Lizard Class Cruiser: Difference between revisions

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Ranges are taken from a Lizard Class Cruiser equipped with Disruptors, Mk7 torpedo tubes and Transwarp Drive in non-stop-flight.
Ranges are taken from a Lizard Class Cruiser equipped with Disruptors, Mk7 torpedo tubes and Transwarp Drive in non-stop-flight.
Fighting Results are taken from ships equipped with Mk7 Torpedo tubes and Disruptors
Fighting Results are taken from ships equipped with Mk7 Torpedo tubes and Disruptors

Revision as of 22:38, 20 July 2011

Lizard Class Cruiser.png

Overview

Statistics

Tech Mass Fuel Cargo Crew Engines Beams Torps Bays MC Dur Trit Moly Special
4 160 330 290 430 2 4 3 190 42 81 30 Cloak

Built By

The Lizard Alliance

Description

The Lizard Class Cruiser is the workhorse of the Lizard fleet. It has a very large cargo hold and can cloak, making it ideal for dropping clans on enemy planets (remember the 30:1 Lizards ground combat ratio!). However, the downside to this ship is its fuel consumption; it really is a gas guzzler, and it can be hard to refuel deep in enemy territory. As such, always make it part of a convoy if you're invading someone, and a better choice for freighter robbing would be the Saurian, which is lighter and consumes less fuel at the cost of 1 torpdeo tube. You could use the Reptile too, but it's small fuel tank and tendency to get captured makes the Saurian ideal.

As far as all-around warships go, this ship is OK, and at tech 4 it's a strong ship to build early in the game. However, later on it won't stand up to most enemy ships, and it would be better to build T-Rexes as war ships.


Performance

  • Has cloaking device (8 fuel/turn for cloaking)


  • Range (ly):
    • Full / Cloaked: 444
    • Full / Uncloaked: 525
    • Empty / Cloaked: 772
    • Empty / Uncloaked: 1060


  • Fuel consumption per lightyear:
    • Full / Cloaked: 0,74kt
    • Full / Uncloaked: 0,63kt
    • Empty / Cloaked: 0,43kt
    • Empty / Uncloaked: 0,31kt
    • Uses about 50% more fuel than the Saurian Class Light Cruiser


  • Ground Attack:
    • Can capture fully defended planets and starbases with up to 150.000 colonists


  • Torpedoes:
    • Can produce up to 96 torpedoes


  • Mines
    • Will survive a minehit without slowing down (Damage at 62%)
    • Will survive two minehits


  • Can tow


Combat in Lizard hands

Equally equipped ships:

  • will destroy
    • Aries Class Transport
    • Arkham Class Frigate (Heavy Damage) (Federation)
    • Armored Transport
    • B200 Class Probe
    • B222 Destroyer
    • B41 Explorer
    • Banshee Class Destroyer
    • Bohemian Class Survey Ship
    • Firecloud Class Cruiser
    • D7 Coldpain Class

-write more-


  • Will be destroyed by
    • Annihilation Class Battleship
    • Automa Class Baseship
    • Biocide Class Carrier
    • Bloodfang Class Carrier (Shields down)
    • Emerald Class Battlecruiser (heavily damaged)
    • Resolute Class Battleship (heavily damaged)

-write more-

  • will most likely destroy the Patriot Class Light Carrier but will be severely damaged (mark7 torps)

-write more-

Notes

Ranges are taken from a Lizard Class Cruiser equipped with Disruptors, Mk7 torpedo tubes and Transwarp Drive in non-stop-flight.

Fighting Results are taken from ships equipped with Mk7 Torpedo tubes and Disruptors