Mining Stations: Difference between revisions

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Mining stations are mini-starbases in the addon [[Stellar Cartography]] placed on planetoids.
Mining stations are mini-starbases in the addon [[Stellar Cartography]] placed on planetoids.


Some notes on Mining Stations:
Some notes on Mining Stations:


* Ships that can use them, by race (-- richard hendricks))
* Ships that can use them, by race:
 
** All: MDSF with 200 cargo and 250 fuel
** All: MDSF with 200 cargo and 250 fuel
** Feds: Nebula with 350 cargo and 470 fuel is ideal.
** Feds: Nebula with 350 cargo and 470 fuel is ideal.
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** Rebels: Gemini at 400/350 or Tranquility at 380/460
** Rebels: Gemini at 400/350 or Tranquility at 380/460
** Colonies of Man: Same as Rebels. Cobol is only 250 cargo, and the ramscoop isn't necessary with the mineral density.
** Colonies of Man: Same as Rebels. Cobol is only 250 cargo, and the ramscoop isn't necessary with the mineral density.
* Because of the shiplimit, I doubt many are going to create dedicated fleets for servicing debris disks, those slots are just too valuable. Instead what I see are torpedo/fighter manufacturing hubs for most races, since a torpedo needs 3 minerals and a fighter 5, it is more efficient to transport finished products. This gives a big advantage to the Rebels/Colonies since their Gemini can carry 400 cargo (supplies in, fighters out). Robots can benefit as well; with 500 clans each planetoid can produce 120 supplies, enough to build fighters for 2 Q tankers. The Borg can use Fireclouds to supply the minerals to any of their starbases.


[[Category:Nu Addons]]
[[Category:Nu Addons]]

Revision as of 04:58, 17 September 2011

Mining stations are mini-starbases in the addon Stellar Cartography placed on planetoids.

Some notes on Mining Stations:

  • Ships that can use them, by race:
    • All: MDSF with 200 cargo and 250 fuel
    • Feds: Nebula with 350 cargo and 470 fuel is ideal.
    • Lizards: LCC with 290/330 isn't much of an improvement over the MDSF
    • Birdmen: Resolute with 280/480. Could be good to carry out fuel from debris disks.
    • Fascists: These guys get screwed. Their best bet is a MDSF or a Coldpain with 100/480 for carrying fuel.
    • Privateers: Skyfire is 250/370. MCBR goes twice as fast but is only 120/285
    • Cyborg: Quietus has the best space/tank with 250/470, but fireclouds at 290/440 are more versatile, and could chunnel out as soon as they leave the debris field. Man, this would give them a nice advantage, a massive minerals base potentially far behind their lines. Makes me shudder just thinking about it.
    • Crystals: Ruby at 370/390 or Emerald at 258/480.
    • Evil Empire: SSCa can carry 180, but the SSCr has a 450 fuel tank. If they get free fighters, that would be a nice advantage.
    • Robotic Empire: Cat's paw at 300/300 or Q tanker at 120/600.
    • Rebels: Gemini at 400/350 or Tranquility at 380/460
    • Colonies of Man: Same as Rebels. Cobol is only 250 cargo, and the ramscoop isn't necessary with the mineral density.
  • Because of the shiplimit, I doubt many are going to create dedicated fleets for servicing debris disks, those slots are just too valuable. Instead what I see are torpedo/fighter manufacturing hubs for most races, since a torpedo needs 3 minerals and a fighter 5, it is more efficient to transport finished products. This gives a big advantage to the Rebels/Colonies since their Gemini can carry 400 cargo (supplies in, fighters out). Robots can benefit as well; with 500 clans each planetoid can produce 120 supplies, enough to build fighters for 2 Q tankers. The Borg can use Fireclouds to supply the minerals to any of their starbases.