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	<title>VGA Planets Wiki - User contributions [en]</title>
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	<updated>2026-04-17T07:30:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Emerald_Class_Battlecruiser&amp;diff=3661</id>
		<title>Emerald Class Battlecruiser</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Emerald_Class_Battlecruiser&amp;diff=3661"/>
		<updated>2014-05-31T03:30:03Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add some information, edit for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Emerald Class Battlecruiser |Races=[[The Crystal Confederation]]&lt;br /&gt;
&lt;br /&gt;
|Comments=The Emerald is the workhorse of the Crystal fleet.  It is fairly well armed but it also has a gigantic cargo hold.  The Emerald can bring a huge quantity of torpedoes into play, ship materiel in hostile areas, and bring decent punch to a fight - it can kill all non-starbase, non-Borg planets.  With high tech beams, it makes a great minesweeper.  Another great use is in support of battle fleets, carrying fuel, torpedoes, supplies for repairs, and/or colonists.  It is arguably the best multi-role ship in the game.  &lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Crystal_Thunder_Class_Carrier&amp;diff=3660</id>
		<title>Crystal Thunder Class Carrier</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Crystal_Thunder_Class_Carrier&amp;diff=3660"/>
		<updated>2014-05-31T03:22:05Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Crystal Thunder Class Carrier&lt;br /&gt;
 |Races=[[The Crystal Confederation]]&lt;br /&gt;
 |Comments=  The Crystal Thunder is the Crystal carrier.  It is not among the strongest heavy ships in the game and requires a good deal of moly and 4 engines.  Use it after a Diamond Flame for killing heavy ships and bases.  Support it with Emeralds and Rubies to keep it fueled and covered with web mines.  Since it has 4 engines, in a pinch it can be made with low tech engines and towed into battle or defensive positions.&lt;br /&gt;
&lt;br /&gt;
 |Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Diamond_Flame_Class_Battleship&amp;diff=3659</id>
		<title>Diamond Flame Class Battleship</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Diamond_Flame_Class_Battleship&amp;diff=3659"/>
		<updated>2014-05-31T03:20:12Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Diamond Flame Class Battleship &lt;br /&gt;
|Races= Crystals only&lt;br /&gt;
|Comments= The Diamond Flame is the Crystal heavy torpedo ship.  It is not among the strongest heavy ships in the game and requires a good deal of moly.  Follow with a Crystal Thunder for killing heavy ships and bases.  Support it with Rubies and Emeralds when in battle groups to keep it fueled, loaded with torpedoes, and covered with web mines.&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ruby_Class_Light_Cruiser&amp;diff=3658</id>
		<title>Ruby Class Light Cruiser</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ruby_Class_Light_Cruiser&amp;diff=3658"/>
		<updated>2014-05-31T03:18:24Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Ruby Class Light Cruiser |Races= [[The Crystal Confederation]]&lt;br /&gt;
&lt;br /&gt;
|Comments= &lt;br /&gt;
The lighter workhorse of the Crystal fleet, the heavier being the Emerald. Essentially an armed freighter, it can bring a large quantity of torpedoes into play, and ship materiel in hostile areas.  However, it should fight only if necessary as it is not a strong fighter.  Its best usages are as a web mine tender, battle group support, and armed freighter.&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=H-ross_Class_Light_Carrier&amp;diff=3474</id>
		<title>H-ross Class Light Carrier</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=H-ross_Class_Light_Carrier&amp;diff=3474"/>
		<updated>2013-10-12T20:27:08Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=H-ross Class Light Carrier&lt;br /&gt;
 |Races=[[The Evil Empire]]&lt;br /&gt;
 |Comments= Fairly massive but lightly armed, the H-ross is probably better utilized by taking advantage of its cargo capacity to support heavier carriers.&lt;br /&gt;
 |Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ru25_Gunboat&amp;diff=3473</id>
		<title>Ru25 Gunboat</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ru25_Gunboat&amp;diff=3473"/>
		<updated>2013-10-12T20:20:49Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Ru25 Gunboat&lt;br /&gt;
 |Races=[[The Evil Empire]]&lt;br /&gt;
 |Comments= With only 1 cargo space, the RU25 is a purely military ship for overpowering freighters or scouts.&lt;br /&gt;
 |Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Mig_Class_Scout&amp;diff=3472</id>
		<title>Mig Class Scout</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Mig_Class_Scout&amp;diff=3472"/>
		<updated>2013-10-12T20:17:13Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Mig Class Scout |Races= |Comments= As the name indicates, a cheap scout.&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Pl21_Probe&amp;diff=3471</id>
		<title>Pl21 Probe</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Pl21_Probe&amp;diff=3471"/>
		<updated>2013-10-12T20:12:08Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Pl21 Probe&lt;br /&gt;
 |Races=[[The Evil Empire]]&lt;br /&gt;
 |Comments= With a 180 fuel tank, enough for 3 jumps, the hyperjumping PL21 is ideally suited to jumping around to gain information through Dark Sense.  &lt;br /&gt;
 |Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=B41_Explorer&amp;diff=3470</id>
		<title>B41 Explorer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=B41_Explorer&amp;diff=3470"/>
		<updated>2013-10-12T20:03:04Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=B41 Explorer&lt;br /&gt;
 |Races=[[The Cyborg]]&lt;br /&gt;
 |Comments= Cheap, light capital ship for the Borg.  Borg players probably should try to build the Quietus instead if possible. &lt;br /&gt;
 |Notes=&lt;br /&gt;
 |Addons=&lt;br /&gt;
=== [[Stellar Cartography]] ===&lt;br /&gt;
* {{NebulaeScanner|B14 Explorer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Watcher_Class_Scout&amp;diff=3469</id>
		<title>Watcher Class Scout</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Watcher_Class_Scout&amp;diff=3469"/>
		<updated>2013-10-12T20:02:43Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Watcher Class Scout&lt;br /&gt;
 |Races=[[The Cyborg]]&lt;br /&gt;
 |Comments= Cheap, light capital ship for the Borg.  Borg players probably should try to build the Quietus instead if possible. &lt;br /&gt;
 |Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Virgo_Class_Battlestar&amp;diff=3466</id>
		<title>Virgo Class Battlestar</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Virgo_Class_Battlestar&amp;diff=3466"/>
		<updated>2013-10-11T02:19:07Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: please verify&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Virgo Class Battlestar&lt;br /&gt;
 |Races=[[The Missing Colonies of Man]]&lt;br /&gt;
 |Comments=The Virgo Class Battlestar is the main warship of the Colonies.  It is the 5th most powerful carrier in the game, but stands up well against all of them.  If fighting another heavy carrier do what you can to ensure that you have the [[VCR Side Advantage|left-side advantage]].&lt;br /&gt;
 |Notes= A Virgo with a full fighter wing can sweep 6800(-verify) mines in a turn.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=The_Crystal_Confederation&amp;diff=3465</id>
		<title>The Crystal Confederation</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=The_Crystal_Confederation&amp;diff=3465"/>
		<updated>2013-10-11T02:03:52Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: some info on enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Race&lt;br /&gt;
 |raceicon=Crystal_race_Icon_Nu.png&lt;br /&gt;
 |racename=The Crystal Confederation&lt;br /&gt;
 |RaceDescription=The Crystal People are a silicon based life forms about 3 foot tall, with no limbs and a metallic color. They have two large  glowing eyes in the middle of their polyhedron form.&lt;br /&gt;
&lt;br /&gt;
Larger Crystalline ships are moderately powerful and tend to favor beam type weapons. They have several small ship types that are useful in exploring planets and capturing freighters.&lt;br /&gt;
&lt;br /&gt;
Their main weapon of choice is the dreaded web minefield. They use these fields to trap enemy vessels, drain them of fuel and then tow the victim home after it is out of fuel to force it to surrender using a tow capture.&lt;br /&gt;
&lt;br /&gt;
 |RaceCharacteristics=&lt;br /&gt;
* Can lay Web space mines that entrap enemy ships and drain fuel.&lt;br /&gt;
* Web mine immunity. Crystalline players can never be web drained, and can never strike a web mine!&lt;br /&gt;
* Have a [[Terraform Ship|Terraforming]] ship that heat up planets to 100°C. The [[Onyx Class Frigate]]&lt;br /&gt;
* Likes desert worlds.&lt;br /&gt;
* Can Tow Capture fuelless ships.&lt;br /&gt;
* Can not clone ships.&lt;br /&gt;
* Population immune to [[Glory Device]]&lt;br /&gt;
&lt;br /&gt;
 |StrategyGuides=&lt;br /&gt;
[[The Scorpius War]]. A crystalline war log by SpaceSquad&lt;br /&gt;
&lt;br /&gt;
 |RacialAbilities=&lt;br /&gt;
&lt;br /&gt;
* Lay Web Mines &lt;br /&gt;
Will convert torps into Deep space Web mines that entrap enemy ships and drain fuel. &lt;br /&gt;
&lt;br /&gt;
* Try to tow&lt;br /&gt;
Will board enemy fuelless ships (Tow Capture) with every Ship owned by the Crystals that have at least 1 beam weapon and 2 Engines.&lt;br /&gt;
&lt;br /&gt;
 |ImportantShips=&lt;br /&gt;
&lt;br /&gt;
* [[Opal Class Torpedo Boat]]: This ship has two main purposes that are often combined - as a scout, and as a web tender.  Generally built with Mark 4 or 7 torps (depending on cash/mineral supply), it is practically never used for combat, save for capturing freighters via an x-ray laser and the &amp;quot;ntp&amp;quot; friendly code.  One of the most useful functions of this ship occurs late in the game when it is often handy to &amp;quot;adjust&amp;quot; a large webfield a small amount to prevent invading ships from minesweeping it from the edge.  This is best done by an Opal (with perhaps a few items in its hold) sweeping said minefiend with the &amp;quot;msc&amp;quot; friendly code, thus shrinking the field by a tiny but well controlled amount.  This technique can bring even the largest fleets to a virtual standstill.&lt;br /&gt;
&lt;br /&gt;
* [[Ruby Class Light Cruiser]]: This is your workhorse! With 370kt cargo it more useful then a MDSF. You can use it for tow capture and web mine support.&lt;br /&gt;
&lt;br /&gt;
* [[Emerald Class Battlecruiser]]: This is your linebacker! You can use it for nearly everything, Cargo Transfer( 510kt Cargo), Web Mine laying and fighthing. With its 8 beam / 3 Torps you can take out all non Borg, non Starbase planets.&lt;br /&gt;
&lt;br /&gt;
* [[Onyx Class Frigate]]: This ship is generally built in groups for the purpose of heating important planets, but also can be used in the same manner as the Opals, except with greater firepower and minesweeping capabilities.  Even if sacrificed to destroy a small or medium carrier&#039;s fighter supply, it often will pay for itself (though if that is its only function, a Garnet might serve better).&lt;br /&gt;
&lt;br /&gt;
* [[Diamond Flame Class Battleship]]: Expensive in Moly, but worth. Can kill all midsize torpers. Best used in Combo with a Crystal Thunder. Build some with Distruptors and Gamma bombs to capture enemy Cobolts and Fireclouds. &lt;br /&gt;
&lt;br /&gt;
* [[Crystal Thunder Class Carrier]]: The Crystal Starbase and Carrier Killer, use it in a Diamon-Thunder Combo.&lt;br /&gt;
&lt;br /&gt;
 |StrategyOverall=&lt;br /&gt;
==== Web Mines ====&lt;br /&gt;
[[File:StrategicWebmines.jpg|200px|thumb|right|Strategic Webmines to secure a front line]]&lt;br /&gt;
[[File:Tactical Webmines.gif|200px|thumb|right|Tactical Webmines to trap and capture a Baseship]]&lt;br /&gt;
[[Web mines]] are the most feared weapon a Crystal player has. They are best for strategic defence as they are hard to sweep. There are various strategies for how to best deploy web mines.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, several small overlapping fields are most awkward for an enemy to navigate, but there are also times when a large one with a ship to &amp;quot;tend&amp;quot; it (see Opals above) proves even more effective.&lt;br /&gt;
&lt;br /&gt;
Also note that it is possible to lay concentric web fields by laying them in different race IDs via the &amp;quot;mi*&amp;quot; friendly code (though the web drain in such cases is not cumulative, only the chance of striking a mine), and that web drain affects ships orbiting planets and/or ships that have yet to actually strike a webmine (but are of course within a web field).&lt;br /&gt;
 |StrategyEarly=&lt;br /&gt;
==== Care and feeding the planets ====&lt;br /&gt;
&lt;br /&gt;
As Crystal your clans grow best at 100°C but you are also able to maintain more clans on cold planets (1° to 14°) than all other races (beside the rebels). So how do you use this advantage?&lt;br /&gt;
&lt;br /&gt;
Most players just drop 1 clan on non-native planets, they use a scout or a the initial MDSF to claim those rocks and plan to visit them some day later to build mines and factories. They usualy concentrate on the native planets and leave the rest aside. By turn 20 they are happy that they have +40planets in the scorelist, but in real, they have 20 productive native planets and 20 rocks with 1 clan.&lt;br /&gt;
&lt;br /&gt;
As your webs are expensive, you need a strong eco, so you can not leave these rocks aside.  As Crystalline, you have your Rubys and Emeralds that serve as exelent freighters. Your aim is to have 101 clans on every non native planets, so you can build 101 factories and 101 mines. Why 101?? Because the ratio of clans and factories is 1:1. If you want more factories you need far more clans. You can go to 200clans then your mines ration will still be 1:1 (200mines) but you will only be able to build 110 factories (1:1,8) As a Crystal you can support 101 clans on every planet that has more then 0° &lt;br /&gt;
&lt;br /&gt;
==== How to get 101 clans on your rock? ====&lt;br /&gt;
During the first turns, you want to find your 10mio Bovinoid Unity planet, but you won´t. So make the best out of this 68°C rock with average minerals you just found. You have sent your initial MDSF with 160clans and 40 Supplies and drop 15 clans and 4 supplies, using the [http://www.vgaplanets.ca/vgapcalc.php Growth Calculator] to adjust the numbers. Its a basic start for a rock, they have supplies, they can grow and you can concentrate on the good native planets at first.&lt;br /&gt;
&lt;br /&gt;
Later, if you have a ship available you can visit the rock again and &amp;quot;upgrade&amp;quot; it to 101clans and build 101 factories and mines. If you eco is running and you have free capacity on your freighters, you can even remove clans from a rock if they have grown to more then 101 clans. Remove the extra clans and bring to another rock that has less then 101 clans.&lt;br /&gt;
 |StrategyMid=&lt;br /&gt;
 |StrategyEnd=&lt;br /&gt;
 |StrategyNotes=&lt;br /&gt;
 |AllianceOverall=&lt;br /&gt;
Most races are excellent allies for the Tholians - their web mining ability compliments every other race (except perhaps the Cylons), and every other race has either an economic (cash, fighters) or strategic (cloaking) ability that the Crystals are also in need of.&lt;br /&gt;
 |AllianceFed=An excellent ally - the Tholians need cash for webfields, the Feds often need protection.&lt;br /&gt;
 |AllianceLizard=Also an excellent ally for similar reasons as the Fed.&lt;br /&gt;
 |AllianceBird=A great ally, as the Birds are often vulnerable alone, and a cloaking web layer is a Crystalline wet (er, dry?) dream.&lt;br /&gt;
 |AllianceFascist=A great ally as well - can plunder for cash, can provide cloakers.&lt;br /&gt;
 |AlliancePrivateer=The best possible ally, assuming the Tholians do not wish to simply destroy them instead (being arguably the race most capable of doing so).&lt;br /&gt;
 |AllianceCyborg=On paper, not a particularly compelling ally, but in practice they often prove one of the best - &lt;br /&gt;
the Borg need protection to grow, and the Tholians need Cube Ship muscle and cash from the many fast growing Cyborg colonies.&lt;br /&gt;
 |AllianceCrystal=&lt;br /&gt;
 |AllianceEmpire=A moderately useful alliance.  The Empire lacks minelayers, but can provide a certain amount of fighters and of course Dark Sense.&lt;br /&gt;
 |AllianceRobot=A great alliance for the Tholians, but the Robots are generally not in great need of web mines unless facing the Colonies.  In that case, however, it is a match made in the Heavens.&lt;br /&gt;
 |AllianceRebel=A decent alliance: fighters/Falconing/GTA(both for enemies and friends) for web mines.  The Emerald is also a major upgrade for the Rebel&#039;s minesweepers.&lt;br /&gt;
 |AllianceColony=Perhaps the best &amp;quot;free fighter&amp;quot; alliance: the Crystals gain all the obvious things (figs, Cobols, even Lady Royales) and if the Colonies are being ganged up on (as often happens), web mines can make a huge difference.&lt;br /&gt;
 |EnemyOverall= The Crystals are strong on defense, but their heavy fighting ships are not the heaviest or most cost effective.  The Crystal theme has to be that the best offense is a good defense.  &lt;br /&gt;
 |EnemyFed= The Feds can upgrade their beams to sweep your minefields, and their second heaviest ship, the Missouri, is nearly the equal of the Crystal Diamond Flame heavy torpedo ship.  However, the Fed fuel tanks are not that large and they lack the Neutronic Fuel Carrier for battle group support.&lt;br /&gt;
 |EnemyLizard= Your web mines can prevent the Lizard cloakers from getting in to drop clans on your planets.  Overall though, the Lizards are a powerful race.  &lt;br /&gt;
 |EnemyBird= The Birds have a good number of beams for webmine sweeping, but the webs can be a good defense against cloakers, since even being in the web minefield drains fuel.&lt;br /&gt;
 |EnemyFascist= The Fascists have lots of beams on ships that are not that expensive.  They are relatively well equipped to deal with you.  &lt;br /&gt;
 |EnemyPrivateer=  Webmines are the best defense against the Privateers.  And the Privateer ships don&#039;t have a lot of beams for sweeping.  If you can take control of some of their ships and turn them back against them, they&#039;re in big trouble.  However, be aware that if you have a Meteor out of fuel in a webmine field, there may be another waiting there to rob you when you come to tow.&lt;br /&gt;
 |EnemyCyborg= The Borg cubes have large enough tanks and enough beams to give you major problems.  The webs are only going to slow them.  &lt;br /&gt;
 |EnemyCrystal= Because the crystals have web mine immunity, you&#039;ll have to fight other crystalline players some other way!&lt;br /&gt;
 |EnemyEmpire= Imperial ships have a good number of beams.  &lt;br /&gt;
 |EnemyRobot= The Robots can&#039;t counter-mine the webs, so you don&#039;t have to worry about that.  Fuels is always scarce for the &#039;bots, but if they are fully fueled, they will have plenty of fuel to get through he web fields.  However, Robot mine sweeping capability is poor.  &lt;br /&gt;
 |EnemyRebel= The Rebels are dangerous to you because they have a limited capability to bypass the webs.  The Falcon, if he does his calculations right, can jump directly onto your planets and perform Rebel Assault.  You will have to counter this by having a ship defending each planet (e.g. Onyx, Opal, or Topaz, doesn&#039;t need to have full armament or good engines).    &lt;br /&gt;
 |EnemyColony= Fortunately the Colonial fighter minesweeping doesn&#039;t work against webs.  However, the Colonials have Cobols to generate fuel on the move, and the Virgo has 10 beams.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Races]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=The_Robotic_Imperium&amp;diff=3464</id>
		<title>The Robotic Imperium</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=The_Robotic_Imperium&amp;diff=3464"/>
		<updated>2013-10-11T01:32:01Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add characteristics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Race&lt;br /&gt;
 |racename=The Robotic Imperium&lt;br /&gt;
 |RaceDescription=&lt;br /&gt;
 |RaceCharacteristics= The Robots are based on the Cylons from Battlestar Galactica.  They can build fighters in space, and they have quadruple minelaying capability.  On the ships side, they feature very heavy carriers with low numbers of beams.  The downside of those characteristics is the economic difficulty of having to build those large ships, mines, and fighters, and fuel the heavy ships.  &lt;br /&gt;
 |StrategyGuides=&lt;br /&gt;
 |RacialAbilities=* Can build [[fighter]]s in space&lt;br /&gt;
* Torpedoes are layed much more efficiently (4x) into minefields.&lt;br /&gt;
* [[Stellar Cartography]]: Colonists and crew immune to &#039;&#039;&#039;Star Cluster&#039;&#039;&#039; radiation (though the clusters themselves still must be worked around)&lt;br /&gt;
 |ShipList=&lt;br /&gt;
 |ImportantShips=* Q-Tankers are handy for running cash and fuel back and forth.  It&#039;s usually worth putting T6-T7 drives on them, even if you only expect to sit them in one spot indefinitely.  Early-game, build at least one transwarp QT.&lt;br /&gt;
* A QT carries enough (100 clans, 20 supplies, 300 money) to give a reasonably-temped planet its start.&lt;br /&gt;
* The Automa looks like a poor bargain compared to the Instru, but it holds many more fighters and can more effectively build fighters in the field.  Instrus are good strike ships, but you need to keep a fighter reserve to refill them nearby, and the Automa fits this bill well.  &lt;br /&gt;
* Golems are powerful but they are fuel pigs.&lt;br /&gt;
 |StrategyOverall=&lt;br /&gt;
 |StrategyEarly=&lt;br /&gt;
 |StrategyMid=&lt;br /&gt;
 |StrategyEnd=&lt;br /&gt;
 |StrategyNotes=* A forward Siliconoid starbase near your front lines is cheap, and can instantly produce resupply for your [[Cat&#039;s Paw Class Destroyer|Cat&#039;s Paw (CP)]]s.  A [[Engines|Transwarp]] CP with mk4 torpedoes can tow a warp 1 CP with mk7 [[Torpedos|torps]]!&lt;br /&gt;
* Use mk4 torps if you have too much minerals, use mk7 if you have too much money.&lt;br /&gt;
* Get a cloaker.  It&#039;s the best thing ever.&lt;br /&gt;
 |AllianceOverall= You are an attractive partner for most of the other races.&lt;br /&gt;
 |AllianceFed= The Feds can provide Loki coverage and Fed carriers are fearsome (bonus bays and hull mass).&lt;br /&gt;
 |AllianceLizard=Have a planet with over 5,000 minerals (especially [[duranium]]) but less than 30% density? No problem, if the Lizards are your buddies. Just let them mine it (at 200% rate), then you can make good use of those minerals to build powerful starships.&lt;br /&gt;
 |AllianceBird=Allying with the Birds gives you access to a selection of cloaking ships, including the incomparable Resolute and White Falcon, giving you the ability to drop devastating minefields deep behind enemy lines.&lt;br /&gt;
 |AllianceFascist= The Klingons can offer you both cloakers and a basic anti-cloaking defense.&lt;br /&gt;
 |AlliancePrivateer=A great race for the robots to ally with. The ability to build fighters in space with the robots and their minelaying ability helps the privs to rob ships and then fill them with fighters. The Privateers will often be eager to ally, as contending with the Robots is not a pleasant experience for them.&lt;br /&gt;
 |AllianceCyborg= The Borg have the same problem you do in that the heavy ships take so much fuel to move around... but they have the chunnel!&lt;br /&gt;
 |AllianceCrystal=Not much interesting to offer or receive from the Crystals.&lt;br /&gt;
 |AllianceEmpire=&lt;br /&gt;
 |AllianceRobot=&lt;br /&gt;
 |AllianceRebel=&lt;br /&gt;
 |AllianceColony= If the Colonies are with you then they&#039;re not sweeping aside your minefields.&lt;br /&gt;
 |EnemyOverall= A Robot empire with enough minerals and fuel is hard to stop.  But here&#039;s how they will try:&lt;br /&gt;
 |EnemyFed= Super Refit and 2x cash means that you can expect every Fed ship you encounter to have high tech minesweeping beams.  And their main fighting ship, the Missouri, has 8 beams.  Probably the best mine sweepers besides the Colonies; certainly not among your weaker opponents.&lt;br /&gt;
 |EnemyLizard= The main Lizard fighting ship, the T-rex, has 10 beams.  &lt;br /&gt;
 |EnemyBird= Expect to see 8-beamed Resolutes and 10-beamed Dark Wings sweep mines and then slip in and try to destroy your Cats Paws.&lt;br /&gt;
 |EnemyFascist= The tech 5, 10 beam Ill Wind Class Battlecruiser will be deployed against you to sweep mines and bleed off fighters.  The Victorious also has 10 beams.  &lt;br /&gt;
 |EnemyPrivateer= Large minefields make things almost impossible for the Pirates because their primary ships are light and they don&#039;t have ships that have many beams.  Plus, the large Robot fuel tanks are hard to rob dry when filled.  The Robots can deal with the Pirates better than about anyone except the Crystals.  Expect the Pirates to try to cloak over a planet as your ships move in and mine, then rob and run at warp 1 into the gravity well to avoid going through the minefields.&lt;br /&gt;
 |EnemyCyborg= Cubes are bad for everyone, even Robots.......&lt;br /&gt;
 |EnemyCrystal= You might think you can crush the Crystals, but you have to be inside a web mine field to sweep it, and even the Golem has only 6 beams.  You&#039;re not very well equipped to deal with these guys.&lt;br /&gt;
 |EnemyEmpire=&lt;br /&gt;
 |EnemyRobot= A stalemate. &lt;br /&gt;
 |EnemyRebel= Expect a lot of cheap 8-beam Iron Lady frigates.&lt;br /&gt;
 |EnemyColony= Fittingly, a loaded Virgo is the last thing the Robots want to see.  With its 10 beams and mine-sweeping fighter wing, it tears through minefields and it can stand up to your heavy ships in a straight fight.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Races]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Iron_Lady_Class_Frigate&amp;diff=3458</id>
		<title>Iron Lady Class Frigate</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Iron_Lady_Class_Frigate&amp;diff=3458"/>
		<updated>2013-10-08T03:25:21Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: added info, copied and paraphrased from the Rebels page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Iron Lady Class Frigate&lt;br /&gt;
 |Races=[[The Rebel Confederation]] and [[The Missing Colonies of Man]]&lt;br /&gt;
 |Comments= The Iron Lady has small cargo and it has only two tubes and is very easily captured. &lt;br /&gt;
As the Rebels, however, it is your capital ship with the highest amount of beam weapons, so put Heavy Phasers on it and use it for sweeping mines. &lt;br /&gt;
 |Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Gemini_Class_Transport&amp;diff=3457</id>
		<title>Gemini Class Transport</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Gemini_Class_Transport&amp;diff=3457"/>
		<updated>2013-10-08T03:21:25Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Gemini Class Transport &lt;br /&gt;
|Races= [[The_Rebel_Confederation|The Rebel Confederation]],[[The_Missing_Colonies_of_Man|The Missing Colonies of Man]] &lt;br /&gt;
|Comments= Like the smaller Sagittarius, mainly for building of fighters and transport.&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Sagittarius_Class_Transport&amp;diff=3456</id>
		<title>Sagittarius Class Transport</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Sagittarius_Class_Transport&amp;diff=3456"/>
		<updated>2013-10-08T03:20:32Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Sagittarius Class Transport &lt;br /&gt;
|Races= [[The Rebel Confederation]], [[The Missing Colonies of Man]]&lt;br /&gt;
|Comments= Like the larger Gemini, mainly for building of fighters and transport. &lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Tranquility_Class_Cruiser&amp;diff=3455</id>
		<title>Tranquility Class Cruiser</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Tranquility_Class_Cruiser&amp;diff=3455"/>
		<updated>2013-10-08T03:19:14Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add Rebels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Tranquility Class Cruiser &lt;br /&gt;
|Races= [[The Rebel Confederation]], [[The Missing Colonies of Man]]&lt;br /&gt;
|Comments= The Tranquility&#039;s armament is nothing special, but it has excellent cargo capacity.  Like the similar Ruby and Cat&#039;s Paw, it is used for laying mines and armed transport.&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Scorpius_Class_Light_Carrier&amp;diff=3454</id>
		<title>Scorpius Class Light Carrier</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Scorpius_Class_Light_Carrier&amp;diff=3454"/>
		<updated>2013-10-08T03:17:06Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Scorpius Class Light Carrier &lt;br /&gt;
|Races= [[The_Missing_Colonies_of_Man|The Missing Colonies]] &lt;br /&gt;
|Comments= The Scorpius is a weird bird... Mediocre armament, high mass, low cargo capacity, 4 engines, and no special abilities.  Its role in the Colonial fleet is unclear.  &lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Tranquility_Class_Cruiser&amp;diff=3453</id>
		<title>Tranquility Class Cruiser</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Tranquility_Class_Cruiser&amp;diff=3453"/>
		<updated>2013-10-08T03:13:10Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Tranquility Class Cruiser &lt;br /&gt;
|Races= [[The Missing Colonies of Man]]&lt;br /&gt;
|Comments= The Tranquility&#039;s armament is nothing special, but it has excellent cargo capacity.  Like the similar Ruby and Cat&#039;s Paw, it is used for laying mines and armed transport.&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Little_Joe_Class_Escort&amp;diff=3452</id>
		<title>Little Joe Class Escort</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Little_Joe_Class_Escort&amp;diff=3452"/>
		<updated>2013-10-08T03:09:54Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Little Joe Class Escort&lt;br /&gt;
 |Races=[[The Missing Colonies of Man]]&lt;br /&gt;
 |Comments= With 6 beams and 1 engine, the function of the Little Joe is softening up carriers/starbases by getting rid of fighters.  (not minesweeping since the Colonies can do that with fighters)&lt;br /&gt;
 |Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=The_Rebel_Confederation&amp;diff=3451</id>
		<title>The Rebel Confederation</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=The_Rebel_Confederation&amp;diff=3451"/>
		<updated>2013-10-08T03:03:56Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Race&lt;br /&gt;
 |raceicon=Rebels_Race_Icon_Nu.png&lt;br /&gt;
 |racename=The Rebel Confederation&lt;br /&gt;
 |RaceDescription=&lt;br /&gt;
 |RaceCharacteristics=  True to its sci-fi inspiration, The Rebel Confederation specializes in effective small ships.  However, they do have the ability to build fighters in space to fill their [[Rush Class Heavy Carrier]] fleet.&lt;br /&gt;
 |StrategyGuides=&lt;br /&gt;
 |RacialAbilities=&lt;br /&gt;
* Build [[fighter]]s in space: Carriers can easily build fighters with the cost of 3 [[Tritanium|Trit]], 2 [[Molybdenum|Moly]], and 5 [[Supplies]], using their cargo holds. Shared with the [[Colonies]] and the [[Robots]].&lt;br /&gt;
* 90,000 clans on [[Hostile Planets|ice]] planets: Rebels are the only race that really can exploit ice planets. Your colonists won&#039;t grow on ice planets but they don&#039;t die either.&lt;br /&gt;
* [[Rebel Ground Attack]]: Maybe the Rebels&#039; most powerful feature. This will cause great havoc on enemy planets. It is even useful against own planets sometimes.&lt;br /&gt;
* [[Planet Immunity]]: Rebel ships cannot be attacked by planets.&lt;br /&gt;
* Cannot be detected by [[The Evil Empire|Imperial]] [[Dark Sense]].&lt;br /&gt;
* Bioscan reports bypass the [[The Evil Empire|Imperial]]&#039;s faking ability.&lt;br /&gt;
 |ShipList=&lt;br /&gt;
 |ImportantShips=&lt;br /&gt;
* [[Falcon Class Escort]]: The Falcon is one of just 3 ships that can [[Hyperdrive|Hyperjump]] and the one with the biggest cargo room. This allows it to travel between 340 and 360 ly in just one turn. Since the Falcon has fuel for 3 jumps in a row it is extremely useful as a transporter for small amounts of cargo or [[Megacredits]]. The Falcon allows the Rebels to expand extremely fast in the early game phase and lets you find out who your neighbours are very early.&lt;br /&gt;
&lt;br /&gt;
* [[Cygnus Class Destroyer]]: This is a small and cheap torpedo ship. It has not much use but in conjunction with a Patriot it is a strong weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Class Cruiser]]: This ship is a Mine Laying Fiend, and extremely cheap for what its worth. A 460 Fuel tank and 380 Cargo space make this ship freighter useful when need be as well. And since laying mine fields across enemy non-web mines will destroy them, it can be a useful tool for getting rid of enemy mine fields quickly.&lt;br /&gt;
&lt;br /&gt;
* [[Patriot Class Light Carrier]]: Don&#039;t laugh at this very tiny ship. The patriot is extremely cheap and with its 6 fighterbays it can definitely be a threat for your enemies. Combine this with a cheap torpedo ship (e.g. the Cygnus) that takes down the shields of your enemy first.&lt;br /&gt;
&lt;br /&gt;
* [[Gemini Class Transport]]: This is the ship you build fighters on! You can build 40 free fighters (costing just minerals and supplies) in one turn. Build some of these to fill your bases with fighters and to arm your Rushs.&lt;br /&gt;
&lt;br /&gt;
* [[Iron Lady Class Frigate]]: This ship is partially useful. It has small cargo and it has only two tubes and is very easily captured. However it is your capital ship with the highest amount of beam weapons, so put Heavy Phasers on it and use it for sweeping mines.&lt;br /&gt;
&lt;br /&gt;
* [[Rush Class Heavy Carrier]]: Fear the Rush! With 10 fighterbays nobody can ignore this ship. Since it is relatively cheap (just 6 engines) you can build several of these.&lt;br /&gt;
&lt;br /&gt;
 |StrategyOverall=&lt;br /&gt;
 |StrategyEarly=&lt;br /&gt;
==== Expand fast ====&lt;br /&gt;
Be quick! In the starting phase build many Falcons and colonise distant planets before your neighbours even realise you&#039;re there.&lt;br /&gt;
Build many starbases so you can fill more slots and build more ships (at least Falcons with low-tech engines) than others. These Falcons&lt;br /&gt;
will let you settle more planets in less time. &lt;br /&gt;
Exploring more planets also rises the probability to find the good planets faster giving you an advantage in the long term.&lt;br /&gt;
&lt;br /&gt;
==== Be offensive ====&lt;br /&gt;
It is risky, but you might want to set your Falcons missions to [[Rebel Ground Attack]]. Since the distance of homeworld is sometimes around 350 ly&lt;br /&gt;
there is a chance to &amp;quot;accidentally&amp;quot; hit your neighbours homeworld. If you RGA him right in the first turns he will not be prepared for that attack&lt;br /&gt;
and it will give you a major advantage over him.&lt;br /&gt;
However he will be angry at you ...&lt;br /&gt;
 |StrategyMid=&lt;br /&gt;
 |StrategyEnd=&lt;br /&gt;
 |StrategyNotes=&lt;br /&gt;
==== Self-RGA ====&lt;br /&gt;
Even though Rebel Ground Attack is mainly a weapon against your enemies you can use it against yourself. It has two interesting effects that you can profit from:&lt;br /&gt;
* it makes your natives happy&lt;br /&gt;
* it destroys factories and mines (which make natives unhappy)&lt;br /&gt;
So if you find a good cash cow you might overtax the natives (letting their happiness drop down) and build many factories and mines (which you would&lt;br /&gt;
normally not do in order to not annoy the natives). Then get a few [[Large Deep Space Freighter | LDSFs ]], beam up most of your clans and&lt;br /&gt;
RGA your own planet. After the planet is cleared, let down the colonists again and send your LDSFs to the next planet and repeat the whole thing.&lt;br /&gt;
&lt;br /&gt;
 |AllianceOverall=&lt;br /&gt;
==== Ally with cloaking races ==== &lt;br /&gt;
Get cloakers! They&#039;re extremely useful for you just to check for enemy planets without capital ships in the orbit. Find these planets and hyperjump there&lt;br /&gt;
with a Falcon and RGA.&lt;br /&gt;
 |AllianceFed=&lt;br /&gt;
 |AllianceLizard=&lt;br /&gt;
 |AllianceBird=&lt;br /&gt;
 |AllianceFascist=&lt;br /&gt;
 |AlliancePrivateer=&lt;br /&gt;
 |AllianceCyborg=&lt;br /&gt;
 |AllianceCrystal=&lt;br /&gt;
 |AllianceEmpire=&lt;br /&gt;
 |AllianceRobot=&lt;br /&gt;
 |AllianceRebel=&lt;br /&gt;
 |AllianceColony=&lt;br /&gt;
 |EnemyOverall=&lt;br /&gt;
 |EnemyFed=&lt;br /&gt;
 |EnemyLizard=&lt;br /&gt;
 |EnemyBird=&lt;br /&gt;
 |EnemyFascist=&lt;br /&gt;
 |EnemyPrivateer=&lt;br /&gt;
 |EnemyCyborg=&lt;br /&gt;
 |EnemyCrystal=&lt;br /&gt;
 |EnemyEmpire=&lt;br /&gt;
 |EnemyRobot=&lt;br /&gt;
 |EnemyRebel=&lt;br /&gt;
 |EnemyColony=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Races]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Guardian_Class_Destroyer&amp;diff=3450</id>
		<title>Guardian Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Guardian_Class_Destroyer&amp;diff=3450"/>
		<updated>2013-10-08T02:58:37Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Gaurdian Class Destroyer &lt;br /&gt;
|Races= [[The Rebel Confederation]]&lt;br /&gt;
|Comments= With 3 beams and 6 torpedo tubes, but only one engine, the Gaurdian is a lot of cheap firepower.  However, with only capacity for 20 torpedoes, it&#039;s not much of a minelayer and can only get out 3 full salvos of torpedoes before running out.&lt;br /&gt;
&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Nocturne_Class_Destroyer&amp;diff=3449</id>
		<title>Nocturne Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Nocturne_Class_Destroyer&amp;diff=3449"/>
		<updated>2013-10-08T02:56:32Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add Gaurdian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Nocturne Class Destroyer&lt;br /&gt;
 |Races=[[The Solar Federation]]&lt;br /&gt;
 |Comments= The Nocturne&#039;s 4 beams and 2 torp tubes are not remarkable - but having them on a single engine ship is.  Only the Cygnus and Gaurdian pack more power onto a single engine craft.  It is best utilized early in the game to deter raiders such as probes, Falcons, and BR4/BR5s.&lt;br /&gt;
 |Notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Guardian_Class_Destroyer&amp;diff=3448</id>
		<title>Guardian Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Guardian_Class_Destroyer&amp;diff=3448"/>
		<updated>2013-10-08T02:55:42Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Gaurdian Class Destroyer &lt;br /&gt;
|Races= [[The Rebel Confederation]]&lt;br /&gt;
|Comments= with 3 beams and 6 torpedo tubes, but only one engine, the Gaurdian is a lot of cheap firepower.&lt;br /&gt;
&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Cybernaut_Class_Baseship&amp;diff=3447</id>
		<title>Cybernaut Class Baseship</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Cybernaut_Class_Baseship&amp;diff=3447"/>
		<updated>2013-10-08T02:50:11Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Cybernaut Class Baseship&lt;br /&gt;
 |Races=[[The Robotic Imperium]]&lt;br /&gt;
 |Comments= The Cybernaut hull costs less money than the Instrumentality, but more in minerals, despite having one less beam, about the same mass, the same number of engines, and two less fighter bays.  Therefore, it&#039;s not clear why a player would ever build an Cybernaut.  &lt;br /&gt;
 |Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Golem_Class_Baseship&amp;diff=3446</id>
		<title>Golem Class Baseship</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Golem_Class_Baseship&amp;diff=3446"/>
		<updated>2013-10-08T02:45:36Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Golem Class Baseship &lt;br /&gt;
|Races=[[The_Robotic_Imperium|The Robotic Imperium]] &lt;br /&gt;
|Comments= As the name indicates, the Golem is as much a base as a ship.  It can get a lot of fighters out to fight in a hurry, and it can also build a lot of fighters at once.  It requires large quantities of fuel to move around.&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Q_Tanker&amp;diff=3445</id>
		<title>Q Tanker</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Q_Tanker&amp;diff=3445"/>
		<updated>2013-10-08T02:40:54Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Q Tanker |Races= [[The Robotic Imperium]]&lt;br /&gt;
&lt;br /&gt;
|Comments= The Q Tanker is both a fuel tanker and a fighter transport, and so an important logistics ship for the &#039;bots.   &lt;br /&gt;
|Notes= Unusual for having no beams but having a fighter bay.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ruby_Class_Light_Cruiser&amp;diff=3444</id>
		<title>Ruby Class Light Cruiser</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ruby_Class_Light_Cruiser&amp;diff=3444"/>
		<updated>2013-10-08T02:38:52Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Ruby Class Light Cruiser |Races= [[The Crystal Confederation]]&lt;br /&gt;
&lt;br /&gt;
|Comments= &lt;br /&gt;
The lighter workhorse of the Crystal fleet, the heavier being the Emerald. Essentially an armed freighter, it can bring a large quantity of torpedoes into play, and ship materiel in hostile areas.  However, it should fight only if necessary as it is not a strong fighter.&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Emerald_Class_Battlecruiser&amp;diff=3443</id>
		<title>Emerald Class Battlecruiser</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Emerald_Class_Battlecruiser&amp;diff=3443"/>
		<updated>2013-10-08T02:38:27Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Emerald Class Battlecruiser |Races=[[The Crystal Confederation]]&lt;br /&gt;
&lt;br /&gt;
|Comments=The workhorse of the Crystal fleet.  Well armed but with a gigantic cargo hold.  It can bring a huge quantity of torpedoes into play, ship materiel in hostile areas, and bring decent punch to a punching party.&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Sky_Garnet_Class_Destroyer&amp;diff=3442</id>
		<title>Sky Garnet Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Sky_Garnet_Class_Destroyer&amp;diff=3442"/>
		<updated>2013-10-08T02:38:03Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Sky Garnet Class Destroyer |Races= [[The Crystal Confederation]]&lt;br /&gt;
|Comments= The Sky Garnet Class Destroyer should probably be called the Sky Garnet Class Minesweeper as that is about the only good use for it. Or, perhaps, to lead a battle with a carrier to try to get rid of some of the fighters. Since the Emerald has the same number of beams for mine sweeping and is much more useful for other purposes like cargo hauling, laying mines, and towing, the Crystals player is better served by building other ships unless it is meant for sacrifice against carriers/starbases. &lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Sky_Garnet_Class_Destroyer&amp;diff=3441</id>
		<title>Sky Garnet Class Destroyer</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Sky_Garnet_Class_Destroyer&amp;diff=3441"/>
		<updated>2013-10-08T02:36:06Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Sky Garnet Class Destroyer |Races= |Comments= The Sky Garnet Class Destroyer should probably be called the Sky Garnet Class Minesweeper as that is about the only good use for it. Or, perhaps, to lead a battle with a carrier to try to get rid of some of the fighters. Since the Emerald has the same number of beams for mine sweeping and is much more useful for other purposes like cargo hauling, laying mines, and towing, the Crystals player is better served by building other ships unless it is meant for sacrifice against carriers/starbases. &lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Emerald_Class_Battlecruiser&amp;diff=3440</id>
		<title>Emerald Class Battlecruiser</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Emerald_Class_Battlecruiser&amp;diff=3440"/>
		<updated>2013-10-08T02:34:29Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Emerald Class Battlecruiser |Races=[[Crystals]]|Comments=The workhorse of the Crystal fleet.  Well armed but with a gigantic cargo hold.  It can bring a huge quantity of torpedoes into play, ship materiel in hostile areas, and bring decent punch to a punching party.&lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=B200_Class_Probe&amp;diff=3439</id>
		<title>B200 Class Probe</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=B200_Class_Probe&amp;diff=3439"/>
		<updated>2013-10-08T02:29:06Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=B200 Class Probe&lt;br /&gt;
 |Races=[[The Cyborg]]&lt;br /&gt;
 |Comments= The B200 has hyperdrive but is the least useful probe in the game, as it has only 15 cargo room and only enough fuel capacity for one jump.  But how it is employed by the Borg is to jump out to planets with natives and start the assimilation process.  Later it can be used to move credits around.&lt;br /&gt;
 |Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Biocide_Class_Carrier&amp;diff=3438</id>
		<title>Biocide Class Carrier</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Biocide_Class_Carrier&amp;diff=3438"/>
		<updated>2013-10-08T02:23:14Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Biocide Class Carrier &lt;br /&gt;
|Races=  [[The_Cyborg|Cyborg]]&lt;br /&gt;
|Comments= The most powerful carrier in the game next to the Empire&#039;s Gorbie.  Strikes fear into every opponent.  Virtually unstoppable when coupled with the Borg&#039;s mineral recovery and self-repair.&lt;br /&gt;
 &lt;br /&gt;
|Notes= We are Borg. You will be assimilated.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Annihilation_Class_Battleship&amp;diff=3437</id>
		<title>Annihilation Class Battleship</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Annihilation_Class_Battleship&amp;diff=3437"/>
		<updated>2013-10-08T02:23:09Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Annihilation Class Battleship &lt;br /&gt;
|Races= [[The_Cyborg|Cyborg]] &lt;br /&gt;
|Comments= The most powerful carrier torpedo ship in the game.  Strikes fear into every opponent.  Virtually unstoppable when coupled with the Borg&#039;s mineral recovery (make more torps0 and self-repair.&lt;br /&gt;
 &lt;br /&gt;
|Notes= We are Borg. You will be assimilated.}}}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Red_Wind_Class_Carrier&amp;diff=3436</id>
		<title>Red Wind Class Carrier</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Red_Wind_Class_Carrier&amp;diff=3436"/>
		<updated>2013-10-08T02:12:40Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Red Wind Class Carrier&lt;br /&gt;
 |Races=[[The Empire of Birds]] and [[The Privateer Bands]]&lt;br /&gt;
 |Comments= The Red Wind&#039;s low level of armament and cargo capacity of 60 indicates that its main function is to move fighters from base to base while cloaked.  &lt;br /&gt;
 |Notes=&lt;br /&gt;
 |Addons=&lt;br /&gt;
=== [[Stellar Cartography]] ===&lt;br /&gt;
* {{RadiationCloaking|Red Wind Carrier}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Lady_Royale_Class_Cruiser&amp;diff=3435</id>
		<title>Lady Royale Class Cruiser</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Lady_Royale_Class_Cruiser&amp;diff=3435"/>
		<updated>2013-10-08T02:08:40Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Lady Royale Class Cruiser&lt;br /&gt;
 |Races=Privateers, Colonies&lt;br /&gt;
 |Comments=The LRCC, a pleasure/gambling/cruise ship, can &#039;create&#039; megacredits at the rate of 1 MC per clan on board.  With its large tank and megacredit generation, useful for long range colonization missions.  With the big tanks, can be used as an armed tanker; with tech 1 engines can filled with clans and be towed or just sit over a planet to generate money. &lt;br /&gt;
Probably most useful to the Privateers, who do not require much money to produce MBRs, and for the large fuel tanks during [[Rob]] missions to hold stolen fuel or to steal from freighters.   &lt;br /&gt;
Must have fuel to perform the gambling function.&lt;br /&gt;
&lt;br /&gt;
 |Notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Diplomacy_Class_Cruiser&amp;diff=3434</id>
		<title>Diplomacy Class Cruiser</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Diplomacy_Class_Cruiser&amp;diff=3434"/>
		<updated>2013-10-08T01:59:55Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: clean up duplication&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Diplomacy Class Cruiser&lt;br /&gt;
 |Races=[[The Solar Federation]]&lt;br /&gt;
 |Comments=The Diplomacy is a slightly weaker warship than the [[Missouri Class Battleship]], but it requires fewer minerals to build, is lighter, and carries more fuel.  This ship should be fielded situationally, but with a decent amount of beams and an okay cargo capacity it can function as a mine-layer and minesweeper for a fleet while [[Missouri Class Battleship|Missouri&#039;s]], [[Kittyhawk Class Carrier|Kittyhawks]], and [[Nova Class Super Dreadnought|Nova&#039;s]] conduct the brunt of the fighting.&lt;br /&gt;
 |Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Merlin_Class_Alchemy_Ship&amp;diff=3433</id>
		<title>Merlin Class Alchemy Ship</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Merlin_Class_Alchemy_Ship&amp;diff=3433"/>
		<updated>2013-10-08T01:57:16Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Merlin Class Alchemy Ship |Races=All races |Comments=The Merlin Class Alchemy Ship produces 1kt of [[Duranium]], [[Tritanium]] or [[Molybdenum]] for the cost of 3kt supplies each.&lt;br /&gt;
&lt;br /&gt;
The Merlin Class can be the economic backbone of already exploited planetary clusters and usually is found close to important star-bases and bovinoid planets. In combat it is fairly tough to destroy, although it can only be equipped with 8 beam weapons.&lt;br /&gt;
&lt;br /&gt;
Its gigantic cargo hold (the largest of all ships) can be used in a pinch for the evacuation of colonist from important planets, if the necessary amount of fuel is at hand.  But with a 2700 cargo capacity and 450 fuel tank, and 10 engines, it, like the Neutronic Refinery ship, is really more of a starbase than a ship.  &lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
=== General Performance ===&lt;br /&gt;
* Can produce up to 900kt of minerals per turn&lt;br /&gt;
&lt;br /&gt;
==== Range (ly) ====&lt;br /&gt;
*Empty: 365 ly&lt;br /&gt;
* Full: 112 ly &lt;br /&gt;
&lt;br /&gt;
==== Fuel consumption per lightyear ====&lt;br /&gt;
*Empty: 1,23kt&lt;br /&gt;
*Full: 4,02kt&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* Performs alchemy for 9 supplies into 1 of each mineral (or 3 minerals of a single kind, using &#039;&#039;ald&#039;&#039;, &#039;&#039;alt&#039;&#039;, or &#039;&#039;alm&#039;&#039;)&lt;br /&gt;
* Can tow&lt;br /&gt;
&lt;br /&gt;
=== Combat Performance ===&lt;br /&gt;
The Merlin makes an excellent last ditch [[fighter]]-killing ship with its eight [[beams]]. However, its extreme [[mass]] makes it vulnerable to destruction by carriers, and capture by higher grade [[torpedo]] ships.&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
Ranges and fuel consumption were taken from a Merlin Class Alchemy Ship equipped with Heavy Blasters and Transwarp Drives in non-stop-flight.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Alchemy Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Super_Transport_Freighter&amp;diff=3432</id>
		<title>Super Transport Freighter</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Super_Transport_Freighter&amp;diff=3432"/>
		<updated>2013-10-08T01:50:03Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Super Transport Freighter&lt;br /&gt;
 |Races=All&lt;br /&gt;
 |Comments=The [[Super Transport Freighter]] has the highest cargo capacity of all freighters in the universe and the second highest (after the Merlin Class) of all ships. However, it also has a very large hull mass, and therefore consumes a great deal of fuel.  And with a 2600 fuel capacity and only a 1200 fuel tank, it has a short range.  May be useful if you have a cluster of planets and you want to run a route logistics system instead of hub and spoke.&lt;br /&gt;
&lt;br /&gt;
 |Notes= &lt;br /&gt;
 |Addons=&lt;br /&gt;
=== [[Stellar Cartography]] ===&lt;br /&gt;
* {{WeakArmor|Super Transport}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Arkham_Class_Frigate&amp;diff=3431</id>
		<title>Arkham Class Frigate</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Arkham_Class_Frigate&amp;diff=3431"/>
		<updated>2013-10-08T01:45:06Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ship&lt;br /&gt;
 |ShipName=Arkham Class Frigate |Races= |Comments= The Arkham is heavily armed for its cost, but with its small cargo capacity and short range it will only ever be a cheap defensive ship for you.  While significantly more expensive, other ships may be more useful in the long term: Missouri and Diplomacy are better fighters, the Nebula can perform a dual role defense/cargo, and even the Thor can throw out more firepower defensively.  The best usage is probably to put low tech beams on it and have it lead against carriers or bases to knock off some fighters.    &lt;br /&gt;
|Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Medium_Deep_Space_Freighter&amp;diff=3430</id>
		<title>Medium Deep Space Freighter</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Medium_Deep_Space_Freighter&amp;diff=3430"/>
		<updated>2013-10-08T01:41:35Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add 5th point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Medium Deep Space Freighter |Races=All races |Comments=One opinion:  The [[Medium Deep Space Freighter]] is a single-engine craft that should rarely be built. Recommended early in the game if starting population is very limited. &lt;br /&gt;
&lt;br /&gt;
Alternative opinion:  The MDSF is a very useful ship for the following reasons:&lt;br /&gt;
&lt;br /&gt;
1. Cheap to build, few minerals and only one engine.  Build with a Hyper Drive 8 if you have to.  &lt;br /&gt;
&lt;br /&gt;
2. 200 cargo is a useful amount of cargo in the early and mid-game.&lt;br /&gt;
&lt;br /&gt;
3. If built with a tech 1 engine, it can be towed by a LDSF or it can be used by a capital ship as an external cargo pod to get more productive miles out of the capital ship.  This is particularly effective for the Pirates.&lt;br /&gt;
&lt;br /&gt;
4. Cheap enough to help fill up to the ship limit and used in manner of previous point until later recycling.&lt;br /&gt;
&lt;br /&gt;
5. It has a long range.  It has 200 cargo room and 250 fuel tank.  A LDSF has 1200 cargo room and 600 fuel tank.  To have the same ratio of cargo to fuel, the LDSF would have to have a 1500 fuel capacity.&lt;br /&gt;
&lt;br /&gt;
|Notes=With a &#039;&#039;&#039;Transwarp Drive&#039;&#039;&#039;, the &#039;&#039;&#039;Medium Freighter&#039;&#039;&#039; can total 1750ly (about 0.14 kT/ly) of non-stop movement with a full tank but no cargo, and 670ly (about 0.37 kT/ly) when completely full}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Nova_Class_Super-dreadnought&amp;diff=3428</id>
		<title>Nova Class Super-dreadnought</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Nova_Class_Super-dreadnought&amp;diff=3428"/>
		<updated>2013-10-06T03:17:37Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
 |ShipName=Nova Class Super-dreadnought&lt;br /&gt;
 |Races=[[The Solar Federation]]&lt;br /&gt;
 |Comments= The Nova is the Federation&#039;s heaviest warship, and has 10 beams and 10 torpedo tubes.  The Federation will usually build more Missouris, since they have 70% of the armament for half of the cost in minerals.  But, when resources are more plentiful, the Federation will build some of these hammers.&lt;br /&gt;
 |Notes= }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=The_Solar_Federation&amp;diff=3422</id>
		<title>The Solar Federation</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=The_Solar_Federation&amp;diff=3422"/>
		<updated>2013-09-19T01:50:12Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: some further updates/clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Race&lt;br /&gt;
 |raceicon=Feds_Race_Icon_Nu.png&lt;br /&gt;
 |racename=The Solar Federation&lt;br /&gt;
 |RaceDescription=&#039;&#039;&#039;The Solar Federation&#039;&#039;&#039; better known as ‘The Feds’, are based on the United Federation of Planets as found in the Star Trek series and movies. The Federation can loosely be considered the stereotypical utopian &amp;quot;good guys&amp;quot;: on the side of order, morality, and government, the Feds are the slightly creepy father figure who knows what is good for you, and by damn, will force you to accept it whether you want it or not.  Other, similar races in Science Fiction are the &amp;quot;Alliance&amp;quot; in Firefly, Ian M. Banks&#039; &amp;quot;Culture&amp;quot;, and the US Government in nearly everything it shows up in.  They have a very nice all-round fleet of ships, ready to fulfill any purpose you might think of. In the division which is often made between &#039;fighter-races&#039; and &#039;torpedo-races&#039; the Feds are definitely a torpedo-race, and a good one too. &lt;br /&gt;
 |RaceCharacteristics=The Federation have the widest array of torpedo ships ranging from the small two-tube [[Nocturne Class Destroyer]] to the massive [[Nova_Class_Super-dreadnought]]. This race is relatively easy to play (no dirty tricks you need to master first) and is fairly newbie friendly (super refit allows you to build tech 10-everything ships provided you find the right natives, and they have quite some useful ships below hull tech 7).&lt;br /&gt;
 |StrategyGuides=&lt;br /&gt;
These strategy guides helped inform and in some cases word much of what is contained in this article:&lt;br /&gt;
&lt;br /&gt;
*[http://www.donovansvgap.com/guides/fgmain.htm The Federation: a guide] by Donovan &lt;br /&gt;
*[http://www.donovansvgap.com/guides/lsfeds.htm The Solar Federation] 	by Conrad Lesnewski&lt;br /&gt;
*[http://www.donovansvgap.com/guides/feds.htm The Imperial Federation] 	by WarriorSol &lt;br /&gt;
*[http://www.donovansvgap.com/guides/fedsbyed.htm Ed&#039;s guide to the Federation] 	by Ed Robinson &lt;br /&gt;
*[http://www.donovansvgap.com/guides/fedsmax.htm The Federation player in VGA Planets] 	by Mike Haslam &lt;br /&gt;
*[http://www.donovansvgap.com/guides/fedrufus.htm Feds] 	by Rufus Aurand&lt;br /&gt;
*[http://www.donovansvgap.com/guides/fedsarend.htm Playing the Federation in VGA Planets] 	by Arend Wellmann&lt;br /&gt;
 |RacialAbilities=&lt;br /&gt;
The Feds main abilities revolve around their ability to maximize the economic efficiency of any native race they work worth, their Engineers that are able to come through in the clutch, and their modular ship design.  However, the bureaucratic oversight that gives them so many economic advantages holds them back from being able to exploit the mineral deposits on planets they colonize, causing a reduction in mining efficiency.&lt;br /&gt;
&lt;br /&gt;
The main race characteristics that distinguish the Feds from other races are:&lt;br /&gt;
* [[Super Refit]] (50)&lt;br /&gt;
* 200% [[Megacredits|tax rate]] (50): The Federation encourages the economic development of their Colonies, effectively doubling their tax base.  Because of this the Feds have about as strong of a money Economy as the [[Lizards]] and the [[Cyborg]]&lt;br /&gt;
* Fed Crew Bonus (40): Federation Engineers are among the most knowledgeable, crafty, and some may say downright lucky of all Engineers and they are able to increase the performance of their ships by increasing their [[Mass|hull mass]] (+50 kT), increasing [[Fighter|fighter bays]] (+3), allowing [[Shields]] to regenerate in between battles (+25% per battle), and allowing all weapons to remain available&lt;br /&gt;
* Loki Immunity (20)&lt;br /&gt;
&lt;br /&gt;
Disadvantages:&lt;br /&gt;
* Reduced [[Mining]] Efficiency (-40): Due to Federation environmental protection laws, they mine at 70% the efficiency of all other races, except the [[Lizards]].  If a player is not careful this can cause serious problems with development.&lt;br /&gt;
* 90% of the crew goes traitor when boarded by another ship&lt;br /&gt;
 |ShipList=&lt;br /&gt;
 |ImportantShips=&lt;br /&gt;
Only the most useful ships will be mentioned here.&lt;br /&gt;
&lt;br /&gt;
* [[Nocturne Class Destroyer]]: This is a small and cheap torpedo ship. It is useful as a minelayer for laying [[small overlapping minefields]] to thwart cloakers.  Useful for the early game, but since it only has one engine its utility diminishes.&lt;br /&gt;
* [[Bohemian Class Survey Ship]]:  Warms planets up to 50 degrees.&lt;br /&gt;
* [[Eros Class Research Vessel]]: Cools planets down to 50 degrees.&lt;br /&gt;
* [[Nebula Class Cruiser]]:  The small/medium warship and primary minelayer of your fleet. Decent mass, large cargo hold, large crew, large tank, four beams and four torptubes. &lt;br /&gt;
* [[Brynhild Class Escort]]: The Federation [[Bioscanner]], which has a 20% chance of scanning planets within 200 LYs for natives and temperature when it&#039;s mission is set to &#039;sensor sweep&#039;.&lt;br /&gt;
* [[Missouri Class Battleship]]: The best tech 8 ship around. 8 Beams, 6 tubes, high mass and a large crew.&lt;br /&gt;
* [[Loki Class Destroyer]]: This ship should never do any fighting for you. It&#039;s far too valuable. It will decloak those sneaky cloakers, after which one of your other ships can kill them. Beware of Lizards and Birdmen: their cloakers are immune to the Loki&#039;s tachyon field.&lt;br /&gt;
* [[Diplomacy Class Cruiser]]:  Six torp tubes and six beams. Holds 95 torps, weighs 180 KT and has a nice big 350 KT fueltank. &lt;br /&gt;
* [[Kittyhawk Class Carrier]]:  The Kitty is the Federation&#039;s only carrier. It has six fighterbays, holds 65 fighters and has four beams. With the three bonus fighterbays it puts fighters in the battle at the rate of a ship with 9 bays, only one bay less than the large carriers. It&#039;s main drawback is it&#039;s limited cargohold.&lt;br /&gt;
* [[Nova Class Super-dreadnought]]: The biggest ship in your list. Pretty good, but on it&#039;s own it still won&#039;t win from any of the large carriers or the [[Annihilation Class Battleship]].&lt;br /&gt;
 |StrategyEarly=  Start with Nocturnes and LDSFs.  Always produce a ship since good hull can be upgraded later (but be careful to let a pile of hulls be destroyed by a rogue intruder).  The Eros and Bohemian can be built cheap with tech 1 beams and engines but still be useful.  Engage in diplomacy since the 70% mining leaves you a little weak in the beginning.&lt;br /&gt;
 |StrategyMid=   See if you can trade for any interesting hulls from other races (get them with tech 1 weapons and engines to save yourself money on the cloning).  Produce Missouris and Diplomacys, but make sure you have enough Lokis and Merlins. &lt;br /&gt;
 |StrategyEnd=  Get all your ships upgraded, including the base hulls you built before the ship limit was hit because you could upgrade them later.&lt;br /&gt;
 |StrategyNotes= With the Feds, there is a good example of how to use a race advantage to offset a disadvantage.  The 70% mining is a handicap.  However, with Super Refit, the ship can be made with lesser equipment to save minerals and upgraded later when minerals are available.  &lt;br /&gt;
Another way to offset the mineral disadvantage is to be better at logistics.  If you want to minimize the amount of Super Refit you do (since this requires the ship to return to a base), smaller amounts of minerals delivered just in time can be more valuable than large shipments less often.  For just-in-time logistics, the MDSF is very cheap in minerals and carries a useful amount of cargo for the early to mid-game.&lt;br /&gt;
 |AllianceOverall=  Your main value as an ally is in: &amp;lt;br&amp;gt;&lt;br /&gt;
1. Lokis for anyone dealing with Fascists or Pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Bohemians and Eros, to make hot or cold planets with natives more useful. &amp;lt;br&amp;gt;&lt;br /&gt;
3. Super refit later in the game, after the ship limit is reached.&amp;lt;br&amp;gt;&lt;br /&gt;
You mainly want from an alliance:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Fighters; carriers to take advantage of the Fed crew bonus&amp;lt;br&amp;gt;&lt;br /&gt;
2. Cloakers, which can be very useful for scouting since you don&#039;t have the type of heavy ships where you can just smash anything in your path like you might with, say, a Cube.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Neutronic Fuel Carriers, which you can&#039;t build (even though in The Wrath of Khan the Kobayashi Maru was a Neutronic Fuel Carrier)&amp;lt;BR&amp;gt;&lt;br /&gt;
4. Special ships (e.g. Meteor, Firecloud), since the double price of cloning is less of an issue for you.  Doubly so with Super Refit -- trade for hulls with tech 1 engines to save lots of money when cloning, because you can refit the cloned hulls.&amp;lt;p&amp;gt;&lt;br /&gt;
One opinion on best allies for Feds:&amp;lt;br&amp;gt;&lt;br /&gt;
Best: Robots, Colonies, Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Okay: Rebels, Fascists, Lizards, Birds&amp;lt;br&amp;gt;&lt;br /&gt;
Not much synergy:  Borg, Crystals, Empire.&lt;br /&gt;
 |AllianceFed= This doesn&#039;t really get you anything.&lt;br /&gt;
 |AllianceLizard= The Lizards can provide cloakers.  Lizard HISS plus your 2x taxation can generate huge amounts of cash, but otherwise you don&#039;t have a lot to offer each other since you are both torp races with mostly midsize ships.&lt;br /&gt;
 |AllianceBird= Birds can provide very useful information and cloakers, but otherwise you don&#039;t have a lot to offer each other since you are both torp races with mostly midsize ships.  The Valiant Wind is much better with the Fed crew bonuses.&lt;br /&gt;
 |AllianceFascist= The Fascists can provide you with Glory Device ships if you are going to have to deal with the Birds or Lizards (or amorphous natives), and he can provide you useful cloakers.  The Valiant Wind is much better with the Fed crew bonuses.&lt;br /&gt;
 |AlliancePrivateer= The Privateers can give you Gravatonic ships for reconnaissance.  From a logistics point of view, freighters towed by Gravatonic ships with low tech beams and tubes, is valuable so the speed can help offset your mineral weakness.  Then later you can upgrade them.  The Bloodfang is much better with the Fed crew bonuses.  However, everyone wants to ally with the Pirates so 1) they can get MCBRs, and 2) then they don&#039;t have to deal with the aggravation the Pirates cause.&lt;br /&gt;
 |AllianceCyborg= There&#039;s not much reason for the Borg to ally with the Feds (which is appropriate in the context of the Star Trek universe) with some minor possible exceptions.  The Borg have a weakness where the Fed has a strength in mid-weight ships (e.g. Nebula, Diplomacy), so there could be some trades there; another trade could be for a probe, which would help the Fed move all of his money around.  A Fed Biocide is fearsome.&lt;br /&gt;
 |AllianceCrystal= Of course, webmines are great defensively, and that can help you early when your mineral weakness is more pronounced.  Otherwise, there&#039;s really no advantage to allying with the Crystals since your ship lists are more similar than complimentary.  A Fed Crystal Thunder is especially thunderous.  &lt;br /&gt;
 |AllianceEmpire= Imperial carriers don&#039;t have many bays; you benefit quite a bit from the Fed crew bonus bays if you can trade for those ships.  Probes are useful for moving your money.  The Imperials may like your Lokis, terraformers, and torpedo ships, but you probably benefit more from this alliance than he does.&lt;br /&gt;
 |AllianceRobot= The Feds get Fed crew bonus bays, so any alliance that brings in fighters and carriers is good.  He will need cash for his mines.&lt;br /&gt;
 |AllianceRebel= The Feds get Fed crew bonus bays, so any alliance that brings in fighters and carriers is good.  Falcons can help move money.&lt;br /&gt;
 |AllianceColony= The Feds get Fed crew bonus bays, so any alliance that brings in fighters and carriers is good.  Since the Federation has no fuel carriers, the Colonies can provide those, and/or the Cobol and/or Aires for fueling on the move.&lt;br /&gt;
 |EnemyOverall=  The Feds are not the most feared enemy, particularly in the early-middle game.  Mineral production limits are a handicap against producing large ships.  Once the ship limit is reached, you have time and minerals to upgrade your ships and you are stronger.  &lt;br /&gt;
 |EnemyFed= A stalemate.&lt;br /&gt;
 |EnemyLizard= Lizard immunity to Lokis is very unfortunate.  He will come in under cloak and drop his 30x fighting clans on your planets.  These guys are very difficult to deal with.  &lt;br /&gt;
 |EnemyBird= As with Lizards, it&#039;s very unfortunate that the Birdmen are immune to Lokis.  The Birds will steal your 2x cash and hit your undefended planets.  Darkwings are a problem too because they are one of the few ships that can overpower the Missouri, and he can sneak them in under cloak.&lt;br /&gt;
 |EnemyFascist=  The Loki will work on the Fascist.  The Fascist strength in beams is more of an advantage when he fights fighter races, so with the Lokis and your good numbers of torpedo tubes you&#039;re better equipped to deal with the Fascists than many other races.  &lt;br /&gt;
 |EnemyPrivateer= The Federation is more effective fighting Pirates than most races.  With Lokis, you have the best non-mines tool for stopping Pirate raids.  If you combine Lokis with your heavies, the Privateers will be hard-pressed to stop you.  &lt;br /&gt;
 |EnemyCyborg=  Nobody wants to fight the Borg in the late game.  So use your good early game/ mid-weight ships to stop him before he gets going.  Same with your mid-weight ships and the Fireclouds, destroy them before they can get close.&lt;br /&gt;
 |EnemyCrystal= You have ships with good numbers of beams, and you can upgrade existing ships to good beams, so you are more able to counter webmines than the other races.  For mine sweeping, the Diplomacy offers six beams and a pretty good fuel tank, and if attacked should be able to defeat any Crystal ships other than the Flame and the Thunder.&lt;br /&gt;
 |EnemyEmpire=  You have a good number of beams, which should allow you to counter the Imperial fighters especially because Imperial carriers don&#039;t have that many bays.  Your midsize ships should be able to damage SSDs before then can land troops.  &lt;br /&gt;
 |EnemyRobot= Since you have good beams ships, and you can upgrade those ships, you are relatively well equipped to deal with the Robot minefields and fighters.  There are easier targets for the Robots than the Federation.&lt;br /&gt;
 |EnemyRebel= If you have to fight the Rebels, have lots of beams to counteract the carriers.  Your effective small ships should be able to deal with any Falcons that jump onto your planets.&lt;br /&gt;
 |EnemyColony= If you have to fight the Colonies, have lots of beams to counteract the carriers.  Unfortunately minefields are not going to help you in defense, he will be able to sweep them faster than you can lay them.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Races]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Torpedo&amp;diff=3421</id>
		<title>Torpedo</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Torpedo&amp;diff=3421"/>
		<updated>2013-09-19T01:00:08Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: add graphs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Torpedoes=&lt;br /&gt;
Torpedoes are the only form of ordinance type weapons within game. they come in 10 types. and are a visual weapon used in combat. torpedoes are carried as standard [[cargo]] witihin your ship. ships must have torpedo tubes of the same class of the torpedo to be carried. torpedoes can also be converted into spacemines to create [[minefields]]. torpedoes are created at [[starbase]]s with the appropriate torpedo [[tech level]].Each torpedo type has different Damage specs.&lt;br /&gt;
&lt;br /&gt;
== Torpedo Launch Tubes ==&lt;br /&gt;
Launch tubes  also known as Torpedo Launchers are basically the tools a ship is required to have in order to build, carry and fire torpedoes. the launch tubes and torpedoes carried must be of the same torpedo Class.&lt;br /&gt;
=== Launch Tube Materials cost and Specs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
in order to be used in combat the torpedo carried within the ship must be of the same class as the the tube on the ship, i.e. a gamma bomb torpedo tube ship cannot carry proton torpedoes. the class of tubes and torpedoes must match in order to carry them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Torpedo Tech Level Chart ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9999ff; color:#000000;&amp;quot; align=&amp;quot;Center&amp;quot; | Tech&lt;br /&gt;
! style=&amp;quot;background:#9999ff; color:#000000;&amp;quot; align=&amp;quot;Center&amp;quot; | Type	&lt;br /&gt;
! style=&amp;quot;background:#9999ff; color:#000000;&amp;quot; align=&amp;quot;Center&amp;quot; | Tube Mass&lt;br /&gt;
! style=&amp;quot;background:#000000; color:#9999ff;&amp;quot; align=&amp;quot;Center&amp;quot; | Torp Damage&lt;br /&gt;
! style=&amp;quot;background:#000000; color:#9999ff;&amp;quot; align=&amp;quot;Center&amp;quot; | Torp Crew Kill&lt;br /&gt;
! style=&amp;quot;background:#000000; color:#9999ff;&amp;quot; align=&amp;quot;Center&amp;quot; | Torp Spacemine Conversion&lt;br /&gt;
! style=&amp;quot;background:#9999ff; color:#000000;&amp;quot; align=&amp;quot;Center&amp;quot; | Tube MC&lt;br /&gt;
! style=&amp;quot;background:#9999ff; color:#000000;&amp;quot; align=&amp;quot;Center&amp;quot; | Tube Dur&lt;br /&gt;
! style=&amp;quot;background:#9999ff; color:#000000;&amp;quot; align=&amp;quot;Center&amp;quot; | Tube Trit&lt;br /&gt;
! style=&amp;quot;background:#9999ff; color:#000000;&amp;quot; align=&amp;quot;Center&amp;quot; | Tube Moly&lt;br /&gt;
! style=&amp;quot;background:#000000; color:#9999ff;&amp;quot; align=&amp;quot;Center&amp;quot; | Torp MC Cost&lt;br /&gt;
! style=&amp;quot;background:#000000; color:#9999ff;&amp;quot; align=&amp;quot;Center&amp;quot; | Torp Dur Cost&lt;br /&gt;
! style=&amp;quot;background:#000000; color:#9999ff;&amp;quot; align=&amp;quot;Center&amp;quot; | Torp Trit Cost&lt;br /&gt;
! style=&amp;quot;background:#000000; color:#9999ff;&amp;quot; align=&amp;quot;Center&amp;quot; | Torp Moly Cost&lt;br /&gt;
|- align=&amp;quot;Center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| Mark 1 Photon&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
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|- align=&amp;quot;Center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| Proton torp&lt;br /&gt;
| 2&lt;br /&gt;
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|- align=&amp;quot;Center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| Mark 2 Photon&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
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|- align=&amp;quot;Center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| Gamma bomb&lt;br /&gt;
| 4&lt;br /&gt;
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|- align=&amp;quot;Center&amp;quot;&lt;br /&gt;
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| Mark 3 Photon&lt;br /&gt;
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| 15&lt;br /&gt;
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| 25&lt;br /&gt;
| 5&lt;br /&gt;
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| 1&lt;br /&gt;
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|- align=&amp;quot;Center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| Mark 4 Photon&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
| 13&lt;br /&gt;
| 36&lt;br /&gt;
| 20&lt;br /&gt;
| 4&lt;br /&gt;
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| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;Center&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| Mark 5 Photon&lt;br /&gt;
| 3&lt;br /&gt;
| 35&lt;br /&gt;
| 17&lt;br /&gt;
| 49&lt;br /&gt;
| 57&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 14&lt;br /&gt;
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| 1&lt;br /&gt;
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|- align=&amp;quot;Center&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| Mark 6 Photon&lt;br /&gt;
| 2&lt;br /&gt;
| 40&lt;br /&gt;
| 23&lt;br /&gt;
| 64&lt;br /&gt;
| 100&lt;br /&gt;
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|- align=&amp;quot;Center&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| Mark 7 Photon&lt;br /&gt;
| 3&lt;br /&gt;
| 48&lt;br /&gt;
| 25&lt;br /&gt;
| 81&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;Center&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| Mark 8 Photon&lt;br /&gt;
| 3&lt;br /&gt;
| 55&lt;br /&gt;
| 35&lt;br /&gt;
| 100&lt;br /&gt;
| 190&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 9&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
* &amp;quot;crew kill&amp;quot; value determines the number of crew the torpedo will kill if the shields of the target ship are down,&lt;br /&gt;
* &amp;quot;Damage&amp;quot; value determines the damage that the particular torpedo will do to the hull or shield of a ship,&lt;br /&gt;
* &amp;quot;Mine lay&amp;quot; value determines the number of mines that the tube will lay per torpedo if the ship is set to [[Mine Laying | Lay mines]] as the primary mission.  It is the square of the tube&#039;s position.&lt;br /&gt;
&lt;br /&gt;
Torpedo Tube Cost&lt;br /&gt;
[[File:torp_tube_cost.jpg]]&lt;br /&gt;
&lt;br /&gt;
Torpedo Cost&lt;br /&gt;
[[File:torp_cost.jpg]]&lt;br /&gt;
&lt;br /&gt;
Torpedo Damage and Crew Kill&lt;br /&gt;
[[File:Torp_damage_kill.jpg]]&lt;br /&gt;
&lt;br /&gt;
Torpedo Damage and Crew Kill per Megacredit&lt;br /&gt;
[[File:torp_damage_kill_value.jpg]]&lt;br /&gt;
&lt;br /&gt;
Mines Laid Per Torpedo&lt;br /&gt;
[[File:torp_mines.jpg]]&lt;br /&gt;
&lt;br /&gt;
Mines Laid Per Megacredit&lt;br /&gt;
[[File:torp_mines_value.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Torpedoes Within The VCR ==&lt;br /&gt;
The [[VCR]] Begins combat when ships are within 60,000 [[Killicams]]. thats the range when [[Fighter]]s can first begin to launch. Torpedoes are fired when the distance closes to within 30,000 [[Killicam]]s. meaning any ship carrying torpedoes into the fight may have to survive [[fighter]] attacks before the torpedoes can launch. the number of torpedoes launched is determined by the number of tubes per folly.  several folly&#039;s can be fired within a single [[VCR]] depending upon reload time, torpedo supply and damage. torpedo accuracy varies a little bit, but upon average 1 in 3 will hit the target. [[fighter]]s generally are better than torps but torps are far more cost efficient, and do not get shot down by enemy [[Beams|beam weapons]]. ships carrying torpedoes have a distinct advantage when firing from the right side of the VCR. see &amp;quot;[[VCR Side Advantage]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Torpedoes For Capture of Enemy Vessels==&lt;br /&gt;
Capturing enemy vessels within a [[VCR]] occurs when all [[crew]] have been killed but the ship is not destroyed. to do this it is neccessary to choose [[weapons]] that are more likely to kill [[crew]] than do damage to the vessel. in this case when attempting to [[capture]] enemy vessels it is reccomended that you use gamma bomb torpedoes as they have a higher [[crew]] kill than its damage. all other torpedoes have higher damage than [[crew]] kill and are thus less likely to [[capture]] ships.&lt;br /&gt;
&lt;br /&gt;
==Torpedoes for Minelaying==&lt;br /&gt;
When laying minefields extensively is best to determine the biggest supply of spacemines per buck. technically the mark 1 is the most cost efficient 1 megacredit per spacemine, but will take5 times as long to deliver in ample amounts. thus the recommended torpedo for minelaying is the mark 5 as it produces 49 spacemines per torpedo at a cost of 1.58 megacredits per spacemine.&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
&lt;br /&gt;
* Most effective weapons are Mark 4 Photons early game, and Mark 7/8 late game.&lt;br /&gt;
* Each torpedo cost 1 of each mineral.&lt;br /&gt;
* Most effective Torpedo For Capturing is the Gamma Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Related Pages ==&lt;br /&gt;
[[Mine Laying]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Minefields]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beams]]&lt;br /&gt;
[[category:Starship Components]]&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=File:Torp_tube_minerals.jpg&amp;diff=3420</id>
		<title>File:Torp tube minerals.jpg</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=File:Torp_tube_minerals.jpg&amp;diff=3420"/>
		<updated>2013-09-19T00:54:09Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: minerals per torp tube&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;minerals per torp tube&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=File:Torp_mines_value.jpg&amp;diff=3419</id>
		<title>File:Torp mines value.jpg</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=File:Torp_mines_value.jpg&amp;diff=3419"/>
		<updated>2013-09-19T00:53:30Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: mines per megacredit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;mines per megacredit&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=File:Torp_damage_kill.jpg&amp;diff=3418</id>
		<title>File:Torp damage kill.jpg</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=File:Torp_damage_kill.jpg&amp;diff=3418"/>
		<updated>2013-09-19T00:52:32Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: torp damage and crew kill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;torp damage and crew kill&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=File:Torp_damage_kill_value.jpg&amp;diff=3417</id>
		<title>File:Torp damage kill value.jpg</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=File:Torp_damage_kill_value.jpg&amp;diff=3417"/>
		<updated>2013-09-19T00:51:55Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: torpedo damage and crew kill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;torpedo damage and crew kill&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=File:Torp_mines.jpg&amp;diff=3416</id>
		<title>File:Torp mines.jpg</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=File:Torp_mines.jpg&amp;diff=3416"/>
		<updated>2013-09-19T00:51:15Z</updated>

		<summary type="html">&lt;p&gt;Ajfeg: mines per torp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;mines per torp&lt;/div&gt;</summary>
		<author><name>Ajfeg</name></author>
	</entry>
</feed>