Ship vs Ship: Difference between revisions

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(Created page with "Usually who got fighter bay 3 or less are not combat vessels. Like empire super star destroyer cant handle even LCC (lizard class cruiser, if LCC got good torps) Best variation …")
 
(ordered best ships, corrected LCC/SSD, Ship combinations, SSD is not overrated if you have a cloaker)
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Usually who got fighter bay 3 or less are not combat vessels.
Usually who got fighter bay 3 or less are not combat vessels.
Like empire super star destroyer cant handle even LCC (lizard class cruiser, if LCC got good torps)
Like empire super star destroyer which is just a little bit stronger then a LCC (lizard class cruiser, if LCC got good torps)


Best variation of fighter ships are found (my humble oppinium) from Cylons/robots.
Best variation of fighter ships are found (my humble oppinium) from Cylons/robots.
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While Colonists dont need medium or smaller freighters at all cos they got Cobol.
While Colonists dont need medium or smaller freighters at all cos they got Cobol.


Best ships in game should be.
Best ships in game:
fighters carriers
# Gorbie (EE, Carrier)
Gorbie/Biocide. (EE, borg)
# Biocide (Cyborg, Carrier)
Rush/Virgo/Golem (Rebel, Colonial, Cylon)
# Golem (Rob, Carrier)
Automa(Cylon)
# Rush (Reb, Carrier)
Instru(Cylon)
# Virgo (Col, Carrier)
# Automa (Rob, Carrier)/ Crystal Thunder (Cryst, Carrier)
# ANNI (Cyborg, Torp)
# NOVA (fed, Torp)
# Darkwing (bird, Torp)
# Instru (Rob, Carrier)
# Victorious (Fas, Torp)/ Diamond Flame (Cryst, Torp)
# T-Rex (Liz, Torp; with Liz crew its better then a Vict/Diamond Fl)
# Missouri(fed, Torp)
 
But don't underestimate ship combinations. Especially Feds, Lizards and Crystals have good ones and shouldn't build only one kind. A Diplomacy or a Missouri followed by a Kittyhawk is most of the time much stronger then 2 of the same kind. Mixing T-Rexes and Madonnzilas works better, too. And a Diamond Flame followed by a Crystal Thunder is really strong aswell.


From torp
ANNI (borg)
NOVA (fed)
Darkwing (bird, free cloak)
Victorious/T-Rex/Diamond Flame (klingon/lizzard/crystall)
Missouri(fed)


http://www.cygan.com/vgap/ships.html
http://www.cygan.com/vgap/ships.html


Low/mid level good ships are.. not in particual order
Low/mid level good ships are.. not in particual order
ILLwind, Super Star Carrier, Lizard Class Cruiser, Emerald class.
ILLwind, Super Star Carrier, Lizard Class Cruiser, Emerald class, Resolute Class.
Empires Super Star Cruiser is bad, if it got high beams agaist torp race.
Empires Super Star Cruiser is bad, if it got high beams agaist torp race.
But its tech 9 hull.
But its tech 9 hull.
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Its perhaps end game ship, when fight is moved away. And it come and take all what is left :)
Its perhaps end game ship, when fight is moved away. And it come and take all what is left :)
Perhaps then it show its power.
Perhaps then it show its power.
But if you have a cloaking ship/an ally with a cloaker, its quiet nice and easy to capture starbases with it.

Revision as of 21:28, 8 June 2011

Usually who got fighter bay 3 or less are not combat vessels. Like empire super star destroyer which is just a little bit stronger then a LCC (lizard class cruiser, if LCC got good torps)

Best variation of fighter ships are found (my humble oppinium) from Cylons/robots. Instru/automa/golem they are bad news. But they need awfull lot of Dur/Fuel. And that why i think they are the best carrier race there is. Some player will say otherwise :)

So like you see, there is not just one unit what can kill all the rest. That why this game have lived 20 years :)

that why this is awsome strategy game, with diplomacy and luck. Most of races dont got more than few ship battleships what they need to build. and freighters as needed. small ones can be good scouts or money runners. While Colonists dont need medium or smaller freighters at all cos they got Cobol.

Best ships in game:

  1. Gorbie (EE, Carrier)
  2. Biocide (Cyborg, Carrier)
  3. Golem (Rob, Carrier)
  4. Rush (Reb, Carrier)
  5. Virgo (Col, Carrier)
  6. Automa (Rob, Carrier)/ Crystal Thunder (Cryst, Carrier)
  7. ANNI (Cyborg, Torp)
  8. NOVA (fed, Torp)
  9. Darkwing (bird, Torp)
  10. Instru (Rob, Carrier)
  11. Victorious (Fas, Torp)/ Diamond Flame (Cryst, Torp)
  12. T-Rex (Liz, Torp; with Liz crew its better then a Vict/Diamond Fl)
  13. Missouri(fed, Torp)

But don't underestimate ship combinations. Especially Feds, Lizards and Crystals have good ones and shouldn't build only one kind. A Diplomacy or a Missouri followed by a Kittyhawk is most of the time much stronger then 2 of the same kind. Mixing T-Rexes and Madonnzilas works better, too. And a Diamond Flame followed by a Crystal Thunder is really strong aswell.


http://www.cygan.com/vgap/ships.html

Low/mid level good ships are.. not in particual order ILLwind, Super Star Carrier, Lizard Class Cruiser, Emerald class, Resolute Class. Empires Super Star Cruiser is bad, if it got high beams agaist torp race. But its tech 9 hull.

But like klingon coldpain 4 beam and 2 tube should not be ignored. Cos they come in cloak, and pillage. Same goes Birdmen ships, and they steal your fuel and beam up all money.

I think games overrated ships is EE's Super Star Destroyer, what can take planets with 10 clan. That is so hard to do, and that ship cant fight. 3 fighter bays and low mass... Its perhaps end game ship, when fight is moved away. And it come and take all what is left :) Perhaps then it show its power. But if you have a cloaking ship/an ally with a cloaker, its quiet nice and easy to capture starbases with it.