Super Refit: Difference between revisions

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[[The Solar Federation]] is the only [[race]] that can upgrade the [[tech levels]] of old [[starships]].  
[[The Solar Federation]] is the only [[race]] that can upgrade the [[tech levels]] of old [[starships]].  


If a [[Federation]] [[ship]] sets their [[mission]] to "Super Refit" and is at a [[Federation]] [[starbase]] for one [[turn]]. The chief engineer will remove the [[engines]], [[beam weapons]] and [[torpedo]] launchers and will be placed in storage.
If a [[Federation]] [[ship]] sets their [[mission]] to "Super Refit" and is at a [[Federation]] [[starbase]] for one [[turn]]. The chief engineer will remove the [[engines]], [[beam weapons]] and [[torpedo]] launchers as well as torpedoes will be placed in storage.


Then only the highest tech level complete sets of [[components|parts]] for the [[ship]] are installed.  If you start with less than the full compliment of beams for example and have insufficient [[components|parts]] for a complete set, the ship will be equipped with none.
Then only the highest tech level complete sets of [[components|parts]] for the [[ship]] are installed.  If you start with less than the full amount possible of beams for example and have insufficient [[components|parts]] for a complete set, the ship will be equipped with none.  Available torpedoes will then be loaded onto the ship.


* Campaign-mode Gunboats can be Super Refit to replace lost Gunboats.
* [[Host Order]]: Super Refit takes place after the first Priority Builds, Regular Build and Clone ships. But is done right before Starbase Force Surrender.
 
* Super Refit is processed in order in order of ascending shipID#
 
* Campaign-mode ships with [[Squadron]] Advantage can be Super Refit with beams to replace missing ships. (Unknown what occurs if Super Refit removes all beams due to no complete set of beams to install)


== Example ==
== Example ==

Revision as of 20:30, 7 November 2017

Overview

The Solar Federation is the only race that can upgrade the tech levels of old starships.

If a Federation ship sets their mission to "Super Refit" and is at a Federation starbase for one turn. The chief engineer will remove the engines, beam weapons and torpedo launchers as well as torpedoes will be placed in storage.

Then only the highest tech level complete sets of parts for the ship are installed. If you start with less than the full amount possible of beams for example and have insufficient parts for a complete set, the ship will be equipped with none. Available torpedoes will then be loaded onto the ship.

  • Host Order: Super Refit takes place after the first Priority Builds, Regular Build and Clone ships. But is done right before Starbase Force Surrender.
  • Super Refit is processed in order in order of ascending shipID#
  • Campaign-mode ships with Squadron Advantage can be Super Refit with beams to replace missing ships. (Unknown what occurs if Super Refit removes all beams due to no complete set of beams to install)

Example

To super refit a Nova you need at least 10 beams of any one type on the starbase and at least 10 torpedo tubes of any one type on the starbase. Normal ship building takes place before the super refit, so if some other ship uses the refitting ship's components before hand, the super refit will not take place and the ship will be left with no weapons.

Notice: If the Nova has 10 torpedo tubes and 10 beams before the super refit, it will have the same weapons after if there were not a full set of better components on the starbase.