Merlin Class Alchemy Ship: Difference between revisions

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[[Category:Ships]]
[[Category:Ships]]
[[Category:Alchemy Ships]]

Revision as of 17:39, 30 June 2012

Merlin Class Alchemy Ship image from Planets Nu

Comments

The Merlin Class Alchemy Ship produces 1kt of Duranium, Tritanium or Molybdenum for the cost of 3kt supplies each.

The Merlin Class can be the economic backbone of already exploited planetary clusters and usually is found close to important star-bases and bovinoid planets. In combat it is fairly tough to destroy, although it can only be equipped with 8 beam weapons.

Its gigantic cargo hold (the largest of all ships) can be used for the evacuation of colonist from important planets, if the necessary amount of fuel is at hand.

Built by

All races

Hull specs

Name Tech Beams T/F En MC Dur Tri Mol Mass Cargo Fuel Crew Abilities Adv
Merlin Class Alchemy Ship 10 8 0/0 10 840 625 250 134 920 2700 450 120 Alc 25


Notes

General Performance

  • Can produce up to 900kt of minerals per turn

Range (ly)

  • Empty: 365 ly
  • Full: 112 ly

Fuel consumption per lightyear

  • Empty: 1,23kt
  • Full: 4,02kt

Misc

  • Performs alchemy for 9 supplies into 1 of each mineral (or 3 minerals of a single kind, using ald, alt, or alm)
  • Can tow

Combat Performance

The Merlin makes an excellent last ditch fighter-killing ship with its eight beams. However, its extreme mass makes it vulnerable to destruction by carriers, and capture by higher grade torpedo ships.

Additional Notes

Ranges and fuel consumption were taken from a Merlin Class Alchemy Ship equipped with Heavy Blasters and Transwarp Drives in non-stop-flight.

Addons

The Merlin Class Alchemy Ship does not currently have any addon-exclusive abilities.