Ghost ship: Difference between revisions

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(Created page with "When a ship loses all of its crew due to radiation will become a "ghost ship" and can be captured by any starship with which Tows it (thus must have two or more engines). The ...")
 
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When a ship loses all of its crew due to radiation will become a "ghost ship" and can be captured by any starship with which Tows it (thus must have two or more engines). The warp speed of a ghost ship will be Warp0 and will belong to no Race and thus cannot be initiated into combat.
When radiation from [[Star Clusters]] kills off all of a ships crew, it will become a "ghost ship" and can be captured by any starship with which Tows it and has at least 20 crew (Towing always requires two or more engines at Planets.Nu). The warp speed of a ghost ship will be Warp0 and will belong to no Race and thus cannot be initiated into combat.


Capturing a ghost ship will cause 10 crew to be added to it, even if its maximum crew number is less.
Capturing a ghost ship will cause 10 crew to be added to it, even if its maximum crew number is less.


If the starship is still inside the radiation halo those crew members may be killed. A starship must have at least 20 crew and two engines to capture a "ghost ship".
[Not confirmed 20 crew is required]

Latest revision as of 05:41, 20 January 2020

When radiation from Star Clusters kills off all of a ships crew, it will become a "ghost ship" and can be captured by any starship with which Tows it and has at least 20 crew (Towing always requires two or more engines at Planets.Nu). The warp speed of a ghost ship will be Warp0 and will belong to no Race and thus cannot be initiated into combat.

Capturing a ghost ship will cause 10 crew to be added to it, even if its maximum crew number is less.

[Not confirmed 20 crew is required]