Hostile Planets: Difference between revisions

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(Created page with " For any non-Crystal race, a hostile planet is one that is over 85 or under 15 degrees (50 being the average, or "ideal" temperature). Most VGAP UIs will calculate the maximum c…")
 
(Mention the exception for the Rebels)
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For any non-Crystal race, a hostile planet is one that is over 85 or under 15 degrees (50 being the average, or "ideal" temperature).
For any non-Crystal race, a hostile planet is one that is over 85 or under 15 degrees (50 being the average, or "ideal" temperature).


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This can occasionally be difficult to arrange.  An Avian planet requiring 1200 clans over maximum population will need a staggering 4800 supplies!  Yet this will pay itself back quite quickly with patience.
This can occasionally be difficult to arrange.  An Avian planet requiring 1200 clans over maximum population will need a staggering 4800 supplies!  Yet this will pay itself back quite quickly with patience.
If you're playing the [[Rebels]] you're lucky since they can support 90,000 clans on arctic planets (without the need of supplies).
See this [[http://vgaplanets.ca/vgapcalc.php#growthtable  Growthtable ]] for details.

Revision as of 08:07, 30 May 2011

For any non-Crystal race, a hostile planet is one that is over 85 or under 15 degrees (50 being the average, or "ideal" temperature).

Most VGAP UIs will calculate the maximum clans a planet can hold. What is not immediately obvious is that clans on the surface of a planet in excess of the maximum can eat supplies (a small amount) to live, provided that there are enough supplies on the planet.

For every extra clan over the maximum population, four supply units must also be on the surface of the planet to ensure their survival.

For instance, if the maximum population of a planet is 189 clans, you may put 289 clans on a planet provided you ALSO ship in, or accumulate, 400 supplies, and simply leave them there. Two or three will be "eaten" every turn, but those are easily replaced by factory production and will not usually be noticeable.

This can occasionally be difficult to arrange. An Avian planet requiring 1200 clans over maximum population will need a staggering 4800 supplies! Yet this will pay itself back quite quickly with patience.


If you're playing the Rebels you're lucky since they can support 90,000 clans on arctic planets (without the need of supplies).

See this [Growthtable ] for details.