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	<updated>2026-06-17T08:17:32Z</updated>
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	<entry>
		<id>https://vgaplanets.org/index.php?title=The_Rebel_Confederation&amp;diff=1813</id>
		<title>The Rebel Confederation</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=The_Rebel_Confederation&amp;diff=1813"/>
		<updated>2011-10-30T03:21:59Z</updated>

		<summary type="html">&lt;p&gt;ChereewGuay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rebels_Race_Icon_Nu.png|thumb|left|Rebel race icon from [http://vgaplanets.nu VGA Planets Nu]]]&lt;br /&gt;
&lt;br /&gt;
= The Rebels =&lt;br /&gt;
&lt;br /&gt;
== Race Characteristics ==&lt;br /&gt;
&lt;br /&gt;
Playing the Rebels you have almost no bitter pills to swallow (like the Feds low mining rate) and they have a whole bunch&lt;br /&gt;
of useful abilities.&lt;br /&gt;
&lt;br /&gt;
The main race characteristics that distinguish the Rebels from other races are:&lt;br /&gt;
* Build fighters in space:&lt;br /&gt;
With 3 kt Tri, 2 kt Mol and 5 kt Supply units for one fighter any rebel ship will convert this to a new fighter.&lt;br /&gt;
You don&#039;t need 100 megacredits like other races which makes building fighters cheap. &lt;br /&gt;
You share this ability with the [[Colonies]] and the [[Robots]].&lt;br /&gt;
* 90.000 clans on ice planets:&lt;br /&gt;
Rebels are the only race that really can exploit ice planets. Your colonists won&#039;t grow on ice planets but they don&#039;t die either.&lt;br /&gt;
* Rebel Ground Attack:&lt;br /&gt;
Maybe the Rebels&#039; most powerful feature. This will cause great havoc on enemy planets. It is even useful against own planets sometimes.&lt;br /&gt;
* Immune to attacks by planets:&lt;br /&gt;
Rebel ships cannot be attacked by planets.&lt;br /&gt;
* The Rush:&lt;br /&gt;
The Rush is one of the most feared ships in the universe. Only very few ships (like the [[Gorbie Class Carrier]]) can cope with it.&lt;br /&gt;
Compared to other strong ships it is relatively cheap.&lt;br /&gt;
* Last not least:&lt;br /&gt;
One of the most useful ships in the universe is the Rebels [[Falcon Class Escort]] which allows you to transport small amounts of&lt;br /&gt;
cargo or MCs really fast over long distances.&lt;br /&gt;
&lt;br /&gt;
One drawback can be that rebel ships have few beam weapons. Especially if you need to sweep a lot of mines or if you&#039;re fighting&lt;br /&gt;
the [[Crystals]] you will need lots of beam weapons. As a Rebel you need more ships to effectively sweep enemy mines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
Only the most useful ships will be mentioned here.&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Class Escort]]:&lt;br /&gt;
The Falcon is one of just 3 ships that can [[Hyperjump]] and the one with the biggest cargo room. This allows it to travel between 340 and 360 ly in just one turn. Since the Falcon has fuel for 3 jumps in a row it is extremely useful as a transporter for small amounts of cargo or [[Megacredits]].&lt;br /&gt;
The Falcon allows the Rebels to expand extremely fast in the early game phase and lets you find out who your neighbours are very early.&lt;br /&gt;
&lt;br /&gt;
* [[Cygnus Class Destroyer]]:&lt;br /&gt;
This is a small and cheap torpedo ship. It has not much use but in conjunction with a Patriot it is a strong weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Class Cruiser]]:&lt;br /&gt;
This ship is a Mine Laying Fiend, and extremely cheap for what &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.cashhhh.com &amp;lt;span style=&amp;quot;color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;&amp;quot;&amp;gt;online payday loans&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt; its worth. A 460 Fuel tank and 380 Cargo space make this ship freighter useful when need be as well. And since laying mine fields across enemy non-web mines will destroy them, it can be a useful tool for getting rid of enemy mine fields quickly.&lt;br /&gt;
&lt;br /&gt;
* [[Patriot Class Light Carrier]]:&lt;br /&gt;
Don&#039;t laugh at this very tiny ship. The patriot is extremely cheap and with its 6 fighterbays it can definitely be a threat for your enemies.&lt;br /&gt;
Combine this with a cheap torpedo ship (e.g. the Cygnus) that takes down the shields of your enemy first.&lt;br /&gt;
&lt;br /&gt;
* [[Gemini Class Transport]]:&lt;br /&gt;
This is the ship you build fighters on! You can build 40 free fighters (costing just minerals and supplies) in one turn.&lt;br /&gt;
Build some of these to fill your bases with fighters and to arm your Rushs.&lt;br /&gt;
&lt;br /&gt;
* [[Iron Lady Class Frigate]]:&lt;br /&gt;
This ship is partially useful. It has small cargo and it has only two tubes and is very easily captured. However it is your capital ship with the highest&lt;br /&gt;
amount of beam weapons, so put Heavy Phasers on it and use it for sweeping mines.&lt;br /&gt;
&lt;br /&gt;
* [[Rush Class Heavy Carrier]]:&lt;br /&gt;
Fear the Rush! With 10 fighterbays nobody can ignore this ship. Since it is relatively cheap (just 6 engines) you can build several of these.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
=== Expand fast ===&lt;br /&gt;
Be quick! In the starting phase build many Falcons and colonise distant planets before your neighbours even realise you&#039;re there.&lt;br /&gt;
Build many starbases so you can fill more slots and build more ships (at least Falcons with low-tech engines) than others. These Falcons&lt;br /&gt;
will let you settle more planets in less time. &lt;br /&gt;
Exploring more planets also rises the probability to find the good planets faster giving you an advantage in the long term.&lt;br /&gt;
&lt;br /&gt;
=== Be offensive ===&lt;br /&gt;
It is risky, but you might want to set your Falcons missions to [[Rebel Ground Attack]]. Since the distance of homeworld is sometimes around 350 ly&lt;br /&gt;
there is a chance to &amp;quot;accidentally&amp;quot; hit your neighbours homeworld. If you RGA him right in the first turns he will not be prepared for that attack&lt;br /&gt;
and it will give you a major advantage over him.&lt;br /&gt;
However he will be angry at you ...&lt;br /&gt;
&lt;br /&gt;
=== Ally with cloaking races === &lt;br /&gt;
Get cloakers! They&#039;re extremely useful for you just to check for enemy planets without capital ships in the orbit. Find these planets and hyperjump there&lt;br /&gt;
with a Falcon and RGA.&lt;br /&gt;
&lt;br /&gt;
=== Self-RGA ===&lt;br /&gt;
Even though Rebel Ground Attack is mainly a weapon against your enemies you can use it against yourself. It has two interesting effects that you can profit from:&lt;br /&gt;
* it makes your natives happy&lt;br /&gt;
* it destroys factories and mines (which make natives unhappy)&lt;br /&gt;
So if you find a good cash cow you might overtax the natives (letting their happiness drop down) and build many factories and mines (which you would&lt;br /&gt;
normally not do in order to not annoy the natives). Then get a few [[Large Deep Space Freighter | LDSFs ]], beam up most of your clans and&lt;br /&gt;
RGA your own planet. After the planet is cleared, let down the colonists again and send your LDSFs to the next planet and repeat the whole thing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Races]]&lt;/div&gt;</summary>
		<author><name>ChereewGuay</name></author>
	</entry>
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