The Evil Empire: Difference between revisions

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(Added Starbase Fighter Transfer ability)
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* 40% of the crew goes traitor when boarded by another ship
* 40% of the crew goes traitor when boarded by another ship
* Fakes [[Bioscanner | bioscan]] reports by reporting Amorphous life on the planets the Empire owns
* Fakes [[Bioscanner | bioscan]] reports by reporting Amorphous life on the planets the Empire owns
* ([[VGA Planets Nu|NuHost only]]) [http://help.planets.nu/adv-starbase-fighter-transfer Starbase Fighter Transfer]: Starbases and Gorbies can now send and receive fighters, up to a maximum distance of 200 LY per turn.
* ([[VGA Planets Nu|NuHost only]]) [http://help.planets.nu/adv-starbase-fighter-transfer Starbase Fighter Transfer]: Starbases and Gorbies can send and receive fighters over a distance of 200 LY.
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  |ImportantShips=

Revision as of 10:19, 16 November 2016

The Evil Empire race icon from VGA Planets Nu

The Evil Empire is derived from the "Empire" in the Star Wars series of movies.

Race Characteristics

The Empire is a fighter race, and has some of the biggest and baddest of them around. Their lineup includes the ability to ground assault planets with Imperial Stormtroopers, as well as the Gorbie Class Battlecarrier, the largest ship (or is it a moon?) in the game. They can sense enemy planets with Dark Sense.

Strategy Guides

Racial Abilities

  • Dark Sense, which can sense enemy planets from far away. The Empire has excellent strategic data collection abilities because of this.
  • Builds 5 "free" fighters per turn per starbase, using 3 tritanium and 2 molybdenum each.
  • The Super Star Destroyer can take any enemy planet with ten clans, assuming it can get there unscathed!
  • 40% of the crew goes traitor when boarded by another ship
  • Fakes bioscan reports by reporting Amorphous life on the planets the Empire owns
  • (NuHost only) Starbase Fighter Transfer: Starbases and Gorbies can send and receive fighters over a distance of 200 LY.

Ship List

See The master ship list for a list of The Evil Empire ships.

Important Ships

Strategy

Overall Strategy

Early Game

Midgame

Endgame

Notes

Alliances

Overall

The Solar Federation

The Lizard Alliance

The Empire of Birds

The Fascist Empire

The Privateer Bands

The Cyborg

The Crystal Confederation

The Evil Empire

The Robotic Imperium

The Rebel Confederation

The Missing Colonies of Man

Enemies

Overall

The Solar Federation

The Lizard Alliance

The Empire of Birds

The Fascist Empire

The Privateer Bands

The Cyborg

The Crystal Confederation

The Evil Empire

The Robotic Imperium

The Rebel Confederation

The Missing Colonies of Man