Bioscanner: Difference between revisions

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The bioscanners on the Cobol and Brynhild are able to lock onto about 20% of all planets in range per turn. The bioscanner on the Pawn will scan 100% of all planets within range. The bioscan mission will report the race and number of natives (if any) that are living on a planet, as well as planet's temperature. If there aren't any natives on the planet, the bioscan message will inform of the planet's temperature and state there are no natives on the planet.
The bioscanners on the Cobol and Brynhild are able to lock onto about 20% of all planets in range per turn. The bioscanner on the Pawn will scan 100% of all planets within range. The bioscan mission will report the race and number of natives (if any) that are living on a planet, as well as planet's temperature. If there aren't any natives on the planet, the bioscan message will inform of the planet's temperature and state there are no natives on the planet.
<<< BIO SCANNER >>>
 
FROM: Brynhild scanner
:<<< BIO SCANNER >>>
ID # 146
:FROM: Brynhild scanner
Bio Scanners show
:ID # 146
Reptilian
:Bio Scanners show
On : Cephei 198
:Reptilian
Planet ID# 198
:On : Cephei 198
Sensors show
:Planet ID# 198
1013500 lifeforms
:Sensors show
Climate = 23
:1013500 lifeforms
:Climate = 23


The bioscanner will not tell you which race, if any, owns the planet. Twenty or more defense outposts will shield a planet from the bioscanners. Planets with less than 20 defenseposts will not be blocked from bioscanners. The Evil Empire is able to cause bio scanners to return false readings: whatever type of natives are living on the planet, they will be reported as Amorphous. The amount of natives and the temperature will be reported correctly. The Evil Empire can not fool the bioscanners of ships belonging to the Rebels, it is unknown why.
The bioscanner will not tell you which race, if any, owns the planet. Twenty or more defense outposts will shield a planet from the bioscanners. Planets with less than 20 defenseposts will not be blocked from bioscanners. The Evil Empire is able to cause bio scanners to return false readings: whatever type of natives are living on the planet, they will be reported as Amorphous. The amount of natives and the temperature will be reported correctly. The Evil Empire can not fool the bioscanners of ships belonging to the Rebels, it is unknown why.


As with any mission, bioscanning requires for the ship to have fuel onboard. Bioscanning itself does not burn fuel.
As with any mission, bioscanning requires for the ship to have fuel onboard. Bioscanning itself does not burn fuel.

Revision as of 03:06, 31 May 2011

Bioscan The Cobol, Pawn and Brynhild class starships are capable of detecting native life on all planets not already owned by the owner of the bioscanner. If the starship's mission is sensor sweep this ability will automatically be activated. The range of the bioscanner is the same as the sensor sweep range, which is host-configurable with a default of 200 lightyears.

The bioscanners on the Cobol and Brynhild are able to lock onto about 20% of all planets in range per turn. The bioscanner on the Pawn will scan 100% of all planets within range. The bioscan mission will report the race and number of natives (if any) that are living on a planet, as well as planet's temperature. If there aren't any natives on the planet, the bioscan message will inform of the planet's temperature and state there are no natives on the planet.

<<< BIO SCANNER >>>
FROM: Brynhild scanner
ID # 146
Bio Scanners show
Reptilian
On : Cephei 198
Planet ID# 198
Sensors show
1013500 lifeforms
Climate = 23

The bioscanner will not tell you which race, if any, owns the planet. Twenty or more defense outposts will shield a planet from the bioscanners. Planets with less than 20 defenseposts will not be blocked from bioscanners. The Evil Empire is able to cause bio scanners to return false readings: whatever type of natives are living on the planet, they will be reported as Amorphous. The amount of natives and the temperature will be reported correctly. The Evil Empire can not fool the bioscanners of ships belonging to the Rebels, it is unknown why.

As with any mission, bioscanning requires for the ship to have fuel onboard. Bioscanning itself does not burn fuel.