Super Refit: Difference between revisions

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Successfully takes place if a [[Federation]] [[ship]] sets their [[mission]] to "Super Refit" and is at a [[Federation]] [[starbase]] after Ion Storms move, doesn't require fuel and can be missing crew or be damaged.
Successfully takes place if a [[Federation]] [[ship]] sets their [[mission]] to "Super Refit" and is at a [[Federation]] [[starbase]] after Ion Storms move, doesn't require fuel and can be missing crew or be damaged.


* Super Refit is processed in order in order of ascending shipID#
. Super Refit is processed in order in order of ascending shipID#


. All the [[engines]], [[beam weapons]] and [[torpedo]] launchers as well as torpedoes will be placed in storage.
* All the [[engines]], [[beam weapons]] and [[torpedo]] launchers as well as torpedoes will be placed in storage.


. Only complete sets of [[components|parts]] for the [[ship]] can be installed, and of those the highest tech level components in storage will be equipped.   
* Only complete sets of [[components|parts]] for the [[ship]] can be installed, and of those the highest tech level components in storage will be equipped.   


* If you start with less than the full amount possible of beams for example, and have insufficient [[components|parts]] for a complete set, the ship will not be equipped and have no beams.  Available torpedoes will then be loaded onto the ship.
If you start with less than the full amount possible of beams for example, and have insufficient [[components|parts]] for a complete set, the ship will not be equipped and have no beams.  Available torpedoes will then be loaded onto the ship.


. Available torpedoes will be loaded onto the ship.
* Available torpedoes will be loaded onto the ship.


* [[Host Order]]: Super Refit takes place after the first Priority Builds, Regular Build and Clone ships. But is done right before Starbase Force Surrender.
== [[Host Order]] ==


Super Refit takes place after the first Priority Builds, Regular Build and Clone ships. But is done right before Starbase Force Surrender.


* Campaign-mode ships with [[Squadron]] Advantage can be Super Refit with beams to replace missing ships. (Unknown what occurs if Super Refit removes all beams due to no complete set of beams to install)
== Notes ==
 
. Campaign-mode ships with [[Squadron]] Advantage can be Super Refit with beams to replace missing ships. (Unknown what occurs if Super Refit removes all beams due to no complete set of beams to install)


[[Category:Racial Abilities]]
[[Category:Racial Abilities]]

Revision as of 20:44, 7 November 2017

Overview

The Solar Federation is the only race that can permanently upgrade the tech levels of starships parts.

Successfully takes place if a Federation ship sets their mission to "Super Refit" and is at a Federation starbase after Ion Storms move, doesn't require fuel and can be missing crew or be damaged.

. Super Refit is processed in order in order of ascending shipID#

  • Only complete sets of parts for the ship can be installed, and of those the highest tech level components in storage will be equipped.

If you start with less than the full amount possible of beams for example, and have insufficient parts for a complete set, the ship will not be equipped and have no beams. Available torpedoes will then be loaded onto the ship.

  • Available torpedoes will be loaded onto the ship.

Host Order

Super Refit takes place after the first Priority Builds, Regular Build and Clone ships. But is done right before Starbase Force Surrender.

Notes

. Campaign-mode ships with Squadron Advantage can be Super Refit with beams to replace missing ships. (Unknown what occurs if Super Refit removes all beams due to no complete set of beams to install)