Campaign

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The campaign mode, released on September 14, 2012, introduces a wide variety of design and tech upgrades for each race so as to allow them to become more competitive.

Each race has a Base Advantage Value (BAV) that determines how customizable they are. The lower the number, the more flexible a race is. A maximum of 450 advantage may be carried into these new games.

There will continue to remain classic games. In fact, some battle experience is required to participate in campaign mode games.

Bear in mind that all races can lay mines up to 150 LY, which is worth a total of 100 advantage. However, 30 advantage can be freed by reducing the maximum radius to 100 LY. Likewise, races that can clone can remove cloning to free an additional 10 advantage, or can upgrade to advanced cloning for 30 advantage more.

Resources

Any planets captured or sectors survived in any public games will contribute to officers competing in campaign mode. Most officers are given some starting resources as well to aid in getting their first upgrades before they start their first campaign game.

It is currently unknown what the exact formulas are regarding minerals earned (or if they are even random), but it is known that planets award a flat 4 megacredits per turn.

Race Du Tr Mo mc
Fed 440 550 385 1,650
Lizard 80 100 175 300
Bird Man 760 950 665 2,850
Fascist 840 1,050 735 3,150
Privateer None
Cyborg None
Crystalline 520 650 455 1,950
Empire ??? ??? ??? ???
Robotic 200 250 175 750
Rebel ??? ??? ??? ???
Colonial 360 450 315 1,350


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