The Horwasp Plague: Difference between revisions

From VGA Planets Wiki
Jump to navigationJump to search
(Undo revision 4335 by Glyn (talk))
(First entry)
Line 2: Line 2:
  |raceicon=Feds_Race_Icon_Nu.png
  |raceicon=Feds_Race_Icon_Nu.png
  |racename=The Horwasp Plague
  |racename=The Horwasp Plague
  |RaceDescription='''The Horwasp Plague''' are...
  |RaceDescription='''The Horwasp Plague''' The Horwasp are a unique species available only at Planets.nu. The Horwasp are currently in early testing (Alpha 2, as of this writing) and can therefore be expected to change quickly. As a result, documentation you read about them may not be up to date. Horwasp are currently only available to paying members of Planets.nu.
  |RaceCharacteristics=The Horwasp have...
 
  |RaceCharacteristics=The Horwasp are an inter-dimensional species that are invading known space. Little is known about them, but they are widely feared for their destructive and chaotic power. They are very different from every other race in Planets, having no starbases, not using factories or mines, not using supplies or MC and not taxing natives. The Horwasp may not share intel or make an alliance with non-Horwasp players. They also cannot capture ships, have their ships captured, or give or receive ships with another player.  
 
To grow their population, they must consume natives. The Horwasp automatically stop consuming natives once they are at the limit of what they can sustainably feed themselves with (as of Alpha 2). If there are no natives on a planet to feed on, the Horwasp will slowly starve. Horwasp can land a small pod full of clans on a native planet and quickly grow in size within a few turns, allowing it to start spreading pods to nearby planets for further colonization or attack. (Perhaps this is why they are called the "plague", as they can spread in a rapid, deadly manner). Horwasp pods are non-steerable ships that are aimed from one planet to another. Pods travel slowly, at warp 6, and are hard to detect, being detectable only at 25 LY, or at 50 LY if they have weapons. Whenever a Horwasp ship is destroyed, small numbers of clans are deposited on nearby planets and initiate ground combat.
 
Horwasp can build any ship at any colony, provided they have enough clans and minerals to build it. Clans are consumed to manufacture a ship or pod, so a planet's population will go down from construction. The combat strength of the ship is determined by the number of clans of clans on board. Horwasp ships do not use ammo, but instead rely on their "psycho-kinetic energies" as weapons, which are based on the number of clans on board. When a Horwasp ship is full, it has Mk. 8 torps and Heavy Phasers. In combat, torps never run out, while fighters regenerate after each combat round. 
  |StrategyGuides=
  |StrategyGuides=
  |RacialAbilities=
  |RacialAbilities=
The Horwasp main abilities  
The Horwasp main abilities  


The main race characteristics that distinguish the Horwasp from other races are:
The main race characteristics that distinguish the Horwasp from other races are:

Revision as of 09:41, 26 October 2017

The Horwasp Plague race icon from VGA Planets Nu

The Horwasp Plague The Horwasp are a unique species available only at Planets.nu. The Horwasp are currently in early testing (Alpha 2, as of this writing) and can therefore be expected to change quickly. As a result, documentation you read about them may not be up to date. Horwasp are currently only available to paying members of Planets.nu.

Race Characteristics

The Horwasp are an inter-dimensional species that are invading known space. Little is known about them, but they are widely feared for their destructive and chaotic power. They are very different from every other race in Planets, having no starbases, not using factories or mines, not using supplies or MC and not taxing natives. The Horwasp may not share intel or make an alliance with non-Horwasp players. They also cannot capture ships, have their ships captured, or give or receive ships with another player.

To grow their population, they must consume natives. The Horwasp automatically stop consuming natives once they are at the limit of what they can sustainably feed themselves with (as of Alpha 2). If there are no natives on a planet to feed on, the Horwasp will slowly starve. Horwasp can land a small pod full of clans on a native planet and quickly grow in size within a few turns, allowing it to start spreading pods to nearby planets for further colonization or attack. (Perhaps this is why they are called the "plague", as they can spread in a rapid, deadly manner). Horwasp pods are non-steerable ships that are aimed from one planet to another. Pods travel slowly, at warp 6, and are hard to detect, being detectable only at 25 LY, or at 50 LY if they have weapons. Whenever a Horwasp ship is destroyed, small numbers of clans are deposited on nearby planets and initiate ground combat.

Horwasp can build any ship at any colony, provided they have enough clans and minerals to build it. Clans are consumed to manufacture a ship or pod, so a planet's population will go down from construction. The combat strength of the ship is determined by the number of clans of clans on board. Horwasp ships do not use ammo, but instead rely on their "psycho-kinetic energies" as weapons, which are based on the number of clans on board. When a Horwasp ship is full, it has Mk. 8 torps and Heavy Phasers. In combat, torps never run out, while fighters regenerate after each combat round.

Strategy Guides

Racial Abilities

The Horwasp main abilities


The main race characteristics that distinguish the Horwasp from other races are:

Disadvantages:

Ship List

See The master ship list for a list of The Horwasp Plague ships.

Important Ships

Only the most useful ships will be mentioned here.

Strategy

Overall Strategy

Set StrategyOverall= in this page.

Early Game

Start with...

Midgame

See if ...

Endgame

Get...

Notes

With the Horwasp,

Alliances

Overall

Your main value as an ally is in:
1. Transfer Natives to others planets
You mainly want from an alliance:
1.

The Solar Federation

The Lizard Alliance

The Empire of Birds

The Fascist Empire

The Privateer Bands

The Cyborg

The Crystal Confederation

The Evil Empire

The Robotic Imperium

The Rebel Confederation

The Missing Colonies of Man

Enemies

Overall

The Solar Federation

The Lizard Alliance

The Empire of Birds

The Fascist Empire

The Privateer Bands

The Cyborg

The Crystal Confederation

The Evil Empire

The Robotic Imperium

The Rebel Confederation

The Missing Colonies of Man