Priority Build Points: Difference between revisions

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(Moved page contents to "Classic Queue" to clear up confusion.)
 
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== Overview ==
#REDIRECT:[[Classic Queue]]
 
VGA Planets caps the number of ships in a game at 500.
 
Priority Points are a system that by default kicks in once 450 ships have been built in a game, and allows the player to prioritize which starbases, and which players, build ships once they are destroyed in-game at the total ship limit.  PBPs are intended to motivate players to go out and destroy enemy ships, in order to be permitted to build your own.
 
== Earning priority points ==
* destroying a ship gets you 1 point per 100kt of ship hull (rounded up) destroyed.
* 1 PBP if you set off a [[Glory Device]].
* 1 PBP per 100kt of hull destroyed by [[Glory Device]]s
 
A ship destroyed by a planet does not earn any PBPs.
 
== Spending priority build points ==
 
* Every ship built or cloned will cost you 1 PBP per 50KT of hull (rounded up).
 
== The Build Queue ==
 
Priority build points only come into play if one player has more than 20 PBP.  If a player does, then their starbases will be allowed to build in order of the priority specified by their friendly code (PB1, PB2, PB3 ...) until their points drop below 20, at which point the normal build queue starts.  If no PBn is specified, the lowest starbase ID will build.
 
If no players are over 20 PBPs, then starbases will build in order of planet ID.
 
== Strategies ==
 
* Some people dedicate starbases early-game to manufacture PBPs and/or fill the ship list by churning out cheap ships and recycling them.
* If you have more than 20 PBPs you may be able to both clone and do a normal build at the same starbase at the same time.

Latest revision as of 06:14, 1 January 2018

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