Madonnzila Class Carrier: Difference between revisions

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* Range (ly):  
* Range (ly):  
Full: 440
**Full: 440
 
**Empty: 585
Empty: 585


* Fuel consumption per lightyear:
* Fuel consumption per lightyear:
Full: 0,66kt
**Full: 0,66kt
 
**Empty: 0,5kt
Empty: 0,5kt


* Ground Attack (if not attacked by planet):  
* Ground Attack (if not attacked by planet):  
Can capture fully defended planets and starbases with up to 90.000 colonists
**Can capture fully defended planets and starbases with up to 90.000 colonists
 
**Equipped with 100 fighters up to 30.000 colonists
Equipped with 100 fighters up to 30.000 colonists


* Combat in Lizard hands:
* Combat in Lizard hands:
Always in pairs with the T-Rex Class Battleship shooting down the shields before the Madonnzilla Class strikes
**Always in pairs with the T-Rex Class Battleship shooting down the shields before the Madonnzilla Class strikes


This combination defeats all ships except the Rush Class, Golem Class, Biocide Class and Gorbie Class,  
**This combination defeats all ships except the Rush Class, Golem Class, Biocide Class and Gorbie Class,  
for which a third ship (preferably Madonnzilla Class) is needed
for which a third ship (preferably Madonnzilla Class) is needed
Should be equipped with at least 90-110 fighters before combat.
Should be equipped with at least 90-110 fighters before combat.


=Notes=
=Notes=

Revision as of 00:16, 8 July 2011

Overview

Statistics

Tech Mass Fuel Cargo Crew Engines Beams Torps Bays MC Dur Trit Moly Special
9 331 290 150 910 2 4 5 420 110 123 90

Built By

The Lizard Alliance

Description

The Madonnzilla Class Carrier is the most expensive fighting ship in the lizard fleet and the right fist of the T-Rex / Madonnzilla battlepair. While it only has four beams and five fighter bays, it develops a strong punch against carriers and torpers which have been damaged by a sacrificed T-Rex Class Battleship, leaving even the four strongest carriers in the game severely damaged. The secondary purpose of the Madonnzilla Class is the transfer of fighters to border bases, and supply for bigger carriers the Lizard Alliance sometimes captures. With it's fairly small fuel tank (for lizard standards) it sometimes has problems to return safely to the next starbase, where it can be repaired and refitted with fighters. The Madonnzilla Class should only fight against mid- to hightec carriers and hightec torpers, because even for the lizard economy every load of fighters is hard to build.

Abilities

  • Range (ly):
    • Full: 440
    • Empty: 585
  • Fuel consumption per lightyear:
    • Full: 0,66kt
    • Empty: 0,5kt
  • Ground Attack (if not attacked by planet):
    • Can capture fully defended planets and starbases with up to 90.000 colonists
    • Equipped with 100 fighters up to 30.000 colonists
  • Combat in Lizard hands:
    • Always in pairs with the T-Rex Class Battleship shooting down the shields before the Madonnzilla Class strikes
    • This combination defeats all ships except the Rush Class, Golem Class, Biocide Class and Gorbie Class,

for which a third ship (preferably Madonnzilla Class) is needed Should be equipped with at least 90-110 fighters before combat.

Notes