Lizards

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Revision as of 05:09, 31 May 2011 by Dacilndak (talk | contribs)
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Lizard Alliance race icon from VGA Planets Nu

Race abilities

  • Ground Combat: 30:1 (offensive); 15:1 (defensive) - strongest in the game
  • 2x faster mining
  • "Hiss" mission - ships with beam weapons can threaten colonists and natives on a planet to increase happiness by 5 points per ship per turn
  • Cloaking device on some ships - Reptile, Saurian, and Lizard
  • can take 150% damage on their ships (ships will explode after combat if damage is above 100% and if they are in orbit of a planet)

Ship List

Tech Name Mass Fuel Cargo Crew Engines Beams Torps Bays MC Dur Trit Moly Special
1 Small Deep Space Freighter 30 200 70 2 1 10 2 2 3
1 Serpent Class Escort 55 160 20 35 1 2 40 15 33 5
3 Neutronic Fuel Carrier 10 900 2 2 2 20 10 2 20
3 Medium Deep Space Freighter 60 250 200 6 1 65 4 4 6
3 Reptile Class Destroyer 60 120 50 45 2 4 50 22 33 15 Cloak
4 Eros Class Research Vessel 35 110 30 78 2 2 30 4 3 13 Terraform Ship (lowers temp)
4 Lizard Class Cruiser 160 330 290 430 2 4 3 190 42 81 30 Cloak
5 Vendetta Class Frigate 100 140 30 79 2 4 4 170 12 23 57
6 Large Deep Space Freighter 130 600 1200 102 2 160 85 7 8
7 Saurian Class Light Cruiser 120 260 150 336 2 4 2 85 32 67 23 Cloak
8 Loki Class Destroyer 101 140 80 265 2 2 4 170 10 20 43 Tachyon Device
9 Madonnzila Class Carrier 331 290 150 910 2 4 5 420 110 123 90
9 Neutronic Refinery Ship 712 800 1050 190 10 6 970 125 150 527 Alchemy Ship - 1 Supply + 1 Mineral -> 1 Fuel
10 Super Transport Freighter 160 1200 2600 202 4 220 125 13 18
10 T-Rex Class Battleship 421 490 190 810 2 10 5 350 140 153 100
10 Merlin Class Alchemy Ship 920 450 2700 120 10 8 840 625 250 134 Alchemy Ship - 3 Supplies -> 1 Mineral

Notes

  • Build an Eros starbase early on to pump out HISS-er ships. Every large cluster of planets should have one HISS starbase. Eros ships are 100mc each (ish) even if you outfit them with t5 engines (nice but not necessary).
  • Some players build tons of small deep space freighters late in the game to fill up the build queue, then recycle them for priority build points. The Lizards can do one better - build Serpents with tech-1 engines and beams and use them to HISSS! until you want to recycle them.
  • starbase-inna-can ships are extremely valuable for getting starbases up and running fast. Null-tech starbases can still pump out HISS ships, and you may not get the chance to make them later.
  • The T-Rex is a midrange attack ship, and is extremely cheap for its armament. Don't treat it like a heavy warship - it's in fact the least powerful tech-10 ship in the game. (Nevertheless it is superior to Fascists/Crystals (Diamond Flame)/Privateer and Fed (Missouri) main warship if you have a Lizard crew on board)
  • LCCs are awesome but they're heavy and they suck up fuel. Make lots, but be aware that scavenging for fuel in enemy territory is hard, particularly if you're gravid with troops.
  • Lizard players can win alliances by offering to HISSSS! other players' planets - have them tow a Serpent with tech-1 engines and beams to the planet of their choice. Note that you can't give your ships to them - you must be in control of them in order to HISSSS!

See Also

Combat and Alliance Strategies