Dungeon Class Stargate

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The Dungeon Class Stargate is a campaign-only ship at Planets.nu. It was designed by Dungeon Master, the champion of the Taurus war.


Dungeon Class Stargate image from Planets Nu

Comments

The Dungeon Class Stargate is a massive space station which allows any ship to travel between two stargates, or to any Cyborg ship which is a valid chunnel target (e.g. Firecloud, B41b, Temporal Lance).

Additionally, the Dungeon Class Stargate emits a "Chunnel Stabilization Field" into the surrounding space which allows Cyborg chunnel ships (i.e. Firecloud) to initiate a chunnel at any warp speed and to chunnel short distances (as short as 1 ly). This allows a Firecloud to travel to a point in space at warp speed, then chunnel in the same turn. This can save you a turn when you're at a planet that you don't want to chunnel from, since you can move away from the planet and chunnel in the same turn. The CSF will also allow a Firecloud to intercept an enemy ship, then chunnel away the enemy ship(s) at that location in the same turn. This can allow you to kill enemy fleets by chunneling them to a "kill zone".

Built by

The Cyborg

Hull specs

Name Tech Beams T/F En MC Dur Tri Mol Mass Cargo Fuel Crew Abilities Adv
Dungeon Class Stargate 10 0 0/0 10 1440 1250 510 840 1970 3900 440 100 Stargate 10


Notes

The stargate can not move under its own power. It can not be towed. It is a valid chunnel target.

The stargate is too massive to fit through the mouth of a single chunnel wormhole. Four Firecloud Class Cruisers must work together on both the inception and reception ends of a chunnel to move the stargate.

Any ship which is at a stargate after movement can chunnel itself for 50 fuel to any valid chunnel target, including another stargate. The ship does not need to be the same owner as the stargate.

Additionally, the stargate emits a Chunnel Stabilization Field into the surrounding space. The CSF field allows any Firecloud (or other chunnel ship) to initiate a chunnel above warp 0 following movement. The CSF also enables chunnel distances as short as 1 ly. The range of the CSF is dependent on the type of engines that the stargate has. The range is calculated as: 100ly + 50 * Engine Type Id. (from 150 to 550 ly)

All ships in range of the CSF are able to detect the Stargate because of its high neutrino emissions even if the stargate is located at a planetary system, unless the stargate is located inside a nebula.

Despite having no weapons, in combat the stargate is protected by shields.

Even though the stargate cannot be towed it can still be "tow-captured" if it has no fuel by locking a tractor beam onto it. The stargate must have fuel to function.

Addons

This ship design is exclusive to Campaign Mode.

External Links

Link to the ship's announcement.