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	<id>https://vgaplanets.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Homey</id>
	<title>VGA Planets Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://vgaplanets.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Homey"/>
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	<updated>2026-04-19T09:18:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://vgaplanets.org/index.php?title=Host_Order&amp;diff=3164</id>
		<title>Host Order</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Host_Order&amp;diff=3164"/>
		<updated>2013-02-23T15:44:35Z</updated>

		<summary type="html">&lt;p&gt;Homey: Highlighted movement phase to help distinguish what happens before and after that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Host Order ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update of clientside-actions:&amp;lt;br&amp;gt;&lt;br /&gt;
- own cargo transfers&amp;lt;br&amp;gt;&lt;br /&gt;
- planetary structures built&amp;lt;br&amp;gt;&lt;br /&gt;
- starbases built&amp;lt;br&amp;gt;&lt;br /&gt;
- alliance codes checked&amp;lt;br&amp;gt;&lt;br /&gt;
- jettison from ships&amp;lt;br&amp;gt;&lt;br /&gt;
- lock towbeam&amp;lt;br&amp;gt;&lt;br /&gt;
Cheat detect&amp;lt;br&amp;gt;&lt;br /&gt;
Cloak&amp;lt;br&amp;gt;&lt;br /&gt;
AuxHost1.bat&amp;lt;br&amp;gt;&lt;br /&gt;
AuxHost1.ini&amp;lt;br&amp;gt;&lt;br /&gt;
Meteor shower&amp;lt;br&amp;gt;&lt;br /&gt;
Sensor sweep &amp;amp; bioscan&amp;lt;br&amp;gt;&lt;br /&gt;
Loki first decloak&amp;lt;br&amp;gt;&lt;br /&gt;
Cloak fail&amp;lt;br&amp;gt;&lt;br /&gt;
Superspy deluxe (Friendly code change)&amp;lt;br&amp;gt;&lt;br /&gt;
Minefield friendly codes established&amp;lt;br&amp;gt;&lt;br /&gt;
Lady Royale generates megacredits&amp;lt;br&amp;gt;&lt;br /&gt;
Most Mission 9, in order of ID:&amp;lt;br&amp;gt;&lt;br /&gt;
-Rob&amp;lt;br&amp;gt;&lt;br /&gt;
-Hiss&amp;lt;br&amp;gt;&lt;br /&gt;
-Build fighters (incl. &#039;lfm&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
-Repair Self (Borg)&amp;lt;br&amp;gt;&lt;br /&gt;
-Dark sense&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo drop (ship - planet)&amp;lt;br&amp;gt;&lt;br /&gt;
- including Imperial Assault&amp;lt;br&amp;gt;&lt;br /&gt;
- including Ground Combat&amp;lt;br&amp;gt;&lt;br /&gt;
Transfers (ship to foreign ship)&amp;lt;br&amp;gt;&lt;br /&gt;
Beam transfer friendly codes (by ID)&amp;lt;br&amp;gt;&lt;br /&gt;
- including give ships (gsX)&amp;lt;br&amp;gt;&lt;br /&gt;
Planets beam up money (&amp;quot;bum&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
Gather missions&amp;lt;br&amp;gt;&lt;br /&gt;
Alchemy&amp;lt;br&amp;gt;&lt;br /&gt;
Lay mines&amp;lt;br&amp;gt;&lt;br /&gt;
Lay web mines&amp;lt;br&amp;gt;&lt;br /&gt;
Ion storms:&amp;lt;br&amp;gt;&lt;br /&gt;
-move&amp;lt;br&amp;gt;&lt;br /&gt;
-join&amp;lt;br&amp;gt;&lt;br /&gt;
-decloak ships&amp;lt;br&amp;gt;&lt;br /&gt;
-damage ships&amp;lt;br&amp;gt;&lt;br /&gt;
-drag ships&amp;lt;br&amp;gt;&lt;br /&gt;
-new storms formed&amp;lt;br&amp;gt;&lt;br /&gt;
-affect minefields&amp;lt;br&amp;gt;&lt;br /&gt;
Mine sweep/scoop&amp;lt;br&amp;gt;&lt;br /&gt;
Mine decay&amp;lt;br&amp;gt;&lt;br /&gt;
Mines destroy mines&amp;lt;br&amp;gt;&lt;br /&gt;
New minefield friendly codes established&amp;lt;br&amp;gt;&lt;br /&gt;
Web drain&amp;lt;br&amp;gt;&lt;br /&gt;
Starbases fix or recycle ships&amp;lt;br&amp;gt;&lt;br /&gt;
First build new ships&amp;lt;br&amp;gt;&lt;br /&gt;
Clone ships&amp;lt;br&amp;gt;&lt;br /&gt;
Super refit&amp;lt;br&amp;gt;&lt;br /&gt;
Force a surrender at starbase&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Towing ships move&amp;lt;br&amp;gt;&lt;br /&gt;
Cobol Ramscoop makes fuel&amp;lt;br&amp;gt;&lt;br /&gt;
Warpwell calculation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Most ships move (Incl. HYP)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Cobol Ramscoop makes fuel&amp;lt;br&amp;gt;&lt;br /&gt;
Warpwell calculation&amp;lt;br&amp;gt;&lt;br /&gt;
Intercepting ships move&amp;lt;br&amp;gt;&lt;br /&gt;
Cobol Ramscoop makes fuel&amp;lt;br&amp;gt;&lt;br /&gt;
Warpwell calculation&amp;lt;br&amp;gt;&lt;br /&gt;
Glory device ships detonate&amp;lt;br&amp;gt;&lt;br /&gt;
Firecloud chunnel&amp;lt;br&amp;gt;&lt;br /&gt;
Loki second decloak&amp;lt;br&amp;gt;&lt;br /&gt;
Starbase Primary Orders&amp;lt;br&amp;gt;&lt;br /&gt;
Starbases build &#039;free&#039; fighters&amp;lt;br&amp;gt;&lt;br /&gt;
Starbases dump parts (dmp)&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
New natives appear&amp;lt;br&amp;gt;&lt;br /&gt;
Colonize ships&amp;lt;br&amp;gt;&lt;br /&gt;
AUXBC.INI&amp;lt;br&amp;gt;&lt;br /&gt;
Loki third decloak&amp;lt;br&amp;gt;&lt;br /&gt;
Glory device ships detonate&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Ship vs. ship combat&amp;lt;br&amp;gt;&lt;br /&gt;
Borg gather debris&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Ship vs. planet/base combat&amp;lt;br&amp;gt;&lt;br /&gt;
Minefield friendly codes established&amp;lt;br&amp;gt;&lt;br /&gt;
Terraforming&amp;lt;br&amp;gt;&lt;br /&gt;
Structure decay&amp;lt;br&amp;gt;&lt;br /&gt;
Fascists Pillage planets&amp;lt;br&amp;gt;&lt;br /&gt;
Rebel Ground Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Happiness change computed&amp;lt;br&amp;gt;&lt;br /&gt;
Supplies produced (inc Bovinoids)&amp;lt;br&amp;gt;&lt;br /&gt;
Taxes produce megacredits (if happyness &amp;gt; 30)&amp;lt;br&amp;gt;&lt;br /&gt;
Borg assimilate natives&amp;lt;br&amp;gt;&lt;br /&gt;
Population growth (if happyness &amp;gt; 69)&amp;lt;br&amp;gt;&lt;br /&gt;
Overpopulation dies/eats supplies&amp;lt;br&amp;gt;&lt;br /&gt;
Amorphous worms eat clans&amp;lt;br&amp;gt;&lt;br /&gt;
Riots&amp;lt;br&amp;gt;&lt;br /&gt;
Civil wars&amp;lt;br&amp;gt;&lt;br /&gt;
Mines produce minerals&amp;lt;br&amp;gt;&lt;br /&gt;
Trans-uranium mutation&amp;lt;br&amp;gt;&lt;br /&gt;
Second ship build&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Superspy / Explore&amp;lt;br&amp;gt;&lt;br /&gt;
Make score log&amp;lt;br&amp;gt;&lt;br /&gt;
Priority Build Points Messages&amp;lt;br&amp;gt;&lt;br /&gt;
Auxhost2.bat&amp;lt;br&amp;gt;&lt;br /&gt;
Auxhost2.ini&amp;lt;br&amp;gt;&lt;br /&gt;
Mass check, repair &amp;amp; mkt(make torpedoes)&amp;lt;br&amp;gt;&lt;br /&gt;
Dump old messages&amp;lt;br&amp;gt;&lt;br /&gt;
Count UFO&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save Host data&amp;lt;br&amp;gt;&lt;br /&gt;
Update time stamp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used with permission from [http://www.donovansvgap.com/ Donovan&#039;s VGA Planets Super Site]&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Mine_Laying&amp;diff=605</id>
		<title>Mine Laying</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Mine_Laying&amp;diff=605"/>
		<updated>2011-06-05T05:46:38Z</updated>

		<summary type="html">&lt;p&gt;Homey: Created page with &amp;quot;Tables taken from Infolist v3.1 created by Eden Tan.   == Torpedo/Mine Ratios == &amp;lt;pre&amp;gt; Cost/100 mines  MC/100  Min/100 (of each mineral) --------------  ------  ------- Mark 1 Ph…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tables taken from Infolist v3.1 created by Eden Tan. &lt;br /&gt;
&lt;br /&gt;
== Torpedo/Mine Ratios ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Cost/100 mines  MC/100  Min/100 (of each mineral)&lt;br /&gt;
--------------  ------  -------&lt;br /&gt;
Mark 1 Photon   100.00   100.00      &lt;br /&gt;
Proton Torpedo   50.00    25.00      &lt;br /&gt;
Mark 2 Photon    55.56    11.11&lt;br /&gt;
Gamma Bomb       62.50     6.25    &lt;br /&gt;
Mark 3 Photon    48.00     4.00    &lt;br /&gt;
Mark 4 Photon    36.11     2.78            &lt;br /&gt;
Mark 5 Photon    63.27     2.04    &lt;br /&gt;
Mark 6 Photon    54.69     1.56&lt;br /&gt;
Mark 7 Photon    44.44     1.23   &lt;br /&gt;
Mark 8 Photon    54.00     1.00         &lt;br /&gt;
&lt;br /&gt;
Best value/MC  : Mark 4 torps&lt;br /&gt;
Best value/Min : Mark 8 torps&lt;br /&gt;
&lt;br /&gt;
Mines Laid  = # torps * (torp position)^2&lt;br /&gt;
Mines Swept = # beams * (beam position)^2 * minesweeprate&lt;br /&gt;
Mine Field Radius = sqrt(# mines)&lt;br /&gt;
&lt;br /&gt;
NOTE: The formula for laying/sweeping mines is based on the POSITION of the &lt;br /&gt;
type of torp, not the actual tech of the torp - e.g. Mark 7 (tech 8, pos 9) &lt;br /&gt;
gives 9^2 = 81 mines, not 8^2 = 64 mines&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Main_Page&amp;diff=604</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Main_Page&amp;diff=604"/>
		<updated>2011-06-05T05:45:31Z</updated>

		<summary type="html">&lt;p&gt;Homey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== VGA Planets Wiki ==&lt;br /&gt;
&lt;br /&gt;
This wiki is intended to serve as a repository for information about the game &#039;&#039;&#039;VGA Planets&#039;&#039;&#039;, by Tim Wisseman: a turn-based strategy game designed to be played by up to 11 players. VGA Planets (or VGAP, or Planets) was released in 1992 as a BBS &amp;quot;door game&amp;quot;, and is now played over the Internet via email or via Web interface.&lt;br /&gt;
&lt;br /&gt;
This wiki is largely intended to serve as a supplement for [http://vgaplanets.nu VGA Planets Nu], but should more or less apply to all VGA Planets 3 implementations.&lt;br /&gt;
&lt;br /&gt;
* [[Where To Play]]&lt;br /&gt;
&lt;br /&gt;
* Races:&lt;br /&gt;
** [[The Solar Federation]]&lt;br /&gt;
** [[Lizards]]&lt;br /&gt;
** [[The Empire of Birds]]&lt;br /&gt;
** [[Fascists]]&lt;br /&gt;
** [[Privateers]]&lt;br /&gt;
** [[Cyborg]]&lt;br /&gt;
** [[Crystals]]&lt;br /&gt;
** [[Empire]]&lt;br /&gt;
** [[Robots]]&lt;br /&gt;
** [[Rebels]]&lt;br /&gt;
** [[The Lost Colonies of Man]]&lt;br /&gt;
&lt;br /&gt;
* Ships:&lt;br /&gt;
** [[Ship List]]&lt;br /&gt;
** [[Ship Components]]&lt;br /&gt;
** [[Ship Movement]]&lt;br /&gt;
&lt;br /&gt;
* Planets &amp;amp; Economics:&lt;br /&gt;
** [[Native Race Advantages]]&lt;br /&gt;
** [[Taxes, Happiness, and Population Growth]]&lt;br /&gt;
** [[Defenses]]&lt;br /&gt;
** [[Hostile Planets]]&lt;br /&gt;
** [[Priority Build Points]]&lt;br /&gt;
&lt;br /&gt;
* Tactics:&lt;br /&gt;
** [[Cloak Intercept]]&lt;br /&gt;
** [[Disguising Ship Movement]]&lt;br /&gt;
** [[Warp Wells]]&lt;br /&gt;
** [[Combat Order]]&lt;br /&gt;
** [[Mine Laying]]&lt;br /&gt;
&lt;br /&gt;
* Strategies:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
* Game Mechanics&lt;br /&gt;
** [[Friendly Codes]]&lt;br /&gt;
** [[Host Order]]&lt;br /&gt;
&lt;br /&gt;
== Proposed article templates ==&lt;br /&gt;
&lt;br /&gt;
[[Race Template]]&lt;br /&gt;
[[Ship Template]]&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Defenses&amp;diff=603</id>
		<title>Defenses</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Defenses&amp;diff=603"/>
		<updated>2011-06-05T05:44:39Z</updated>

		<summary type="html">&lt;p&gt;Homey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Table taken from Infolist v3.1 created by Eden Tan. &lt;br /&gt;
&lt;br /&gt;
== Planetary/Base Defenses ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Defense Posts for n Fighters:   n*(n-1) + 1   &lt;br /&gt;
Defense Posts for n Beamtech: 2*n*(n-1) + 1       &lt;br /&gt;
Defense Posts for n Beams   : 3*n*(n-1) + 1&lt;br /&gt;
&lt;br /&gt;
Ex: For 5 fighters, 5*4+1 = 21 defense posts (see table below)&lt;br /&gt;
&lt;br /&gt;
NOTE: Base defense is taken into account ONLY when determining the # of beams&lt;br /&gt;
      It does NOT affect the # of fighters or the beam tech level.&lt;br /&gt;
&lt;br /&gt;
Defense :   1   3   5   7  13  19  21  25  31  37  41  43  57  61  73  85  91&lt;br /&gt;
Fighters:   1   2   2   3   4   4   5   5   6   6   6   7   8   8   9   9  10&lt;br /&gt;
Tech    : Las Las XRa XRa Pla Pla Pla Bla Bla Bla Pos Pos Pos Dis Dis HBl HBl&lt;br /&gt;
Beams   :   1   1   1   2   2   3   3   3   3   4   4   4   4   5   5   5   6&lt;br /&gt;
&lt;br /&gt;
Defense : 111 113 127 133 145 157 169 181 183 211 217 221 241 265 271 273 307&lt;br /&gt;
Fighters:  11  11  11  12  12  13  13  13  14  15  15  15  16  16  16  17  18&lt;br /&gt;
Tech    : HBl Phr Phr Phr HDs HDs HDs HPh HPh HPh HPh HPh HPh HPh HPh HPh HPh&lt;br /&gt;
Beams   :   6   6   7   7   7   7   8   8   8   8   9   9   9   9  10  10  10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ground Attack/Defense ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
For each defense post on a planet, your ground defense goes up by .05 x &lt;br /&gt;
ground defense # against ground attacks.  For each 20 defense posts, the&lt;br /&gt;
ratio changes by the ground defense # exactly.&lt;br /&gt;
&lt;br /&gt;
Example with Lizards 30:1 ground attack against Birds 2:1 ground defense:&lt;br /&gt;
&lt;br /&gt;
   Def   Ratio      Ratio Formula: (att #):((def #)*(DP*.05 + 1))&lt;br /&gt;
   ---  ------&lt;br /&gt;
     0    15:1   1 lizard colonist will kill 15 enemy colonists &lt;br /&gt;
    10    10:1   eg (30:(2*(10*.05 + 1)) = (30:3) = (10:1)&lt;br /&gt;
    20   7.5:1      (30:(2*(20*.05 + 1)) = (30:4) = (7.5:1)&lt;br /&gt;
    30     6:1      (30:(2*(30*.05 + 1)) = (30:5) = (6:1)&lt;br /&gt;
    40     5:1&lt;br /&gt;
    60  3.75:1&lt;br /&gt;
    80     3:1&lt;br /&gt;
   100   2.5:1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Taxes,_Happiness,_and_Population_Growth&amp;diff=602</id>
		<title>Taxes, Happiness, and Population Growth</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Taxes,_Happiness,_and_Population_Growth&amp;diff=602"/>
		<updated>2011-06-05T05:42:58Z</updated>

		<summary type="html">&lt;p&gt;Homey: Created page with &amp;quot;Tables taken from Infolist v3.1 created by Eden Tan.   == Growth Rate Info == &amp;lt;pre&amp;gt; Colonists growth % = 5*sin(temp*pi/100)/(1 + tax_rate/5)                    = 0 if 1) temperat…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tables taken from Infolist v3.1 created by Eden Tan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Growth Rate Info ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Colonists growth % = 5*sin(temp*pi/100)/(1 + tax_rate/5)&lt;br /&gt;
                   = 0 if 1) temperature arctic/desert (&amp;lt;15 or &amp;gt; 84)&lt;br /&gt;
                          2) happiness &amp;lt;70 (unhappy or worse)&lt;br /&gt;
                       or 3) max population would be exceeded&lt;br /&gt;
Natives growth %   = 4*sin(temp*pi/100)/(1 + tax_rate/5)&lt;br /&gt;
                   = 0 if 1) happiness &amp;gt;&amp;lt;70 (unhappy or worse)&lt;br /&gt;
                       or 2) max population would be exceeded&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Populations Limit Info ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Colonists:&lt;br /&gt;
a) If climate limits population and climate death rate (CDR) is 0%:&lt;br /&gt;
     max pop = 10,000,000*sin(temp*pi/100) colonists (won&#039;t die if exceeded)&lt;br /&gt;
b) If climate limits population and CDR is not 0%:&lt;br /&gt;
     1) planet is desert, &lt;br /&gt;
          max pop = [20100 - CDR - (200*temp)]*100/CDR colonists (will die)&lt;br /&gt;
     2) planet is arctic, &lt;br /&gt;
          max pop = [20100 - CDR - 200*(99-temp)]*100/CDR colonists (will die)&lt;br /&gt;
     3) all other temps = 10,000,000*sin(temp*pi/100) colonists (won&#039;t die)&lt;br /&gt;
     NOTE:  Planets always support at least 100 colonists - round all 0&#039;s to &lt;br /&gt;
            100. Fascists and Robots can support at least 6000 colonists on &lt;br /&gt;
            desert planets, and Rebels can support at least 20000 colonists &lt;br /&gt;
            on arctic planets - more if the formula allows or overpopulation&lt;br /&gt;
            eats supplies (see below). Desert/Arctic formulas courtesy of &lt;br /&gt;
            Timo Kreike.&lt;br /&gt;
c) If overpopulation eats supplies and CDR is not 0% on arctic/desert planets:&lt;br /&gt;
     max pop = (max pop from b) + 1000*INT([# supplies on planet - 1]/40)&lt;br /&gt;
&lt;br /&gt;
   supplies needed    21-60   61-100  101-140  141-180  181-220&lt;br /&gt;
   # extra colonists  +1000   +2000    +3000    +4000    +5000&lt;br /&gt;
        i.e., for every 40 supply units greater than 21, you can support &lt;br /&gt;
              another 1000 colonists&lt;br /&gt;
     NOTE:  Formula courtesy of Timo Kreike.&lt;br /&gt;
d) If climate does not limit population:&lt;br /&gt;
     max pop = 10,000,000 colonists -- CDR does nothing (won&#039;t die)&lt;br /&gt;
&lt;br /&gt;
Natives:&lt;br /&gt;
Max native population = 15,159,000*sin(temp*pi/100) natives&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Population Dying Info ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(if climate limits population and CDR is not 0%)&lt;br /&gt;
&lt;br /&gt;
# colonists dying = ([# colonists living] - [max pop])*CDR&lt;br /&gt;
  where max pop is based on Population Limit Info&lt;br /&gt;
  NOTE: # is rounded to the nearest 100 colonists, so 10 colonists means&lt;br /&gt;
        100 colonists die.&lt;br /&gt;
&lt;br /&gt;
# colonists eaten by amorphous = (91 - [native happiness])*100&lt;br /&gt;
&lt;br /&gt;
NOTE: 1) Formula is for native happiness &amp;lt;= 86.&lt;br /&gt;
      2) A minimum of 500 colonists are always eaten.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tax Info ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MC received from natives:&lt;br /&gt;
  (native pop)*(tax rate setting)*(native gov tax factor)*(.001)&lt;br /&gt;
  NOTE: 1) you must have 100 colonists for every MC collected&lt;br /&gt;
        2) for Insectiods, see Native Race Advantages section&lt;br /&gt;
&lt;br /&gt;
MC received from colonists:&lt;br /&gt;
  (colonist pop)*(tax rate setting)*(.001)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Happiness Info ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Colonists change = trunc(10 - sqrt(# colonists/1,000,000) - abs(temp - 50)/33&lt;br /&gt;
                            - (# mine + # fact)/300 - tax_rate*.8)&lt;br /&gt;
Natives change   = trunc(5 + native_gov/2 - sqrt(# natives/1,000,000) &lt;br /&gt;
                           - (# mine + # fact)/200 - tax_rate*.85)&lt;br /&gt;
Rebel Ground Attack change = -50&lt;br /&gt;
&lt;br /&gt;
NOTE: native_gov goes from 1(anarchy)-9(unity):  see table below&lt;br /&gt;
      Hiss effect is +(hiss value)*(# ships hissing)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Happiness Categories ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 Happiness   Attitude &lt;br /&gt;
----------  ------------&lt;br /&gt;
    90-100   happy&lt;br /&gt;
    70-89    calm&lt;br /&gt;
    50-69    unhappy&lt;br /&gt;
    40-49    very angry&lt;br /&gt;
    20-39    rioting&lt;br /&gt;
(-300)-20    fighting&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Native Government Tax Factors ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Government     Factor&lt;br /&gt;
----------------------&lt;br /&gt;
Anarchy          20%&lt;br /&gt;
Pre-Tribal       40%&lt;br /&gt;
Early-Tribal     60%&lt;br /&gt;
Tribal           80%&lt;br /&gt;
Feudal          100%&lt;br /&gt;
Monarchy        120%&lt;br /&gt;
Representative  140%&lt;br /&gt;
Participatory   160%&lt;br /&gt;
Unity           180%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Defenses&amp;diff=601</id>
		<title>Defenses</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Defenses&amp;diff=601"/>
		<updated>2011-06-05T05:35:22Z</updated>

		<summary type="html">&lt;p&gt;Homey: Created page with &amp;quot;Table taken from Infolist v3.1 created by Eden Tan.   &amp;lt;pre&amp;gt; Planetary/Base Defenses ----------------------- Defense Posts for n Fighters:   n*(n-1) + 1    Defense Posts for n Bea…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Table taken from Infolist v3.1 created by Eden Tan. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Planetary/Base Defenses&lt;br /&gt;
-----------------------&lt;br /&gt;
Defense Posts for n Fighters:   n*(n-1) + 1   &lt;br /&gt;
Defense Posts for n Beamtech: 2*n*(n-1) + 1       &lt;br /&gt;
Defense Posts for n Beams   : 3*n*(n-1) + 1&lt;br /&gt;
&lt;br /&gt;
Ex: For 5 fighters, 5*4+1 = 21 defense posts (see table below)&lt;br /&gt;
&lt;br /&gt;
NOTE: Base defense is taken into account ONLY when determining the # of beams&lt;br /&gt;
      It does NOT affect the # of fighters or the beam tech level.&lt;br /&gt;
&lt;br /&gt;
Defense :   1   3   5   7  13  19  21  25  31  37  41  43  57  61  73  85  91&lt;br /&gt;
Fighters:   1   2   2   3   4   4   5   5   6   6   6   7   8   8   9   9  10&lt;br /&gt;
Tech    : Las Las XRa XRa Pla Pla Pla Bla Bla Bla Pos Pos Pos Dis Dis HBl HBl&lt;br /&gt;
Beams   :   1   1   1   2   2   3   3   3   3   4   4   4   4   5   5   5   6&lt;br /&gt;
&lt;br /&gt;
Defense : 111 113 127 133 145 157 169 181 183 211 217 221 241 265 271 273 307&lt;br /&gt;
Fighters:  11  11  11  12  12  13  13  13  14  15  15  15  16  16  16  17  18&lt;br /&gt;
Tech    : HBl Phr Phr Phr HDs HDs HDs HPh HPh HPh HPh HPh HPh HPh HPh HPh HPh&lt;br /&gt;
Beams   :   6   6   7   7   7   7   8   8   8   8   9   9   9   9  10  10  10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Main_Page&amp;diff=600</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Main_Page&amp;diff=600"/>
		<updated>2011-06-05T05:21:55Z</updated>

		<summary type="html">&lt;p&gt;Homey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== VGA Planets Wiki ==&lt;br /&gt;
&lt;br /&gt;
This wiki is intended to serve as a repository for information about the game &#039;&#039;&#039;VGA Planets&#039;&#039;&#039;, by Tim Wisseman: a turn-based strategy game designed to be played by up to 11 players. VGA Planets (or VGAP, or Planets) was released in 1992 as a BBS &amp;quot;door game&amp;quot;, and is now played over the Internet via email or via Web interface.&lt;br /&gt;
&lt;br /&gt;
This wiki is largely intended to serve as a supplement for [http://vgaplanets.nu VGA Planets Nu], but should more or less apply to all VGA Planets 3 implementations.&lt;br /&gt;
&lt;br /&gt;
* [[Where To Play]]&lt;br /&gt;
&lt;br /&gt;
* Races:&lt;br /&gt;
** [[The Solar Federation]]&lt;br /&gt;
** [[Lizards]]&lt;br /&gt;
** [[The Empire of Birds]]&lt;br /&gt;
** [[Fascists]]&lt;br /&gt;
** [[Privateers]]&lt;br /&gt;
** [[Cyborg]]&lt;br /&gt;
** [[Crystals]]&lt;br /&gt;
** [[Empire]]&lt;br /&gt;
** [[Robots]]&lt;br /&gt;
** [[Rebels]]&lt;br /&gt;
** [[The Lost Colonies of Man]]&lt;br /&gt;
&lt;br /&gt;
* Ships:&lt;br /&gt;
** [[Ship List]]&lt;br /&gt;
** [[Ship Components]]&lt;br /&gt;
** [[Ship Movement]]&lt;br /&gt;
&lt;br /&gt;
* Planets &amp;amp; Economics:&lt;br /&gt;
** [[Native Race Advantages]]&lt;br /&gt;
** [[Taxes, Happiness, and Population Growth]]&lt;br /&gt;
** [[Defenses]]&lt;br /&gt;
** [[Hostile Planets]]&lt;br /&gt;
** [[Priority Build Points]]&lt;br /&gt;
&lt;br /&gt;
* Tactics:&lt;br /&gt;
** [[Cloak Intercept]]&lt;br /&gt;
** [[Disguising Ship Movement]]&lt;br /&gt;
** [[Warp Wells]]&lt;br /&gt;
** [[Combat Order]]&lt;br /&gt;
&lt;br /&gt;
* Strategies:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
* Game Mechanics&lt;br /&gt;
** [[Friendly Codes]]&lt;br /&gt;
** [[Host Order]]&lt;br /&gt;
&lt;br /&gt;
== Proposed article templates ==&lt;br /&gt;
&lt;br /&gt;
[[Race Template]]&lt;br /&gt;
[[Ship Template]]&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ship_Movement&amp;diff=599</id>
		<title>Ship Movement</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ship_Movement&amp;diff=599"/>
		<updated>2011-06-05T05:20:13Z</updated>

		<summary type="html">&lt;p&gt;Homey: Created page with &amp;quot;Tables taken from Infolist v3.1 created by Eden Tan.  == Normal Movement Formula == &amp;lt;pre&amp;gt; Normal_x = rnd(warp^2/(way_x^2 + way_y^2) * way_x) - .5 Normal_y = rnd(warp^2/(way_x^2 +…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tables taken from Infolist v3.1 created by Eden Tan.&lt;br /&gt;
&lt;br /&gt;
== Normal Movement Formula ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Normal_x = rnd(warp^2/(way_x^2 + way_y^2) * way_x) - .5&lt;br /&gt;
Normal_y = rnd(warp^2/(way_x^2 + way_y^2) * way_y) - .5&lt;br /&gt;
&lt;br /&gt;
NOTE: These formulas are correct for approximately 90% of movements &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hyperjump Formula ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
final_x = ERND(x+350*dx/ERND(sqrt(dx^2+dy^2)))&lt;br /&gt;
final_y = ERND(y+350*dy/ERND(sqrt(dx^2+dy^2)))&lt;br /&gt;
&lt;br /&gt;
NOTE: ERND() is a rounding function which rounds normally to the nearest &lt;br /&gt;
      integer, except when the the number to be rounded ends in exactly 0.5.&lt;br /&gt;
      Then, it rounds to the nearest even number, e.g. 8.5 rounds to 8 and&lt;br /&gt;
      9.5 rounds to 10.  The innermost ERND() can be just a simple RND()&lt;br /&gt;
      (round to nearest integer) since the square root of an integer will&lt;br /&gt;
      never end in 0.5.  Formula courtesy of Andrew Sterian.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Main_Page&amp;diff=598</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Main_Page&amp;diff=598"/>
		<updated>2011-06-05T05:18:23Z</updated>

		<summary type="html">&lt;p&gt;Homey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== VGA Planets Wiki ==&lt;br /&gt;
&lt;br /&gt;
This wiki is intended to serve as a repository for information about the game &#039;&#039;&#039;VGA Planets&#039;&#039;&#039;, by Tim Wisseman: a turn-based strategy game designed to be played by up to 11 players. VGA Planets (or VGAP, or Planets) was released in 1992 as a BBS &amp;quot;door game&amp;quot;, and is now played over the Internet via email or via Web interface.&lt;br /&gt;
&lt;br /&gt;
This wiki is largely intended to serve as a supplement for [http://vgaplanets.nu VGA Planets Nu], but should more or less apply to all VGA Planets 3 implementations.&lt;br /&gt;
&lt;br /&gt;
* [[Where To Play]]&lt;br /&gt;
&lt;br /&gt;
* Races:&lt;br /&gt;
** [[The Solar Federation]]&lt;br /&gt;
** [[Lizards]]&lt;br /&gt;
** [[The Empire of Birds]]&lt;br /&gt;
** [[Fascists]]&lt;br /&gt;
** [[Privateers]]&lt;br /&gt;
** [[Cyborg]]&lt;br /&gt;
** [[Crystals]]&lt;br /&gt;
** [[Empire]]&lt;br /&gt;
** [[Robots]]&lt;br /&gt;
** [[Rebels]]&lt;br /&gt;
** [[The Lost Colonies of Man]]&lt;br /&gt;
&lt;br /&gt;
* Ships:&lt;br /&gt;
** [[Ship List]]&lt;br /&gt;
** [[Ship Components]]&lt;br /&gt;
** [[Ship Movement]]&lt;br /&gt;
&lt;br /&gt;
* Tactics:&lt;br /&gt;
** [[Cloak Intercept]]&lt;br /&gt;
** [[Disguising Ship Movement]]&lt;br /&gt;
** [[Warp Wells]]&lt;br /&gt;
** [[Combat Order]]&lt;br /&gt;
&lt;br /&gt;
* Economics:&lt;br /&gt;
** [[Native Race Advantages]]&lt;br /&gt;
** [[Taxes, Happiness, and Population Growth]]&lt;br /&gt;
** [[Hostile Planets]]&lt;br /&gt;
** [[Priority Build Points]]&lt;br /&gt;
&lt;br /&gt;
* Strategies:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
* Game Mechanics&lt;br /&gt;
** [[Friendly Codes]]&lt;br /&gt;
** [[Host Order]]&lt;br /&gt;
&lt;br /&gt;
== Proposed article templates ==&lt;br /&gt;
&lt;br /&gt;
[[Race Template]]&lt;br /&gt;
[[Ship Template]]&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Combat_Order&amp;diff=597</id>
		<title>Combat Order</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Combat_Order&amp;diff=597"/>
		<updated>2011-06-05T05:17:28Z</updated>

		<summary type="html">&lt;p&gt;Homey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Cloak Intercept===&lt;br /&gt;
&lt;br /&gt;
Ships with a [[Cloaking Device]], the mission [[Intercept]], and [[Primary Enemy]] set appropriately will always attack first (presumably in order of ship ID or [[Friendly Codes|friendly code]]), and they will specifically attack the target they are set to intercept.  Once they have intercepted (and presumably destroyed) their target, they will then be decloaked and participate in the main combat order.&lt;br /&gt;
&lt;br /&gt;
===Main combat order===&lt;br /&gt;
The following table is sorted by combat order.&lt;br /&gt;
Ships with the higher combat order will engage from the left side.&lt;br /&gt;
&lt;br /&gt;
* Mission: Kill&lt;br /&gt;
* [[Primary Enemy]]: Enemy&lt;br /&gt;
* all other ships, which get attacked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2nd combat order===&lt;br /&gt;
(if both ships have the same main combat order)&lt;br /&gt;
&lt;br /&gt;
[[Friendly Codes]] consisting of numbers, lower means earlier attack&lt;br /&gt;
If there is a letter, the whole [[Friendly Codes|friendly code]] is counted as 1000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3rd combat order===&lt;br /&gt;
(if both ships have the same main/secondary combat order)&lt;br /&gt;
&lt;br /&gt;
Combat order sorted by ship [[ID]]s. Ships with a lower ship [[ID]] attack earlier.&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Combat_Order&amp;diff=596</id>
		<title>Combat Order</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Combat_Order&amp;diff=596"/>
		<updated>2011-06-05T05:17:03Z</updated>

		<summary type="html">&lt;p&gt;Homey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Cloak Intercept===&lt;br /&gt;
&lt;br /&gt;
Ships with a [[Cloaking Device]], the mission [[Intercept]], and [[Primary Enemy]] set appropriately will always attack first (presumably in order of ship ID or [[Friendly Code]]), and they will specifically attack the target they are set to intercept.  Once they have intercepted (and presumably destroyed) their target, they will then be decloaked and participate in the main combat order.&lt;br /&gt;
&lt;br /&gt;
===Main combat order===&lt;br /&gt;
The following table is sorted by combat order.&lt;br /&gt;
Ships with the higher combat order will engage from the left side.&lt;br /&gt;
&lt;br /&gt;
* Mission: Kill&lt;br /&gt;
* [[Primary Enemy]]: Enemy&lt;br /&gt;
* all other ships, which get attacked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2nd combat order===&lt;br /&gt;
(if both ships have the same main combat order)&lt;br /&gt;
&lt;br /&gt;
[[Friendly Codes]] consisting of numbers, lower means earlier attack&lt;br /&gt;
If there is a letter, the whole [[Friendly Codes|friendly code]] is counted as 1000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3rd combat order===&lt;br /&gt;
(if both ships have the same main/secondary combat order)&lt;br /&gt;
&lt;br /&gt;
Combat order sorted by ship [[ID]]s. Ships with a lower ship [[ID]] attack earlier.&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Friendly_Codes&amp;diff=595</id>
		<title>Friendly Codes</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Friendly_Codes&amp;diff=595"/>
		<updated>2011-06-05T05:15:55Z</updated>

		<summary type="html">&lt;p&gt;Homey: Created page with &amp;quot;Adapted from Infolist v3.1 created by Eden Tan.   == Planetary == &amp;lt;pre&amp;gt; att - attack all enemy ships in orbit with fuel (*) nuk - attack all enemy ships in orbit with or without …&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adapted from Infolist v3.1 created by Eden Tan. &lt;br /&gt;
&lt;br /&gt;
== Planetary ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
att - attack all enemy ships in orbit with fuel (*)&lt;br /&gt;
nuk - attack all enemy ships in orbit with or without fuel (*)&lt;br /&gt;
bum - beam up MC to all ships in orbit, including enemy ships - MC is split&lt;br /&gt;
con - have host send a listing of the current host configuration&lt;br /&gt;
dmp - dump all parts in starbase storage bins if a SB orbits the planet. All&lt;br /&gt;
      parts will be converted to minerals and dumped onto the planet &lt;br /&gt;
      surface.  Fighters and torpedoes are not dumped.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*att/nuk will not work on Rebels and Fascists if that host config is enabled.&lt;br /&gt;
*att/nuk will not work on an SSD with mission set to Imperial Assault.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ship ==&lt;br /&gt;
=== Hyperjump-capable Probes ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hyp - ships capable of hyperspace will hyperspace about 350 ly in a&lt;br /&gt;
      direction if there is enough fuel, a waypoint farther than 20 ly is &lt;br /&gt;
      set, and a nonzero warp is set **** YOU CANNOT TOW SHIPS ****&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alchemy Ships ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ald - change supplies into duranium only&lt;br /&gt;
alm - change supplies into molybdenum only&lt;br /&gt;
alt - change supplies into tritanium only&lt;br /&gt;
nal - do not convert supplies/minerals into minerals/fuel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glory Device Ships ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
pop - explode the ship after moving if they have fuel&lt;br /&gt;
trg - explode the ship after moving if a cloaked ship is detected and they have fuel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ships with Torpedo Launchers ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mdh - mine drop half your torpedoes&lt;br /&gt;
mdq - mine drop one quarter of your torpedoes&lt;br /&gt;
md# - mine drop (# * 10) torpedoes if you have them (0 corresponds to 10)&lt;br /&gt;
miN - mine in identity N, to lay mines in other races names&lt;br /&gt;
mkt - build torpedoes if correct cargo and money are on board&lt;br /&gt;
msc - scoop up your mine fields and convert them back into torpedoes&lt;br /&gt;
ntp - do not fire torpedos in battle&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ships with Fighter Bays ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lfm - load minerals and money to build fighters (Robots, Rebels, Colonies only)&lt;br /&gt;
ntp - do not launch fighters in battle&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Transfers ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bdm - beam down MC to a planet, regardless of who owns it&lt;br /&gt;
btf - beam transfer fighters to all enemy carriers at the same location&lt;br /&gt;
btm - beam transfer MC to all enemy ships at the same location&lt;br /&gt;
btt - beam transfer torpedoes to all enemy ships at the same location with the same torp tech&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cln - clone ship at a planet with a SB.  SB tech levels must be higher than&lt;br /&gt;
      the ship being cloned.  Cost is 200% the MC for building the ship,&lt;br /&gt;
      and will cancel normal ship building of the SB in most cases.  The&lt;br /&gt;
      money and minerals are beamed directly from the planet, and no parts&lt;br /&gt;
      on the SB are used.  The Privateers and Crystals cannot clone.  &lt;br /&gt;
      Ships cannot be cloned if the race can already build them.&lt;br /&gt;
gsN - give ship to race N, where N is 1=Fed, 2=Liz, ... 9=Bots, a=Reb, b=Col&lt;br /&gt;
      An enemy ship of race N must be at the same location with colonists on board.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Main_Page&amp;diff=594</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Main_Page&amp;diff=594"/>
		<updated>2011-06-05T04:53:16Z</updated>

		<summary type="html">&lt;p&gt;Homey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== VGA Planets Wiki ==&lt;br /&gt;
&lt;br /&gt;
This wiki is intended to serve as a repository for information about the game &#039;&#039;&#039;VGA Planets&#039;&#039;&#039;, by Tim Wisseman: a turn-based strategy game designed to be played by up to 11 players. VGA Planets (or VGAP, or Planets) was released in 1992 as a BBS &amp;quot;door game&amp;quot;, and is now played over the Internet via email or via Web interface.&lt;br /&gt;
&lt;br /&gt;
This wiki is largely intended to serve as a supplement for [http://vgaplanets.nu VGA Planets Nu], but should more or less apply to all VGA Planets 3 implementations.&lt;br /&gt;
&lt;br /&gt;
* [[Where To Play]]&lt;br /&gt;
&lt;br /&gt;
* Races:&lt;br /&gt;
** [[The Solar Federation]]&lt;br /&gt;
** [[Lizards]]&lt;br /&gt;
** [[The Empire of Birds]]&lt;br /&gt;
** [[Fascists]]&lt;br /&gt;
** [[Privateers]]&lt;br /&gt;
** [[Cyborg]]&lt;br /&gt;
** [[Crystals]]&lt;br /&gt;
** [[Empire]]&lt;br /&gt;
** [[Robots]]&lt;br /&gt;
** [[Rebels]]&lt;br /&gt;
** [[The Lost Colonies of Man]]&lt;br /&gt;
&lt;br /&gt;
* Ships:&lt;br /&gt;
** [[Ship List]]&lt;br /&gt;
** [[Ship Components]]&lt;br /&gt;
&lt;br /&gt;
* Tactics:&lt;br /&gt;
** [[Cloak Intercept]]&lt;br /&gt;
** [[Disguising Ship Movement]]&lt;br /&gt;
** [[Warp Wells]]&lt;br /&gt;
** [[Combat Order]]&lt;br /&gt;
&lt;br /&gt;
* Economics:&lt;br /&gt;
** [[Native Race Advantages]]&lt;br /&gt;
** [[Taxes, Happiness, and Population Growth]]&lt;br /&gt;
** [[Hostile Planets]]&lt;br /&gt;
** [[Priority Build Points]]&lt;br /&gt;
&lt;br /&gt;
* Strategies:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
* Game Mechanics&lt;br /&gt;
** [[Friendly Codes]]&lt;br /&gt;
** [[Host Order]]&lt;br /&gt;
&lt;br /&gt;
== Proposed article templates ==&lt;br /&gt;
&lt;br /&gt;
[[Race Template]]&lt;br /&gt;
[[Ship Template]]&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Native_Race_Advantages&amp;diff=593</id>
		<title>Native Race Advantages</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Native_Race_Advantages&amp;diff=593"/>
		<updated>2011-06-05T04:46:51Z</updated>

		<summary type="html">&lt;p&gt;Homey: Created page with &amp;quot;Adapted from Infolist v3.1 created by Eden Tan.  &amp;lt;pre&amp;gt; Native Race   Advantages ------------------------------------------------------------------------------ Humanoid      tech …&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adapted from Infolist v3.1 created by Eden Tan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Native Race   Advantages&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Humanoid      tech 10 hulls on SB built at planet&lt;br /&gt;
Ghipsoidal    tech 10 engines on SB built at planet&lt;br /&gt;
Amphibian     tech 10 beams on SB built at planet&lt;br /&gt;
Siliconoid    tech 10 torpedoes on SB built at planet&lt;br /&gt;
Reptilian     2X mining rate&lt;br /&gt;
Bovinoid      1 extra supply for every 10000 natives&lt;br /&gt;
              (need 100 colonists for every supply to be collected)&lt;br /&gt;
Avian         can overtax: in Happiness Info add an extra 10 in the formula&lt;br /&gt;
Insectoid     2 MC collected for every 100 colonists.  (You may have to set the&lt;br /&gt;
              tax rate higher than the max listed to get the 2 MC/100 colonists&lt;br /&gt;
Amorphous     eats at least 500 colonists/turn - may be more depending on their&lt;br /&gt;
              happiness; cannot be taxed; cannot be assimilated&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Main_Page&amp;diff=592</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Main_Page&amp;diff=592"/>
		<updated>2011-06-05T04:36:15Z</updated>

		<summary type="html">&lt;p&gt;Homey: /* VGA Planets Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== VGA Planets Wiki ==&lt;br /&gt;
&lt;br /&gt;
This wiki is intended to serve as a repository for information about the game &#039;&#039;&#039;VGA Planets&#039;&#039;&#039;, by Tim Wisseman: a turn-based strategy game designed to be played by up to 11 players. VGA Planets (or VGAP, or Planets) was released in 1992 as a BBS &amp;quot;door game&amp;quot;, and is now played over the Internet via email or via Web interface.&lt;br /&gt;
&lt;br /&gt;
This wiki is largely intended to serve as a supplement for [http://vgaplanets.nu VGA Planets Nu], but should more or less apply to all VGA Planets 3 implementations.&lt;br /&gt;
&lt;br /&gt;
* [[Where To Play]]&lt;br /&gt;
&lt;br /&gt;
* Races:&lt;br /&gt;
** [[The Solar Federation]]&lt;br /&gt;
** [[Lizards]]&lt;br /&gt;
** [[The Empire of Birds]]&lt;br /&gt;
** [[Fascists]]&lt;br /&gt;
** [[Privateers]]&lt;br /&gt;
** [[Cyborg]]&lt;br /&gt;
** [[Crystals]]&lt;br /&gt;
** [[Empire]]&lt;br /&gt;
** [[Robots]]&lt;br /&gt;
** [[Rebels]]&lt;br /&gt;
** [[The Lost Colonies of Man]]&lt;br /&gt;
&lt;br /&gt;
* Ships:&lt;br /&gt;
** [[Ship List]]&lt;br /&gt;
** [[Ship Components]]&lt;br /&gt;
&lt;br /&gt;
* Tactics:&lt;br /&gt;
** [[Cloak Intercept]]&lt;br /&gt;
** [[Disguising Ship Movement]]&lt;br /&gt;
** [[Warp Wells]]&lt;br /&gt;
** [[Combat Order]]&lt;br /&gt;
&lt;br /&gt;
* Economics:&lt;br /&gt;
** [[Native Race Advantages]]&lt;br /&gt;
** [[Taxes, Happiness, and Population Growth]]&lt;br /&gt;
** [[Hostile Planets]]&lt;br /&gt;
** [[Priority Build Points]]&lt;br /&gt;
&lt;br /&gt;
* Strategies:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
* Game Mechanics&lt;br /&gt;
** [[Host Order]]&lt;br /&gt;
&lt;br /&gt;
== Proposed article templates ==&lt;br /&gt;
&lt;br /&gt;
[[Race Template]]&lt;br /&gt;
[[Ship Template]]&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ship_Components&amp;diff=590</id>
		<title>Ship Components</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ship_Components&amp;diff=590"/>
		<updated>2011-06-05T04:29:52Z</updated>

		<summary type="html">&lt;p&gt;Homey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tables taken from Infolist v3.1 created by Eden Tan.&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Engine              Tech   Cost  Dur  Tri  Mol&lt;br /&gt;
------------------- ----   ----  ---  ---  ---&lt;br /&gt;
StarDrive 1           1      1    1    5    0&lt;br /&gt;
StarDrive 2           2      2    2    5    1&lt;br /&gt;
StarDrive 3           3      3    2    3    5&lt;br /&gt;
SuperStarDrive 4      4     10    3    3    7&lt;br /&gt;
Nova Drive 5          5     25    3    3    7&lt;br /&gt;
HeavyNova Drive 6     6     53    3    3   15&lt;br /&gt;
Quantam Drive 7       7    170    3    3   15&lt;br /&gt;
Hyper Drive 8         9    200   13    3   25&lt;br /&gt;
Transwarp Drive      10    300   16    3   35&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Fuel Usage       Warp 1 Warp 2 Warp 3 Warp 4 Warp 5 Warp 6 Warp 7 Warp 8 Warp 9&lt;br /&gt;
---------------  ------ ------ ------ ------ ------ ------ ------ ------ ------&lt;br /&gt;
StarDrive 1      100.00 200.00 300.00 400.00 500.00 600.00 700.00 800.00 900.00&lt;br /&gt;
StarDrive 2      100.00 107.50 300.00 400.00 500.00 600.00 700.00 800.00 900.00&lt;br /&gt;
StarDrive 3      100.00 106.25 107.78 337.50 500.00 600.00 700.00 800.00 900.00&lt;br /&gt;
SuperStarDrv 4   100.00 103.75 104.44 106.25 300.00 322.22 495.92 487.50 900.00&lt;br /&gt;
Nova Drive 5     100.00 103.75 104.44 106.25 104.00 291.67 291.84 366.41 900.00&lt;br /&gt;
HeavyNova Drv 6  100.00 103.75 104.44 106.25 104.00 103.69 251.02 335.16 900.00&lt;br /&gt;
Quantam Drive 7  100.00 103.75 104.44 106.25 104.00 103.69 108.16 303.91 529.63&lt;br /&gt;
Hyper Drive 8    100.00 100.00 100.00 100.00 100.00 100.00 102.04 109.38 529.63&lt;br /&gt;
Transwarp Drive  100.00 100.00 100.00 100.00 100.00 100.00 100.00 100.00 100.00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Fuel usage formula is approximate with about a +/-5KT error&lt;br /&gt;
*The units are per 1/100,000 of a KT per LY, i.e. 100 corresponds to .001 KT-fuel/KT-mass/LY&lt;br /&gt;
*A 200 KT ship going 20 LY at Warp 8 with Nova Drive 5 engines would take about 15 KT of fuel (.0036641*200*20)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beam Weapons ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Beam Weapon         Tech   Cost  Dur  Tri  Mol  Mass  Kill  Expl&lt;br /&gt;
------------------- ----   ----  ---  ---  ---  ----  ----  ----&lt;br /&gt;
Laser                 1      1    0    1    0     1    10     3&lt;br /&gt;
X-Ray Laser           1      2    0    1    0     1    15     1&lt;br /&gt;
Plasma Bolt           2      5    2    1    0     2     3    10&lt;br /&gt;
Blaster               3     10   12    1    1     4    10    25&lt;br /&gt;
Positron Beam         4     12   12    1    5     3     9    29&lt;br /&gt;
Disruptor             5     13   12    1    1     4    30    20&lt;br /&gt;
Heavy Blaster         6     31   12    1   14     7    20    40&lt;br /&gt;
Phaser                7     35   12    1   30     5    30    35&lt;br /&gt;
Heavy Disruptor       8     36   17    1   37     7    50    35&lt;br /&gt;
Heavy Phaser         10     54   12    1   55     6    35    45&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Launchers/Torpedoes ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Launcher/Torpedo    Tech   Cost  Dur  Tri  Mol  Mass  Kill  Expl&lt;br /&gt;
------------------- ----   ----  ---  ---  ---  ----  ----  ----&lt;br /&gt;
Mark 1 Photon         1      1    1    1    0     2    --    -- &lt;br /&gt;
                             1    1    1    1     1     4     5&lt;br /&gt;
Proton Torpedo        2      4    0    1    0     2    --    -- &lt;br /&gt;
                             2    1    1    1     1     6     8&lt;br /&gt;
Mark 2 Photon         3      4    4    1    0     2    --    -- &lt;br /&gt;
                             5    1    1    1     1     3    10&lt;br /&gt;
Gamma Bomb            3      6    3    1    1     4    --    -- &lt;br /&gt;
                            10    1    1    1     1    15     2&lt;br /&gt;
Mark 3 Photon         4      5    1    1    5     2    --    -- &lt;br /&gt;
                            12    1    1    1     1     9    15&lt;br /&gt;
Mark 4 Photon         5     20    4    1    1     2    --    -- &lt;br /&gt;
                            13    1    1    1     1    13    30&lt;br /&gt;
Mark 5 Photon         6     57    7    1   14     3    --    -- &lt;br /&gt;
                            31    1    1    1     1    17    35&lt;br /&gt;
Mark 6 Photon         7    100    2    1    7     2    --    -- &lt;br /&gt;
                            35    1    1    1     1    23    40&lt;br /&gt;
Mark 7 Photon         8    120    3    1    8     3    --    -- &lt;br /&gt;
                            36    1    1    1     1    25    48&lt;br /&gt;
Mark 8 Photon        10    190    1    1    9     3    --    -- &lt;br /&gt;
                            54    1    1    1     1    35    55&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ship_List&amp;diff=589</id>
		<title>Ship List</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ship_List&amp;diff=589"/>
		<updated>2011-06-05T04:26:31Z</updated>

		<summary type="html">&lt;p&gt;Homey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tables taken from Infolist v3.1 created by Eden Tan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Common Ships (5)             Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Medium Deep Space Freighter   3  0  0/0   65   4   4   6  1   60  200  250    6&lt;br /&gt;
Large Deep Space Freighter    6  0  0/0  160  85   7   8  2  130 1200  600  102&lt;br /&gt;
Neutronic Refinery Ship       9  6  0/0  970 125 150 527 10  712 1050  800  190&lt;br /&gt;
Super Transport Freighter    10  0  0/0  220 125  13  18  4  160 2600 1200  202&lt;br /&gt;
Merlin Class Alchemy Ship    10  8  0/0  840 625 250 134 10  920 2700  450  120&lt;br /&gt;
&lt;br /&gt;
Solar Federation Ships (15)  Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Outrider Class Scout          1  1  0/0   50  20  40   5  1   75   40  260  180&lt;br /&gt;
Nocturne Class Destroyer      2  4  2/0   70  25  50   7  1   90   50  180  190&lt;br /&gt;
Bohemian Class Survey Ship #  3  2  0/0   40  10  20   3  2   32   30  180   70&lt;br /&gt;
Eros Class Research Vessel &amp;amp;  4  2  0/0   30   4   3  13  2   35   30  110   78&lt;br /&gt;
Vendetta Class Frigate        5  4  4/0  170  12  23  57  2  100   30  140   79&lt;br /&gt;
Nebula Class Cruiser          6  4  4/0  390  42  61  73  2  170  350  470  430&lt;br /&gt;
Banshee Class Destroyer       6  4  2/0  110  22  47  53  2  120   80  140  336&lt;br /&gt;
Brynhild Class Escort      B  7  4  0/0  100   5  45  35  1   90   30  140  162&lt;br /&gt;
Arkham Class Frigate          8  6  3/0   70  12  43  67  2  150   90  120  328&lt;br /&gt;
Missouri Class Battleship     8  8  6/0  510 140 143 150  2  395  170  260  810&lt;br /&gt;
Loki Class Destroyer       T  8  2  4/0  170  10  20  43  2  101   80  140  265&lt;br /&gt;
Thor Class Frigate            9  1  8/0  130  35  55  89  2  173   95  160  370&lt;br /&gt;
Diplomacy Class Cruiser       9  6  6/0  410  35  53  79  2  180   95  350  328&lt;br /&gt;
Kittyhawk Class Carrier       9  4  0/6  195  25  45  49  2  173   65  280  370&lt;br /&gt;
Nova Class Super-Dreadnought 10 10 10/0  810 240 343 350  4  650  320  560 1810&lt;br /&gt;
&lt;br /&gt;
Lizard Ships (11)            Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Serpent Class Escort          1  2  0/0   40  15  33   5  1   55   20  160   35&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
Reptile Class Destroyer    C  3  4  0/0   50  22  33  15  2   60   50  120   45&lt;br /&gt;
Lizard Class Cruiser       C  4  4  3/0  190  42  81  30  2  160  290  330  430&lt;br /&gt;
Eros Class Research Vessel &amp;amp;  4  2  0/0   30   4   3  13  2   35   30  110   78&lt;br /&gt;
Vendetta Class Frigate        5  4  4/0  170  12  23  57  2  100   30  140   79&lt;br /&gt;
Saurian Cls Light Cruiser  C  7  4  2/0   85  32  67  23  2  120  150  260  336&lt;br /&gt;
Loki Class Destroyer       T  8  2  4/0  170  10  20  43  2  101   80  140  265&lt;br /&gt;
Madonnzila Class Carrier      9  4  0/5  420 110 123  90  2  331  150  290  910&lt;br /&gt;
T-Rex Class Battleship       10 10  5/0  350 140 153 100  2  421  190  490  810&lt;br /&gt;
&lt;br /&gt;
Birdmen Ships (13)           Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Swift Heart Class Scout    C  1  2  0/0   60   6  20   5  1   45   20  170  126&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
White Falcon Class Cruiser C  3  4  1/0  110  32  61  33  2  120  140  430  150&lt;br /&gt;
Bright Heart Cls Destroyer C  3  2  4/0  140  22  43  15  2   80   40   90  122&lt;br /&gt;
Small Transport               4  2  0/0   25   2   2  20  1   30   50  180   15&lt;br /&gt;
Fearless Wing Cruiser      C  5  6  1/0  180  52  81  63  2  150  240  360  300&lt;br /&gt;
Skyfire Class Cruiser         5  4  2/0  250  52  61  83  2  150  250  370  270&lt;br /&gt;
Valiant Wind Class Carrier    6  7  0/3  380  52  61 123  2  180   80  190  322&lt;br /&gt;
Deth Specula Class Frigate C  6  6  4/0  280  25  45  89  2  113   35  140  240&lt;br /&gt;
Resolute Cls Battlecruiser C  7  8  3/0  380  52  71  93  2  180  280  480  348&lt;br /&gt;
Red Wind Class Carrier     C  8  2  0/2  150  22  37  15  2   70   60   85   40&lt;br /&gt;
Dark Wing Class Battleship C 10 10  8/0  450 170 183 110  2  491  150  290  910&lt;br /&gt;
&lt;br /&gt;
Fascist Ships (13)           Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
D7a Painmaker Class Cruiser   2  4  0/0   90  42  81  43  2  170  120  230  352&lt;br /&gt;
Little Pest Class Escort      2  6  0/0   60  12  27  45  2   75   20  180  175&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
D7 Coldpain Class Cruiser  C  4  4  2/0  120  42  71  63  2  175  100  430  373&lt;br /&gt;
Small Transport               4  2  0/0   25   2   2  20  1   30   50  180   15&lt;br /&gt;
Ill Wind Cls Battlecruiser    5 10  2/0  320  82  91  93  2  275  260  480  525&lt;br /&gt;
D3 Thorn Class Destroyer   C  5  2  4/0  110  32  43  25  2   90   40  120  222&lt;br /&gt;
Valiant Wind Class Carrier    6  7  0/3  380  52  61 123  2  180   80  190  322&lt;br /&gt;
Deth Specula Class Frigate C  6  6  4/0  280  25  45  89  2  113   35  140  240&lt;br /&gt;
D19b Nefarious Cls Dstryr  D  6  7  0/0  180  32  53  65  2   96   40  160  265&lt;br /&gt;
Saber Class Frigate        D  8 10  0/0  280  25  35  95  2  153   25  150  420&lt;br /&gt;
Victorious Class Battleship  10 10  6/0  410 170 193  90  2  451  130  290  810&lt;br /&gt;
&lt;br /&gt;
Privateer Ships (15)         Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Outrider Class Scout          1  1  0/0   50  20  40   5  1   75   40  260  180&lt;br /&gt;
BR4 Class Gunship         CG  1  5  0/0   60  12  17  35  2   55   20   80   55&lt;br /&gt;
D7a Painmaker Class Cruiser   2  4  0/0   90  42  81  43  2  170  120  230  352&lt;br /&gt;
Little Pest Class Escort      2  6  0/0   60  12  27  45  2   75   20  180  175&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
Dwarfstar Class Transport  C  3  6  0/0  280  62  43  15  2  100  220  180  122&lt;br /&gt;
BR5 Kaye Cls Torpedo Boat CG  3  4  1/0   70  22  17  15  2   57   20   80   40&lt;br /&gt;
Small Transport               4  2  0/0   25   2   2  20  1   30   50  180   15&lt;br /&gt;
Lady Royale Class Cruiser  P  5  4  1/0  250  52  61  83  2  130  160  670  270&lt;br /&gt;
Meteor Cls Blockade Runnr CG  5  4  4/0  250  22  17  55  2   90  120  285  102&lt;br /&gt;
Skyfire Class Cruiser         5  4  2/0  250  52  61  83  2  150  250  370  270&lt;br /&gt;
D3 Thorn Class Destroyer   C  5  2  4/0  110  32  43  25  2   90   40  120  222&lt;br /&gt;
Red Wind Class Carrier     C  8  2  0/2  150  22  37  15  2   70   60   85   40&lt;br /&gt;
Bloodfang Class Carrier      10  7  0/4  480  42  61 133  2  220   80  190  222&lt;br /&gt;
&lt;br /&gt;
Cyborg Ships (10)            Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
B200 Class Probe           H  1  2  0/0   30  12  17   7  1   30   15   80    6&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Watcher Class Scout           1  2  0/0   50   6  25   5  1   47   50  270   86&lt;br /&gt;
Iron Slave Class Baseship     2  1  0/2   80  22  23  10  1   60   70  320  258&lt;br /&gt;
B41 Explorer                  2  4  0/0   40   6  20  15  1   35   70  270    8&lt;br /&gt;
B222 Destroyer                5  7  0/0  130  32  43  65  2   86   40  160  165&lt;br /&gt;
Quietus Class Cruiser         5  4  1/0  120  52  61  73  2  130  250  470  170&lt;br /&gt;
Firecloud Class Cruiser    W  6  6  2/0  290  32  47  84  2  120  290  440  236&lt;br /&gt;
Biocide Class Carrier         9 10  0/10 910 340 343 550  6  860  320 1260 2810&lt;br /&gt;
Annihilation Cls Battleship  10 10 10/0  910 340 343 550  6  960  320 1260 2910&lt;br /&gt;
&lt;br /&gt;
Crystalline Ships (11)       Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Opal Class Torpedo Boat       2  1  1/0   60  12  29  20  1   67   19   55   25&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
Ruby Class Light Cruiser      3  4  2/0   95  32  47  43  2  120  370  390  136&lt;br /&gt;
Topez Class Gunboat           3  4  0/0   60  12  27  25  1   65   15   60   20&lt;br /&gt;
Small Transport               4  2  0/0   25   2   2  20  1   30   50  180   15&lt;br /&gt;
Sky Garnet Class Destroyer    5  7  1/0  110  32  43  25  2   90   30  120   80&lt;br /&gt;
Emerald Class Battlecruiser   6  8  3/0  390  52  71  93  2  180  510  480  258&lt;br /&gt;
Onyx Class Frigate         *  8  8  1/0  280  25  35  95  2  153   10  150  320&lt;br /&gt;
Diamond Flame Cls Battleship  9 10  6/0  410  70  93 390  2  451   90  400  510&lt;br /&gt;
Crystal Thunder Cls Carrier  10  6  0/8  480  42  61 233  4  320   80  290  422&lt;br /&gt;
 &lt;br /&gt;
Evil Empire Ships (12)       Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
RU25 Gunboat                  1  4  0/0   60  12  27  25  1   65    1   90   10&lt;br /&gt;
Mig Class Scout               1  2  0/0   50   6  25   5  1   37   20  270   10&lt;br /&gt;
PL21 Probe                 H  1  1  0/0   30   1   1  25  1   24   20  180    1&lt;br /&gt;
H-Ross Class Light Carrier    2  2  0/2  120  42  91  53  2  170  120  230  352&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
Moscow Class Star Escort      3  4  0/2  285  25  55  89  2  173   65  140  370&lt;br /&gt;
Super Star Frigate            4  5  3/0  140  32  51  62  2  150   80  180  102&lt;br /&gt;
Super Star Carrier            5  6  0/4  320  42  91 143  2  250  180  240  352&lt;br /&gt;
Super Star Destroyer       I  6  8  0/3  390  42  71  92  2  250   80  180  458&lt;br /&gt;
Super Star Cruiser            9  8  0/4  490  42  71 122  2  270  110  450  578&lt;br /&gt;
Gorbie Class Battlecarrier   10 10  0/10 790 142 471 442  6  980  250 1760 2287&lt;br /&gt;
&lt;br /&gt;
Robot Ships (9)              Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Cat&#039;s Paw Class Destroyer     2  4  2/0  120  32  61   5  2  120  300  300  258&lt;br /&gt;
Iron Slave Class Baseship     2  1  0/2   80  22  23  10  1   60   70  320  258&lt;br /&gt;
Q Tanker                      3  0  0/1   50  10   2  20  2   80  120  600    2&lt;br /&gt;
Pawn Class Baseship        B  3  2  0/2  130 342  23  10  2  260   40  720  358&lt;br /&gt;
Cybernaut Class Baseship      4  3  0/5  150 292 163   5  4  340   50  980  558&lt;br /&gt;
Instrumentality Cls Baseship  6  4  0/7  390 242  71  12  4  350   80  980  958&lt;br /&gt;
Automa Class Baseship         9  4  0/8  690 242 131  45  6  560  200 1480 1258&lt;br /&gt;
Golem Class Baseship         10  6  0/10 990 442 171  32  8  850  300 2000 1958&lt;br /&gt;
&lt;br /&gt;
Rebel Ships (15)             Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Taurus Class Scout            1  2  0/0   50  20  40   5  2   95  140  590  180&lt;br /&gt;
Cygnus Class Destroyer        1  4  4/0   70  25  50   7  1   90   50  130  190&lt;br /&gt;
Falcon Class Escort        H  2  2  0/0   50   5   5  12  1   30  120  150   27&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
Deep Space Scout              3  4  0/0  190   1   1  29  1   30  200  450   10&lt;br /&gt;
Gaurdian Class Destroyer      4  3  6/0  180  10  60  11  1   80   20  120  275&lt;br /&gt;
Armored Transport             4  1  0/0   35  14  14  16  2   68  200  250  126&lt;br /&gt;
Sage Class Frigate            5  4  2/0  170  12  63  27  2  100   50  150   79&lt;br /&gt;
Sagittarius Class Transport   5  2  0/1   75  14  12  38  2   99  300  450  226&lt;br /&gt;
Tranquility Class Cruiser     6  4  2/0  140  42  71  43  2  160  380  460  330&lt;br /&gt;
Patriot Class Light Carrier   6  2  0/6   90   5  45  35  1   90   30  140  172&lt;br /&gt;
Gemini Class Transport        6  4  0/1  145  14  42  48  2  140  400  350  326&lt;br /&gt;
Iron Lady Class Frigate       9  8  2/0  290  22  23  47  2  150   60  210   99&lt;br /&gt;
Rush Class Heavy Carrier     10  5  0/10 987 242 171 242  6  645  390 1550 1858&lt;br /&gt;
&lt;br /&gt;
Lost Colonies Ships (15)     Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Taurus Class Scout            1  2  0/0   50  20  40   5  2   95  140  590  180&lt;br /&gt;
Cygnus Class Destroyer        1  4  4/0   70  25  50   7  1   90   50  130  190&lt;br /&gt;
Little Joe Class Escort       2  6  0/0   50  42  26  15  1   65   20   85  175&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
Cobol Class Research Crsr BR  4  4  2/0  150  32  37  23  2  115  250  450  286&lt;br /&gt;
Aries Class Transport      A  5  2  0/0   65  14  12  25  2   69  260  260  226&lt;br /&gt;
Sagittarius Class Transport   5  2  0/1   75  14  12  38  2   99  300  450  226&lt;br /&gt;
Lady Royale Class Cruiser  P  5  4  1/0  250  52  61  83  2  130  160  670  270&lt;br /&gt;
Tranquility Class Cruiser     6  4  2/0  140  42  71  43  2  160  380  460  330&lt;br /&gt;
Patriot Class Light Carrier   6  2  0/6   90   5  45  35  1   90   30  140  172&lt;br /&gt;
Gemini Class Transport        6  4  0/1  145  14  42  48  2  140  400  350  326&lt;br /&gt;
Scorpius Class Light Carrier  6  4  0/2  287  92 231  82  4  315   90  250  958&lt;br /&gt;
Iron Lady Class Frigate       9  8  2/0  290  22  23  47  2  150   60  210   99&lt;br /&gt;
Virgo Class Battlestar       10 10  0/8  887 142 371 142  8  625  290 1550 1858&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
------&lt;br /&gt;
A-Advanced alchemy&lt;br /&gt;
B-Bioscanner&lt;br /&gt;
C-Cloaking&lt;br /&gt;
D-glory Device&lt;br /&gt;
G-Gravitonic&lt;br /&gt;
H-Hyperdrive&lt;br /&gt;
I-Imperial assault&lt;br /&gt;
P-Pleasure    &lt;br /&gt;
R-Ram scoop&lt;br /&gt;
T-Tachyon&lt;br /&gt;
W-Warp chunnel&lt;br /&gt;
#-heat planet to 50C&lt;br /&gt;
&amp;amp;-cool planet to 50C&lt;br /&gt;
*-heat planet to 100C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ship_Components&amp;diff=588</id>
		<title>Ship Components</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ship_Components&amp;diff=588"/>
		<updated>2011-06-05T04:26:05Z</updated>

		<summary type="html">&lt;p&gt;Homey: Created page with &amp;quot;Tables taken from Infolist v3.1 created by Eden Tan.  == Engines == &amp;lt;pre&amp;gt; Engine              Tech   Cost  Dur  Tri  Mol ------------------- ----   ----  ---  ---  --- StarDrive …&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tables taken from Infolist v3.1 created by Eden Tan.&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Engine              Tech   Cost  Dur  Tri  Mol&lt;br /&gt;
------------------- ----   ----  ---  ---  ---&lt;br /&gt;
StarDrive 1           1      1    1    5    0&lt;br /&gt;
StarDrive 2           2      2    2    5    1&lt;br /&gt;
StarDrive 3           3      3    2    3    5&lt;br /&gt;
SuperStarDrive 4      4     10    3    3    7&lt;br /&gt;
Nova Drive 5          5     25    3    3    7&lt;br /&gt;
HeavyNova Drive 6     6     53    3    3   15&lt;br /&gt;
Quantam Drive 7       7    170    3    3   15&lt;br /&gt;
Hyper Drive 8         9    200   13    3   25&lt;br /&gt;
Transwarp Drive      10    300   16    3   35&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beam Weapons ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Beam Weapon         Tech   Cost  Dur  Tri  Mol  Mass  Kill  Expl&lt;br /&gt;
------------------- ----   ----  ---  ---  ---  ----  ----  ----&lt;br /&gt;
Laser                 1      1    0    1    0     1    10     3&lt;br /&gt;
X-Ray Laser           1      2    0    1    0     1    15     1&lt;br /&gt;
Plasma Bolt           2      5    2    1    0     2     3    10&lt;br /&gt;
Blaster               3     10   12    1    1     4    10    25&lt;br /&gt;
Positron Beam         4     12   12    1    5     3     9    29&lt;br /&gt;
Disruptor             5     13   12    1    1     4    30    20&lt;br /&gt;
Heavy Blaster         6     31   12    1   14     7    20    40&lt;br /&gt;
Phaser                7     35   12    1   30     5    30    35&lt;br /&gt;
Heavy Disruptor       8     36   17    1   37     7    50    35&lt;br /&gt;
Heavy Phaser         10     54   12    1   55     6    35    45&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Launchers/Torpedoes ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Launcher/Torpedo    Tech   Cost  Dur  Tri  Mol  Mass  Kill  Expl&lt;br /&gt;
------------------- ----   ----  ---  ---  ---  ----  ----  ----&lt;br /&gt;
Mark 1 Photon         1      1    1    1    0     2    --    -- &lt;br /&gt;
                             1    1    1    1     1     4     5&lt;br /&gt;
Proton Torpedo        2      4    0    1    0     2    --    -- &lt;br /&gt;
                             2    1    1    1     1     6     8&lt;br /&gt;
Mark 2 Photon         3      4    4    1    0     2    --    -- &lt;br /&gt;
                             5    1    1    1     1     3    10&lt;br /&gt;
Gamma Bomb            3      6    3    1    1     4    --    -- &lt;br /&gt;
                            10    1    1    1     1    15     2&lt;br /&gt;
Mark 3 Photon         4      5    1    1    5     2    --    -- &lt;br /&gt;
                            12    1    1    1     1     9    15&lt;br /&gt;
Mark 4 Photon         5     20    4    1    1     2    --    -- &lt;br /&gt;
                            13    1    1    1     1    13    30&lt;br /&gt;
Mark 5 Photon         6     57    7    1   14     3    --    -- &lt;br /&gt;
                            31    1    1    1     1    17    35&lt;br /&gt;
Mark 6 Photon         7    100    2    1    7     2    --    -- &lt;br /&gt;
                            35    1    1    1     1    23    40&lt;br /&gt;
Mark 7 Photon         8    120    3    1    8     3    --    -- &lt;br /&gt;
                            36    1    1    1     1    25    48&lt;br /&gt;
Mark 8 Photon        10    190    1    1    9     3    --    -- &lt;br /&gt;
                            54    1    1    1     1    35    55&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Main_Page&amp;diff=587</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Main_Page&amp;diff=587"/>
		<updated>2011-06-05T04:20:10Z</updated>

		<summary type="html">&lt;p&gt;Homey: /* VGA Planets Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== VGA Planets Wiki ==&lt;br /&gt;
&lt;br /&gt;
This wiki is intended to serve as a repository for information about the game &#039;&#039;&#039;VGA Planets&#039;&#039;&#039;, by Tim Wisseman: a turn-based strategy game designed to be played by up to 11 players. VGA Planets (or VGAP, or Planets) was released in 1992 as a BBS &amp;quot;door game&amp;quot;, and is now played over the Internet via email or via Web interface.&lt;br /&gt;
&lt;br /&gt;
This wiki is largely intended to serve as a supplement for [http://vgaplanets.nu VGA Planets Nu], but should more or less apply to all VGA Planets 3 implementations.&lt;br /&gt;
&lt;br /&gt;
* [[Where To Play]]&lt;br /&gt;
&lt;br /&gt;
* Races:&lt;br /&gt;
** [[The Solar Federation]]&lt;br /&gt;
** [[Lizards]]&lt;br /&gt;
** [[The Empire of Birds]]&lt;br /&gt;
** [[Fascists]]&lt;br /&gt;
** [[Privateers]]&lt;br /&gt;
** [[Cyborg]]&lt;br /&gt;
** [[Crystals]]&lt;br /&gt;
** [[Empire]]&lt;br /&gt;
** [[Robots]]&lt;br /&gt;
** [[Rebels]]&lt;br /&gt;
** [[The Lost Colonies of Man]]&lt;br /&gt;
&lt;br /&gt;
* Ships:&lt;br /&gt;
** [[Ship List]]&lt;br /&gt;
** [[Ship Components]]&lt;br /&gt;
&lt;br /&gt;
* Tactics:&lt;br /&gt;
** [[Cloak Intercept]]&lt;br /&gt;
** [[Disguising Ship Movement]]&lt;br /&gt;
** [[Warp Wells]]&lt;br /&gt;
** [[Combat Order]]&lt;br /&gt;
&lt;br /&gt;
* Economics:&lt;br /&gt;
** [[Hostile Planets]]&lt;br /&gt;
** [[Priority Build Points]]&lt;br /&gt;
&lt;br /&gt;
* Strategies:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
* Game Mechanics&lt;br /&gt;
** [[Host Order]]&lt;br /&gt;
&lt;br /&gt;
== Proposed article templates ==&lt;br /&gt;
&lt;br /&gt;
[[Race Template]]&lt;br /&gt;
[[Ship Template]]&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ship_List&amp;diff=586</id>
		<title>Ship List</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ship_List&amp;diff=586"/>
		<updated>2011-06-05T04:15:02Z</updated>

		<summary type="html">&lt;p&gt;Homey: Created page with &amp;quot;A list of all ships by race, as taken from Infolist v3.1 created by Eden Tan.  &amp;lt;pre&amp;gt; Common Ships (5)             Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew -------------…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all ships by race, as taken from Infolist v3.1 created by Eden Tan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Common Ships (5)             Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Medium Deep Space Freighter   3  0  0/0   65   4   4   6  1   60  200  250    6&lt;br /&gt;
Large Deep Space Freighter    6  0  0/0  160  85   7   8  2  130 1200  600  102&lt;br /&gt;
Neutronic Refinery Ship       9  6  0/0  970 125 150 527 10  712 1050  800  190&lt;br /&gt;
Super Transport Freighter    10  0  0/0  220 125  13  18  4  160 2600 1200  202&lt;br /&gt;
Merlin Class Alchemy Ship    10  8  0/0  840 625 250 134 10  920 2700  450  120&lt;br /&gt;
&lt;br /&gt;
Solar Federation Ships (15)  Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Outrider Class Scout          1  1  0/0   50  20  40   5  1   75   40  260  180&lt;br /&gt;
Nocturne Class Destroyer      2  4  2/0   70  25  50   7  1   90   50  180  190&lt;br /&gt;
Bohemian Class Survey Ship #  3  2  0/0   40  10  20   3  2   32   30  180   70&lt;br /&gt;
Eros Class Research Vessel &amp;amp;  4  2  0/0   30   4   3  13  2   35   30  110   78&lt;br /&gt;
Vendetta Class Frigate        5  4  4/0  170  12  23  57  2  100   30  140   79&lt;br /&gt;
Nebula Class Cruiser          6  4  4/0  390  42  61  73  2  170  350  470  430&lt;br /&gt;
Banshee Class Destroyer       6  4  2/0  110  22  47  53  2  120   80  140  336&lt;br /&gt;
Brynhild Class Escort      B  7  4  0/0  100   5  45  35  1   90   30  140  162&lt;br /&gt;
Arkham Class Frigate          8  6  3/0   70  12  43  67  2  150   90  120  328&lt;br /&gt;
Missouri Class Battleship     8  8  6/0  510 140 143 150  2  395  170  260  810&lt;br /&gt;
Loki Class Destroyer       T  8  2  4/0  170  10  20  43  2  101   80  140  265&lt;br /&gt;
Thor Class Frigate            9  1  8/0  130  35  55  89  2  173   95  160  370&lt;br /&gt;
Diplomacy Class Cruiser       9  6  6/0  410  35  53  79  2  180   95  350  328&lt;br /&gt;
Kittyhawk Class Carrier       9  4  0/6  195  25  45  49  2  173   65  280  370&lt;br /&gt;
Nova Class Super-Dreadnought 10 10 10/0  810 240 343 350  4  650  320  560 1810&lt;br /&gt;
&lt;br /&gt;
Lizard Ships (11)            Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Serpent Class Escort          1  2  0/0   40  15  33   5  1   55   20  160   35&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
Reptile Class Destroyer    C  3  4  0/0   50  22  33  15  2   60   50  120   45&lt;br /&gt;
Lizard Class Cruiser       C  4  4  3/0  190  42  81  30  2  160  290  330  430&lt;br /&gt;
Eros Class Research Vessel &amp;amp;  4  2  0/0   30   4   3  13  2   35   30  110   78&lt;br /&gt;
Vendetta Class Frigate        5  4  4/0  170  12  23  57  2  100   30  140   79&lt;br /&gt;
Saurian Cls Light Cruiser  C  7  4  2/0   85  32  67  23  2  120  150  260  336&lt;br /&gt;
Loki Class Destroyer       T  8  2  4/0  170  10  20  43  2  101   80  140  265&lt;br /&gt;
Madonnzila Class Carrier      9  4  0/5  420 110 123  90  2  331  150  290  910&lt;br /&gt;
T-Rex Class Battleship       10 10  5/0  350 140 153 100  2  421  190  490  810&lt;br /&gt;
&lt;br /&gt;
Birdmen Ships (13)           Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Swift Heart Class Scout    C  1  2  0/0   60   6  20   5  1   45   20  170  126&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
White Falcon Class Cruiser C  3  4  1/0  110  32  61  33  2  120  140  430  150&lt;br /&gt;
Bright Heart Cls Destroyer C  3  2  4/0  140  22  43  15  2   80   40   90  122&lt;br /&gt;
Small Transport               4  2  0/0   25   2   2  20  1   30   50  180   15&lt;br /&gt;
Fearless Wing Cruiser      C  5  6  1/0  180  52  81  63  2  150  240  360  300&lt;br /&gt;
Skyfire Class Cruiser         5  4  2/0  250  52  61  83  2  150  250  370  270&lt;br /&gt;
Valiant Wind Class Carrier    6  7  0/3  380  52  61 123  2  180   80  190  322&lt;br /&gt;
Deth Specula Class Frigate C  6  6  4/0  280  25  45  89  2  113   35  140  240&lt;br /&gt;
Resolute Cls Battlecruiser C  7  8  3/0  380  52  71  93  2  180  280  480  348&lt;br /&gt;
Red Wind Class Carrier     C  8  2  0/2  150  22  37  15  2   70   60   85   40&lt;br /&gt;
Dark Wing Class Battleship C 10 10  8/0  450 170 183 110  2  491  150  290  910&lt;br /&gt;
&lt;br /&gt;
Fascist Ships (13)           Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
D7a Painmaker Class Cruiser   2  4  0/0   90  42  81  43  2  170  120  230  352&lt;br /&gt;
Little Pest Class Escort      2  6  0/0   60  12  27  45  2   75   20  180  175&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
D7 Coldpain Class Cruiser  C  4  4  2/0  120  42  71  63  2  175  100  430  373&lt;br /&gt;
Small Transport               4  2  0/0   25   2   2  20  1   30   50  180   15&lt;br /&gt;
Ill Wind Cls Battlecruiser    5 10  2/0  320  82  91  93  2  275  260  480  525&lt;br /&gt;
D3 Thorn Class Destroyer   C  5  2  4/0  110  32  43  25  2   90   40  120  222&lt;br /&gt;
Valiant Wind Class Carrier    6  7  0/3  380  52  61 123  2  180   80  190  322&lt;br /&gt;
Deth Specula Class Frigate C  6  6  4/0  280  25  45  89  2  113   35  140  240&lt;br /&gt;
D19b Nefarious Cls Dstryr  D  6  7  0/0  180  32  53  65  2   96   40  160  265&lt;br /&gt;
Saber Class Frigate        D  8 10  0/0  280  25  35  95  2  153   25  150  420&lt;br /&gt;
Victorious Class Battleship  10 10  6/0  410 170 193  90  2  451  130  290  810&lt;br /&gt;
&lt;br /&gt;
Privateer Ships (15)         Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Outrider Class Scout          1  1  0/0   50  20  40   5  1   75   40  260  180&lt;br /&gt;
BR4 Class Gunship         CG  1  5  0/0   60  12  17  35  2   55   20   80   55&lt;br /&gt;
D7a Painmaker Class Cruiser   2  4  0/0   90  42  81  43  2  170  120  230  352&lt;br /&gt;
Little Pest Class Escort      2  6  0/0   60  12  27  45  2   75   20  180  175&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
Dwarfstar Class Transport  C  3  6  0/0  280  62  43  15  2  100  220  180  122&lt;br /&gt;
BR5 Kaye Cls Torpedo Boat CG  3  4  1/0   70  22  17  15  2   57   20   80   40&lt;br /&gt;
Small Transport               4  2  0/0   25   2   2  20  1   30   50  180   15&lt;br /&gt;
Lady Royale Class Cruiser  P  5  4  1/0  250  52  61  83  2  130  160  670  270&lt;br /&gt;
Meteor Cls Blockade Runnr CG  5  4  4/0  250  22  17  55  2   90  120  285  102&lt;br /&gt;
Skyfire Class Cruiser         5  4  2/0  250  52  61  83  2  150  250  370  270&lt;br /&gt;
D3 Thorn Class Destroyer   C  5  2  4/0  110  32  43  25  2   90   40  120  222&lt;br /&gt;
Red Wind Class Carrier     C  8  2  0/2  150  22  37  15  2   70   60   85   40&lt;br /&gt;
Bloodfang Class Carrier      10  7  0/4  480  42  61 133  2  220   80  190  222&lt;br /&gt;
&lt;br /&gt;
Cyborg Ships (10)            Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
B200 Class Probe           H  1  2  0/0   30  12  17   7  1   30   15   80    6&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Watcher Class Scout           1  2  0/0   50   6  25   5  1   47   50  270   86&lt;br /&gt;
Iron Slave Class Baseship     2  1  0/2   80  22  23  10  1   60   70  320  258&lt;br /&gt;
B41 Explorer                  2  4  0/0   40   6  20  15  1   35   70  270    8&lt;br /&gt;
B222 Destroyer                5  7  0/0  130  32  43  65  2   86   40  160  165&lt;br /&gt;
Quietus Class Cruiser         5  4  1/0  120  52  61  73  2  130  250  470  170&lt;br /&gt;
Firecloud Class Cruiser    W  6  6  2/0  290  32  47  84  2  120  290  440  236&lt;br /&gt;
Biocide Class Carrier         9 10  0/10 910 340 343 550  6  860  320 1260 2810&lt;br /&gt;
Annihilation Cls Battleship  10 10 10/0  910 340 343 550  6  960  320 1260 2910&lt;br /&gt;
&lt;br /&gt;
Crystalline Ships (11)       Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Opal Class Torpedo Boat       2  1  1/0   60  12  29  20  1   67   19   55   25&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
Ruby Class Light Cruiser      3  4  2/0   95  32  47  43  2  120  370  390  136&lt;br /&gt;
Topez Class Gunboat           3  4  0/0   60  12  27  25  1   65   15   60   20&lt;br /&gt;
Small Transport               4  2  0/0   25   2   2  20  1   30   50  180   15&lt;br /&gt;
Sky Garnet Class Destroyer    5  7  1/0  110  32  43  25  2   90   30  120   80&lt;br /&gt;
Emerald Class Battlecruiser   6  8  3/0  390  52  71  93  2  180  510  480  258&lt;br /&gt;
Onyx Class Frigate         *  8  8  1/0  280  25  35  95  2  153   10  150  320&lt;br /&gt;
Diamond Flame Cls Battleship  9 10  6/0  410  70  93 390  2  451   90  400  510&lt;br /&gt;
Crystal Thunder Cls Carrier  10  6  0/8  480  42  61 233  4  320   80  290  422&lt;br /&gt;
 &lt;br /&gt;
Evil Empire Ships (12)       Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
RU25 Gunboat                  1  4  0/0   60  12  27  25  1   65    1   90   10&lt;br /&gt;
Mig Class Scout               1  2  0/0   50   6  25   5  1   37   20  270   10&lt;br /&gt;
PL21 Probe                 H  1  1  0/0   30   1   1  25  1   24   20  180    1&lt;br /&gt;
H-Ross Class Light Carrier    2  2  0/2  120  42  91  53  2  170  120  230  352&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
Moscow Class Star Escort      3  4  0/2  285  25  55  89  2  173   65  140  370&lt;br /&gt;
Super Star Frigate            4  5  3/0  140  32  51  62  2  150   80  180  102&lt;br /&gt;
Super Star Carrier            5  6  0/4  320  42  91 143  2  250  180  240  352&lt;br /&gt;
Super Star Destroyer       I  6  8  0/3  390  42  71  92  2  250   80  180  458&lt;br /&gt;
Super Star Cruiser            9  8  0/4  490  42  71 122  2  270  110  450  578&lt;br /&gt;
Gorbie Class Battlecarrier   10 10  0/10 790 142 471 442  6  980  250 1760 2287&lt;br /&gt;
&lt;br /&gt;
Robot Ships (9)              Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Cat&#039;s Paw Class Destroyer     2  4  2/0  120  32  61   5  2  120  300  300  258&lt;br /&gt;
Iron Slave Class Baseship     2  1  0/2   80  22  23  10  1   60   70  320  258&lt;br /&gt;
Q Tanker                      3  0  0/1   50  10   2  20  2   80  120  600    2&lt;br /&gt;
Pawn Class Baseship        B  3  2  0/2  130 342  23  10  2  260   40  720  358&lt;br /&gt;
Cybernaut Class Baseship      4  3  0/5  150 292 163   5  4  340   50  980  558&lt;br /&gt;
Instrumentality Cls Baseship  6  4  0/7  390 242  71  12  4  350   80  980  958&lt;br /&gt;
Automa Class Baseship         9  4  0/8  690 242 131  45  6  560  200 1480 1258&lt;br /&gt;
Golem Class Baseship         10  6  0/10 990 442 171  32  8  850  300 2000 1958&lt;br /&gt;
&lt;br /&gt;
Rebel Ships (15)             Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Taurus Class Scout            1  2  0/0   50  20  40   5  2   95  140  590  180&lt;br /&gt;
Cygnus Class Destroyer        1  4  4/0   70  25  50   7  1   90   50  130  190&lt;br /&gt;
Falcon Class Escort        H  2  2  0/0   50   5   5  12  1   30  120  150   27&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
Deep Space Scout              3  4  0/0  190   1   1  29  1   30  200  450   10&lt;br /&gt;
Gaurdian Class Destroyer      4  3  6/0  180  10  60  11  1   80   20  120  275&lt;br /&gt;
Armored Transport             4  1  0/0   35  14  14  16  2   68  200  250  126&lt;br /&gt;
Sage Class Frigate            5  4  2/0  170  12  63  27  2  100   50  150   79&lt;br /&gt;
Sagittarius Class Transport   5  2  0/1   75  14  12  38  2   99  300  450  226&lt;br /&gt;
Tranquility Class Cruiser     6  4  2/0  140  42  71  43  2  160  380  460  330&lt;br /&gt;
Patriot Class Light Carrier   6  2  0/6   90   5  45  35  1   90   30  140  172&lt;br /&gt;
Gemini Class Transport        6  4  0/1  145  14  42  48  2  140  400  350  326&lt;br /&gt;
Iron Lady Class Frigate       9  8  2/0  290  22  23  47  2  150   60  210   99&lt;br /&gt;
Rush Class Heavy Carrier     10  5  0/10 987 242 171 242  6  645  390 1550 1858&lt;br /&gt;
&lt;br /&gt;
Lost Colonies Ships (15)     Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew&lt;br /&gt;
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----&lt;br /&gt;
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2&lt;br /&gt;
Taurus Class Scout            1  2  0/0   50  20  40   5  2   95  140  590  180&lt;br /&gt;
Cygnus Class Destroyer        1  4  4/0   70  25  50   7  1   90   50  130  190&lt;br /&gt;
Little Joe Class Escort       2  6  0/0   50  42  26  15  1   65   20   85  175&lt;br /&gt;
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2&lt;br /&gt;
Cobol Class Research Crsr BR  4  4  2/0  150  32  37  23  2  115  250  450  286&lt;br /&gt;
Aries Class Transport      A  5  2  0/0   65  14  12  25  2   69  260  260  226&lt;br /&gt;
Sagittarius Class Transport   5  2  0/1   75  14  12  38  2   99  300  450  226&lt;br /&gt;
Lady Royale Class Cruiser  P  5  4  1/0  250  52  61  83  2  130  160  670  270&lt;br /&gt;
Tranquility Class Cruiser     6  4  2/0  140  42  71  43  2  160  380  460  330&lt;br /&gt;
Patriot Class Light Carrier   6  2  0/6   90   5  45  35  1   90   30  140  172&lt;br /&gt;
Gemini Class Transport        6  4  0/1  145  14  42  48  2  140  400  350  326&lt;br /&gt;
Scorpius Class Light Carrier  6  4  0/2  287  92 231  82  4  315   90  250  958&lt;br /&gt;
Iron Lady Class Frigate       9  8  2/0  290  22  23  47  2  150   60  210   99&lt;br /&gt;
Virgo Class Battlestar       10 10  0/8  887 142 371 142  8  625  290 1550 1858&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
------&lt;br /&gt;
A-Advanced alchemy&lt;br /&gt;
B-Bioscanner&lt;br /&gt;
C-Cloaking&lt;br /&gt;
D-glory Device&lt;br /&gt;
G-Gravitonic&lt;br /&gt;
H-Hyperdrive&lt;br /&gt;
I-Imperial assault&lt;br /&gt;
P-Pleasure    &lt;br /&gt;
R-Ram scoop&lt;br /&gt;
T-Tachyon&lt;br /&gt;
W-Warp chunnel&lt;br /&gt;
#-heat planet to 50C&lt;br /&gt;
&amp;amp;-cool planet to 50C&lt;br /&gt;
*-heat planet to 100C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Main_Page&amp;diff=585</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Main_Page&amp;diff=585"/>
		<updated>2011-06-05T04:10:13Z</updated>

		<summary type="html">&lt;p&gt;Homey: /* VGA Planets Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== VGA Planets Wiki ==&lt;br /&gt;
&lt;br /&gt;
This wiki is intended to serve as a repository for information about the game &#039;&#039;&#039;VGA Planets&#039;&#039;&#039;, by Tim Wisseman: a turn-based strategy game designed to be played by up to 11 players. VGA Planets (or VGAP, or Planets) was released in 1992 as a BBS &amp;quot;door game&amp;quot;, and is now played over the Internet via email or via Web interface.&lt;br /&gt;
&lt;br /&gt;
This wiki is largely intended to serve as a supplement for [http://vgaplanets.nu VGA Planets Nu], but should more or less apply to all VGA Planets 3 implementations.&lt;br /&gt;
&lt;br /&gt;
* [[Where To Play]]&lt;br /&gt;
&lt;br /&gt;
* Races:&lt;br /&gt;
** [[The Solar Federation]]&lt;br /&gt;
** [[Lizards]]&lt;br /&gt;
** [[The Empire of Birds]]&lt;br /&gt;
** [[Fascists]]&lt;br /&gt;
** [[Privateers]]&lt;br /&gt;
** [[Cyborg]]&lt;br /&gt;
** [[Crystals]]&lt;br /&gt;
** [[Empire]]&lt;br /&gt;
** [[Robots]]&lt;br /&gt;
** [[Rebels]]&lt;br /&gt;
** [[The Lost Colonies of Man]]&lt;br /&gt;
&lt;br /&gt;
* Ships:&lt;br /&gt;
** [[Ship List]]&lt;br /&gt;
&lt;br /&gt;
* Tactics:&lt;br /&gt;
** [[Cloak Intercept]]&lt;br /&gt;
** [[Disguising Ship Movement]]&lt;br /&gt;
** [[Warp Wells]]&lt;br /&gt;
** [[Combat Order]]&lt;br /&gt;
&lt;br /&gt;
* Economics:&lt;br /&gt;
** [[Hostile Planets]]&lt;br /&gt;
** [[Priority Build Points]]&lt;br /&gt;
&lt;br /&gt;
* Strategies:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
* Game Mechanics&lt;br /&gt;
** [[Host Order]]&lt;br /&gt;
&lt;br /&gt;
== Proposed article templates ==&lt;br /&gt;
&lt;br /&gt;
[[Race Template]]&lt;br /&gt;
[[Ship Template]]&lt;/div&gt;</summary>
		<author><name>Homey</name></author>
	</entry>
</feed>