesy of Andrew Sterian.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
Ship [[Tow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Intercept]] Ship &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.donovansvgap.com/help/movement.htm Donovans Movement]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Tow&amp;diff=3955</id>
		<title>Tow</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Tow&amp;diff=3955"/>
		<updated>2014-11-05T21:47:48Z</updated>

		<summary type="html">&lt;p&gt;LordLancelot: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.planetsmagazine.com/facts/straight-talk-about-the-tractor-beam/ Planets Magazine Tow]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.planetsmagazine.com/PlanetsPedia/tow/ PlanetsPedia Tow]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.donovansvgap.com/help/movement.htm#towing Donovans Tow]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Ship Movement]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ship [[Intercept]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LordLancelot</name></author>
	</entry>
</feed>