Lizards

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Revision as of 17:53, 30 May 2011 by Dacilndak (talk | contribs) (→‎Race abilities: - minor clarifications)
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Race abilities

  • Ground Combat: 30:1 (offensive); 15:1 (defensive)
  • 2x faster mining
  • "Hiss" mission - ships with beam weapons can threaten colonists and natives on a planet to increase happiness by 5 points per ship per turn
  • Cloaking device on some ships - Reptile, Saurian, and Lizard
  • can take 150% damage on their ships (ships will explode after combat if damage is above 100% and if they are in orbit of a planet)

Notes

  • build an Eros starbase early on to pump out HISS-er ships. Every large cluster of planets should have one HISS starbase. Eros ships are 100mc each (ish) even if you outfit them with t5 engines (nice but not necessary).
  • starbase-inna-can ships are extremely valuable for getting starbases up and running fast. Null-tech starbases can still pump out HISS ships, and you may not get the chance to make them later.
  • The T-Rex is a midrange attack ship, and is extremely cheap for its armament. Don't treat it like a heavy warship.
  • LCCs are awesome but they're heavy and they suck up fuel. Make lots, but be aware that scavenging for fuel in enemy territory is hard, particularly if you're gravid with troops.