Custom Sectors: Difference between revisions

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- "Glyn: either of 'campaignmode: true' / 'productionqueue: true' overrides and makes the "fascistdoublebeams, starbasefightertransfer, superspyadvanced" settings 'true' even if it doesn't say so."
- "Glyn: either of 'campaignmode: true' / 'productionqueue: true' overrides and makes the "fascistdoublebeams, starbasefightertransfer, superspyadvanced" settings 'true' even if it doesn't say so."
- "Glyn: Untested, but I'm assuming this is true for "cloakandintercept:" as well."

Revision as of 02:25, 26 August 2017

Errors in volunteer made Documentation and in the 'Starmap' panel of the 'Design Your Game' screen:

http://help.planets.nu/customization http://play.planets.nu/#/gamedesign

Claims max Star Clusters is 50, in reality the upper boundary is 22.

Claims max Nebulae is 10, in reality the upper boundary is 15.

Claims max Debri Disk is 30, in reality the upper boundary is 245, but the number of Star Clusters and Nebulae subtract from this upper boundary (208 max if you have 22 Star Clusters and 15 Nebulae for example)

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Interest Phase

Public Custom Sectors have a phase where people can show interest in them on the 'Interest' section of the 'Games List'. When enough people show interest, they are moved to the, 'New Games' Section of the 'Games List', and everyone that showed interest is messaged. You can join the game immediately while in the interest phase.

http://play.planets.nu/#/games/interest

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Settings

Not all settings are applicable, for example unless the Win Condition is set to 'Fixed Turn', the Fixed Turn variable doesn't matter.

- "Glyn: either of 'campaignmode: true' / 'productionqueue: true' overrides and makes the "fascistdoublebeams, starbasefightertransfer, superspyadvanced" settings 'true' even if it doesn't say so."

- "Glyn: Untested, but I'm assuming this is true for "cloakandintercept:" as well."